Overview[edit | edit source]
Arenas feature two teams of three battling each other over multiple rounds. The objective for each round is to eliminate all members of the opposing team. There is no respawning in this mode, but downed players can still be revived. Players drop all their loot when eliminated. The announcer of Arenas is Ash.
Rounds begin with each team enclosed in their respective spawn areas on opposite sides of the map; these areas switch every round. Players are given 30 seconds to buy weapons, abilities, and consumables from the shop. After that period ends, the shields enclosing the players drop and the two teams can traverse the map as they please.
Spread across the map are two extended supply bins with 2 Shield Batteries, 1 Med Kit, and 1 Phoenix Kit inside (plus 8 Shield Cells in their extra compartments); and several canisters where players can collect 200 for their team. A single Care Package drops every round that contains 3 weapons (and ammo if applicable). The weapons go up in tier as the rounds progress. Finally, the Ring also exists in Arenas:
|Ring round||Wait period||Time to close||Damage/tick||Ring diameter after closing|
To win, a team must fulfill the following conditions:
- Win at least 3 rounds.
- Win 2 more rounds than the opposing team.
In other words, if the score is 2-2 and one squad wins, the game continues until one side leads by 2 points. A team must win twice in a row for this to happen.
Round 9 is the final round. If a winner has not been decided yet, round 9 is "sudden death" where the victor of that round wins the game.
Abandon penalties[edit | edit source]
Unlike Play Apex, Arenas has abandon penalties, which are applied if a player leaves a match before it is over, including during character selection. If a player disconnects due to either server issues or client end, there is a 2 minute grace period to reconnect. Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.
A player can leave without getting penalized if a match-made teammate abandons the game. (Only the initial leaver will receive the penalty.) This does NOT apply if the player is partied with the leaver; in that case, all members of the party get penalized. If a team is already missing player(s) at the start of the match, the remaining player(s) can also leave without getting penalized as long as they stay until the initial buy phase.
Penalized players are locked out from all game modes, including Firing Range and Training, for at least 10 minutes.
Buy Menu[edit | edit source]
Unlike Battle Royale, weapons and abilities need to be purchased with Crafting Materials. At the start of each round, players are given materials to buy consumables, weapons, and abilities. The amount depends on the round. Any unused materials are saved for future rounds, though the maximum amount a player can have is 3500. Materials can also be earned during a round:
The buy menu also lists the weapons found in the Care Package of that round. These weapons are free but players must open the Care Package to obtain them.
|Round||Base Materials||Helmet & Armor||Care Package|
|1||550||LV. 2||3 Fully Kitted|
|2||800||1 Fully Kitted, 2 Fully Kitted|
|3||1150||LV. 3||2 Fully Kitted, 1 Fully Kitted|
|4||1500||1 Fully Kitted, 2 Fully Kitted|
|5||1750||2 Fully Kitted, 1 Fully Kitted|
|6||2000||1 Supply Drop, 2 Fully Kitted|
|9||2500||LV. 3 | LV. 5|
Weapons[edit | edit source]
Players can purchase up to two weapons. The weapons do not carry over to the next round. Players can upgrade weapons to fully kitted weapons with Level 1, Level 2, or Level 3 attachments. Upgrading also allows the weapon to have access to more advance optics and potentially Hop-Ups; the optic is swappable.
|Weapon||Class||Base cost||1st upgrade||Cost||2nd upgrade||Cost||3rd upgrade||Cost||Reserve ammo|
|Pistol||0||50 50||50 50||125||175 175||200||375 375||120|
|Shotgun||0||50 50||50 50||125||175 175||200||375 375||48|
|Shotgun||250||150||400||250||650 650||300||950 950||64|
|Pistol||250||150||400||250||650 650||300||950 950||180|
|Pistol||500||150||650||200||850 850||250||1100||Heavy 060 60|
Hemlok Burst AR
Bocek Compound Bow
|List of weapons by cost|
Consumables[edit | edit source]
|Item||Cost||Free charges||Charges per buy||Maximum charges|
|Shield Cell||75 75||2||2||8|
|Med Kit||50 50||0||1||4|
|Frag Grenade||75 75||0||1||3|
Abilities[edit | edit source]
Legend abilities are limited in the Arenas. Legends get their Passives and a set number of Tactical charges for free; however, additional Tactical charges, and any Ultimate charges, must be purchased. Unused ability charges carry over to future rounds.
Ultimate abilities that are potent in combat have restrictions placed on them where players must wait for 1 or 2 rounds before they can be purchased at the start of the match, or repurchased after use.
- Ability modifications
Most abilities work the same as in Battle Royale. However, there are exceptions:
- Care Package (Lifeline): Instead of its usual contents, it contains 2 Shield Batteries and 1 fully kitted weapon.
- Skyward Dive (Valkyrie): The maximum height is much lower.
Some abilities are given additional effects to compensate for restrictions placed in Arenas:
- Beast of the Hunt (Bloodhound): Temporarily gives Bloodhound 3 free Eye of the Allfather charges to use. These replace the normal charges.
- Grenadier (Fuse): The grenade limit is 6 for Fuse, instead of 3 like for other Legends.
Maps[edit | edit source]
Arenas have two unique maps specially designed for the mode. In addition, Arenas also use locations from the Battle Royale maps. There is only 1 map available at a time, but it rotates between the 2 Arenas maps and 1 POI from one of the Battle Royale maps every 15 minutes. The Battle Royale maps change every 2 weeks.
Unlike in Battle Royale, only 5 seconds can be spent out of bounds.
Custom Maps[edit | edit source]
Battle Royale POIs[edit | edit source]
|Map||POIs used in Arenas|
- Map modifications
In terms of terrain, the Battle Royale maps are completely identical in Arenas as they are in Battle Royale, with supply bins removed. However, there are some minor balance differences:
- Thermal Station: The top of Central Drill is out-of-bounds.
Lore[edit | edit source]
During the early days of the IMC-run Thunderdome Games, alternative combat leagues and competitions began to pop up throughout the Outlands. Some run by small-town crime organizations, some by competing companies as a new source of income, and some just for the love of the fight—the latter known today as Arenas. Founded by a group of former mercenaries, soldiers, and ‘off-the-grid’ individuals, Arenas focuses on the personal fight. No cameras. No fans. No autographs. These fighters join for one reason and one reason only: to win.
More recently, the philosophy of Arenas has caught the eye of the Apex Games commissioner Kuben Blisk, who has openly supported the competition and enlisted his former colleague, the simulacrum Ash, to assist in its expansion. Arenas matches can be found in various abandoned, unsanctioned, or “legally” obtained areas throughout the Outlands by off-the-books deals. Some pop up overnight, some in preparation for weeks, but the only way to find them is to know someone connected. Arenas are only for the worthy.
History[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- Arenas was originally "best of 7" while it was in development. However, when games were one-sided, the developers thought it felt horrible for the losers and boring for the winners. The current system allows one-sided matches to end faster to prevent them from dragging on, and it also makes more competitive games last longer while giving the losing team more room for a comeback.
See also[edit | edit source]
References[edit | edit source]