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Arenas Icon.svg

Arenas is a 3v3 game mode that was released in Season 9.svg Season 9.

Overview[]

The scoreboard as shown on the HUD.

Arenas feature two teams of three battling each other over multiple rounds. The objective for each round is to eliminate all members of the opposing team. There is no respawning in this mode, but downed players can still be revived. Players drop all their loot when eliminated. The announcer of Arenas is Ash.

Rounds begin with each team enclosed in their respective spawn areas on opposite sides of the map; these areas switch every round. Players are given 30 seconds to buy weapons, abilities, and consumables from the shop. After that period ends, the shields enclosing the players drop and the two teams can traverse the map as they please.

Spread across the map are two extended supply bins with 2 Shield Battery.svg Shield Batteries, 1 Med Kit.svg Med Kit, and 1 Phoenix Kit.svg Phoenix Kit inside (plus 8 Shield Cell.svg Shield Cells in their extra compartments); and several canisters where players can collect Materials200 for their team. A single Care Package drops every round that contains 3 weapons (and ammo if applicable). The weapons go up in tier as the rounds progress. Finally, the Ring also exists in Arenas:

Ring round Wait period Time to close Damage/tick Ring diameter after closing
1 0:45 ~0:30 10 170 m
2 0:35 ~0:25 15 75 m
3 0:30 ~0:15 20 12.5 m
4 0:15 ??? 25 0.05 m

To win, a team must fulfill the following conditions:

  • Win at least 3 rounds.
  • Win 2 more rounds than the opposing team.

In other words, if the score is 2-2 and one squad wins, the game continues until one side leads by 2 points. A team must win twice in a row for this to happen.

Round 9 is the final round. If a winner has not been decided yet, round 9 is "sudden death" where the victor of that round wins the game.

Abandon penalties[]

Unlike Play Apex, Arenas has abandon penalties, which are applied if a player leaves a match before it is over, including during character selection. If a player disconnects due to either server issues or client end, there is a 2 minute grace period to reconnect. Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.

A player can leave without getting penalized if a match-made teammate abandons the game. (Only the initial leaver will receive the penalty.) This does NOT apply if the player is partied with the leaver; in that case, all members of the party get penalized. If a team is already missing player(s) at the start of the match, the remaining player(s) can also leave without getting penalized as long as they stay until the initial buy phase.

Penalized players are locked out from all game modes, including Firing Range and Training, for at least 10 minutes.

Buy Menu[]

Arenas shop.

Unlike Battle Royale, weapons and abilities need to be purchased with Crafting Icon.svg Crafting Materials. At the start of each round, players are given materials to buy consumables, weapons, and abilities. The amount depends on the round. Any unused materials are saved for future rounds, though the maximum amount a player can have is 3500. Materials can also be earned during a round:

  • Materials75 per kill a player gets.
  • Materials200 for the entire team by interacting with a Material Canister.

Gear is given for free. The levels of the Helmet.svg Helmet and Body Shield.svg Armor depend on the round, but the Knockdown Shield.svg Knockdown Shield is always Level 1 and the Backpack lvl3.svg Backpack is always Level 3 (and can be upgraded to Level 4). However, players cannot purchase or acquire survival items.

The buy menu also lists the weapons found in the Care Package of that round. These weapons are free but players must open the Care Package to obtain them.

Round Base Materials Helmet & Armor Care Package
1 Materials550 Helmet.svgBody Shield.svg LV. 2 3 Fully Kitted
2 Materials800 1 Fully Kitted, 2 Fully Kitted
3 Materials1150 Helmet.svgBody Shield.svg LV. 3 2 Fully Kitted, 1 Fully Kitted
4 Materials1500 1 Fully Kitted, 2 Fully Kitted
5 Materials1750 2 Fully Kitted, 1 Fully Kitted
6 Materials2000 1 Supply Drop, 2 Fully Kitted
7 Materials2150
8 Materials2300
9 Materials2500 Helmet.svg LV. 3 | Evo Shield.svg LV. 5

Weapons[]

Players can purchase up to two weapons. The weapons do not carry over to the next round. Players can upgrade weapons to fully kitted weapons with Level 1, Level 2, or Level 3 attachments. Upgrading also allows the weapon to have access to more advance optics and potentially Hop-Ups; the optic is swappable.

Weapon Class Base cost 1st upgrade Cost 2nd upgrade Cost 3rd upgrade Cost Reserve ammo
P2020 Icon.png
P2020
Pistol Materials0 25 Crafting Icon.svg25 25 Materials25 75 Crafting Icon.svg75 100 Materials100 Crafting Icon.svg150 250 Materials250 Light Rounds.svg 120
Mozambique Icon.png
Mozambique Shotgun
Shotgun Materials0 50 Crafting Icon.svg50 50 Materials50 Crafting Icon.svg125 175 Materials175 Crafting Icon.svg200 375 Materials375 Shotgun Shells.svg 48
Re-45 Icon.png
RE-45 Auto
Pistol Materials200 Crafting Icon.svg150 Materials350 Crafting Icon.svg250 600 Materials600 Crafting Icon.svg300 900 Materials900 Light Rounds.svg 180
Eva-8 Icon.png
EVA-8 Auto
Shotgun Materials300 Crafting Icon.svg150 Materials450 Crafting Icon.svg250 700 Materials700 Crafting Icon.svg300 Materials1000 Shotgun Shells.svg 64
Mastiff Icon.png
Mastiff Shotgun
Shotgun Materials400 Crafting Icon.svg150 Materials550 Crafting Icon.svg250 800 Materials800 Crafting Icon.svg300 Materials1100 Shotgun Shells.svg 64
Alternator Icon.png
Alternator SMG
SMG Materials400 Crafting Icon.svg150 Materials550 Crafting Icon.svg250 800 Materials800 Crafting Icon.svg300 Materials1100 Light Rounds.svg 240
Peacekeeper Icon.png
Peacekeeper
Shotgun Materials500 Crafting Icon.svg150 Materials650 Crafting Icon.svg250 900 Materials900 Crafting Icon.svg300 Materials1200 Shotgun Shells.svg 64
R-99 Icon.png
R-99 SMG
SMG Materials500 Crafting Icon.svg150 Materials650 Crafting Icon.svg250 900 Materials900 Crafting Icon.svg300 Materials1200 Light Rounds.svg 240
Wingman Icon.png
Wingman
Pistol Materials500 Crafting Icon.svg150 Materials650 Crafting Icon.svg200 850 Materials850 Crafting Icon.svg250 Materials1100 Heavy 060 Heavy Rounds.svg 60
Volt Icon.png
Volt SMG
SMG Materials550 Crafting Icon.svg150 Materials700 Crafting Icon.svg250 950 Materials950 Crafting Icon.svg300 Materials1250 Energy Ammo.svg 240
Havoc Icon.png
HAVOC Rifle
AR Materials350 Crafting Icon.svg200 Materials550 Crafting Icon.svg250 800 Materials800 Crafting Icon.svg400 Materials1200 Energy Ammo.svg 240
Devotion Icon.png
Devotion LMG
LMG Materials450 Crafting Icon.svg150 Materials600 Crafting Icon.svg250 850 Materials850 Crafting Icon.svg400 Materials1250 Energy Ammo.svg 300
L-Star Icon.png
L-STAR EMG
LMG Materials500 Crafting Icon.svg100 Materials600 Crafting Icon.svg200 800 Materials800 Crafting Icon.svg300 Materials1100 Energy Ammo.svg 240
Hemlok Icon.png
Hemlok Burst AR
AR Materials500 Crafting Icon.svg150 Materials650 Crafting Icon.svg250 900 Materials900 Crafting Icon.svg350 Materials1250 Heavy Rounds.svg 240
VK-47 Flatline Icon.png
VK-47 Flatline
AR Materials550 Crafting Icon.svg200 Materials750 Crafting Icon.svg250 Materials1000 Crafting Icon.svg350 Materials1350 Heavy Rounds.svg 240
R-301 Icon.png
R-301 Carbine
AR Materials600 Crafting Icon.svg200 Materials800 Crafting Icon.svg350 Materials1150 Crafting Icon.svg350 Materials1500 Light Rounds.svg 240
M600 Spitfire Icon.png
M600 Spitfire
LMG Materials600 Crafting Icon.svg200 Materials800 Crafting Icon.svg250 Materials1050 Crafting Icon.svg350 Materials1400 Heavy Rounds.svg 300
Longbow Icon.png
Longbow DMR
Sniper Materials400 Crafting Icon.svg250 Materials650 Crafting Icon.svg300 950 Materials950 Crafting Icon.svg400 Materials1350 Sniper Ammo.svg 48
G7 Scout Icon.png
G7 Scout
Marksman Materials400 Crafting Icon.svg250 Materials650 Crafting Icon.svg300 950 Materials950 Crafting Icon.svg200 Materials1150 Light Rounds.svg 180
30-30 Repeater Icon.png
30-30 Repeater
Marksman Materials400 Crafting Icon.svg200 Materials600 Crafting Icon.svg300 900 Materials900 Crafting Icon.svg200 Materials1100 Heavy Rounds.svg 180
Sentinel Icon.png
Sentinel
Sniper Materials400 Crafting Icon.svg250 Materials650 Crafting Icon.svg300 950 Materials950 Crafting Icon.svg400 Materials1350 Sniper Ammo.svg 48
Bocek Icon.png
Bocek Compound Bow
Marksman Materials600 Crafting Icon.svg150 Materials750 Crafting Icon.svg250 Materials1000 Crafting Icon.svg300 Materials1300 Arrows.svg 64
Charge Rifle Icon.png
Charge Rifle
Sniper Materials700 Crafting Icon.svg250 Materials950 Crafting Icon.svg300 Materials1250 Crafting Icon.svg400 Materials1650 Sniper Ammo.svg 64

List of weapons by cost
Cost Weapon(s)
Materials0
Materials25
Materials50
Materials100
Materials175
Materials200
Materials250
Materials300
Materials350
Materials375
Materials400
Materials450
Materials500
Materials550
Materials600
Materials650
Materials700
Materials750
Materials800
Materials850
Materials900
Materials950
Materials1000
Materials1050
Materials1100
Materials1150
Materials1200
Materials1250
Materials1300
Materials1350
Materials1400
Materials1500
Materials1650

Consumables[]

Regen items, grenades, and the Level 4 Backpack lvl3.svg Backpack (with the Guardian Angel perk) can be purchased. They do not carry over to the next round.

Item Cost Free charges Charges per buy Maximum charges
Syringe.svg Syringe 25 Materials25 2 2 8
Shield Cell.svg Shield Cell 75 Materials75 2 2 8
Med Kit.svg Med Kit 50 Materials50 0 1 4
Shield Battery.svg Shield Battery Materials150 0 (R1–2) – 1 (R3–9) 1 4
Backpack lvl3.svg Backpack Materials300 0 1 1
Frag Grenade.svg Frag Grenade 75 Materials75 0 1 3
Thermite Grenade.svg Thermite Grenade Materials100 0 1 3
Arc Star.svg Arc Star Materials125 0 1 3

Each player can only carry up to 3 grenades, regardless of type. Fuse (thanks to Grenadier.svg Grenadier) can carry up to 6 and he can also carry up to 6 of the same grenade.

Abilities[]

Legend abilities are limited in the Arenas. Legends get their Passives and a set number of Tactical charges for free; however, additional Tactical charges, and any Ultimate charges, must be purchased. Unused ability charges carry over to future rounds.

Potent ultimate abilities have restrictions placed on them where players must wait for 1 or 2 rounds before they can be purchased at the start of the match, or repurchased after use.

Legend Abilities Cost Free charges Maximum charges Rounds before purchase
Portrait Bloodhound full.png
Bloodhound
Eye of the Allfather.svg Eye of the Allfather Materials150 1 3
Beast of the Hunt.svg Beast of the Hunt Materials450 0 1 1
Portrait Gibraltar full.png
Gibraltar
Dome of Protection.svg Dome of Protection Materials200 1 5
Defensive Bombardment.svg Defensive Bombardment Materials600 0 1 2
Portrait Lifeline full.png
Lifeline
D.O.C. Heal Drone.svg D.O.C. Heal Drone 75 Materials75 1 3
Care Package.svg Care Package Materials400 0 1
Portrait Pathfinder full.png
Pathfinder
Grappling Hook.svg Grappling Hook 50 Materials50 2 7
Zipline Gun.svg Zipline Gun Materials150 0 1 1
Portrait Wraith full.png
Wraith
Into the Void.svg Into the Void 50 Materials50 1 4
Dimensional Rift.svg Dimensional Rift Materials150 0 1
Portrait Bangalore full.png
Bangalore
Smoke Launcher.svg Smoke Launcher 50 Materials50 2 5
Rolling Thunder.svg Rolling Thunder Materials500 0 1 2
Portrait Caustic full.png
Caustic
Nox Gas Trap.svg Nox Gas Trap 50 Materials50 3 6
Nox Gas Grenade.svg Nox Gas Grenade Materials400 0 1 2
Portrait Mirage full.png
Mirage
Psyche Out.svg Psyche Out 50 Materials50 3 7
Life of the Party.svg Life of the Party Materials350 0 1
Portrait Octane full.png
Octane
Stim.svg Stim 50 Materials50 2 7
Launch Pad.svg Launch Pad Materials300 0 1 1
Portrait Wattson full.png
Wattson
Perimeter Security.svg Perimeter Security 50 Materials50 5 9
Interception Pylon.svg Interception Pylon Materials200 0 1 1
Portrait Crypto full.png
Crypto
Surveillance Drone.svg Surveillance Drone 50 Materials50 1 3
Drone EMP.svg Drone EMP Materials500 0 1 2
Portrait Revenant full.png
Revenant
Silence.svg Silence 50 Materials50 2 6
Death Totem.svg Death Totem Materials500 0 1 2
Portrait Loba full.png
Loba
Burglar's Best Friend.svg Burglar's Best Friend 50 Materials50 2 5
Black Market Boutique.svg Black Market Boutique Materials200 0 1
Portrait Rampart full.png
Rampart
Amped Cover.svg Amped Cover 50 Materials50 3 9
Emplaced Minigun -Sheila-.svg Emplaced Minigun "Sheila" Materials300 0 1 1
Portrait Horizon full.png
Horizon
Gravity Lift.svg Gravity Lift Materials100 2 4
Black Hole.svg Black Hole Materials400 0 1 2
Portrait Fuse full.png
Fuse
Knuckle Cluster.svg Knuckle Cluster 75 Materials75 2 5
The Motherlode.svg The Motherlode Materials400 0 1 1
Portrait Valkyrie full.png
Valkyrie
Missile Swarm.svg Missile Swarm Materials200 1 3
Skyward Dive.svg Skyward Dive Materials150 0 1 1
Ability modifications

Most abilities work the same as in Battle Royale. However, there are exceptions:

Some abilities are given additional effects to compensate for restrictions placed in Arenas:

Maps[]

Arenas have three unique maps specially designed for the mode. In addition, Arenas also use locations from the Battle Royale maps. There is only 1 map available at a time, but it rotates between the 3 Arenas maps and 1 POI from one of the Battle Royale maps every 15 minutes. The Battle Royale maps change every 2 weeks.

Unlike in Battle Royale, only 5 seconds can be spent out of bounds.

Custom Maps[]

Map Unique features Overview
Loadingscreen Party Crasher.png
Party Crasher

Party Crasher.png
Loadingscreen Phase Runner.png
Phase Runner
  • Phase Runner

Phase Runner.png
Loadingscreen Overflow.png
Overflow
  • Lava

Overflow.png

Battle Royale POIs[]

Season Standard POIs Temporary POIs
Season 10.svg
Season 10
Kings Canyon
  • Hillside
World's Edge
  • Dome
Olympus
  • Oasis
Season 9.svg
Season 9
Kings Canyon
  • Artillery
Kings Canyon
World's Edge
  • Thermal Station
Olympus
  • Gardens

Map modifications

In terms of terrain, the Battle Royale maps are completely identical in Arenas as they are in Battle Royale, with supply bins removed. However, there are some minor balance differences:

Lore[]

During the early days of the IMC-run Thunderdome Games, alternative combat leagues and competitions began to pop up throughout the Outlands. Some run by small-town crime organizations, some by competing companies as a new source of income, and some just for the love of the fight—the latter known today as Arenas. Founded by a group of former mercenaries, soldiers, and ‘off-the-grid’ individuals, Arenas focuses on the personal fight. No cameras. No fans. No autographs. These fighters join for one reason and one reason only: to win.

More recently, the philosophy of Arenas has caught the eye of the Apex Games commissioner Kuben Blisk, who has openly supported the competition and enlisted his former colleague, the simulacrum Ash, to assist in its expansion. Arenas matches can be found in various abandoned, unsanctioned, or “legally” obtained areas throughout the Outlands by off-the-books deals. Some pop up overnight, some in preparation for weeks, but the only way to find them is to know someone connected. Arenas are only for the worthy.[1]

History[]


Gallery[]

Videos
Images

Trivia[]

  • Arenas was originally "best of 7" while it was in development. However, when games were one-sided, the developers thought it felt horrible for the losers and boring for the winners. The current system allows one-sided matches to end faster to prevent them from dragging on, and it also makes more competitive games last longer while giving the losing team more room for a comeback.[2]

References[]

  1. Loading Screen - Season 9 Battle Pass No cameras. No fans. No autographs.
  2. Introducing Arenas