La carabina R-301 un rifle de asalto.
Las armas son el método principal para infligir daño en Apex Legends y Apex Legends Mobile. En Battle Royale, las Leyendas caen en la arena sin ningún arma equipada, y debes encontrarlas por el mapa al aterrizar. En
Arenas, la mayoría de las armas se pueden comprar antes de que comience la ronda. Independientemente del modo de juego, el jugador puede cargar hasta dos armas en su inventario.
La eficacia y la potencia de fuego de un arma se pueden mejorar mediante Accesorios que pueden ayudar a estabilizar el arma, aumentar el tamaño de su cargador, cambiar sus miras por defecto o desbloquear nuevos modos de disparo.
Todas las armas se dividen en siete categorías:
- Rifles de asalto;
- Subfusiles;
- Ametralladoras ligeras;
- Armas de precisión;
- Rifles de Francotirador;
- Escopetas;
- Pistolas.
Lista de Armas[]
Rifles de asalto[]
Subfusiles[]
Ametralladoras Ligeras[]
Armas de Precisión[]
Semi-auto light marksman rifle.
(Arma de Cápsula de apoyo)
Mantén Disparar para aumentar la potencia.Link=Arco Compuesto Bocek
Rifles de Francotirador[]
Rifle de francotirador de cerrojo potente.
(Supply Drop Weapon)
Shotguns[]
Pistols[]
Other weapons[]
Supply Drop Weapons[]
Plantilla:Main Supply Drop Weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Plantilla:Mythic tier weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique Plantilla:Mythic optic cannot be removed.
Fully kitted weapons[]
Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Plantilla:Common to Plantilla:Legendary.
Ordnance[]
There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.
Rampart's Custom Modded Paintball Weapons[]
Plantilla:MainSection Rampart's Custom Modded Paintball Weapons are fully kitted weapons that have been modified by Rampart with the Plantilla:ItemLink Hop-Up. They reload faster and shoot paint-loaded rounds which have a visual colored effect. They can be purchased with Plantilla:ItemLink from Vend-it Machines located in Rampart's Big Maude, and are available in Plantilla:Rare, Plantilla:Epic, and Plantilla:Legendary rarities. Legends refer to them as "Rampart Specials" if pinged.
Melee weapons[]
Plantilla:MainSection Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's [[Heirloom|Plantilla:Mythic]], players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.
Stats[]
- All damage is calculated ignoring Plantilla:AbilityLink and Plantilla:ItemLink damage modifiers.
- Damage per second (DPS) and time to kill (TTK) values are obtained from bodyshots.
- Time to kill value is calculated against Plantilla:ItemLink, and against a target no farther than 25 meters/82 feet.
- Time to kill value is expressed in seconds (s).
- Projectile speed is expressed in units per second (UPS).
- Magazine sizes are without extended magazines.
Weapon statistics[]
Weapons have different statistics, and some of them can be altered by equipping attachments.
- Ammo
Plantilla:Main Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Plantilla:ItemLink, Plantilla:ItemLink, Plantilla:ItemLink, Plantilla:ItemLink, Plantilla:ItemLink, and Plantilla:ItemLink. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.
- Bullet drop
Most weapons in the game fire projectiles that drop over time. Weapons that use Plantilla:ItemLink tend to have a more pronounced drop; weapons that use Plantilla:ItemLink are the least affected by bullet drop. The only weapon without bullet drop is the Charge Rifle; its beam travels instantly and experiences damage falloff over distance.
- Damage falloff
The Charge Rifle has damage falloff in which, after a set distance, the damage is reduced the further the target is.
- Bullet slow
Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can only happen once every 3 seconds. This does not apply to Legends with Plantilla:ItemLink.
- Firing modes
These are the different ways a weapon can shoot:
- Archivo:Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
- Archivo:Single-fire Icon.svg Single - the weapon fires once per trigger pull;
- Archivo:Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.
Some weapons can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Auto and Single.
Exclusive to Apex Legends Mobile In Apex Legends Mobile, semi-auto weapons can be continuously fired by holding down the fire button. Weapons that are switched into semi-auto also have this feature, such as the Hemlok, making them technically fully-automatic.
- Handling
How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Plantilla:ItemLink or a Plantilla:ItemLink.
- Head and leg shot multipliers
Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.
- Head: Headshots increase the damage dealt. Plantilla:ItemLink can lower the damage taken.
- Legs: Leg shots lower the damage dealt.
- Magazine size
A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.
- The Plantilla:ItemLink for weapons that use Plantilla:ItemLink.
- The Plantilla:ItemLink for weapons that use Plantilla:ItemLink.
- The Plantilla:ItemLink for weapons that use Plantilla:ItemLink
- The Plantilla:ItemLink for weapons that use Plantilla:ItemLink (except the Charge Rifle.)
- Movement penalty
All weapons slow players down equally (by 13.333%), no matter the type of weapon. Exclusive to Apex Legends Mad Maggie can remove this penalty for shotguns with Plantilla:AbilityLink.
Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.
- Muzzle flash
The minor blinding effect the shooter receives while firing a weapon. Exclusive to Apex Legends Mobile It can be reduced with a Plantilla:ItemLink.
- Projectile travel speed
Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.
- Rate of fire
How fast a weapon can shoot. For shotguns, it can be increased with a Plantilla:ItemLink.
- Recoil
The amount of physical recoil per shot that should be compensated for. It can be reduced with a Plantilla:ItemLink.
- Reload speed
The speed at which a weapon changes its magazine with another. For all weapons except the Wingman, P2020, and HAVOC Rifle, reloading when the magazine is not fully emptied will take less time than reloading it with a completely empty magazine. The reload speed can be increased with Exclusive to Apex Legends Stocks / Exclusive to Apex Legends Mobile Plantilla:Rare or better Extended Mags.
Exclusive to Apex Legends For the Wingman and Hemlok Burst AR, the reload speed can be further enhanced with the Plantilla:ItemLink Hop-Up, which increases the reload speed and adds bonus rounds after reloading if the reload is performed when the mag is almost empty (replacing the "LOW AMMO" on-screen warning with a "FAST RELOAD" message).
- RPM acceleration
The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Plantilla:ItemLink Hop-Up attachment.
- Spread
The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With most shotguns, aiming down the sights slightly narrows their shots. However, the Triple Take and Peacekeeper are unique in that their choke builds over time to reduce spread. Their chokes can also be turned on and off at will.
- Weapon sway
The sway of a weapon while idling aiming down sights. It can be reduced with a Plantilla:ItemLink or a Plantilla:ItemLink.
- Wind-up
The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Plantilla:ItemLink.
Trivia[]
- Out of the current 28 weapons across both games, 21 are derived from the Titanfall series.
- The seven exceptions are the HAVOC Rifle, Prowler Burst PDW, 30-30 Repeater, Sentinel, Peacekeeper, Exclusive to Apex Legends Rampage LMG, and Exclusive to Apex Legends Bocek Compound Bow.
- The marksman category was not introduced into Apex Legends and Apex Legends Mobile until respectively Plantilla:ItemLink and Plantilla:ItemLink.
- The G7 and Triple Take were originally snipers. The G7 was then moved into the assault rifle category in Apex Legends until it became a marksman weapon.
- Curiously, the Longbow DMR (Designated Marksman Rifle) was not moved to the marksman category in neither of the games.
- The Mozambique Shotgun is a shotgun pistol and is actually classified as both.
- For challenges and Exclusive to Apex Legends Mad Maggie's Plantilla:AbilityLink passive, it is treated as a shotgun.
- In a match, it is labeled a pistol. The Mozambique has no ADS movement penalty like pistols. If its optics are requested, the Legend will ask for pistol optics. The Plantilla:ItemLink Hop-Up equips to Exclusive to Apex Legends any pistol except the Wingman, which includes the Mozambique.
- The Wingman, L-STAR EMG, 30-30, Longbow, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
- Exclusive to Apex Legends In Apex Legends, the L-STAR was originally meant to break doors rather than opening them.
- Exclusive to Apex Legends A Archivo:Heavy Rounds Revved Up.png Revved Up Rampage can break doors.
- Some Legends have unique animations with weapons:
- Gibraltar has a unique pick up animation for the Peacekeeper. This animation also happens when a Legend is rechambering the Peacekeeper one-handed due to the left hand being busy (for example, while Octane is Plantilla:AbilityLink).
- Exclusive to Apex Legends Rampart has a unique pick up animation for the Rampage LMG, unique reload animations for all LMGs, and unique reload and inspect animations for Plantilla:AbilityLink.
- Exclusive to Apex Legends Fuse has a unique pick up animation for the 30-30.
- Exclusive to Apex Legends Mad Maggie has a unique pick up animation for the Mastiff Shotgun.
See also[]
- Ammo
- Attachment
- Supply Drop Weapon
- Fully kitted weapon
- Grenade
- Hop-Up
- Heirloom
Plantilla:Nav-Weapons Plantilla:Nav-MobileWeapons pt-br:Armas
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