Weapon

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In, any weapon that is not a Care Package can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Supply drop weapons
Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique optic cannot be removed.

Fully kitted weapons
Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from to.

Ordnance
There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons
Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

Sub machine guns
''"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.''

Stats
Note: all damage is calculated ignoring Fortified and  damage modifiers.

Weapon statistics
Weapons have different statistics, and some of them can be altered by equipping attachments.


 * Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types:, , , , , and. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.


 * Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use tend to have a more pronounced drop; weapons that use  are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.


 * Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with.


 * Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.


 * Firing modes

These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:


 * Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
 * Single-fire Icon.svg Single - the weapon fires once per trigger pull;
 * Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.


 * Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a or a, or the  Hop-Up.


 * Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.


 * Head: Headshots increase the damage dealt. can lower the damage taken.
 * Legs: Leg shots lower the damage dealt.


 * Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.


 * The for weapons that use.
 * The for weapons that use.
 * The for weapons that use  (except the L-STAR EMG.)
 * The for weapons that use  (except the Charge Rifle.)


 * Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.


 * Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since.


 * Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.


 * Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a.


 * Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a.


 * RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a.


 * Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Hop-Up can reduce hipfire spread.


 * Weapon sway

The sway of a weapon while idling. It can be modified with a or a.


 * Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a.

Trivia

 * Out of the current 26 weapons, 20 are derived from the Titanfall series. The six exceptions are the Peacekeeper, Prowler Burst PDW, HAVOC Rifle, Sentinel, 30-30 Repeater, and Bocek Compound Bow.
 * The Triple Take is called a sniper rifle in its description but it is classified as a marksman weapon. The Longbow DMR is classified as a sniper rifle, even though DMR stands for designated marksman rifle. The Mozambique Shotgun is a shotgun pistol and is actually classified as both. For challenges, it is only treated as a shotgun; however, in-game, it is classified as a pistol, and if the player pings the optic slot, the player will request for pistol optics. The Mozambique also uses pistol handling stats, instead of shotgun.
 * Before the addition of the marksman category, the G7 Scout and 30-30 Repeater were classified as assault rifles, despite not actually being assault rifles.
 * The Wingman, L-STAR, 30-30 Repeater, Longbow DMR, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
 * The L-STAR was originally meant to break doors rather than opening them.