User:Lightning Laxus/Sandbox

"The Frontier War is over. After decades of conflict between the IMC and the militia founded to fight them, the region of space known as the Frontier can finally see peace.

But liberation can come at a cost: the Frontier worlds were left barren by the war, and promised aid dwindled to nothing. With no way to support themselves, those who remained had no choice but to leave their homes. The brave relocated to the Outlands.

A remote cluster of planets on the fringes of the Frontier, the Outlands are untouched by war and teeming with resources and opportunity. But life is cheap here, and danger lurks around every corner. Its pioneers, explorers, and outlaws used to spend their lives locked in an endless power struggle – now, they settle their differences in the Apex Games, a bloodsport where Legends from all corners of the Frontier compete for money, fame, and glory."

- The premise of Apex Legends

The lore of Apex Legends is a continuation of Respawn Entertainment's Titanfall series. It is set roughly two decades after Titanfall 2.

= Setting =

Timeframe
Apex Legends takes place the future. It is intended to be the future of the real world. As of, the current year is 2734.

Locations
The Core Systems are the star systems that are in relatively close proximity to Earth. Most of humanity live in the Core Systems.

The Frontier is an enormous region of space that is unusually dense with habitable planets. It is incredibly distant from the Core Systems and is considered to be the deepest reaches of explored space. Mysterious ruins and artifacts can be found throughout the Frontier.

The Outlands are a remote cluster of planets located on the fringes of the Frontier. In recent years, the Outlands can be divided into Syndicate Space (planets controlled by the Mercenary Syndicate) and the Fringe Worlds (planets outside Syndicate jurisdiction). Apex Legends takes place in Syndicate Space.

Organizations
The following are relevant to the past of Apex Legends but not the present:
 * The Interstellar Manufacturing Corporation (IMC): A conglomerate from the Core Systems. The IMC and its various subsidiaries (e.g. Hammond Robotics) were the first to reach and explore the Frontier. After establishing many colonies, the IMC abandoned the Frontier to focus on conflicts in the Core Systems. When the IMC returned centuries later, it discovered that the Frontier worlds were prospering. Struggling to meet the demands of the Core Systems, the IMC tried to claim dominion over the Frontier so it could use the Frontier's resources to provide for the greater populations of the Core Systems. However, the Frontier's populace, who had been living without the IMC for generations, rejected this claim and wars were fought over the Frontier. Although the Frontier is now free from the IMC, it is unclear what happened to the IMC forces on the Frontier at the end of the Frontier War.
 * Archaeological Research for Emergent Systems (ARES): A division of the IMC that studied the Frontier's ancient ruins and relics. The ARES Division had conducted many secret experiments, including the ones on Wraith. It was led by General Marder, who viewed human life to be expendable.
 * The Frontier Militia: A militia created to opposed the IMC in the Frontier. It consisted of Frontier civilians, bandits, mercenaries, and pirates. The Militia was initially outclassed; however, the war turned around when the Militia destroyed the IMC's fueling facility on Demeter, which was crucial for travel between the Core Systems and the Frontier. As the IMC could no longer send backup from the Core Systems, the Militia began to retake the Frontier. Although the Militia succeeded in liberating the Frontier, it is unclear what happened to the Militia at the end of the Frontier War.



The following are relevant to Apex Legends in present:
 * The Mercenary Syndicate: An organized crime group that controls a significant portion of the Outlands and essentially acts as its government. After the IMC had left, the Syndicate took over and brought stability to the Outlands. The Syndicate also runs the Apex Games, an old IMC bloodsport the Syndicate had restarted.
 * The Apex Predators: One of the most ruthless mercenary units in the Frontier. They are the best in the Syndicate, and they frequently did work for the IMC during the Frontier War. The Apex Predators are led by Kuben Blisk, who is also the commissioner of the Apex Games.
 * Hammond Robotics: A shady robotics company from the Core Systems. For most of its existence, it was a wholly-owned subsidiary of the IMC. However, in the present, Hammond Robotics is no longer owned by the IMC and is now working closely with the Syndicate in the Outlands.

Characters
The following are the most relevant characters to the story:
 * The Legends: The main characters of Apex Legends. Competitors of the Apex Games come from all corners of the Frontier, but only the best of them can call themselves Legends. Each Legend has won at least once. Fighters who wish to join the Games and become Legends must first be approved by the Syndicate.
 * Champions of the IMC's old Thunderdome Games are also called Legends. The most infamous Apex Legend of all time is Kuben Blisk.
 * Kuben Blisk: A ruthless South African Pilot and mercenary. During the Frontier War, Blisk acted as an IMC sergeant. He eventually split from the IMC and joined the Mercenary Syndicate, taking command of the Apex Predators. After the war, it was Blisk's idea to bring back the Thunderdome Games—a defunct IMC bloodsport that he used to compete in—as the "Apex Games" and Blisk became its commissioner. As a high-ranking member of the Syndicate, Blisk's office is located in Syndicate Tower and only those with a connection are allowed to see him.


 * Jacob Young: The Syndicate's director of public relations. He often represents the Mercenary Syndicate in Apex Legends.
 * Cheryl Amacci: Hammond Robotics' chief legal officer. She often represents Hammond Robotics in Apex Legends.

Technology
The following are notable technology seen in Apex Legends. It does not include everything. (WIP)
 * Jump Drive: Jump Drive allows ships to travel across massive distances in a blink of an eye. However, there is a recharge period between jumps, ranging from seconds to days. Jump Drive requires specially refined fuel to recharge and refueling stations are necessary for a long series of jumps. The jumps between the Core Systems and the Frontier need the fueling facilities on Demeter.


 * Titans:


 * Phase technology:

= History =

= Canonicity of gameplay and trailers = WILL DO LATER. JUST COLLECTING SOURCES FOR NOW.
 * https://twitter.com/MannyHagopian/status/1297576034678837249
 * https://twitter.com/MannyHagopian/status/1225084858449432578
 * https://twitter.com/MannyHagopian/status/1225115835930378240
 * https://twitter.com/MannyHagopian/status/1233469008806129666

= References =