Light Rounds[edit | edit source]
Weapons that use Light Rounds tend to have a faster fire rate but deal less damage per round compared to weapons in its class that use other types of ammo. Light Rounds spawn in stacks of 20 (or 40 if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot.
There are six weapons that utilize Light Rounds:
- Alternator SMG - SMG
- G7 Scout - Marksman weapon
- P2020 - Pistol
- R-301 Carbine - AR
- R-99 SMG - SMG
- RE-45 Auto - Pistol
Heavy Rounds[edit | edit source]
Weapons that use Heavy Rounds tend to deal more damage per round but fires slower and has more bullet drop compared to weapons in its class that use other types of ammo. Heavy Rounds spawn in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot.
There are five weapons that utilize Heavy Rounds:
- 30-30 Repeater - Marksman weapon
- Hemlok Burst AR - AR
- M600 Spitfire - LMG
- VK-47 Flatline - AR
- Wingman - Pistol
Energy Ammo[edit | edit source]
Weapons that use Energy Ammo tend to have a discrete fire rate; their bullets are not affected by drag and tend to travel faster and drop less compared to weapons using other types of ammo. Energy Ammo spawns in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot.
There are four weapons that utilize Energy Ammo:
Shotgun Shells[edit | edit source]
There are four weapons that utilize Shotgun Shells:
Sniper Ammo[edit | edit source]
Sniper Ammo is used by snipers. They spawn in stacks of 12 (or 24, if spawned with a weapon in a Supply Bin) and a stack of 24 fills one inventory slot. Weapons using Sniper Ammo can cause "collateral" shots, piercing through multiple enemies.
There are three weapons that utilize Sniper Ammo:
Arrows[edit | edit source]
Arrows are used by the Bocek Compound Bow. They spawn in stacks of 16 (or 32, if spawned with the Bocek in a Supply Bin) and a stack of 48 fills one inventory slot. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps Hop-Up, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with E//. If an arrow hits a player, that arrow will appear in that player's Death Box if they die.
Drop rate[edit | edit source]
- Note: these do not include ammo stacks that spawn alongside weapons. The rarity of the weapons that use a type of ammo affects the overall rarity of the ammo type.
Supply Drop Ammo[edit | edit source]
Supply Drop Ammo is used by Supply Drop Weapons. They are unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.
There are three weapons that utilize Supply Drop Ammo:
- Kraber .50-Cal Sniper, which utilizes Special Sniper Ammo.
- Triple Take, which utilizes Special Energy Ammo.
- Prowler Burst PDW, which utilizes Special Heavy Rounds.
History[edit | edit source]
Trivia[edit | edit source]
- Prior to Season 6, Supply Drop Ammo used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity was upgraded from Legendary to Heirloom to differentiate them from fully kitted weapons.
- Before the introduction of Sniper Ammo in Season 4, the Kraber .50-Cal Sniper and Longbow DMR used Heavy Rounds, while the Charge Rifle used Energy Ammo.
- Non-energy weapons fire orange projectiles, regardless of if they are using Light Rounds, Heavy Rounds, Shotgun Shells, or Sniper Ammo. Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
- There is a myth that only Heavy Rounds can slow enemies down unlike other ammo types. According to Respawn Entertainment developer Daniel Klein, all ammo slows down Legends without the Fortified passive perk by 10% for 1/4 of a second. This can only happen once every 3 seconds.
Gallery[edit | edit source]
References[edit | edit source]