June 29, 2021 Patch

New Content

 * New event:  - runs June 29th to July 13th, 2021
 * Featuring the Legacy Maps takeover gamemode
 * Features Skull Town as a limited-time Arenas map
 * Added new heirloom for Revenant

Legend Balance

 * Octane
 * Cooldown increased from 60 seconds to 90 seconds.


 * Revenant
 * Slightly slimmed down hitbox (specifically his midsection, arms, and upper legs). S9 revenant hitbox.png
 * Climb height significantly increased. It's not literally unlimited now, but... that boy can really climb.
 * Duration decreased from 20 seconds to 15 seconds.
 * Reduced the duration of death protection by 5 seconds.


 * Lifeline
 * Increased hit box size, mostly in the legs and waist. S9 lifeline hitbox.png


 * Bloodhound
 * Scan revealed time decreased from 4 seconds to 3 seconds.
 * Duration decreased from 35 seconds to 30 seconds. Time can still be added by downing enemies.


 * Wattson
 * Wattson can now place up to 20 Nessies on the map at a time with her emote.

Weapon Balance

 * P2020
 * Increased Fire Rate from 6.25 -> 7.0
 * Increased Base Ammo from 12 -> 14
 * Increased Lvl 1 Mag from 14 -> 16
 * Increased Lvl 2 Mag from 16 -> 18
 * Increased Lvl 3 and Lvl 4 Mag from 18 -> 21


 * Spitfire
 * Increased Hip Fire spread


 * 30-30 Repeater
 * Slightly increased projectile speed
 * Reduced charge time from 0.5s -> 0.35s


 * Longbow
 * Damage increased from 55 -> 60

Arenas Price Adjustments
The figures below represent changes to the cost in materials to unlock or upgrade weapons, utilities, and Legend abilities in Arenas matches.
 * Weapon Prices
 * P2020 Upgrade: 50 -> 25
 * P2020 Upgrade: 125 -> 75
 * P2020 Upgrade: 200 -> 150
 * RE-45: 250 -> 200
 * EVA-8: 250 -> 300
 * Mastiff: 500 -> 400
 * R-99: 550 -> 500
 * Volt: 500 -> 550
 * Spitfire: 550 -> 600
 * L-STAR: 400 -> 500
 * R-301 Upgrade: 300 -> 350
 * G7 Scout: 350 -> 400
 * G7 Scout Upgrade: 250 -> 200
 * 30-30: 350 -> 400
 * 30-30 Upgrade: 250 -> 200
 * Utility Prices
 * 100 -> 125
 * 250 -> 300
 * Legend Ability Prices
 * Crypto's : 600 -> 500
 * Crypto's : 100 -> 50
 * Revenant's : 600 -> 500
 * Lifeline's : 50 -> 75
 * Fuse's : 150 -> 75
 * Bloodhound's : 350 -> 450

Arenas Balance Changes

 * Pathfinder's starting charges reduced to 2 charges from 3.
 * Pathfinder's round cooldown increased from every round to every other round.
 * Rampart's round cooldown reduced from every 3 rounds to every other round.
 * Wattson's round cooldown increased from every round to every other round.
 * Octane's cooldown increased from every round to every other round.
 * Octane's starting charges reduced to 2 charges from 3.

Arenas Map Adjustments

 * Party Crasher
 * Adjusted circle logic to favor downtown a bit more.
 * Simplified the minimap’s visual language.
 * Phase Runner
 * Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
 * Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).

Other

 * Added a scoreboard to the map screen.
 * You can now report players by pressing [SPACE / Y] in the map screen
 * From Round 3 and onward, you’ll now start with a in addition to 2 Syringes and 2 Shield Cells.
 * Care Packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
 * scope moved from base sniper weapons to Lvl 1 upgrade.

Quality of Life Changes

 * Valkyrie: Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low
 * Rampart: Will now have custom animations for LMG reload. These have no impact on her current reload times.
 * Added VO for when your Ultimate is ready, or not ready.
 * When your Ultimate gets to 100%, you’ll be prompted to tell your team with new VO for each Legend.
 * At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quickchat).
 * Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
 * Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
 * You can now turn off FOV scaling when certain abilities are used. Look in the options.
 * Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
 * Healing items will now play the entire healing sound when used by other players, instead of just the beginning and ending.
 * Muting players will now also mute text to speech.

Bug Fixes

 * Bloodhound
 * Passive tracker icons will no longer be shown in the end-of-game screen.
 * Caustic
 * Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.
 * Fuse
 * Players can now see the number of grenades in the grenades stack when viewed on floor.
 * Fixed the 1P arm color on “Board to Death” to match the 3P view.
 * Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.
 * Gibraltar
 * Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
 * Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
 * Gun Shield will no longer take additional bleed through damage.
 * Horizon
 * Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane's Jump pads to the heavens.
 * Fixed an issue with the appearance of Horizon's teeth when using the "Golden Boson" skin.
 * Lifeline
 * Lifeline will no longer use Wraith’s animations while in the boxing ring.
 * Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
 * Fixed an issue that was preventing Lifeline's tactical from functioning properly while in Caustic gas.
 * Loba
 * Completed another pass to prevent Loba from getting into unallowed areas.
 * Fixed an issue causing Loba's tactical to improperly fail on the Phase Runner map in Arenas.
 * Fixed an issue that caused Loba's tactical to be improperly disrupted by Horizon's gravity lift.
 * Mirage
 * Corrected an issue with Mirage flickering while in the Lobby.
 * Octane
 * Fixed obstructed ADSing while using the Compound bow and the 3x sight.
 * Pathfinder
 * Can no longer swap weapons faster if the holster animation is canceled.
 * Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.
 * Rampart
 * Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
 * Did a pass to allow more places to place Amped Walls on Olympus.
 * Fixed an audio issue with Rampart’s Tactical when in close quarters.
 * Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
 * Players no longer fall under the ground when using Shelia on certain slopes.
 * Revenant
 * Death Totem can now be damaged in Firing Range.
 * Valkyrie
 * Did an environment pass to prevent Valk from entering areas not meant to be entered.
 * Amped cover will no longer push players into geo if Skyward Dive is initiated near it.
 * Valkyrie’s Ult UI no longer remains on screen if observer switches to another POV.
 * First-person view no longer obstructed when using a shield battery.
 * Fixed an issue with players not being able to cancel being hooked up to Valks Ult.
 * Wattson
 * Wattson no longer uses Wraith’s animation in the boxing ring.
 * The Nessie that Watton leaves behind with her Epic emote should no longer fall over dead when using a Legendary skin.
 * Wraith
 * Addressed a bug that sometimes caused Wraith's portal to improperly appear as open after a player entered it just before it closed.
 * Arenas
 * The UI for Purple devotion now shows the attached turbocharger.
 * Players will no longer be chosen as Jump Masters during the legend select screen.
 * Updated the sniper stock to show an empty slot when needed.
 * Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.
 * Other
 * Fixed a bug where players have to play one Ranked game after a Season or Split reset for the reset to fully take effect. Note that players who have not played a Ranked game recently before this update will still have to play one more game of Ranked with their RP changing before this bug is completely fixed.
 * Matchmaking will be canceled if the party leader changes the playlist to a mode that a party member is not eligible for.
 * Fixed an issue preventing Switch users from scrolling through all their emotes while in handheld mode.
 * Resolved an issue that was sometimes slowing down controller players' turn speeds when running at high FPS.
 * Addressed some audio issues with Phoenix Kits.
 * Entering the Fight Night ring on Olympus should no longer cause you to experience glitches with gunfire audio.
 * Solved a performance problem caused by having large numbers of friends via Steam and/or Origin.
 * Knocked legends can now open the inner door inside Explosive Holds as normal.
 * Your scope sight should no longer flicker when ADSing using the Bocek Bow while riding a Trident.
 * Similarly to the above, ADSing with the Bocek Bow while riding a zipline should no longer cause flickering.
 * Resolved an issue that was preventing ping VO from playing when at a distance from teammates.
 * Fixed an issue that sometimes prevented players from joining a friend's lobby when using the "join" button from the Friends tab.
 * Solved an issue that was preventing Respawn beacon audio from triggering properly.
 * Fixed some buttons with weird "hitboxes" in the Clubs tab.
 * Rejecting invites from the Clubs tab should now work as expected.
 * Fixed an issue that sometimes prevented loot from appearing as expected in death boxes.
 * The consumables interface should no longer show up on the podium screen.
 * Resolved a rare bug that allowed you to use a Shield Battery even when shields were full.
 * Fixed an issue preventing some colorblind settings from appropriately changing the color of enemy HP bars.
 * Colorblind settings are now properly applied to trackers in the Legends tab.
 * Addressed an issue that sometimes caused the ring to become silent for recently-respawned players.
 * Solved a bug with "Death UI" being shown to players who reconnected early in the match.
 * The "random" music pack should no longer play default music on the match summary screen or the lobby.
 * Fixed some VFX issues with Legendary knockdown shields.

Undocumented changes

 * Added voice lines for Valkyrie after using a Survey Beacon.
 * All Legend abilities and Holo-Sprays now disappear upon switching legends in the Firing Range (exception: Pathfinder's Zipline).
 * The P2020 has a new transition animation when going from standing to crouching.
 * Experience points obtained after a match are no longer split by a comma when more than 1,000 are awarded.
 * Same for damage done.
 * Currencies are now split by a comma when more than 1,000 are in possession.
 * The Exclusive section of the Store is now named "Items".
 * The logo in the Legends section of the Store is no longer stretched.
 * Weapons in compatible with  no longer show a black Volt-like Standard Stock icon when no upgrades for them are bought.
 * It is no longer possible to emote and move at the same time.