L-STAR EMG

The L-STAR EMG is an energy machine gun added in that utilizes. It fires red plasma orb-like projectiles.

Like the Bocek Compound Bow, the L-STAR does not have a magazine but instead draws ammo directly from the inventory. It has a unique overheating mechanic, which triggers after 22 ( 26) continuous shots, but can otherwise be fired as long as there's ammo in the inventory.

Lore
The L-STAR EMG (LaSTimosa ARmory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.

Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.

The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.

Attachments

 * Optics


 * Others

Pros and cons

 * Pros
 * 2× headshot multiplier.
 * High damage per shot.
 * High rate of fire.
 * Firing in bursts erases the chance of overheating.
 * Large projectiles.
 * Weak projectile drop.
 * Projectiles and muzzle flash can make it difficult for enemies to see.
 * Projectiles will open doors if they impact with the handle.
 * Same speed penalty when aiming down sights as assault rifles.
 * Using Ziplines and Jump Pads doesn't affect accuracy.


 * Cons
 * Overheats after 22 continuous shots (26 with Rampart's ), which is far less than other LMGs base mags.
 * Lower projectile speed requires additional lead ins.
 * High recoil even with a.
 * Projectiles and muzzle flash can make it difficult for the player to see.
 * 1× headshot multiplier at 64+ meters.
 * is generally rarer and less used compared to and  Rounds, sometimes forcing the player to swap to a different weapon due to lack of ammo to loot from enemies.

Skins
There are a total of 56 weapon skins for the L-STAR EMG: 12, 5 , 24 and 16.

Legendary skins=

Trivia

 * The L-STAR appeared way before its actual release in, in the first ever background before logging into the lobby during the.
 * The model of the L-STAR used in Apex Legends was made by Wonyeon Interstellar instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR, but with the rework of the weapon that came with, they now function the same.
 * Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).
 * As seen in its trailer, the original L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the capacity of the mag at launch was reduced to 40, and it overheated after firing 21-22 shots.

Bugs

 * While inspecting the L-STAR, the cooler that gets replaced when the weapon overheats lacks animations and slowly blends through the model of the weapon vertically, and then slowly repositions itself to its original position towards the end of the animation. This happens with every L-STAR skin.
 * In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.