World's Edge



World's Edge is a map introduced in located on the planet Talos.

Lore
A harsh planet beset by intense volcanic activity, Talos was once deemed uninhabitable, and only small luddite settlements took root there. However, it became a hotbed of IMC activity when a rare mineral compound was discovered beneath its surface. Heat-reducing towers were built to super-cool its natural lava flows to allow resource extraction - the facility that housed them was optimistically dubbed “New Dawn”, and the town of World’s Edge grew around it.

Decades ago, an explosion in one of the towers covered the surrounding area in a lethal flash freeze. World’s Edge was abandoned, its only remaining inhabitants a small community of hunters who once spurned modern technology (but tentatively accepted it again under the guidance of their beloved local hero, Bloodhound). However, its ruins and the planet’s energy-rich soil drew the attention of two critical groups: the Mercenary Syndicate and Hammond Robotics. After the Repulsor attack on King's Canyon and the various attempts to rebuild it proved too much trouble than they were worth, World’s Edge became the second home of the Apex Games and a key operational center for Hammond Robotics, who installed the latest in modern mining technology - the Planet Harvester - to begin their own resource extraction.

Sorting Factory, located in this arena, was the site of the murder of James "The Forge" McCormick, an incoming legend, by Revenant. Afterward, the entrance of Hammond Robotics' Planetary Harvester into the arena changed its landscape, devastating Capitol City, and opening up lava fissures. A couple more buildings were erected by Hammond during a season break, the rocket Arcadia was stationed near the Dome area of the arena alongside facilities for its maintenance.

Map features

 * Movement
 * Ziplines: Yellow highlighted ziplines are set between certain locations across the map. Players can use them to travel between points across large distances and are activated with the Interact Key. They come in two variants: vertical, which only carry the player up; and horizontal, bi-directional lines that can carry players far distances. Players can drop off with the Jump Key and reconnect to ziplines at any time. Ziplines that are part of the map are permanently connected with tall zipline poles or are connected directly into the environment. Horizontal ziplines can be traveled across in either direction, regardless of incline. Also, note that Pathfinder can create ziplines with his ultimate ability, but can only establish them up to a certain distance and only horizontally. Players cannot interact with ziplines while downed. Wraith cannot use zipline while activating her ultimate ability, as both of her arms are occupied.
 * Balloons: High altitude red balloons, connected by a vertical zipline, are scattered throughout the map. Interacting with one of these air balloons will send your legend up the zip line and automatically deploy your glide upon reaching the top, allowing you to traverse the map quickly. You can drop off the balloon zipline at any time by pressing the jump or crouch key, but this will not deploy your glide.
 * Geysers: Geysers are similar to Balloons, in which you re-launch into the sky, but work much faster.
 * Lava: Found frequently on the south side of the map, walking on lava deals about 16 damage per second (8 damage per tick).
 * Doors: Metal doors typically come in single or double pairs, with large, unbreakable doors being present in certain areas. Doors can be opened and closed by pressing the interact key, or by shooting the handle with certain weapons. Regular doors can open by being kicked open by using a melee attack on them and broken by melee twice. Bullets do not go through doors but doors can be destroyed by explosive damage or kicking them down.
 * Train: The train moves along a rail that encompasses most of the map. There are several supply bins on the train, and at the front is a control panel that can be used to stop the train at any time. It doesn't move anymore, but the cars are scattered around the tracks on World's Edge.


 * Support
 * Respawn Beacons: Respawn Beacons are scattered all across the map so that players may respawn dead teammates, as long as at least one squad member has retrieved their banner. Respawn beacons are a one-use feature but up to two team members may be respawned at once. Respawn Beacons can be used by any player, but once used, is deactivated for the rest of the match. These beacons are often surrounded by 1-3 supply bins to resupply the respawned teammate. To activate a beacon, hold the interact key while close to it, and after a few seconds teammate will be airlifted in. Unlike while looting a death box, the player cannot strafe while activating the beacon, much like reviving a downed teammate. Also, Crypto's  can activate them instantly.


 * Loot
 * Hot Zone: At the start of each match, a random location on the map is designated as a Hot Zone, indicated by a pulsing blue circle marker. Indicating that, around that area, there will be higher quality loot and a chance of finding a Fully kitted weapon.
 * Supply Bins: Found throughout the map, supply bins are a common source of loot alongside ground loot, supply drops, and the supply ship. These supply bins carry between 1 and 4 items ranging from healing items, grenades, armor, or weapons and their respective ammo. Ordnance is found in groups of 1 while ammo and heals can be found in stacks with double their original amounts. In certain areas, Supply bins are on an elevator-like mechanic. These bins will be available for a certain time before going back into the ground.
 * Cargo Bots: Cargo Bots fly around the map carrying orbs that cycle through, , and colors (occasionally there will be a cargo bot that only cycles through  and ). When shot, it will drop the orb, which contains loot appropriate to the color it was shot. Some cargo bots also give off  lights, indicating that they will drop a . The disco balls of the Mirage Voyage work the same way.
 * Vaults: Vaults are locked rooms full of and  loot. They can only be accessed with a  from a Cargo-Bot, and take three seconds to unlock. Also, Crypto's  can open them.
 * Weapon Racks: Weapon Racks hold a single gun. However, this feature guarantees a gun where they are located as opposed to just dropping and picking up random loot.

Layouts
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