June 23, 2020 Patch

New Content

 * New event:  - runs June 23 to July 7
 * Featuring the Armed and Dangerous Evolved game mode
 * New item, the  (initially only available in Armed and Dangerous Evolved).
 * New Town Takeover: Crypto’s Map Room
 * Added new heirloom for Mirage

Legend Updates

 * Lifeline
 * Passive: now replaces Combat Medic.
 * Deploy D.O.C to revive teammates. D.O.C. will deploy a shield and revive Lifeline’s teammate, leaving Lifeline free to defend or revive someone else.
 * Removed 25% faster healing item usage.
 * : Reduced cooldown from 60 to 45 seconds.
 * now contains more items:
 * 3x more small healing items, when it decides to spawn small healing items
 * 2x more attachments, when it decides to spawn attachments.


 * Octane
 * Upon activation, Stim will remove movement impairing effects.
 * Sprinting speed is increased from 30% to 40%.
 * Players can now double jump while in mid-air, and change direction easily after using the jump pad.
 * Players can now double jump while in mid-air, and change direction easily after using the jump pad.
 * Players can now double jump while in mid-air, and change direction easily after using the jump pad.


 * Revenant
 * Will now cancel:
 * Pathfinder mid-grapple
 * Wraith mid- attempt (before it activates)
 * Will now prevent:
 * Mirage cloaked revive and decoy control activation
 * Lifeline
 * : Range removed.
 * : Range removed.


 * Crypto
 * : Deploying the drone now takes 1.5 seconds (from 2.5 seconds)
 * will now disable Wattson’s and Loba's.


 * Loba
 * : No longer intercepted by Wattson’s.
 * : Will now only pick up 1 stack of ammo (rather than 1 stack + the amount that was required to fill whatever partial stack you had in your inventory).
 * s now give her 20% ultimate charge (from 17.5%).


 * Mirage
 * You can now hold the tactical button and release it to auto-control decoys.
 * Decoys will now say lines when shot.
 * : When cloaked, Mirage’s holo emitters will be visible to players that are less than 5 meters away.
 * Skydive: Will now create decoys for the entire squad when skydiving when still diving with your squad.
 * Skydive: Will now create decoys for the entire squad when skydiving when still diving with your squad.


 * Gibraltar
 * : Fast Heal granted inside the Dome Shield, slowed down to 15% faster (from 25% faster).


 * Caustic
 * : Enemies can cancel Caustic’s barrel by shooting it before it is fully inflated.


 * Wattson


 * Now lasts for 90 seconds, instead of infinite.
 * Increased number of active pylons from 1 to 3.
 * : Wattson can carry 2 s per inventory slot.
 * : Wattson can carry 2 s per inventory slot.


 * Wraith


 * Now takes 1.25 seconds to enable (from 0.4 seconds). During this time, Wraith will be slowed by 20% (unless is also active).
 * While in the Void, Wraith now gets a 30% speed boost.
 * Wraith can now see other players while in the void.
 * Increased duration from 3 seconds to 4 seconds.
 * Reduced cooldown from 35 seconds to 25 seconds.
 * : Decreased distance for portal placement by 25%.
 * : Decreased distance for portal placement by 25%.

Weapon and Loot Updates

 * Ziplines
 * A cooldown will be applied to re-grabbing ziplines without touching the ground.
 * The cooldown will increase with each time a player disconnects and re-grabs the zipline.
 * The cooldown will reset when the player touches the ground.


 * HAVOC Rifle
 * Greatly increased horizontal recoil in the initial shots of a burst.
 * Decreased magazine size from 32 to 28.


 * Sentinel
 * Rechamber time reduced from 1.75 to 1.6.
 * Energize duration increased from 90 seconds to 120 seconds.

Quality of Life

 * Teammates can now ping a friendly Caustic Trap.
 * New health bar for when users are in Revenant’s Shadow form.
 * Map rotation times are now even between Kings Canyon and World's Edge.

Bug Fixes

 * General
 * Fixed an issue with some railings not being climbable.
 * Fixed an issue with being unable to mute squad before the Legend select.
 * Removed more exploitable spots against Prowlers in Bloodhound’s Trials.
 * Fixed issues with loot spawning in unreachable places in both Kings Canyon and World%27s Edge.
 * Fixed an issue with players being able to move at walk speed when downed.
 * Fixed an issue with Prowlers not killing Mirage Decoys in one swipe.
 * Fixed issues with Ninja controller layout and death boxes.
 * Fixed an issue with the “You got a treasure pack” message appearing after each match.


 * Crypto
 * Fixed an issue with Crypto’s flying without input if the user started to sprint by use of double-tap to sprint option.


 * Lifeline
 * Fixed an issue with Lifeline able to drop her on a Quest Artifact location, preventing users from picking up the artifact.
 * Fixed an issue with Lifeline’s getting stuck in the air after collision with an Octane.


 * Loba
 * Fixed issues with Loba being able to get to out of bounds areas using.
 * Fixed an issue with Loba’s being blocked by invisible collision at the entrance of Firing Range.
 * Fixed an issue with Loba’s not showing the correct range.
 * Loba’s now shows correct ammo count for care package weapons.
 * Fixed an issue with Loba’s tactical not functioning on certain surfaces. You should now be able to recreate the trailer moment!
 * Loba’s Ult is now refunded if it gets caught between two doors.


 * Mirage
 * Fixed an issue with Mirage’s decoy not being able to ping correctly under certain conditions.
 * Fixed an issue with decoys not being able to crouch walk through certain areas.
 * Fixed an issue with decoys playing the fall animation when the player is falling.
 * Fixed an issue where Mirage can still control his decoy after being silenced by Revenant.


 * Octane
 * Fixed an issue with it “deleting” other Legends' abilities.
 * Fixed an issue with it disappearing when other legends' tacticals interact with it.
 * Fixed an issue with it falling through the floor on Supply Ships.
 * Fixed an issue with it falling through the floor on Supply Ships.


 * Pathfinder
 * Fixed an issue with Pathfinder’s not allowing running if a failed deploy occurred.
 * Fixed an audio issue with s being too loud when used.


 * Revenant
 * Fixed an issue with Revenant’s not being rendered from over 200 meters.
 * Fixed an issue with Revenant’s audio for his cutting off halfway through its playback.


 * Wraith
 * Fixed an issue with not being able to heal after getting knocked and going through a Wraith portal.

Undocumented Changes

 * Added a charge tower to the firing range.
 * Revenant and Pathfinder now take slightly less damage from Caustic's gas (proven to be a bug).
 * Reactive skins now evolve when the player kills DUMMIE in the Firing Range.
 * Increased health cost for Octane’s from 10 to 12.
 * The “Get 12 assists” daily challenge has been changed to both kills and assists, while remaining at 12, if you are to get it on a certain day.