May 04, 2021 Patch

New Content

 * New Legend: Valkyrie
 * New weapon: the Bocek Compound Bow
 * New game mode: 
 * Several changes to Olympus
 * New cosmetic type: Ground Emotes
 * New Hop-Ups: ' and '
 * New Quest: The Legacy Antigen

Legends

 * Removed.
 * Removed.


 * Lifeline
 * No longer deploys a shield.
 * Can now revive two players at the same time.
 * Can now cancel active revives in progress to allow your teammate to defend themselves with their.
 * Can now cancel active revives in progress to allow your teammate to defend themselves with their.


 * Heal rate increased from 5hp per second to 8hp per second.
 * Deployment time before healing begins reduced by roughly 33%.
 * Deployment time before healing begins reduced by roughly 33%.


 * Cooldown reduced from 6 minutes to 5 minutes.
 * Now guarantees an upgrade (if possible) based on your team’s current gear when the Package arrives. Possible categories:
 * s/s.
 * Other Gear (s, s, and s).
 * Weapon Attachments.
 * Weapon Attachments.


 * Octane
 * Reduced cooldown between stims from 4s to 1s.
 * Increased health cost from 12hp to 20hp.
 * : Increased bullet spread while in the air and shooting from the low trajectory.
 * : Increased bullet spread while in the air and shooting from the low trajectory.


 * Loba
 * Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air.
 * Loba will no longer be slowed after translocating.
 * Fixed a lot of bugs that caused bracelet tosses to fail.
 * : Increased cooldown from 90s to 120s.
 * : Increased cooldown from 90s to 120s.


 * Horizon
 * Reduced lift speed by 30%.
 * Reduced side-to-side acceleration.
 * Limited the time you can sit at the top of Gravity Lift to 2 seconds.
 * Increased cooldown from 15s to 20s.
 * Horizon’s abilities will now get zapped by Wattson's.
 * Horizon’s abilities will now get zapped by Wattson's.


 * Fuse
 * Now has 2 charges.
 * Reduced cooldown from 25s to 20s.
 * Reduced cooldown from 25s to 20s.


 * Bangalore
 * : Thickened the smoke.


 * Bloodhound
 * : No longer counts towards assists.


 * Crypto
 * Can now scan and open care packages.
 * Can no longer be used to "hijack" a that's already in use.
 * Can no longer be used to "hijack" a that's already in use.

Loot

 * Ammo
 * Added to the loot pool for the Bocek Compound Bow.
 * Comes in stacks of 16.
 * Can be picked up at the place the arrow landed. If it hits a target and the target dies, the arrow will appear in that person’s death box.
 * Starter kit
 * Players will now start a match with a “Starter Kit” consisting of a, , and , plus two s and s each.
 * and have been removed from ground loot.
 * Spawn chances for in the loot pool have been significantly reduced.
 * Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordnance, health, ammo, etc.)


 * Hop-Ups
 * New hop-ups:
 * for the 30-30 Repeater and Bocek Compound Bow.
 * Fire select to toggle between standard mode and shatter mode. In shatter mode, rounds split into a blast pattern on firing.
 * for the Sentinel and Bocek Compound Bow.
 * Firing at the perfect moment increases fire rate.
 * Removed and.


 * s
 * Aim and movement slow removed from the initial stick.

Weapons

 * New marksman weapon class
 * New weapon class that applies to the G7 Scout, 30-30 Repeater, Triple Take, and Bocek Compound Bow.


 * Increased movement speed while ADS for marksman weapons.


 * Fully kitted weapon rotated for
 * Wingman
 * Bocek Compound Bow
 * R-99 SMG
 * Hemlok Burst AR
 * Sentinel


 * Care Package
 * Removed the Peacekeeper from the care package; replaced with the Triple Take.
 * Crate weapon drop rates:
 * Reduced spawn rates of the Kraber .50-Cal Sniper in the early game and increased spawn rates in the mid-game.
 * The Triple Take will spawn most often in the early game.
 * The Prowler Burst PDW will spawn most often in the late game.


 * Assault Rifles
 * Reduced the headshot multiplier for all assault rifles from 2.0 to 1.75.


 * Peacekeeper
 * Removed from Care Package and is now ground loot.
 * Comes with a built-in that can be toggled on or off.
 * Pellet damage reduced from 10 to 9.
 * Rechamber time increased from 0.9 seconds to 1.1 seconds.
 * Reload times increased (regular from 2.45 to 2.5, empty from 3.35 to 3.5).
 * Pellet spread increased in general and spread when charged increased for all charge levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35).
 * Now quickly loses charge after leaving ADS.


 * Triple Take
 * Removed from normal loot pool and is now a Care Package weapon.
 * Comes pre-equipped with 63 backup ammo, a scope, and a level 4.
 * Can no longer equip the, , or optics.
 * Increased magazine size from 6 to 9.
 * Fire rate increased from 1.2 to 1.3.
 * Time to full charge reduced from 1.1 seconds to 1 second.
 * Retains charge briefly after leaving ADS.
 * Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs.
 * Increased spread while airborne and aiming down sights.


 * HAVOC Rifle
 * Increased recoil controllability early in the pattern.


 * M600 Spitfire
 * Reduced recoil controllability early in the pattern.


 * 30-30 Repeater
 * Increased leg damage multiplier from 0.75 to 0.85.
 * Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs.


 * G7 Scout
 * Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs.
 * Increased hip-fire spread size (reduced accuracy) to be more in line with other marksman weapons.


 * Longbow DMR
 * Increased headshot multiplier from 2.0 to 2.15.


 * Wingman
 * Increased headshot multiplier from 2.0 to 2.15.


 * Mozambique Shotgun
 * Increased magazine capacity from 4 to 6.
 * Moved the lower 2 pellets inward in the blast pattern.


 * P2020
 * Increased bullet damage from 15 to 18.
 * Lowered fire rate from 8.5 to 6.25.

Quality of Life

 * s are now sorted by categories and can be filtered by “all” or “unlocked only”.
 * When looting death boxes, players can now see health bars for everyone on the team. S9 Death Box.jpg
 * Challenges can now be “favorited” by going into the challenges menu and right clicking a challenge. That Challenge will then be added to a new favorites tab that will appear in the lobby and in the match’s map screen. S9 Favorite Challenges.jpg
 * Pressing and holding F2 while in-game will bring up the ability description page for your character. This is only available on PC.
 * Players can now request better equipment by going into their inventory and pinging a piece of equipment.
 * Your first Challenge Reroll of the day is now free.
 * Rerolling your challenges will allow you to choose from either BR-focused challenges or Arenas-focused ones.
 * s, s, and Emotes, can be favorited. These will be used whenever the player is prompted to do a random emote.
 * Invites v2: You can now include what you want to play when you send your clubmates a party invite via the Club tab. Select as many club mates as you want to send the invite to at once via the member list.
 * Ranked Leagues: Fixed edge cases where an abandon penalty would be incorrectly applied due to server errors.
 * Flight path adjustments: Removing edge dropship flight paths to prevent matches where large portions of the map receive little to no traffic. These screenshots show a before/after comparison of possible flight paths on Kings Canyon.

Ring Update
Adjusted Ring shrink speed, size, and time:
 * Ring 4:
 * Pre-shrink time reduced from 2:00 to 1:45.
 * Shrink time increased from 33 seconds to 40 seconds.
 * Ring 5: Shrink time increased from 20 seconds to 40 seconds.
 * Ring 6:
 * Pre-shrink time reduced from 1:30 to 1:00.
 * Shrink time increased from 1:40 to 2:00.

Bug Fixes

 * Bloodhound
 * Fixed an issue with the UI not showing while in.


 * Pathfinder
 * s and s will no longer float into the sky when placed next to a zipline.


 * Wraith
 * : Slight wall bumps no longer inadvertently cancel it.


 * Mirage
 * Decoys no longer die after a tick of damage.


 * Octane
 * Grenades will no longer get stuck and disappear when being bounced off of launch pads.
 * s will no longer bounce when a Jump Pad is placed under it.
 * Players will no longer have weapons drawn if they are knocked as they enter the ring at Pathfinder's Fight Night via a Jump Pad.
 * Updated his  to correctly remove his leg for which he is using it to do the helicoptering.
 * Updated his  to correctly remove his leg for which he is using it to do the helicoptering.


 * Wattson
 * : Fixed the “Extend” prompt for the fences not appearing in certain situations.
 * The skin will no longer block view when reloading the Sentinel.


 * Loba
 * : Fixed more areas where it fails.
 * The skin on consoles will now properly animate.


 * Rampart
 * : s now has proper collision with the walls.
 * : Jumping on and off a damaged minigun will no longer transfer the flame effect to your weapon.


 * Horizon
 * : Players will no longer have weapons drawn if they are knocked as they enter the ring at Pathfinder's Fight Night via a Gravity Lift.
 * The will no longer block view when using certain skins.
 * : Fixed an issue with NEWT not getting refunded if it immediately dies due to a bad spot.


 * Fuse
 * The will no longer block view when using certain skins.


 * VK-47 Flatline
 * Parts of the iron sight are no longer displayed over the whole weapon.


 * Prowler Burst PDW
 * Fixed an issue preventing it from being able to toggle fire modes.


 * Sentinel
 * Moved tooltips to not overlap Hop-Up icons.
 * Fixed a graphical issue when swapping to Sentinel.


 * General
 * Fixed a menu issue with the advanced look options being hidden.
 * s will now appear on the map when teammates are respawned.

Undocumented changes

 * Weapons
 * 30-30 Repeater:
 * Empty magazine reload time increased from .33 seconds to .75 seconds.
 * All the skins that can be found in  no longer bear the same decal as the  skin.
 * L-STAR EMG: The L-STAR no longer reproduces its "equipped for the first time" animation whenever an attachment is equipped.


 * Miscellaneous Changes
 * Added a new voiceover line when you collect in Arenas.
 * Added a new mode-select UI.
 * Added a voice line when you ping/request a.
 * Added a voice line for requesting a Survival Item.
 * Added more options to report players:
 * Cheating
 * Aimbot/Aim snapping.
 * Gameplay exploit.
 * Impossible gunfire/recoil.
 * Impossible movement.
 * Smurfing.
 * Gameplay Disruption
 * Abandoned match early.
 * Colluding with enemies.
 * Inactive during match.
 * Sabotage.
 * Moved the to the very right platform in the Firing Range, right of the  weapons.
 * Updated the champion screen.
 * Console players can now join private matches.
 * Added more voice lines for Rampart in Hindi.
 * Added more voice lines for all Legends when entering or exiting a Trident.
 * Added voice lines for all Legends when attaching a MRVN arm to a MRVN.
 * Pinging a Loot MRVN after picking up a MRVN arm now requires the use of the Quip button instead of being pinged automatically.


 * Legends
 * Wattson: no longer slow down enemies. (confirmed to be a bug)