All the weapons in Apex Legends utilize various types of ammo.
Arrows[]
Arrows are used by the Bocek Compound Bow. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with E/
/
. If an arrow hits a player, that arrow will appear in that player's Death Box if they die.
In Battle Royale, Arrows spawn in stacks of 16 (or 32, if spawned with the Bocek in a Supply Bin) and a stack of 32 fills one inventory slot. In Arenas, a stack of 64 arrows fills one inventory slot.
Energy Ammo[]
Weapons that use Energy Ammo tend to have a discrete fire rate; their bullets are not affected by drag and tend to travel faster and drop less compared to weapons using other types of ammo.
In Battle Royale, Energy Ammo spawns in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In Arenas, a stack of 240 rounds fills one inventory slot.
There are four weapons that utilize Energy Ammo:
- Devotion LMG - LMG
- HAVOC Rifle - AR
- L-STAR EMG - LMG
- Triple Take - Marksman weapon
Heavy Rounds[]
Weapons that use Heavy Rounds tend to deal more damage per round but fire slower and have more bullet drop compared to weapons in its class that use other types of ammo.
In Battle Royale, Heavy Rounds spawn in stacks of 20 (or 40, if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In Arenas, a stack of 240 rounds fills one inventory slot.
There are eight weapons that utilize Heavy Rounds:
- 30-30 Repeater - Marksman weapon
- C.A.R. SMG - SMG
- Hemlok Burst AR - AR
- M600 Spitfire - LMG
- Prowler Burst PDW - SMG
- Rampage LMG - LMG
- VK-47 Flatline - AR
- Wingman - Pistol
Light Rounds[]
Weapons that use Light Rounds tend to have a faster fire rate but deal less damage per round compared to weapons in its class that use other types of ammo.
In Battle Royale, Light Rounds spawn in stacks of 20 (or 40 if spawned with a weapon in a Supply Bin) and a stack of 60 fills one inventory slot. In Arenas, a stack of 240 rounds fills one inventory slot.
There are six weapons that utilize Light Rounds:
- Alternator SMG - SMG
- C.A.R. SMG - SMG
- P2020 - Pistol
- R-301 Carbine - AR
- R-99 SMG - SMG
- RE-45 Auto - Pistol
Shotgun Shells[]
Shotgun Shells are used by shotguns.
In Battle Royale, Shotgun Shells spawn in stacks of 8 (or 16, if spawned with a weapon in a Supply Bin) and a stack of 16 fills one inventory slot. In Arenas, a stack of 64 shells fills one inventory slot.
There are three weapons that utilize Shotgun Shells:
Sniper Ammo[]
Sniper Ammo is used by snipers. Weapons using Sniper Ammo can cause "collateral" shots, piercing through multiple enemies if they are close enough to each other. This also applies to deploying Amped Cover. The Charge Rifle is a strange case because it does not pierce through players, but it can pierce through a deploying
Amped Cover.
In Battle Royale, Sniper Ammo spawns in stacks of 12 (or 24, if spawned with a weapon in a Supply Bin) and a stack of 24 fills one inventory slot. In Arenas, a stack of 64 rounds fills one inventory slot.
There are three weapons that utilize Sniper Ammo:
Mythic Ammo[]
Mythic Ammo is used by Supply Drop Weapons. They are unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.
There are four weapons that utilize Supply Drop Ammo:
- G7 Scout, which utilizes
Mythic Light Rounds.
- Kraber .50-Cal Sniper, which utilizes
Mythic Sniper Ammo.
- Mastiff Shotgun, which utilizes
Mythic Shotgun Shells.
- Volt SMG, which utilizes
Mythic Energy Ammo.
History[]
Patch notes |
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Trivia[]
- Prior to
Season 6, Mythic Ammo used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity was upgraded from Legendary to Mythic to differentiate them from fully kitted weapons.
- Before the introduction of
Sniper Ammo in
Season 4, the Kraber .50-Cal Sniper and Longbow DMR used
Heavy Rounds, while the Charge Rifle used
Energy Ammo.
- Non-energy weapons fire orange projectiles, regardless of if they are using
Light Rounds,
Heavy Rounds,
Shotgun Shells, or
Sniper Ammo. Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
- The Peacekeeper is an energy weapon that fires blue projectiles, but since it is a shotgun, it uses
Shotgun Shells instead of
Energy Ammo.
- The Peacekeeper is an energy weapon that fires blue projectiles, but since it is a shotgun, it uses
- There is a myth that only
Heavy Rounds can slow enemies down unlike other ammo types. According to former Respawn Entertainment developer Daniel Klein,[1][2] all ammo slows down Legends without the
Fortified passive perk by 10% for 1/4 of a second. This can only happen once every 3 seconds.
Gallery[]
References[]
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