November 04, 2020 Patch

New Content

 * New Map: Olympus
 * Kings Canyon vaulted, will be brought back at the end of the season
 * New Legend: Horizon
 * New Vehicle: The Trident
 * New game feature: s
 * New LTM: Olympus Preview - available Nov 04 to Nov 11
 * New platform avaliable: 
 * New challenge system for Battle Pass progress
 * New Hop-Up: 
 * New Quest: Family Portrait

Legends

 * Bangalore
 * : Reduced detonation time from 8 seconds to 6 seconds.


 * Caustic
 * Players no longer get a blurred vision effect while in the gas.
 * Damage increased from 4-10 ticks of damage to 6-12 ticks of damage.
 * Damage increased from 4-10 ticks of damage to 6-12 ticks of damage.


 * Mirage
 * Decoys now have 45 health.
 * Decoys now flicker and play unique hit effects when hit.
 * Decoys now flicker and play unique hit effects when hit.


 * Octane
 * : Doubled healing rate from 0.5 hp/s to 1.0 hp/s.


 * Wattson
 * : Increased damage per touch from 10 to 15.


 * Loba
 * : Ammo no longer has a maximum limit nor takes up space towards the 2 items allowed to be taken.


 * Rampart
 * : Reduced spin-up time from 2 seconds to 1.25 seconds.
 * : Reduced build time from 4 seconds to 3 seconds.


 * Pathfinder
 * Made adjustments to Pathfinder’s hitbox.
 * Pathfinder no longer needs to be on the ground for the ability to be considered finished.
 * The speed to which Pathfinder needs to drop to be considered finished was increased from 300 units per second to 500 units per second.
 * Reduced maximum cooldown from 35 seconds to 30 seconds; reduced maximum amount of travel time before a new cooldown is set from uncapped to 5 seconds.
 * The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
 * The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

Weapons and Loot

 * Fully kitted weapon rotated for
 * Wingman
 * Sentinel
 * HAVOC Rifle
 * G7 Scout
 * Alternator SMG


 * R-99 SMG
 * Removed from Care Package and is now ground loot.
 * Damage reduced from 12 to 11.
 * Magazine sized reduced back from 32 to.


 * Prowler Burst PDW
 * Removed from normal loot pool and is now a Care Package weapon.
 * Comes pre-equipped with 175 backup ammo, a scope, and a  Hop-Up.
 * Magazine size increased from 20 to 35.


 * Hemlok Burst AR
 * Increased horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode) and increased recoil magnitude in the later stages of the pattern.
 * Reduced recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode.
 * Reduced headshot multiplier from 2.0 to 1.75.


 * HAVOC Rifle
 * Updated recoil pattern. Kicks up, then right, then left, then up again.


 * L-STAR EMG
 * New recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the L-STAR in the good portion of the recoil pattern.
 * Venting time after letting go of the trigger has been reduced from 0.4s to 0.15s.
 * Will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.


 * Sentinel
 * Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields.
 * Energized Sentinel base damage increased from 70 to 88.


 * Triple Take
 * Fire rate reduced from 1.3 to 1.2.


 * Hop-Ups
 * Added for the RE-45 Auto and Wingman.
 * When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hip-fire spread (particularly when not actively moving).
 * Removed.

Quality of Life

 * Attachment Swap Improvements:
 * When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.
 * Updates:
 * Removed weapons from the pool; replaced with . The high-level attachments will still be tailored towards a weapon category.
 * Now prevents other players from picking up items that you crafted within 5 seconds after crafting. This can be disabled by pinging the item.
 * Airdrop Clarity:
 * The colors of the beams have been changed to differentiate between normal Care Packages, Lifeline's s, and s. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops are teal.
 * All of the airdrops' landing area FX while it's coming down matches their colors.
 * Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
 * Miscellaneous
 * The now shows an Arc Star model when one is thrown near you, instead of a.
 * Added a new VO line when you are using a.
 * Added a new VO line when you drop a.
 * You can now ping ammo in your inventory to request more from your squad.
 * Made modifications to The Ring to reduce the amount of unplayable space in the circles.

Game Meta

 * s
 * Damage to : 50 to 100.
 * Damage to : 125 to 150.
 * Damage to : 250 to 300.
 * Damage to : 500 to 750.


 * Ring damage
 * Ring 1: 2% per tick (same)
 * Ring 2: 3% per tick (from 5%)
 * Ring 3: 5% per tick (from 10%)
 * Rings 4 and 5: 10% per tick (from 20%)
 * Rings 6 and 7: 15% per tick (from 25%)

Bug Fixes

 * Audio
 * We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.


 * Pathfinder
 * : Fixed an issue with ziplines going through platforms when deployed from underneath.


 * Wraith
 * : Fixed an issue with priming a grenade cancelling Wraith's ultimate.


 * Octane
 * : Fixed an issue with getting stuck in double jump after using a jump pad.
 * Fixed an issue with Octane being able to use healing items while on a zipline.


 * Crypto
 * Fixed an issue with the drone being able to drop items from Crypto’s inventory.
 * Fixed an issue with the drone not being able to fit through certain windows.
 * Fixed an issue with the drone marking friendly Mirage decoys as enemies.
 * Fixed an issue with the drone marking friendly Mirage decoys as enemies.


 * Revenant
 * : Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.


 * Rampart
 * : Fixed an issue with not being able to place an amp wall while jumping.
 * : Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.

Undocumented changes

 * Added editions to the store tab.
 * Updated DUMMIE model in the Firing Range.
 * Brought back "Half the squads remain" voice lines after they were removed a while before.
 * When your teammate is reviving a player, it now shows up in the feed. You can now hear voice lines when a teammate is being revived even if you aren't reviving/being revived.
 * Rampart can now put her on Crypto’s  (proven to be a bug).
 * Reduced shots before overheat on the L-STAR EMG from 23 to 22.
 * Added badges for the upcoming winter event.
 * Added new club badges.