Peacekeeper

The Peacekeeper is a lever-action shotgun that utilizes. It fires 11 pellets in the shape of a star (1 pellet in the middle and 2 on each outer line of the star shape).

Damage Profile
Special Note: The non rounded per pellet head shot damage numbers for Fortified, assuming Fortified reduces non rounded numbers, are (No Helmet -> Lvl3/4) 9.35, 9.18, 8.7875, and 8.60625. They ALL round to 9 damage/pellet equaling 99 damage total. Note: Fortified head shot damages may vary +-11. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.

Attachments

 * Optics


 * Other

Pros and Cons

 * Pros
 * Extremely high damage if all or most pellets connect with a target.
 * The only shotgun that doesn't lose headshot multiplier regardless of range.
 * Hip-fire has a decent tight spread pattern.
 * Aiming down sights further reduces spread, up to three levels.


 * Cons
 * High recoil.
 * Long reload times (2.5s manually and 3.5s with empty mag).
 * Requires somewhat precise aim to deal high damage.
 * Bad iron sights.
 * Slow fire rate without a.

Skins
There are a total of 64 weapon skins for Peacekeeper: 14, 9 , 25 and 16.

Legendary skins=

Trivia

 * The binary code on the Pal 9000 skin reads "Kill Pathfinder".
 * The Peacekeeper's codename is "energy_shotgun" and it shoots blue projectiles like energy weapons. This is due to the Peacekeeper's shells actually being batteries. Despite this, it does not use for gameplay reasons.
 * Gibraltar has a "spinning" draw animation similar to reloading or chambering the next shot with a single hand. This animation is seen in situations such as while using a zipline or Octane's.

Gallery

 * Images