Apex Legends Wiki

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Arenas Icon.svg

Arenas is a 3v3 game mode that was released in Season 9.svg Season 9.

Overview[]

The scoreboard as shown on the HUD.

Arenas feature two teams of three battling each other over multiple rounds. The objective for each round is to eliminate all members of the opposing team. There is no respawning in this mode, but downed players can still be revived. Players drop all their loot when eliminated. The announcer of Arenas is Ash.

Rounds begin with each team enclosed in their respective spawn areas on opposite sides of the map; these areas switch every round. Players are given 30 seconds to buy weapons, abilities, and consumables from the shop. After that period ends, the shields enclosing the players drop and the two teams can traverse the map as they please.

Spread across the map are two extended supply bins with 2 Shield Battery.svg Shield Batteries, 1 Med Kit.svg Med Kit, and 1 Phoenix Kit.svg Phoenix Kit inside (plus 8 Shield Cell.svg Shield Cells in their extra compartments); and several canisters where players can collect Materials200 for their team. A single Care Package drops every round that contains 3 weapons (and ammo if applicable). The weapons go up in tier as the rounds progress. Finally, the Ring also exists in Arenas:

Ring round Wait period Time to close Damage/tick Ring diameter after closing
1 0:45 ~0:30 10 170 m
2 0:35 ~0:25 15 75 m
3 0:30 ~0:15 20 12.5 m
4 0:15 ~0:03 25 0.05 m

To win, a team must fulfill the following conditions:

  • Win at least 3 rounds.
  • Win 2 more rounds than the opposing team.
  • There is 3 different ways to win a round, clutch (only 1 teamate left), normal (anything besides the condition before and the next), flawless, (no one was knocked or killed).

In other words, if the score is 2-2 and one squad wins, the game continues until one side leads by 2 points. A team must win twice in a row for this to happen.

Round 9 is the final round. If a winner has not been decided yet, round 9 is "sudden death" where the victor of that round wins the game.

Abandon penalties[]

Unlike Play Apex, Arenas has abandon penalties, which are applied if a player leaves a match before it is over, including during character selection. If a player disconnects due to either server issues or client end, there is a 2 minute grace period to reconnect. Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.

A player can leave without getting penalized if a teammate abandons the game, even if the player is partied with the leaver. (Only the initial leaver will receive the penalty.) If a team is already missing player(s) at the start of the match, the remaining player(s) can also leave without getting penalized as long as they stay until the initial buy phase. If a teammate is disconnected but their character is still in the game or is otherwise AFK, the player will still get a penalty.

Penalized players are locked out from all game modes, including Firing Range and Training, for at least 10 minutes.

Buy Menu[]

Arenas shop. (Note that the prices are from the first season and do not reflect current prices.)

Unlike Battle Royale, weapons and abilities need to be purchased with Materials.svg Crafting Materials. At the start of each round, players are given materials to buy consumables, weapons, and abilities. The amount depends on the round. Any unused materials are saved for future rounds, though the maximum amount a player can have is 3500. Materials can also be earned during a round:

  • Materials75 per kill a player gets.
  • Materials200 for the entire team by interacting with a Material Canister.

Gear is given for free. The levels of the Helmet.svg Helmet and Body Shield.svg Armor depend on the round, but the Knockdown Shield.svg Knockdown Shield is always Level 1 and the Backpack lvl3.svg Backpack is always Level 3 (and can be upgraded to Level 4). Survival items do not exist in Arenas.

The buy menu also lists the weapons found in the Care Package of that round. These weapons are free but players must open the Care Package to obtain them.

Round Base Materials Helmet & Armor Care Package
1 Materials550 Helmet.svgBody Shield.svg LV. 2 1 Fully Kitted, 2 Fully Kitted
2 Materials800 2 Fully Kitted, 1 Fully Kitted
3 Materials1150 Helmet.svgBody Shield.svg LV. 3 3 Fully Kitted
4 Materials1500 1 Fully Kitted, 2 Fully Kitted
5 Materials1750 2 Fully Kitted, 1 Fully Kitted
6 Materials2000 1 Supply Drop, 2 Fully Kitted
7 Materials2150
8 Materials2300
9 Materials2500 Helmet.svg LV. 3 | Evo Shield.svg LV. 5

Weapons[]

Players can purchase up to two weapons. The weapons do not carry over to the next round. Players can upgrade weapons to fully kitted weapons with Level 1, Level 2, or Level 3 attachments. Upgrading also allows the weapon to have access to more advance optics and potentially Hop-Ups; the optic is swappable.

Weapon Class Base cost 1st upgrade Cost 2nd upgrade Cost 3rd upgrade Cost Reserve ammo
P2020 Icon.svg
P2020
Pistol Materials0 50 Materials.svg50 50 Materials50 Materials.svg150 200 Materials200 Materials.svg500 700 Materials700 Light Rounds.svg 120
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Materials0 Materials.svg100 Materials100 Materials.svg200 300 Materials300 Materials.svg500 800 Materials800 Shotgun Shells.svg 48
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Materials150 Materials.svg150 Materials300 Materials.svg250 550 Materials550 Materials.svg300 850 Materials850 Shotgun Shells.svg 64
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Materials150 Materials.svg100 Materials250 Materials.svg200 450 Materials450 Materials.svg400 850 Materials850 Light Rounds.svg 180
Peacekeeper Icon.svg
Peacekeeper
Shotgun Materials350 Materials.svg150 Materials500 Materials.svg250 750 Materials750 Materials.svg300 Materials1050 Shotgun Shells.svg 64
Alternator SMG Icon.svg
Alternator SMG
SMG Materials400 Materials.svg150 Materials550 Materials.svg250 800 Materials800 Materials.svg300 Materials1100 Light Rounds.svg 240
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Materials400 Materials.svg150 Materials550 Materials.svg250 800 Materials800 Materials.svg300 Materials1100 Heavy Rounds.svg 240
R-99 SMG Icon.svg
R-99 SMG
SMG Materials450 Materials.svg150 Materials600 Materials.svg300 900 Materials900 Materials.svg300 Materials1200 Light Rounds.svg 240
Wingman Icon.svg
Wingman
Pistol Materials500 Materials.svg150 Materials650 Materials.svg200 850 Materials850 Materials.svg250 Materials1100 Heavy 060 Heavy Rounds.svg 60
C.A.R. SMG Icon.svg
C.A.R. SMG
SMG Materials550 Materials.svg200 Materials750 Materials.svg250 Materials1000 Materials.svg350 Materials1350 Heavy Rounds.svg 240
HAVOC Rifle Icon.svg
HAVOC Rifle
AR Materials400 Materials.svg200 Materials600 Materials.svg250 850 Materials850 Materials.svg400 Materials1250 Energy Ammo.svg 240
Devotion LMG Icon.svg
Devotion LMG
LMG Materials450 Materials.svg200 Materials650 Materials.svg350 Materials1000 Materials.svg500 Materials1500 Energy Ammo.svg 300
Hemlok Burst AR Icon.svg
Hemlok Burst AR
AR Materials450 Materials.svg150 Materials600 Materials.svg200 800 Materials800 Materials.svg300 Materials1100 Heavy Rounds.svg 240
Rampage LMG Icon.svg
Rampage LMG
LMG Materials500 Materials.svg200 Materials700 Materials.svg300 Materials1000 Materials.svg350 Materials1350 Heavy Rounds.svg 300
VK-47 Flatline Icon.svg
VK-47 Flatline
AR Materials550 Materials.svg200 Materials750 Materials.svg250 Materials1000 Materials.svg350 Materials1350 Heavy Rounds.svg 240
L-STAR EMG Icon.svg
L-STAR EMG
LMG Materials600 Materials.svg150 Materials750 Materials.svg200 950 Materials950 Materials.svg300 Materials1250 Energy Ammo.svg 240
R-301 Carbine Icon.svg
R-301 Carbine
AR Materials600 Materials.svg200 Materials800 Materials.svg350 Materials1150 Materials.svg350 Materials1500 Light Rounds.svg 240
M600 Spitfire Icon.svg
M600 Spitfire
LMG Materials600 Materials.svg200 Materials800 Materials.svg250 Materials1050 Materials.svg350 Materials1400 Heavy Rounds.svg 300
Longbow DMR Icon.svg
Longbow DMR
Sniper Materials300 Materials.svg200 Materials500 Materials.svg250 750 Materials750 Materials.svg350 Materials1100 Sniper Ammo.svg 48
30-30 Repeater Icon.svg
30-30 Repeater
Marksman Materials400 Materials.svg150 Materials550 Materials.svg300 850 Materials850 Materials.svg200 Materials1050 Heavy Rounds.svg 180
Sentinel Icon.svg
Sentinel
Sniper Materials400 Materials.svg250 Materials650 Materials.svg300 950 Materials950 Materials.svg350 Materials1300 Sniper Ammo.svg 48
Triple Take Icon.svg
Triple Take
Marksman Materials500 Materials.svg200 Materials700 Materials.svg250 950 Materials950 Materials.svg300 Materials1250 Energy Ammo.svg 144
Bocek Compound Bow Icon.svg
Bocek Compound Bow
Marksman Materials500 Materials.svg150 Materials650 Materials.svg200 850 Materials850 Materials.svg250 Materials1100 Arrows.svg 64
Charge Rifle Icon.svg
Charge Rifle
Sniper Materials600 Materials.svg150 Materials750 Materials.svg150 900 Materials900 Materials.svg400 Materials1300 Sniper Ammo.svg 64

List of weapons by cost
Cost Weapon(s)
Materials0
Materials50
Materials100
Materials150
Materials200
Materials250
Materials300
Materials350
Materials400
Materials450
Materials500
Materials550
Materials600
Materials650
Materials700
Materials750
Materials800
Materials850
Materials900
Materials950
Materials1000
Materials1050
Materials1100
Materials1150
Materials1200
Materials1250
Materials1300
Materials1350
Materials1400
Materials1500

Consumables[]

Regen items, grenades, and the Level 4 Backpack lvl3.svg Backpack (with the Guardian Angel perk) can be purchased. They do not carry over to the next round.

Item Cost Free charges Charges per buy Maximum charges
Syringe.svg Syringe 25 Materials25 2 2 8
Shield Cell.svg Shield Cell 75 Materials75 2 2 8
Med Kit.svg Med Kit 50 Materials50 0 1 4
Shield Battery.svg Shield Battery Materials150 0 (R1–2) – 1 (R3–9) 1 4
Backpack lvl3.svg Backpack Materials300 0 1 1
Frag Grenade.svg Frag Grenade 75 Materials75 0 1 3
Thermite Grenade.svg Thermite Grenade 75 Materials75 0 1 3
Arc Star.svg Arc Star Materials125 0 1 3

Each player can only carry up to 3 grenades, regardless of type. Fuse (thanks to Grenadier.svg Grenadier) can carry up to 6 and he can also carry up to 6 of the same grenade.

Abilities[]

Legend abilities are limited in the Arenas. Legends get their Passives and a set number of Tactical charges for free; however, additional Tactical charges, and any Ultimate charges, must be purchased. Unused ability charges carry over to future rounds.

Potent ultimate abilities have restrictions placed on them where players must wait for 1 or 2 rounds before they can be purchased at the start of the match, or repurchased after use.

Legend Abilities Cost Free charges Maximum charges Rounds before purchase
Portrait Bloodhound full.png
Bloodhound
Eye of the Allfather.svg Eye of the Allfather Materials150 1 3
Beast of the Hunt.svg Beast of the Hunt Materials450 0 1 1
Portrait Gibraltar full.png
Gibraltar
Dome of Protection.svg Dome of Protection Materials200 1 5
Defensive Bombardment.svg Defensive Bombardment Materials600 0 1 2
Portrait Lifeline full.png
Lifeline
D.O.C. Heal Drone.svg D.O.C. Heal Drone 75 Materials75 1 3
Care Package.svg Care Package Materials400 0 1
Portrait Pathfinder full.png
Pathfinder
Grappling Hook.svg Grappling Hook 50 Materials50 2 7
Zipline Gun.svg Zipline Gun Materials150 0 1 1
Portrait Wraith full.png
Wraith
Into the Void.svg Into the Void 50 Materials50 1 4
Dimensional Rift.svg Dimensional Rift Materials150 0 1
Portrait Bangalore full.png
Bangalore
Smoke Launcher.svg Smoke Launcher 50 Materials50 2 5
Rolling Thunder.svg Rolling Thunder Materials500 0 1 2
Portrait Caustic full.png
Caustic
Nox Gas Trap.svg Nox Gas Trap 50 Materials50 3 6
Nox Gas Grenade.svg Nox Gas Grenade Materials400 0 1 2
Portrait Mirage full.png
Mirage
Psyche Out.svg Psyche Out 50 Materials50 2 7
Life of the Party.svg Life of the Party Materials350 0 1
Portrait Octane full.png
Octane
Stim.svg Stim 50 Materials50 2 7
Launch Pad.svg Launch Pad Materials300 0 1 1
Portrait Wattson full.png
Wattson
Perimeter Security.svg Perimeter Security 50 Materials50 5 9
Interception Pylon.svg Interception Pylon Materials200 0 1 1
Portrait Crypto full.png
Crypto
Surveillance Drone.svg Surveillance Drone 50 Materials50 1 3
Drone EMP.svg Drone EMP Materials500 0 1 2
Portrait Revenant full.png
Revenant
Silence.svg Silence 50 Materials50 2 6
Death Totem.svg Death Totem Materials500 0 1 2
Portrait Loba full.png
Loba
Burglar's Best Friend.svg Burglar's Best Friend 50 Materials50 2 5
Black Market Boutique.svg Black Market Boutique Materials200 0 1
Portrait Rampart full.png
Rampart
Amped Cover.svg Amped Cover 50 Materials50 3 9
Mobile Minigun -Sheila-.svg Mobile Minigun "Sheila" Materials400 0 1 1
Portrait Horizon full.png
Horizon
Gravity Lift.svg Gravity Lift Materials100 1 4
Black Hole.svg Black Hole Materials400 0 1 2
Portrait Fuse full.png
Fuse
Knuckle Cluster.svg Knuckle Cluster Materials100 2 5
The Motherlode.svg The Motherlode Materials400 0 1 1
Portrait Valkyrie full.png
Valkyrie
Missile Swarm.svg Missile Swarm Materials200 1 3
Skyward Dive.svg Skyward Dive Materials150 0 1 1
Portrait Seer full.png
Seer
Focus of Attention.svg Focus of Attention Materials100 1 3
Exhibit.svg Exhibit Materials500 0 1 1
Portrait Ash full.png
Ash
Arc Snare.svg Arc Snare Materials200 1 4
Phase Breach.svg Phase Breach Materials300 0 1 1
Portrait Mad Maggie full.png
Mad Maggie
Riot Drill.svg Riot Drill Materials100 1 4
Wrecking Ball.svg Wrecking Ball Materials200 0 1
Portrait Newcastle full.png
Newcastle
Mobile Shield.svg Mobile Shield Materials200 1 5
Castle Wall.svg Castle Wall Materials300 0 1
Ability modifications

Most abilities work the same as in Battle Royale. However, there are exceptions:

Some abilities are given additional effects to compensate for restrictions placed in Arenas:

Maps[]

Arenas have six unique maps specially designed for the mode. There is only 1 map available at a time, but it rotates every 15 minutes. Currently, the five available maps are Drop-Off, Habitat 4, Encore, Party Crasher, and Phase Runner.

Unlike in Battle Royale, only 5 seconds can be spent out of bounds.

Map Unique features Overview
Transition Party Crasher.png
Party Crasher

Party Crasher.png
Transition Phase Runner.png
Phase Runner
  • Phase Runner

Phase Runner.png
Transition Overflow.png
Overflow (Unavailable)

Overflow.png
Transition Encore.png
Encore

Encore.png
Transition Habitat 4.png
Habitat 4

Habitat 4.png
Transition Drop-Off.png
Drop-Off

Drop-Off.png

Lore[]

During the early days of the IMC-run Thunderdome Games, alternative combat leagues and competitions began to pop up throughout the Outlands. Some run by small-town crime organizations, some by competing companies as a new source of income, and some just for the love of the fight—the latter known today as Arenas. Founded by a group of former mercenaries, soldiers, and ‘off-the-grid’ individuals, Arenas focuses on the personal fight. No cameras. No fans. No autographs. These fighters join for one reason and one reason only: to win.

More recently, the philosophy of Arenas has caught the eye of the Apex Games commissioner Kuben Blisk, who has openly supported the competition and enlisted his former colleague, the simulacrum Ash, to assist in its expansion. Arenas matches can be found in various abandoned, unsanctioned, or “legally” obtained areas throughout the Outlands by off-the-books deals. Some pop up overnight, some in preparation for weeks, but the only way to find them is to know someone connected. Arenas are only for the worthy.[1]

History[]


Gallery[]

Videos
Images

Trivia[]

  • Arenas was originally "best of 7" while it was in development. However, when games were one-sided, the developers thought it felt horrible for the losers and boring for the winners. The current system allows one-sided matches to end faster to prevent them from dragging on, and it also makes more competitive games last longer while giving the losing team more room for a comeback.[2]

References[]

  1. Transition - Season 9 No cameras. No fans. No autographs.
  2. Introducing Arenas


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