Ammo

All the weapons in Apex Legends utilize various types of ammo.

Arrows
Arrows are used by the Bocek Compound Bow. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with //. If an arrow hits a player, that arrow will appear in that player's Death Box if they die.

In Battle Royale, Arrows spawn in stacks of 14 (or 28, if spawned with the Bocek in a Supply Bin) and a stack of 28 fills one inventory slot. In, a stack of 64 arrows fills one inventory slot.

Energy Ammo
Weapons that use Energy Ammo tend to have a discrete fire rate; their bullets are not affected by drag and tend to travel faster and drop less compared to weapons using other types of ammo.

In Battle Royale, Energy Ammo spawns in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In, a stack of 240 rounds fills one inventory slot.

There are four weapons that utilize :
 * Devotion LMG - LMG
 * HAVOC Rifle - AR
 * L-STAR EMG - LMG
 * Volt SMG - SMG

Heavy Rounds
Weapons that use Heavy Rounds tend to deal more damage per round but fires slower and has more bullet drop compared to weapons in its class that use other types of ammo.

In Battle Royale, Heavy Rounds spawn in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In, a stack of 240 rounds fills one inventory slot.

There are five weapons that utilize :
 * 30-30 Repeater - Marksman weapon
 * Hemlok Burst AR - AR
 * M600 Spitfire - LMG
 * VK-47 Flatline - AR
 * Wingman - Pistol

Light Rounds
Weapons that use Light Rounds tend to have a faster fire rate but deal less damage per round compared to weapons in its class that use other types of ammo.

In Battle Royale, Light Rounds spawn in stacks of 20 (or 40 if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In, a stack of 240 rounds fills one inventory slot.

There are six weapons that utilize :
 * Alternator SMG - SMG
 * G7 Scout - Marksman weapon
 * P2020 - Pistol
 * R-301 Carbine - AR
 * R-99 SMG - SMG
 * RE-45 Auto - Pistol

Shotgun Shells
Shotgun Shells are used by shotguns.

In Battle Royale, Shotgun Shells spawn in stacks of 8 (or 16, if spawned with a weapon in a Supply Bin) and a stack of 16 fills one inventory slot. In, a stack of 64 shells fills one inventory slot.

There are four weapons that utilize :
 * EVA-8 Auto
 * Mastiff Shotgun
 * Mozambique Shotgun
 * Peacekeeper

Sniper Ammo
Sniper Ammo is used by snipers. Weapons using Sniper Ammo can cause "collateral" shots, piercing through multiple enemies if they are close enough to each other. This also applies to a deploying. The Charge Rifle is a strange case because it does not pierce through players, but it can pierce through a deploying.

In Battle Royale, Sniper Ammo spawns in stacks of 12 (or 24, if spawned with a weapon in a Supply Bin) and a stack of 24 fills one inventory slot. In, a stack of 64 rounds fills one inventory slot.

There are three weapons that utilize :
 * Charge Rifle
 * Longbow DMR
 * Sentinel

Supply Drop Ammo
Supply Drop Ammo is used by. They are unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.

There are three weapons that utilize Supply Drop Ammo:
 * Kraber .50-Cal Sniper, which utilizes.
 * Prowler Burst PDW, which utilizes.
 * Triple Take, which utilizes.

Trivia

 * Prior to, used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity was upgraded from  to  to differentiate them from fully kitted weapons.
 * Before the introduction of in, the Kraber .50-Cal Sniper and Longbow DMR used , while the Charge Rifle used.
 * Non-energy weapons fire orange projectiles, regardless of if they are using, , , or . Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
 * The Peacekeeper is an energy weapon that fire blue projectiles, but since it is a shotgun, it uses instead of.
 * There is a myth that only can slow enemies down unlike other ammo types. According to Respawn Entertainment developer Daniel Klein,  all ammo slows down Legends without the  passive perk by 10% for 1/4 of a second. This can only happen once every 3 seconds.