Apex Legends Wiki


Arenas is a formerly permanent Game Mode, introduced in Season 9 and removed at the end of Season 15.

Overview[]

Arenas rounds

The scoreboard as shown on the HUD.

Arenas feature two teams of three battling each other over multiple rounds. The objective for each round is to eliminate all members of the opposing team. There is no respawning in this mode, but downed players can still be revived. Players drop all their loot when eliminated. The announcer of Arenas is Ash.

Rounds begin with each team enclosed in their respective spawn areas on opposite sides of the map; these areas switch every round. Players are given 30 seconds to buy weapons, abilities, and consumables from the shop. After that period ends, the shields enclosing the players drop and the two teams can traverse the map as they please.

Spread across the map are two extended supply bins with 2 Shield Batteries, 1 Med Kit, and 1 Phoenix Kit inside (plus 8 Shield Cells in their extra compartments); and several canisters where players can collect Materials200 for their team. A single Care Package drops every round that contains 3 weapons (and ammo if applicable). The weapons go up in tier as the rounds progress.

Main article: The Ring

Finally, the Ring also exists in Arenas.

To win, a team must fulfill the following conditions:

  • Win at least 3 rounds; and:
  • Win 2 more rounds than the opposing team.

In other words, if the score is 2-2 and one squad wins, the game continues until one side leads by 2 points. A team must win twice in a row for this to happen.

Round 9 is the final round. If a winner has not been decided yet, round 9 is "sudden death" where the victor of that round wins the game.

There are 4 different ways to win a round: Clutch (only 1 teammate left), Normal (anything besides the aforementioned condition and the next two), Flawless (no one was knocked or killed), and Perfect (no one took damage).

If matchmaking only filled one team, the game will be over in 20 seconds, and be considered a win for the filled team.

Abandon penalties[]

Unlike Play Apex, Arenas has abandon penalties, which are applied if a player leaves a match before it is over, including during character selection. If a player disconnects due to either server issues or client end, there is a 2 minute grace period to reconnect. Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.

A player can leave without getting penalized if a teammate abandons the game, even if the player is partied with the leaver. (Only the initial leaver will receive the penalty.) If a team is already missing player(s) at the start of the match, the remaining player(s) can also leave without getting penalized as long as they stay until the initial buy phase. If a teammate is disconnected but their character is still in the game or is otherwise AFK, the player will still get a penalty.

Penalized players are locked out from all game modes, including Firing Range and Training, for at least 10 minutes.

Buy Menu[]

Arenas Shop

Arenas shop. (Note that the prices are from the first season and do not reflect current prices.)

Unlike Battle Royale, weapons and abilities need to be purchased with Crafting Materials. At the start of each round, players are given materials to buy consumables, weapons, and abilities. The amount depends on the round. Any unused materials are saved for future rounds, though the maximum amount a player can have is 3500. Materials can also be earned during a round:

  • Materials75 per kill a player gets.
  • Materials200 for the entire team by interacting with a Material Canister.

Gear is given for free. The levels of the Helmet and Armor depend on the round, but the Knockdown Shield is always Level 1 and the Backpack is always Level 3 (and can be upgraded to Level 4). Survival items do not exist in Arenas.

The buy menu also lists the weapons found in the Care Package of that round. These weapons are free but players must open the Care Package to obtain them.

Round Base Materials Helmet & Armor Care Package
1 Materials550 LV. 2 1 Fully Kitted, 2 Fully Kitted
2 Materials800 2 Fully Kitted, 1 Fully Kitted
3 Materials1150 LV. 3 3 Fully Kitted
4 Materials1500 1 Fully Kitted, 2 Fully Kitted
5 Materials1750 2 Fully Kitted, 1 Fully Kitted
6 Materials2000 1 Supply Drop, 2 Fully Kitted
7 Materials2150
8 Materials2300
9 Materials2500 LV. 3 | LV. 5

Weapons[]

Players can purchase up to two weapons. The weapons do not carry over to the next round. Players can upgrade weapons to fully kitted weapons with Level 1, Level 2, or Level 3 attachments. Upgrading also allows the weapon to have access to more advance optics and potentially Hop-Ups; the optic is swappable.

Weapon Class Base cost 1st upgrade Cost 2nd upgrade Cost 3rd upgrade Cost Reserve ammo

P2020
Pistol Materials0 50 50 50 Materials50 150 200 Materials200 500 700 Materials700 120

Mozambique Shotgun
Shotgun Materials0 100 Materials100 200 300 Materials300 500 800 Materials800 48

EVA-8 Auto
Shotgun Materials150 150 Materials300 250 550 Materials550 300 850 Materials850 64

RE-45 Auto
Pistol Materials150 100 Materials250 200 450 Materials450 400 850 Materials850 180

Peacekeeper
Shotgun Materials350 150 Materials500 250 750 Materials750 300 Materials1050 64

Alternator SMG
SMG Materials400 150 Materials550 250 800 Materials800 300 Materials1100 240

Prowler Burst PDW
SMG Materials400 150 Materials550 250 800 Materials800 300 Materials1100 240

R-99 SMG
SMG Materials450 150 Materials600 300 900 Materials900 300 Materials1200 240

Wingman
Pistol Materials500 150 Materials650 200 850 Materials850 250 Materials1100 Heavy 060 60

C.A.R. SMG
SMG Materials550 200 Materials750 250 Materials1000 350 Materials1350 240

HAVOC Rifle
AR Materials400 200 Materials600 250 850 Materials850 400 Materials1250 240

Devotion LMG
LMG Materials450 200 Materials650 350 Materials1000 500 Materials1500 300

Hemlok Burst AR
AR Materials450 150 Materials600 200 800 Materials800 300 Materials1100 240

Rampage LMG
LMG Materials500 200 Materials700 300 Materials1000 350 Materials1350 300

VK-47 Flatline
AR Materials550 200 Materials750 250 Materials1000 350 Materials1350 240

L-STAR EMG
LMG Materials600 150 Materials750 200 950 Materials950 300 Materials1250 240

R-301 Carbine
AR Materials600 200 Materials800 350 Materials1150 350 Materials1500 240

M600 Spitfire
LMG Materials600 200 Materials800 250 Materials1050 350 Materials1400 300

Longbow DMR
Sniper Materials300 200 Materials500 250 750 Materials750 350 Materials1100 48

30-30 Repeater
Marksman Materials400 150 Materials550 300 850 Materials850 200 Materials1050 180

Sentinel
Sniper Materials400 250 Materials650 300 950 Materials950 350 Materials1300 48

Triple Take
Marksman Materials500 200 Materials700 250 950 Materials950 300 Materials1250 144

Bocek Compound Bow
Marksman Materials500 150 Materials650 200 850 Materials850 250 Materials1100 64

Charge Rifle
Sniper Materials600 150 Materials750 150 900 Materials900 400 Materials1300 64

List of weapons by cost
Cost Weapon(s)
Materials0
Materials50
Materials100
Materials150
Materials200
Materials250
Materials300
Materials350
Materials400
Materials450
Materials500
Materials550
Materials600
Materials650
Materials700
Materials750
Materials800
Materials850
Materials900
Materials950
Materials1000
Materials1050
Materials1100
Materials1150
Materials1200
Materials1250
Materials1300
Materials1350
Materials1400
Materials1500

Consumables[]

Regen items, grenades, and the Level 4 Backpack (with the Guardian Angel perk) can be purchased. They do not carry over to the next round.

Item Cost Free charges Charges per buy Maximum charges
Syringe 25 Materials25 2 2 8
Shield Cell 75 Materials75 2 2 8
Med Kit 50 Materials50 0 1 4
Shield Battery Materials150 0 (R1–2) – 1 (R3–9) 1 4
Backpack Materials300 0 1 1
Frag Grenade 75 Materials75 0 1 3
Thermite Grenade 75 Materials75 0 1 3
Arc Star Materials125 0 1 3

Each player can only carry up to 3 grenades, regardless of type. Fuse (thanks to Grenadier) can carry up to 6 and he can also carry up to 6 of the same grenade.

Abilities[]

Legend abilities are limited in the Arenas. Legends get their Passives and a set number of Tactical charges for free; however, additional Tactical charges, and any Ultimate charges, must be purchased. Unused ability charges carry over to future rounds.

Potent ultimate abilities have restrictions placed on them where players must wait for 1 or 2 rounds before they can be purchased at the start of the match, or repurchased after use.

Legend Abilities Cost Free charges Maximum charges Rounds before purchase

Bloodhound
Eye of the Allfather Materials150 1 3
Beast of the Hunt Materials450 0 1 1

Gibraltar
Dome of Protection Materials200 1 5
Defensive Bombardment Materials600 0 1 2

Lifeline
D.O.C. Heal Drone 75 Materials75 1 3
Care Package Materials400 0 1

Pathfinder
Grappling Hook 50 Materials50 2 7
Zipline Gun Materials150 0 1 1

Wraith
Into the Void 50 Materials50 1 4
Dimensional Rift Materials150 0 1

Bangalore
Smoke Launcher 50 Materials50 2 5
Rolling Thunder Materials500 0 1 2

Caustic
Nox Gas Trap 50 Materials50 3 6
Nox Gas Grenade Materials400 0 1 2

Mirage
Psyche Out 50 Materials50 2 7
Life of the Party Materials350 0 1

Octane
Stim 50 Materials50 2 7
Launch Pad Materials300 0 1 1

Wattson
Perimeter Security 50 Materials50 5 9
Interception Pylon Materials200 0 1 1

Crypto
Surveillance Drone 50 Materials50 1 3
Drone EMP Materials500 0 1 2

Revenant
Silence 50 Materials50 2 6
Death Totem Materials500 0 1 2

Loba
Burglar's Best Friend 50 Materials50 2 5
Black Market Boutique Materials200 0 1

Rampart
Amped Cover 50 Materials50 3 9
Mobile Minigun "Sheila" Materials400 0 1 1

Horizon
Gravity Lift Materials100 1 4
Black Hole Materials400 0 1 2

Fuse
Knuckle Cluster Materials100 2 5
The Motherlode Materials400 0 1 1

Valkyrie
Missile Swarm Materials200 1 3
Skyward Dive Materials150 0 1 1

Seer
Focus of Attention Materials100 1 3
Exhibit Materials500 0 1 1

Ash
Arc Snare Materials200 1 4
Phase Breach Materials300 0 1 1

Mad Maggie
Riot Drill Materials100 1 4
Wrecking Ball Materials200 0 1

Newcastle
Mobile Shield Materials200 1 5
Castle Wall Materials300 0 1
Ability modifications

Most abilities work the same as in Battle Royale. However, there are exceptions:

Some abilities are given additional effects to compensate for restrictions placed in Arenas:

Maps[]

Arenas have six unique maps specially designed for the mode. There is only 1 map available at a time, but it rotates every 15 minutes. Currently, the five available maps are Drop-Off, Habitat 4, Encore, Party Crasher, and Phase Runner.

Unlike in Battle Royale, only 5 seconds can be spent out of bounds.

Map Unique features Overview

Party Crasher


Phase Runner
  • Phase Runner


Overflow


Encore


Habitat 4


Drop-Off

Lore[]

During the early days of the IMC-run Thunderdome Games, alternative combat leagues and competitions began to pop up throughout the Outlands. Some run by small-town crime organizations, some by competing companies as a new source of income, and some just for the love of the fight—the latter known today as Arenas. Founded by a group of former mercenaries, soldiers, and ‘off-the-grid’ individuals, Arenas focuses on the personal fight. No cameras. No fans. No autographs. These fighters join for one reason and one reason only: to win.

More recently, the philosophy of Arenas has caught the eye of the Apex Games commissioner Kuben Blisk, who has openly supported the competition and enlisted his former colleague, the simulacrum Ash, to assist in its expansion. Arenas matches can be found in various abandoned, unsanctioned, or “legally” obtained areas throughout the Outlands by off-the-books deals. Some pop up overnight, some in preparation for weeks, but the only way to find them is to know someone connected. Arenas are only for the worthy.[1]

History[]


Gallery[]

Videos

Images

Trivia[]

  • Arenas was originally "best of 7" while it was in development. However, when games were one-sided, the developers thought it felt horrible for the losers and boring for the winners. The current system allows one-sided matches to end faster to prevent them from dragging on, and it also makes more competitive games last longer while giving the losing team more room for a comeback.[2]

References[]

  1. Transition - No cameras. No fans. No autographs.
  2. Introducing Arenas