February 04, 2020 Patch

New Content

 * New Legend: Revenant
 * New weapon: The Sentinel
 * Several changes to World's Edge
 * Several changes to Ranked Leagues
 * New Loot:
 * s
 * s

Loot

 * Added:
 * (10 rounds per pickup, 20 per stack size).
 * Compatible with the Longbow DMR, Sentinel, Triple Take, and Charge Rifle.
 * s
 * Removed:
 * s
 * Updated
 * : Increased pickup from 20 to 30.
 * : Now shows a yellow bar on the HUD to better convey to the player when they are using or being revived with the perk.
 * : Now shows a yellow bar on the HUD to better convey to the player when they are using or being revived with the perk.

==Weapons ==


 * Update to iron-sights accuracy
 * The weapons that will be updated for Season 4 are:
 * Longbow DMR
 * Triple Take
 * Charge Rifle
 * Sentinel
 * HAVOC Rifle
 * R-301 Carbine
 * VK-47 Flatline
 * M600 Spitfire
 * R-99 SMG
 * Alternator SMG
 * Mozambique Shotgun
 * Mastiff Shotgun
 * RE-45 Auto
 * Wingman


 * Charge Rifle
 * Now uses 1 ammo per shot.
 * Reduced mag size from 12 to 4.


 * G7 Scout
 * Moved from “Sniper” to the “Assault Rifle” class.
 * Now only accepts AR optics and attachments [including barrel stabilizers and stock].
 * Still accepts.
 * Contributes to progress for stats/challenges for AR’s moving forward.
 * Reduced fire rate from 4.5 to 4.0.
 * Increased time between shots for Double Tap from 0.425 to 0.475.
 * Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc.


 * L-STAR EMG
 * Removed from Care Package and can now be found around the map.
 * Uses.
 * Reloading has been removed and the L-STAR will overheat after a sustained fire so best to fire in short bursts to reduce overheating and recoil.
 * Reduced damage from 19 to 18.
 * Reduced fire rate from 12 to 10.
 * Less horizontal view kick when the weapon fires.


 * Devotion LMG
 * Removed from normal loot pool and is now a crate weapon.
 * Comes pre-equipped with 162 backup ammo, a scope, and a level 4.
 * Magazine size increased to 54.
 * functionality.


 * HAVOC Rifle
 * Reduced horizontal recoil.
 * No longer accepts the hop-up [turbocharger has been removed from the game] but can still equip.
 * Decreased time between shots when using Select Fire hop-up from 0.77 to 0.56.


 * R-99 SMG
 * Reduced damage per shot from 12 to 11.
 * Increased magazine size for the first 3 tiers from to.


 * Prowler Burst PDW
 * Increased damage from 14 to 15.


 * Hemlok Burst AR
 * Increased single-shot rate of fire from 5.6 to 6.4.


 * Wingman
 * Adjusted magazine size from to.


 * EVA-8 Auto
 * Reduced the delay between bursts from 0.85 to 0.8.


 * Mastiff Shotgun
 * Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff.


 * Fully kitted weapons rotated for
 * HAVOC Rifle
 * P2020
 * Sentinel
 * Prowler Burst PDW
 * R-301 Carbine

Legends

 * Bloodhound
 * Downing (not killing) players add 5 seconds to timer. It is possible to exceed starting time with successive kills.


 * Crypto
 * no longer destroys friendly Gibraltar.
 * Dome Shields no longer can stick to Crypto’s.

Bug Fixes

 * Fixed bug that was causing players that reached account level 500 to crash or access their inventory or store.
 * Fixed bug where player level text would appear on the badges of level 100 badge when it wasn't supposed to.
 * Fixed bug for some cases where players were unable to equip weapons from care packages when attempting to swap it with an existing weapon.
 * Fixes for a few bad spots in World's Edge where players were getting stuck or getting to places they shouldn't - thank you to everyone that's been capturing and reporting these issues and keep them coming!
 * Fixed bug where sometimes when the Jumpmaster disconnects then the followers in their squad would float in mid-air and be unable to unfollow.
 * General stability fixes.

Quality of Life

 * Fixes for cases where approaching the edge of the Circle would make the player's screen turn almost all white.
 * Updated colorblind settings based on player feedback.
 * Community Request: added a Random Favorites option for unlocked skins that can be found in the Legend customization menu.
 * You’ll see an option to “favorite” skins you’ve unlocked (/ button on consoles).
 * Choosing the Random Favorite option from the skins menu will randomly cycle your chosen favorite Legend skins in between matches.
 * Increased the timer for when you can still be credited for an assist after dealing damage from 5 seconds to 7.5 seconds.
 * Nerfed the Roller that falls from the Loot Drone.
 * Reduced damage.
 * Decreased radius of splash damage.
 * Updated the visual FX to the explosion for better visibility.
 * “Target Compensation” and “Melee Target Compensation” options have been moved to the “Advanced Look Controls” menu.

Ranked Leagues
Some changes are coming to lose forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged and is working as intended. We will be limiting the RP loss forgiveness when you leave once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games. The scaling penalties are the same as the last Series.

Players Crashing With DXGI_ERROR_DEVICE_HUNG
Some players are experiencing an issue where Apex is crashing with a "DXGI_ERROR_DEVICE_HUNG" error message. We are working closely with NVIDIA to help determine the cause of the issue and provide gamers with a solution (via updated driver or game patch) as soon as possible.

Matchmaking Update
With this patch, we’ll be pushing out changes globally to matchmaking that we’ve been testing in specific regions. We’re well aware that this has been a contentious topic among players and there’s been some misinformation out there so just to be clear: skill-based matchmaking has existed in Apex since launch and we’ll be continuing to improve it over time.

Undocumented changes

 * Made Pathfinder a legend instead of a  legend.
 * Added a “You’re welcome” voice-over quip. Press // to use it after being thanked.