Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see 30-30 Repeater (Mobile). |
30-30 Repeater |
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Semi-auto heavy repeater. | |||
Profile | |||
Icon | |||
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Type | Marksman weapon | ||
Ammo | Heavy Rounds | ||
Fire modes | Single | ||
Manufacturer | Holdener Arms | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
39~53 | 68~93 (1.75×) 78-106 (2.0×) |
33~45 (0.85×) | |
Technical | |||
RPM | 139 | ||
DPS | 90 | ||
Magazine | 6 / 7 / 8 / 10 | ||
Tac reload time | Segmented[1] | ||
Full reload time | Segmented[1] |
The 30-30 Repeater, 30-30, or Repeater, is a lever-action repeating rifle introduced in Season 8 that utilizes Heavy Rounds. It reloads two rounds at a time.
The 30-30 has a unique charge mechanic allowing the weapon to do up to 36% more damage by aiming down the sights for longer without firing, otherwise it can simply be fired without charging at a higher fire rate. It can also be enhanced with the Skullpiercer Rifling Hop-Up, which increases the headshot multiplier by an additional 25%.
Stats[ | ]
Attachments[ | ]
- Others
- Extended Heavy Mag (Common, Rare, epic, Legendary)
- Sniper Stock (Common, Rare, epic)
- Skullpiercer Rifling
Damage Profile[ | ]
- Uncharged
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 74 | 2 | 3 | 3 | 3 | 4 | |
LV.1 | 67 | 2 | 3 | 3 | 3 | 4 | ||
LV.2 | 58 | 2 | 3 | 4 | 4 | 4 | ||
LV.3/4 | 53 | 2 | 3 | 4 | 4 | 5 | ||
Body | - | 42 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 36 | 3 | 5 | 5 | 6 | 7 | ||
Leg (0.85×) |
- | 36 | 3 | 5 | 5 | 6 | 7 | |
Fortified | 30 | 4 | 5 | 6 | 7 | 8 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 88 | 2 | 2 | 2 | 3 | 3 | |
LV. 1 | 81 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 69 | 2 | 3 | 3 | 3 | 4 | ||
LV. 3/4 | 64 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 50 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 43 | 3 | 4 | 5 | 5 | 6 | ||
Leg (0.85×) |
- | 43 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 36 | 3 | 5 | 5 | 6 | 7 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 85 | 2 | 2 | 3 | 3 | 3 | |
LV. 1 | 77 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 66 | 2 | 3 | 3 | 4 | 4 | ||
LV. 3/4 | 61 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 48 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 41 | 3 | 4 | 5 | 5 | 6 | ||
Leg (0.85×) |
- | 41 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 35 | 3 | 5 | 5 | 6 | 7 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 101 | 1 | 2 | 2 | 2 | 3 | |
LV. 1 | 93 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 80 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 73 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 58 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 49 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.85×) |
- | 49 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 42 | 3 | 4 | 5 | 5 | 6 |
- Max charge
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 100 | 1 | 2 | 2 | 2 | 3 | |
LV.1 | 91 | 2 | 2 | 2 | 3 | 3 | ||
LV.2 | 78 | 2 | 2 | 3 | 3 | 3 | ||
LV.3/4 | 72 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.85×) |
- | 48 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 41 | 3 | 4 | 5 | 5 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 120 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 109 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 94 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 86 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 58 | 2 | 3 | 4 | 4 | 4 | ||
Leg (0.85×) |
- | 58 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 49 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 115 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 105 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 90 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 83 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.85×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 47 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 138 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 126 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 108 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 99 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 79 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 67 | 2 | 3 | 3 | 3 | 4 | ||
Leg (0.85×) |
- | 67 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 |
- Skullpiercer Rifling, uncharged
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2.1×) |
- | 88 | 2 | 2 | 2 | 3 | 3 | |
LV.1 | 79 | 2 | 2 | 3 | 3 | 3 | ||
LV.2 | 65 | 2 | 3 | 3 | 4 | 4 | ||
LV.3/4 | 58 | 2 | 3 | 4 | 4 | 4 | ||
Body | - | 42 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 36 | 3 | 5 | 5 | 6 | 7 | ||
Leg (0.85×) |
- | 36 | 3 | 5 | 5 | 6 | 7 | |
Fortified | 30 | 4 | 5 | 6 | 7 | 8 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2.1×) |
- | 106 | 1 | 2 | 2 | 2 | 3 | |
LV. 1 | 95 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 78 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 70 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 50 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 43 | 3 | 4 | 5 | 5 | 6 | ||
Leg (0.85×) |
- | 43 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 36 | 3 | 5 | 5 | 6 | 7 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2.1×) |
- | 101 | 1 | 2 | 2 | 2 | 3 | |
LV. 1 | 91 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 75 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 67 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 48 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 41 | 3 | 4 | 5 | 5 | 6 | ||
Leg (0.85×) |
- | 41 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 35 | 3 | 5 | 5 | 6 | 7 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2.1×) |
- | 122 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 109 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 90 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 80 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 58 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 49 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.85×) |
- | 49 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 42 | 3 | 4 | 5 | 5 | 6 |
- Skullpiercer Rifling, max charge
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2.1×) |
- | 120 | 1 | 2 | 2 | 2 | 2 | |
LV.1 | 107 | 1 | 2 | 2 | 2 | 3 | ||
LV.2 | 88 | 2 | 2 | 2 | 3 | 3 | ||
LV.3/4 | 79 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.85×) |
- | 48 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 41 | 3 | 4 | 5 | 5 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2.1×) |
- | 144 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 129 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 106 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 95 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 58 | 2 | 3 | 4 | 4 | 4 | ||
Leg (0.85×) |
- | 58 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 49 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2.1×) |
- | 138 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 123 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 102 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 91 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.85×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 47 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2.1×) |
- | 165 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 148 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 122 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 109 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 79 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 67 | 2 | 3 | 3 | 3 | 4 | ||
Leg (0.85×) |
- | 67 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 |
Advanced Stats[ | ]
mp_weapon_3030 | ||
---|---|---|
Variable | Value | Description |
charge_time | 0.35 | Time to charge shots for higher damage. Expressed in seconds. |
charge_delay_when_triggered_by_ADS | 0.3 | Time before a shot can be charged upon entering ADS and for another shot to be charged after firing. Expressed in seconds. |
fire_rate | 3.85 | Rounds fired in one second. |
rechamber_time | 0.685 | Time delay between two shots. Expressed in seconds. |
projectile_launch_speed | 29000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 736 meters per second. |
headshot_distance | 11828 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 300 meters. |
spread_stand_hip | 2.15 | Hipfire spread radius while standing. |
spread_stand_hip_run | 4.45 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 4.95 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 1.9 | Hipfire spread radius while crouching. |
spread_air_hip | 6 | Hipfire spread radius while in the air. |
deployfirst_time | 1.4 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.6 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.5 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.4 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.35 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.3 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.26 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.425 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | The Reaper | Down an enemy with fully charged shots. | 25 times |
40 | Make It Count | Down an enemy with ADS while only the first shot is fully charged. | 20 times |
60 | Top Up | Down 3 enemies in one match with the 30-30 while never emptying your magazine. | 15 times |
80 | Nowhere to Run | Down an enemy at least 150 meters away with fully charged headshot. | 10 times |
100 | Ranger | Wipe a squad with [3x HCOG] and all attachments maxed out. | 3 times |
Lore[ | ]
“ | While some claim Fuse's mullet is the finest thing to come out of Salvo, most would agree it's the 30-30 Repeater. A lever action repeating rifle, it can be charged to increase the damage done by each shot. Only one bullet needs to be chambered in order for the weapon to fire, which makes the Repeater an asset in skirmishes where a single round can be the difference between victory and defeat. Originally designed to protect rural farms from beasts and poachers, and requiring minimal maintenance in the harsh sands of Salvo, the 30-30 has become a symbol of freedom to the Salvonian working class. |
Skins[ | ]
There are a total of 62 skins for the 30-30 Repeater: 11 Legendary, 9 epic, 26 Rare, and 16 Common.
History[ | ]
Patch notes |
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Gallery[ | ]
Concept art for the 30-30's Super Speedway and Sleek Unique skins.[2]
Trivia[ | ]
- The name is a reference to the .30-30 Winchester cartridge used by the Winchester Model 1894 and Mossberg 464 rifles, on which the weapon's design is based.
- The 30-30 Repeater is one of the two weapons in Apex Legends whose reload is segmented, the other one being the Mastiff Shotgun.
- Due to Dual Shell built into the 30-30, ammo count is increased by two whenever a round is inserted.
- Fuse has a unique animation when he picks up a 30-30 Repeater.
References[ | ]
- ↑ 1.0 1.1
The 30-30 reloads its rounds one by one, therefore its reload times vary depending on how many rounds are inserted. Tactical reload for the first round lasts 0.33 / 0.31 / 0.29 / 0.26 seconds. Full reload for the first round lasts 0.75 / 0.71 / 0.66 / 0.6 seconds. Each round subsequently loaded after the first one is added every 0.4 / 0.39 / 0.37 / 0.36 seconds. After ending the reload, a final animation lasting 0.45 seconds is played if the magazine had rounds in it previously, or 0.6 seconds if the magazine was empty previously.
- 1-2 rounds: 0.78 / 0.76 / 0.74 / 0.71 seconds (tactical), 1.35 / 1.31 / 1.26 / 1.2 seconds (full)
- 3-4 rounds: 1.18 / 1.15 / 1.11 / 1.07 seconds (tactical), 1.75 / 1.7 / 1.63 / 1.56 seconds (full)
- 5-6 rounds: 1.58 / 1.54 / 1.48 / 1.43 seconds (tactical), 2.15 / 2.09 / 2 / 1.92 seconds (full)
- 7-8 rounds: 1.98 / 1.93 / 1.85 / 1.79 seconds (tactical), 2.55 / 2.48 / 2.37 / 2.28 seconds (full)
- 9-10 rounds: 2.38 / 2.32 / 2.22 / 2.15 seconds (tactical), 2.95 / 2.87 / 2.74 / 2.64 seconds (full)
- 11 rounds: 2.78 / 2.71 / 2.59 / 2.51 seconds
- 12 rounds: 3.35 / 3.26 / 3.11 / 3 seconds.
- ↑ Rachel Gagner on ArtStation
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