Osvaldatore (talk | contribs) m (→Optics) |
Osvaldatore (talk | contribs) |
||
Line 15: | Line 15: | ||
== Barrels, Mags, and Stocks == |
== Barrels, Mags, and Stocks == |
||
The following attachments come in different levels, each a different rarity. {{Legendary|Level 4}} attachments have the same stats as {{Epic|Level 3}}, but come with additional [[perk]]s. |
The following attachments come in different levels, each a different rarity. {{Legendary|Level 4}} attachments have the same stats as {{Epic|Level 3}}, but come with additional [[perk]]s. |
||
+ | |||
− | <small> |
||
{| class="wikitable weapons-table" style="text-align:center" |
{| class="wikitable weapons-table" style="text-align:center" |
||
− | ! Attachment |
+ | ! Attachment !! Compatible weapons |
! style="background-color:#a8a8a8" | Level 1 |
! style="background-color:#a8a8a8" | Level 1 |
||
! style="background-color:#51a8d6" | Level 2 |
! style="background-color:#51a8d6" | Level 2 |
||
Line 24: | Line 24: | ||
|- |
|- |
||
| [[File:Barrel Stabilizer.svg|center|60px]]'''Barrel Stabilizer''' |
| [[File:Barrel Stabilizer.svg|center|60px]]'''Barrel Stabilizer''' |
||
⚫ | | <small>'''ARs:'''</small> [[Hemlok Burst AR|Hemlok]], [[R-301 Carbine|R-301]]<br><small>'''SMGs:'''</small> [[Alternator SMG|Alternator]], [[R-99 SMG|R-99]], [[Volt SMG|Volt]]<br><small>'''LMGs:'''</small> all<br><small>'''Marksman:'''</small> [[G7 Scout]]<br/><small>'''Sniper:'''</small> [[Longbow DMR|Longbow]]<br><small>'''Pistol:'''</small> [[RE-45 Auto|RE-45]] |
||
− | | Barrel |
||
⚫ | | <small>'''ARs:'''</small> [[Hemlok Burst AR|Hemlok]], [[R-301 Carbine|R-301]]<br><small>'''SMGs:'''</small> [[Alternator SMG|Alternator]], [[R-99 SMG|R-99]], [[Volt SMG|Volt]]<br><small>'''LMGs:'''</small> |
||
| • '''5%''' less recoil<br>• '''20%''' less pitch randomness<br>• '''10%''' less yaw randomness |
| • '''5%''' less recoil<br>• '''20%''' less pitch randomness<br>• '''10%''' less yaw randomness |
||
| • '''10%''' less recoil<br>• '''25%''' less pitch randomness<br>• '''15%''' less yaw randomness |
| • '''10%''' less recoil<br>• '''25%''' less pitch randomness<br>• '''15%''' less yaw randomness |
||
| • '''15%''' less recoil<br>• '''30%''' less pitch randomness<br>• '''20%''' less yaw randomness |
| • '''15%''' less recoil<br>• '''30%''' less pitch randomness<br>• '''20%''' less yaw randomness |
||
| • '''{{Legendary|Flash Hider}}<ref group="note">The {{Legendary|Level 4}} {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text=Barrel Stabilizer}} is no longer in the loot pool and can only be found on [[fully kitted weapon|{{Legendary|fully kitted weapons}}]].</ref>'''<br><small>[Minimizes muzzle flash.]</small> |
| • '''{{Legendary|Flash Hider}}<ref group="note">The {{Legendary|Level 4}} {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text=Barrel Stabilizer}} is no longer in the loot pool and can only be found on [[fully kitted weapon|{{Legendary|fully kitted weapons}}]].</ref>'''<br><small>[Minimizes muzzle flash.]</small> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | N/A |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | colspan="3" | • [[Extended Light Mag|Magazine capacity increase, based on the weapon]] |
||
⚫ | |||
|- |
|- |
||
| [[File:Extended Energy Mag.svg|center|45px]][[Extended Energy Mag|'''<small>Extended Energy Mag</small>''']] |
| [[File:Extended Energy Mag.svg|center|45px]][[Extended Energy Mag|'''<small>Extended Energy Mag</small>''']] |
||
| {{Energy|weapons}} |
| {{Energy|weapons}} |
||
− | | colspan="3" | • |
+ | | colspan="3" rowspan="4" | • Magazine capacity increase, based on the weapon |
⚫ | |||
⚫ | |||
|- |
|- |
||
| [[File:Extended Heavy Mag.svg|center|45px]][[Extended Heavy Mag|'''<small>Extended Heavy Mag</small>''']] |
| [[File:Extended Heavy Mag.svg|center|45px]][[Extended Heavy Mag|'''<small>Extended Heavy Mag</small>''']] |
||
| {{Heavy|weapons}} |
| {{Heavy|weapons}} |
||
⚫ | |||
− | | colspan="3" | • [[Extended Heavy Mag|Magazine capacity increase, based on the weapon]] |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| [[File:Extended Sniper Mag.svg|center|45px]][[Extended Sniper Mag|'''<small>Extended Sniper Mag</small>''']] |
| [[File:Extended Sniper Mag.svg|center|45px]][[Extended Sniper Mag|'''<small>Extended Sniper Mag</small>''']] |
||
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
||
+ | |- |
||
− | | colspan="3" | • [[Extended Sniper Mag|Magazine capacity increase, based on the weapon]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| [[File:Standard Stock.svg|center|60px]]'''Standard Stock''' |
| [[File:Standard Stock.svg|center|60px]]'''Standard Stock''' |
||
− | | rowspan="2" | Stock |
||
|[[AR]]s, [[SMG]]s, [[LMG]]s |
|[[AR]]s, [[SMG]]s, [[LMG]]s |
||
| • '''15%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''15%''' less aim drift<br>• '''3.3%''' less reload time |
| • '''15%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''15%''' less aim drift<br>• '''3.3%''' less reload time |
||
| • '''20%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''25%''' less aim drift<br>• '''6.7%''' less reload time |
| • '''20%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''25%''' less aim drift<br>• '''6.7%''' less reload time |
||
| • '''25%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower time<br>• '''45%''' less aim drift<br>• '''10%''' less reload time |
| • '''25%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower time<br>• '''45%''' less aim drift<br>• '''10%''' less reload time |
||
− | | rowspan="2" | N/A |
||
|- |
|- |
||
| [[File:Sniper Stock.svg|center|60px]]'''Sniper Stock''' |
| [[File:Sniper Stock.svg|center|60px]]'''Sniper Stock''' |
||
| [[Sniper]]s, [[marksman]]<br><small>(except the [[Bocek Compound Bow|Bocek]])</small> |
| [[Sniper]]s, [[marksman]]<br><small>(except the [[Bocek Compound Bow|Bocek]])</small> |
||
− | | • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed<br>• '''3.3%''' less reload time<br><small>('''5%''' for |
+ | | • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed<br>• '''3.3%''' less reload time<br><small>('''5%''' for [[30-30]])</small> |
− | | • '''15%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''50%''' less aim drift<br>• '''15%''' slower drift speed<br>• '''6.7%''' less reload time<br><small>('''12.5%''' for |
+ | | • '''15%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''50%''' less aim drift<br>• '''15%''' slower drift speed<br>• '''6.7%''' less reload time<br><small>('''12.5%''' for [[30-30]])</small> |
− | | • '''20%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower speed<br>• '''85%''' less aim drift<br>• '''20%''' slower drift speed<br>• '''10%''' less reload time<br><small>('''20%''' for |
+ | | • '''20%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower speed<br>• '''85%''' less aim drift<br>• '''20%''' slower drift speed<br>• '''10%''' less reload time<br><small>('''20%''' for [[30-30]])</small> |
|} |
|} |
||
− | </small> |
||
=== Tips === |
=== Tips === |
Revision as of 00:36, 5 August 2021
Attachments are items that can improve a weapon's stats.
There are 5 categories:
- Barrels reduce recoil.
- Mags increase magazine size.
- Shotgun Bolts increase the rate of fire for shotguns. They are classified as mags even though they do not provide any magazine increase.
- Optics provide an optic to look through while aiming down sights.
- Stocks improve handling, reduce aim drift, and reduce reload time.
- Hop-Ups modify the weapons in unique ways.
The number of attachments a weapon can have varies from weapon to weapon. Some weapons can have up to five attachments, while others only need two. Fully kitted weapons come with all their attachments but they cannot be removed, except for the optic.
Barrels, Mags, and Stocks
The following attachments come in different levels, each a different rarity. Level 4 attachments have the same stats as Level 3, but come with additional perks.
Attachment | Compatible weapons | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Barrel Stabilizer | ARs: Hemlok, R-301 SMGs: Alternator, R-99, Volt LMGs: all Marksman: G7 Scout Sniper: Longbow Pistol: RE-45 |
• 5% less recoil • 20% less pitch randomness • 10% less yaw randomness |
• 10% less recoil • 25% less pitch randomness • 15% less yaw randomness |
• 15% less recoil • 30% less pitch randomness • 20% less yaw randomness |
• Flash Hider[note 1] [Minimizes muzzle flash.] |
Extended Energy Mag | weapons | • Magazine capacity increase, based on the weapon | • Autoloader [Automatically reloads weapons that were stowed for 5 seconds.] | ||
Extended Heavy Mag | weapons | ||||
Extended Light Mag | weapons | ||||
Extended Sniper Mag | weapons (except the Charge Rifle) | ||||
Shotgun Bolt | weapons | • 15% higher fire rate (10% for EVA-8 and Mastiff) OR • 7.5% less rechamber time (Peacekeeper only) |
• 25% higher fire rate (15% for EVA-8 and Mastiff) OR • 13% less rechamber time (Peacekeeper only) |
• 35% higher fire rate (20% for EVA-8 and Mastiff) OR • 16% less rechamber time (Peacekeeper only) |
N/A |
Standard Stock | ARs, SMGs, LMGs | • 15% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 15% less aim drift • 3.3% less reload time |
• 20% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 25% less aim drift • 6.7% less reload time |
• 25% less ADS time • 25% less deploy/holster time • 20% less raise/lower time • 45% less aim drift • 10% less reload time | |
Sniper Stock | Snipers, marksman (except the Bocek) |
• 10% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 30% less aim drift • 10% slower drift speed • 3.3% less reload time (5% for 30-30) |
• 15% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 50% less aim drift • 15% slower drift speed • 6.7% less reload time (12.5% for 30-30) |
• 20% less ADS time • 25% less deploy/holster time • 20% less raise/lower speed • 85% less aim drift • 20% slower drift speed • 10% less reload time (20% for 30-30) |
Tips
- It is better to equip a Standard Stock on heavier weapons first (LMGs, then ARs, then SMGs) to minimize switch time as the heavier the weapon, the slower their equip and holster speed usually are.[1]
Optics
Optic attachments, or sights, are attachments that give zoom and more precision to guns. They offer magnification while aiming down sights.
Optic | Range | Compatible weapons[note 2] | Additional functions |
---|---|---|---|
1x HCOG "Classic" | Close range | All | |
1x Holo | Close range | All | |
2x HCOG "Bruiser" | Close range | All | |
1x-2x Variable Holo | Close range | All | Variable zoom[note 3] |
6x Sniper | Sniper | Snipers | |
3x HCOG "Ranger" | Mid-range | ARs, LMGs, marksman, snipers | |
2x-4x Variable AOG | Mid-range | ARs, LMGs, marksman (except the Bocek), snipers | Variable zoom[note 3] |
4x-8x Variable Sniper | Sniper | Snipers | Variable zoom[note 3] |
1x Digital Threat | Close range | Pistols, shotguns, SMGs | Threat highlighting[note 4] |
4x-10x Digital Sniper Threat[note 5] | Sniper | Snipers | Variable zoom[note 3] Threat highlighting[note 4] |
Gallery
Hop-Ups
Hop-Ups enhance the capabilities of a weapon in unique ways.
Hop-Up | Effect | Compatible weapons |
---|---|---|
Boosted Loader | Boosts reload time when the magazine is almost empty. | Hemlok Burst AR, Wingman |
Turbocharger | Removes or reduces weapon charge-up times. | Devotion LMG, HAVOC Rifle |
Deadeye's Tempo | Speeds up fire rate while continuously firing. | Bocek Compound Bow, Sentinel |
Shatter Caps | Gives the weapon a shotgun pattern. | Bocek Compound Bow, 30-30 Repeater |
Vaulted attachments
These attachments are vaulted and are currently not available in any loot pool. They may return in the future.
History
Patch notes |
|
Trivia
- HCOG means "Holographic Combat Optical Gunsight" while AOG means "Advanced Optical Gunsight".
See also
Notes
- ↑ The Level 4 Barrel Stabilizer is no longer in the loot pool and can only be found on fully kitted weapons.
- ↑ The Kraber .50-Cal Sniper is not compatible with any sight besides its own 6x-10x Variable.
- ↑ 3.0 3.1 3.2 3.3 Magnification can be changed by pressing the sprint key while aiming down sights.
- ↑ 4.0 4.1 Enemies seen through this sight will be highlighted in red, even through smoke.
- ↑ The 4x-10x Digital Sniper Threat can only be found in Care Packages or on fully kitted snipers.
References
|