Talk:Trident (vehicle)

From what i've seen so far, the damage dealt to players inside the trident goes like this: whenever you hit the trident it will take that instance of damage, reduce it to 20% rounded down and then apply that to anyone inside it. So for example, if you hit a sentinel shot that deals 70 damage, it will reduce that to 14 and deal 14 damage to everyone inside the trident, regardless of how many people are inside. As for fractioned numbers they round down so a volt shot that usually deals 16 damage would get reduced to 3.2 and rounded down to 3 as can be seen in this timestamp from a video where that happens: https://youtu.be/IYllkW__Mfs?t=161. It also shows that when one of the two players leaves the trident, the damage dealt to the player that stayed inside doesn't change from 3 per shot (besides the moments where the actual player is hit dealing the full damage). The only thing i'm not sure is how damage reduction works for fortified and low profile legends, but that shouldn't take much time to figure out.

TLDR: the trident reduces all damage instances to 20% and deals that damage across all players inside regardless of how many are in it. Guildes (talk) 22:09, 21 November 2020 (UTC)


 * If you've tested it and are confident it's 20%, then go ahead and change it back. I just changed it to a third because that's what they said in the dev stream. (Also fractioned damage doesn't always rounded down. It rounds up if the fraction is .5 or more.) Lightning Laxus (talk) 22:18, 21 November 2020 (UTC)


 * Done. I'm just not sure how to properly phrase an explanation for it without making it too long. Guildes (talk) 22:31, 21 November 2020 (UTC)