Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Alternator SMG (Mobile). |
Alternator SMG |
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Twin barrel full-auto SMG. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sub machine gun | ||
Ammo | Light Rounds | ||
Fire modes | Auto | ||
Manufacturer | Burrell Defense | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
16 19 |
20 (1.25×) 24(1.25×) |
13 (0.8×) 15(0.8×) | |
Technical | |||
RPM | 600 | ||
DPS | 160 190 | ||
Magazine | 19 / 23 / 26 / 27 | ||
Tac reload time | 1.9 / 1.84 / 1.77 / 1.71 | ||
Full reload time | 2.23 / 2.16 / 2.08 / 2.01 |
The Alternator SMG, or Alternator, is a submachine gun that utilizes Light Rounds. As the name implies, it fires through two alternating barrels.
The twin barrel design provides a stable recoil pattern, allowing the Alternator to be effective at medium range. Compared to its cousin the R-99, the Alternator has better ranged accuracy and more damage per magazine at the cost of lower raw DPS.
The Alternator can be enhanced with Disruptor Rounds, which increases damage dealt against shielded targets by 20%. Note that this hop-up is currently not in the loot pool, though it may return in the future.
Stats[]
Attachments[]
- Others
- Laser Sight (Common, Rare, epic)
- Extended Light Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
- Disruptor Rounds
Damage Profile[]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 20 | 5 | 8 | 9 | 10 | 12 | |
LV.1 | 19 | 6 | 8 | 10 | 11 | 12 | ||
LV.2 | 18 | 6 | 9 | 10 | 12 | 13 | ||
LV.3/4 | 17 | 6 | 9 | 11 | 12 | 14 | ||
Body | - | 16 | 7 | 10 | 11 | 13 | 15 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Leg (0.8×) |
- | 13 | 8 | 12 | 14 | 16 | 18 | |
Fortified | 11 | 10 | 14 | 16 | 19 | 21 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 24 | 5 | 7 | 8 | 9 | 10 | |
LV. 1 | 23 | 5 | 7 | 8 | 9 | 10 | ||
LV. 2 | 22 | 5 | 7 | 8 | 10 | 11 | ||
LV. 3/4 | 21 | 5 | 8 | 9 | 10 | 11 | ||
Body | - | 19 | 6 | 8 | 10 | 11 | 12 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 | ||
Leg (0.8×) |
- | 15 | 7 | 10 | 12 | 14 | 15 | |
Fortified | 13 | 8 | 12 | 14 | 16 | 18 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 23 | 5 | 7 | 8 | 9 | 10 | |
LV. 1 | 22 | 5 | 7 | 8 | 10 | 11 | ||
LV. 2 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV. 3/4 | 20 | 5 | 8 | 9 | 10 | 12 | ||
Body | - | 18 | 6 | 9 | 10 | 11 | 13 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 | ||
Leg (0.8×) |
- | 15 | 7 | 10 | 12 | 14 | 15 | |
Fortified | 13 | 8 | 12 | 14 | 16 | 18 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
LV. 1 | 26 | 4 | 6 | 7 | 8 | 9 | ||
LV. 2 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 24 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 22 | 5 | 7 | 8 | 10 | 11 | |
Fortified | 19 | 6 | 8 | 10 | 11 | 12 | ||
Leg (0.8×) |
- | 18 | 6 | 9 | 10 | 12 | 13 | |
Fortified | 15 | 7 | 10 | 12 | 14 | 15 |
Advanced Stats[]
mp_weapon_alternator_smg | ||
---|---|---|
Variable | Value | Description |
fire_rate | 10 | Rounds fired in one second. |
projectile_launch_speed | 19500 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 495 meters per second. |
headshot_distance | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 2 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 1.6 | Hipfire spread radius while crouching. |
spread_air_hip | 7 | Hipfire spread radius while in the air. |
deployfirst_time | 1.2 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.35 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.3 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.2 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.75 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0.35 | Spread radius when standing and ADS. |
spread_crouch_ads | 0.25 | Spread radius when crouching and ADS. |
spread_air_ads | 5 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Iron Eyes | Down an enemy with ADS without optic attachment equipped. | 20 times |
40 | Alternate Fire | Down an enemy while ADS after dealing damage on the target with hipfire. | 15 times |
60 | Eyes Up | Down an enemy within 5 seconds after reloading. | 15 times |
80 | Iron Clad | Down at least 2 enemies without breaking your armor in the fight. | 5 times |
100 | Champ | Kill at least 3 enemies with the weapon while a minimum [Lv.3 Extended Light Mag] attachment is equipped in one match. | 5 times |
Lore[]
“ | The Alternator is famous for its accuracy; featuring twin barrels that alternate fire from a single magazine, it suffers less of the barrel-wear that reduces accuracy in other firearms. However, its patented receiver and barrel assembly ensured it could only be manufactured by Burrell Industries, hampering widespread adoption during the Frontier War. After Burrell's collapse following the Blackout, the design was reverse-engineered by surviving competitors, and current models have reached nearly the same level of sophistication. |
The Alternator A-2 is a double-barrel submachine gun developed by Burrell Defense. The successor to the Frontier War-era Alternator A-1, a notable visual change includes a more ergonomic handguard. It is chambered with a 10mm round and fires 1000 rounds per minute. Nicknamed the "Hatchet" due to its shape, high rate of fire, and brutally "chopping" up its targets in close quarters engagements. Its firing range is effective at 200 meters with a muzzle velocity of 800 m/s and has a muzzle energy of 510j in 9.78 m/s².
Tried and true, the recoil dampening system is ideal for firing while in movement. Its high speed, lightweight, compact design allows its user to operate melee weapons while accurately delivering a hail of gunfire downrange.[1]
Skins[]
There are a total of 81 skins for the Alternator SMG: 20 Legendary, 13 epic, 33 Rare, and 16 Common.
History[]
Patch notes |
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Gallery[]
Concept art for the Amped Up skin.[2]
Concept art for the Dark Hearted skin.[3]
Concept art for the Combined Powers skin.[4]
Concept art for the Power Coil skin.[5]
Trivia[]
- Before being named "Alternator" in Titanfall 2, it was originally called the "SP-14 Hatchet".
See also[]
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