June 04, 2019 Patch

New Content

 * New Event:  - Runs Jun 04 to Jun 18
 * Added Challenges
 * New Game mode: Apex Elite Queue - Runs Jun 04 to Jul 02

Kings Canyon

 * Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
 * The Pit has about 2x the loot it had previously.
 * Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
 * Some loot added to the underground pit in the small town in Shattered Forest.
 * It is now possible to ping Jump Towers and added voice-over lines that will call out Jump Towers when you do so.

Legends

 * Bloodhound
 * Fixed issue with bad framerate when using.
 * Caustic
 * It can now be triggered or disabled by friendly teammates.
 * Fixed a rare issue with using consumables while having the canister out.
 * Mirage
 * Fixed bug where cloaked Mirage was too noticeable.
 * Octane
 * Fixed issue where Octane’s trail would still linger after death.
 * Pathfinder
 * now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
 * now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.

Weapons and Consumables

 * G7 Scout
 * Fixed the extra sway from the G7 crosshair while moving.
 * Consumables
 * Fixed an issue where s and would sometimes appear to be permanently stuck to the player.
 * Throwables
 * s now cause damage to doors.

Stability and Performance

 * Lots of minor fixes and polish to game stability and performance.
 * Improved server performance for some cases of rubberbanding when using items.
 * Improved framerate when Sun shadow coverage is set High in Video options.

Quality of Life

 * Improved skydiving so it should feel more responsive and smooth.
 * We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
 * Squad Summary Page Improvements:
 * Cursor support added.
 * Players can now mute/report players from this page.
 * Players can now report teammates that have disconnected.
 * Added ability to fully customize button layout for controllers.
 * Decreased the delay with items showing up in the menu when looting a Death Box.
 * Minimap direction will now display correctly while in the ship or skydiving.
 * Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
 * Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
 * New pings:
 * Players can now select “Enemy Suspected” from the ping wheel.
 * Players can now choose “yes” and “no” options from the ping wheel.
 * Added localized voice-overs for all Legends that now support: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin

Balance

 * Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
 * Removed an exploit that allowed a squad to have more than one of the same Legend.
 * Removed an exploit that allowed to "bunny hop" while healing.
 * Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
 * When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.

Bug Fixes

 * Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
 * Fixed an issue where a player is unable to change their Party Privacy option.
 * Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
 * Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
 * Fixed a crash related to model code.
 * Fixed issue where players would crawl very fast in place.
 * Fixed some rare cases of players getting stuck in geometry.
 * Fixed cases where melee lunges could stop too far from their intended target.
 * Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
 * Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.