Trident

The Trident is a vehicle exclusive to Olympus. It was released in.

Mechanics

 * 11 Tridents spawn in marked locations around Olympus. Tridents are marked on the map as long as they have not been used.
 * Each Trident can have 1 driver and up to 2 people riding on the sides, but they must be from the same squad. Players can exit at any time.
 * Drivers enter the third-person mode. They cannot shoot or use abilities, but they can drive, activate the brakes, ping the vehicle for teammates to get in, honk the horn, and boost the vehicle to max. speed temporarily (it takes 25 seconds to recharge).
 * Players riding on the side seats of the Trident can shoot or use healing items without needing to exit the vehicle.
 * The Trident cannot damage players.
 * If the Trident gets hit, 20% of the damage is transferred to all players inside the vehicle. Enemies can still hit players directly for full damage.
 * The Trident cannot be destroyed, except if it falls off the map. If it falls off the map, it will eject all players on it to safety.
 * Some abilities can be placed on the Trident:
 * Rampart's (also allows a 4th person to be on the vehicle if someone mounts it).
 * Caustic's.
 * Gibraltar's.
 * Lifeline's.
 * s can also be put on the Trident, but they do not obstruct anything else from being placed on the vehicle.
 * The Trident is affected by Octane's and Horizon's.
 * If the Trident is hit with Crypto's, Wattson's fences, or an , it will be stunned for 5 seconds.
 * Certain areas are off-limits to the Trident, blocked by special yellow barricades that only the driver can see. The barricades do not apply to anyone else. The barricades can still be jumped over, however.
 * The Trident cannot enter the Void (e.g. it cannot use the Phase Runner).

Glitches

 * Throwing a into a supply bin and then ramming a Trident into the supply bin will cause the Trident to fly a very far distance.
 * Also, doing this step and putting another jump pad under the Trident, standing on the Trident, then touching the jump pad can cause the player themselves to fly a very far distance.
 * In certain cases, being rammed into a wall by a Trident will teleport the player high above the map with no way to get back down.
 * There are many exploitable spots on the map allowing you to get inside the map’s geometry.