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Tag: Source edit |
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+ | {{Game|main}} {{Game|mobile}} |
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[[File:Attachment slots.png|300px|thumb|right|The slots for attachments. From left to right: [[Barrel]], [[Mag]], [[Optic]], [[Stock]], and [[Hop-Up]].]] |
[[File:Attachment slots.png|300px|thumb|right|The slots for attachments. From left to right: [[Barrel]], [[Mag]], [[Optic]], [[Stock]], and [[Hop-Up]].]] |
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'''Attachments''' are items that can improve a [[weapon]]'s stats. |
'''Attachments''' are items that can improve a [[weapon]]'s stats. |
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There are 5 categories: |
There are 5 categories: |
||
− | *[[Barrel]]s |
+ | * [[Barrel]]s {{ItemLink|Barrel Stabilizer|noText=1}} reduce recoil. |
− | *[[Mag]]s |
+ | * [[Mag]]s {{ItemLink|Extended Light Mag|noText=1}} {{ItemLink|Extended Energy Mag|noText=1}} {{ItemLink|Extended Heavy Mag|noText=1}} {{ItemLink|Extended Sniper Mag|noText=1}} increase magazine size. |
− | **[[Shotgun Bolt]]s |
+ | ** [[Shotgun Bolt]]s {{ItemLink|Shotgun Bolt|noText=1}} increase the rate of fire for [[shotguns]]. They are classified as mags even though they do not provide any magazine increase. |
− | *[[Optic]]s |
+ | * [[Optic]]s {{ItemLink|Optics Slot|noText=1}} provide an optic to look through while aiming down sights. |
− | *[[Stock]]s |
+ | * [[Stock]]s {{ItemLink|Standard Stock|noText=1}} {{ItemLink|Sniper Stock|noText=1}} improve handling, reduce aim drift, and reduce reload time. |
− | *[[Hop-Up]]s modify the weapons in unique ways. |
+ | * [[Hop-Up]]s modify the weapons in unique ways. |
The number of attachments a weapon can have varies from weapon to weapon. Some weapons can have up to five attachments, while others only need two. [[Fully kitted weapons]] come with all their attachments but they cannot be removed, except for the [[optic]]. |
The number of attachments a weapon can have varies from weapon to weapon. Some weapons can have up to five attachments, while others only need two. [[Fully kitted weapons]] come with all their attachments but they cannot be removed, except for the [[optic]]. |
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== Barrels, Mags, and Stocks == |
== Barrels, Mags, and Stocks == |
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The following attachments come in different levels, each a different rarity. {{Legendary|Level 4}} attachments have the same stats as {{Epic|Level 3}}, but come with additional [[perk]]s. |
The following attachments come in different levels, each a different rarity. {{Legendary|Level 4}} attachments have the same stats as {{Epic|Level 3}}, but come with additional [[perk]]s. |
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+ | |||
− | <small> |
||
{| class="wikitable weapons-table" style="text-align:center" |
{| class="wikitable weapons-table" style="text-align:center" |
||
− | ! Attachment |
+ | ! Attachment !! Compatible weapons |
! style="background-color:#a8a8a8" | Level 1 |
! style="background-color:#a8a8a8" | Level 1 |
||
! style="background-color:#51a8d6" | Level 2 |
! style="background-color:#51a8d6" | Level 2 |
||
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! style="background-color:#cead21" | Level 4 |
! style="background-color:#cead21" | Level 4 |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Barrel Stabilizer|size=60px|noText=1}}<br/>'''Barrel Stabilizer''' |
+ | | <small>'''ARs:'''</small> [[Hemlok Burst AR|Hemlok]], [[R-301 Carbine|R-301]]<br><small>'''SMGs:'''</small> [[Alternator SMG|Alternator]], [[C.A.R. SMG|C.A.R.]], [[R-99 SMG|R-99]]<br><small>'''LMGs:'''</small> [[Devotion LMG|Devotion]], [[L-STAR EMG|L-STAR]], [[Rampage LMG|Rampage]]<br><small>'''Sniper:'''</small> [[Longbow DMR|Longbow]]<br><small>'''Pistol:'''</small> [[RE-45 Auto|RE-45]] |
||
− | | Barrel |
||
− | | |
+ | | • '''5%''' less recoil<br><small>('''3%''' for [[L-STAR]])</small><br>• '''20%''' less pitch randomness<br><small>('''5%''' for [[L-STAR]])</small><br>• '''10%''' less yaw randomness<br><small>('''5%''' for [[L-STAR]])</small> |
− | | • ''' |
+ | | • '''10%''' less recoil<br><small>('''6%''' for [[L-STAR]])</small><br>• '''25%''' less pitch randomness<br><small>('''7%''' for [[L-STAR]])</small><br>• '''15%''' less yaw randomness<br><small>('''7%''' for [[L-STAR]])</small> |
− | | • ''' |
+ | | • '''15%''' less recoil<br><small>('''10%''' for [[L-STAR]])</small><br>• '''30%''' less pitch randomness<br><small>('''10%''' for [[L-STAR]])</small><br>• '''20%''' less yaw randomness<br><small>('''10%''' for [[L-STAR]])</small> |
− | | • '''15%''' less recoil<br>• '''30%''' less pitch randomness<br>• '''20%''' less yaw randomness |
||
− | | • '''{{Legendary|Flash Hider}}<ref group="note">The {{Legendary|Level 4}} {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text=Barrel Stabilizer}} is no longer in the loot pool and can only be found on [[fully kitted weapon|{{Legendary|fully kitted weapons}}]].</ref>'''<br><small>[Minimizes muzzle flash.]</small> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | • '''15%''' higher fire rate<br><small>('''10%''' for the [[Mastiff Shotgun|Mastiff]])</small><br>'''''OR'''''<br>• '''7.5%''' less rechamber time<br><small>([[Peacekeeper]] only) |
||
− | | • '''25%''' higher fire rate<br><small>('''15%''' for the [[Mastiff Shotgun|Mastiff]])</small><br>'''''OR'''''<br>• '''13%''' less rechamber time<br><small>([[Peacekeeper]] only) |
||
⚫ | |||
| N/A |
| N/A |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Energy Mag|size=45px|noText=1}}<br/>[[Extended Energy Mag|'''<small>Extended Energy Mag</small>''']] |
− | | {{ |
+ | | {{Energy|weapons}} |
− | | |
+ | | colspan="3" rowspan="4" | • Magazine capacity increase, based on the weapon |
− | | • [[Extended Light Mag|Magazine capacity increase]]<br>• '''5%''' less reload time |
||
− | | • [[Extended Light Mag|Magazine capacity increase]]<br>• '''10%''' less reload time |
||
| rowspan="4" | • '''{{Legendary|Autoloader}}'''<br><small>[Automatically reloads weapons<br>that were stowed for '''5''' seconds.]</small> |
| rowspan="4" | • '''{{Legendary|Autoloader}}'''<br><small>[Automatically reloads weapons<br>that were stowed for '''5''' seconds.]</small> |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
− | | • [[Extended Energy Mag|Magazine capacity increase]] |
||
− | | • [[Extended Energy Mag|Magazine capacity increase]]<br>• '''5%''' less reload time |
||
− | | • [[Extended Energy Mag|Magazine capacity increase]]<br>• '''10%''' less reload time |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Heavy Mag|size=45px|noText=1}}<br/>[[Extended Heavy Mag|'''<small>Extended Heavy Mag</small>''']] |
| {{Heavy|weapons}} |
| {{Heavy|weapons}} |
||
− | | • [[Extended Heavy Mag|Magazine capacity increase]] |
||
− | | • [[Extended Heavy Mag|Magazine capacity increase]]<br>• '''8%''' less reload time |
||
− | | • [[Extended Heavy Mag|Magazine capacity increase]]<br>• '''13%''' less reload time |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Light Mag|size=45px|noText=1}}<br/>[[Extended Light Mag|'''<small>Extended Light Mag</small>''']] |
+ | | {{Light|weapons}} |
||
⚫ | |||
⚫ | |||
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
||
− | | • [[Extended Sniper Mag|Magazine capacity increase]] |
||
− | | • [[Extended Sniper Mag|Magazine capacity increase]]<br>• '''5%''' less reload time |
||
− | | • [[Extended Sniper Mag|Magazine capacity increase]]<br>• '''10%''' less reload time |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | rowspan="2" | Stock |
||
− | | |
+ | | • '''15%''' higher fire rate<br><small>('''10%''' for [[EVA-8]] and [[Mastiff]])</small> |
+ | ----• '''7.5%''' less rechamber time<br><small>([[Peacekeeper]] only) |
||
⚫ | |||
− | | • ''' |
+ | | • '''25%''' higher fire rate<br><small>('''15%''' for [[EVA-8]] and [[Mastiff]])</small> |
+ | ----• '''13%''' less rechamber time<br><small>([[Peacekeeper]] only) |
||
⚫ | |||
⚫ | |||
− | | rowspan="2" | N/A |
||
+ | ----• '''16%''' less rechamber time<br><small>([[Peacekeeper]] only) |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |[[AR]]s, [[SMG]]s, [[LMG]]s |
||
⚫ | |||
+ | | • '''20%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''25%''' less aim drift<br>• '''6.7%''' less reload time |
||
⚫ | |||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Sniper Stock|size=60px|noText=1}}<br/>'''Sniper Stock''' |
⚫ | |||
− | | [[Sniper]]s |
||
− | | • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed |
+ | | • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed<br>• '''3.3%''' less reload time<br><small>('''5%''' for [[30-30]])</small> |
− | | • '''15%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''50%''' less aim drift<br>• '''15%''' slower drift speed |
+ | | • '''15%''' less ADS time<br>• '''20%''' less deploy/holster time<br>• '''15%''' less raise/lower time<br>• '''50%''' less aim drift<br>• '''15%''' slower drift speed<br>• '''6.7%''' less reload time<br><small>('''12.5%''' for [[30-30]])</small> |
− | | • '''20%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower speed<br>• ''' |
+ | | • '''20%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower speed<br>• '''80%''' less aim drift<br>• '''20%''' slower drift speed<br>• '''10%''' less reload time<br><small>('''20%''' for [[30-30]])</small> |
|} |
|} |
||
− | </small> |
||
=== Tips === |
=== Tips === |
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== Optics == |
== Optics == |
||
− | [[File:Optics Slot.svg|right|thumb| |
+ | [[File:Optics Slot.svg|right|thumb|50px|Icon]] |
− | Optic attachments, or sights, are attachments that give zoom and more precision to guns. They offer magnification while aiming down sights. |
+ | Optic attachments, or sights, are attachments that give zoom and more precision to guns. They offer magnification while aiming down sights. The [[Kraber .50-Cal Sniper|{{Heirloom|Kraber .50-Cal Sniper}}]] has its own {{Heirloom|6x-10x Variable}} optic and cannot accept any others. |
{| class="wikitable sortable sights-table" |
{| class="wikitable sortable sights-table" |
||
+ | ! Optic !! Range !! Compatible weapons |
||
− | ! Optic !! Range !! Compatible weapons<ref group="note">The [[Kraber .50-Cal Sniper|{{Heirloom|Kraber .50-Cal Sniper}}]] is not compatible with any sight besides its own {{Heirloom|6x-10x Variable}}.</ref> !! Additional functions |
||
|- |
|- |
||
− | | {{ItemLink|1x HCOG "Classic"|image=1x HCOG Classic.svg|text={{Common|1x HCOG "Classic"}}}} || Close range || All |
+ | | {{ItemLink|1x HCOG "Classic"|image=1x HCOG Classic.svg|text={{Common|1x HCOG "Classic"}}}} || Close range || All |
|- |
|- |
||
− | | {{ItemLink|1x Holo|text={{Common|1x Holo}}}} || Close range || All |
+ | | {{ItemLink|1x Holo|text={{Common|1x Holo}}}} || Close range || All |
|- |
|- |
||
− | | {{ItemLink|2x HCOG "Bruiser"|image=2x HCOG Bruiser.svg|text={{Rare|2x HCOG "Bruiser"}}}} || Close range || All |
+ | | {{ItemLink|2x HCOG "Bruiser"|image=2x HCOG Bruiser.svg|text={{Rare|2x HCOG "Bruiser"}}}} || Close range || All |
|- |
|- |
||
− | | {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} || Close range || All |
+ | | {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} || Close range || All |
|- |
|- |
||
− | | {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}} || Sniper || [[Sniper]]s |
+ | | {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}} || Sniper || [[Sniper]]s |
|- |
|- |
||
− | | {{ItemLink|3x HCOG "Ranger"|image=3x HCOG Ranger.svg|text={{Epic|3x HCOG "Ranger"}}}} || Mid-range || [[AR]]s, [[LMG]]s, [[marksman]], [[sniper]]s |
+ | | {{ItemLink|3x HCOG "Ranger"|image=3x HCOG Ranger.svg|text={{Epic|3x HCOG "Ranger"}}}} || Mid-range || [[AR]]s, [[LMG]]s, [[marksman]], [[sniper]]s |
|- |
|- |
||
− | | {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} || Mid-range || [[AR]]s, [[LMG]]s, [[marksman]] (except the [[Bocek Compound Bow|Bocek]]), [[sniper]]s |
+ | | {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} || Mid-range || [[AR]]s, [[LMG]]s, [[marksman]] <small>(except the [[Bocek Compound Bow|Bocek]])</small>, [[sniper]]s |
|- |
|- |
||
− | | {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}} || Sniper || [[Sniper]]s |
+ | | {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}} || Sniper || [[Sniper]]s |
|- |
|- |
||
− | | {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} || Close range || [[Pistol]]s, [[shotgun]]s, [[SMG]]s |
+ | | {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} || Close range || [[Pistol]]s, [[shotgun]]s, [[SMG]]s |
|- |
|- |
||
− | | {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} |
+ | | {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} || Sniper || [[Sniper]]s |
|} |
|} |
||
+ | |||
+ | {{Legendary}} optics highlight enemies, even through smoke. Since this is especially potent long range, the {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} can only be found in [[Care Package]]s or on [[Fully kitted weapon|{{Legendary|fully kitted weapons}}]]. |
||
+ | |||
+ | In Apex Legends Mobile, the {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} can be used on any sniper rifle by default in Team Deathmatch. |
||
=== Gallery === |
=== Gallery === |
||
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! Hop-Up !! Effect !! Compatible weapons |
! Hop-Up !! Effect !! Compatible weapons |
||
|- |
|- |
||
− | | {{ItemLink| |
+ | | {{ItemLink|Boosted Loader|text={{Legendary|Boosted Loader}}}} || Boosts reload time and overloads weapon when the magazine is almost empty. ||[[Hemlok Burst AR]], [[Wingman]] |
|- |
|- |
||
| {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} || Removes or reduces weapon charge-up times. ||[[Devotion LMG]], [[HAVOC Rifle]] |
| {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} || Removes or reduces weapon charge-up times. ||[[Devotion LMG]], [[HAVOC Rifle]] |
||
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| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || Speeds up fire rate while continuously firing. || [[Bocek Compound Bow]], [[Sentinel]] |
| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || Speeds up fire rate while continuously firing. || [[Bocek Compound Bow]], [[Sentinel]] |
||
|- |
|- |
||
− | | {{ItemLink| |
+ | | {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}} || Increases unshielded damage. || [[Mozambique Shotgun]], [[P2020]], [[RE-45 Auto]] |
+ | |- |
||
+ | | {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}} || Faster choke and automatic gradual reload while sliding. || [[Peacekeeper]], [[Triple Take]] |
||
|- |
|- |
||
| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || Gives the weapon a shotgun pattern. || [[Bocek Compound Bow]], [[30-30 Repeater]] |
| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || Gives the weapon a shotgun pattern. || [[Bocek Compound Bow]], [[30-30 Repeater]] |
||
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== Vaulted attachments == |
== Vaulted attachments == |
||
− | These attachments are vaulted and currently not available in any loot pool. They may return in the future. |
+ | These attachments are vaulted and are currently not available in any loot pool. They may return in the future. |
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
|- |
|- |
||
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| {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} || Two shots per trigger pull. ||[[EVA-8 Auto]], [[G7 Scout]]|| [[October 01, 2019 Patch]] || [[February 02, 2021 Patch]] |
| {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} || Two shots per trigger pull. ||[[EVA-8 Auto]], [[G7 Scout]]|| [[October 01, 2019 Patch]] || [[February 02, 2021 Patch]] |
||
|- |
|- |
||
− | | {{ItemLink| |
+ | | {{ItemLink|Dual Shell|text={{Epic|Dual Shell}}}} || Reloads 2 rounds at a time. || [[Mastiff Shotgun]], [[30-30 Repeater]] || [[November 02, 2021 Patch]] || [[May 10, 2022 Patch]] |
|- |
|- |
||
| {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} || Reduces weapon spread. || [[Peacekeeper]], [[Triple Take]] || Game release || [[August 18, 2020 Patch]] |
| {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} || Reduces weapon spread. || [[Peacekeeper]], [[Triple Take]] || Game release || [[August 18, 2020 Patch]] |
||
+ | |- |
||
+ | | {{ItemLink|Quickdraw Holster|text={{Epic|Quickdraw Holster}}}} || Reduces weapon's swap time, ADS time, and hipfire spread. || [[Wingman]], [[RE-45 Auto]] |
||
+ | || [[November 04, 2020 Patch]] || [[August 03, 2021 Patch]] |
||
|- |
|- |
||
| {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}} || Unlocks additional fire modes. || [[HAVOC Rifle]], [[Prowler Burst PDW]] || Game release || [[November 04, 2020 Patch]] |
| {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}} || Unlocks additional fire modes. || [[HAVOC Rifle]], [[Prowler Burst PDW]] || Game release || [[November 04, 2020 Patch]] |
||
+ | |- |
||
+ | | {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} || Increased semi auto firemode damage at the cost of 2 ammo for each shot and reduced fire rate. || [[R-301 Carbine]], [[VK-47 Flatline]] |
||
+ | || [[October 01, 2019 Patch]] (first addition)<br>[[February 02, 2021 Patch]] (re-added) || [[May 12, 2020 Patch]] (first removal)<br>[[August 03, 2021 Patch]] (second removal) |
||
|- |
|- |
||
| {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}} || {{Epic|Level 3}} stats + hides muzzle flash. || Any weapon that accepts Barrels || Game release || [[February 02, 2021 Patch]] |
| {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}} || {{Epic|Level 3}} stats + hides muzzle flash. || Any weapon that accepts Barrels || Game release || [[February 02, 2021 Patch]] |
||
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|} |
|} |
||
− | ==History== |
+ | == History == |
{{Patch notes| |
{{Patch notes| |
||
− | ; [[May |
+ | ; {{Symbol|season 13}} [[May 10, 2022 Patch]] |
− | * |
+ | * Removed {{ItemLink|Dual Shell|text={{Epic|Dual Shell}}}}. |
+ | * [[M600 Spitfire]] can no longer take a {{ItemLink|Barrel Stabilizer}}. |
||
+ | |||
+ | ; {{Symbol|season 12}} [[February 08, 2022 Patch]] |
||
+ | * Added {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}}. |
||
+ | * Brought back {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}}, now also compatible with the [[RE-45 Auto]]. |
||
+ | |||
+ | ; {{Symbol|season 11}} [[November 02, 2021 Patch]] |
||
+ | * Added {{ItemLink|Dual Shell|text={{Epic|Dual Shell}}}}. |
||
+ | * Reduced barrel effectiveness at all rarity tiers for the [[L-STAR EMG]]. |
||
+ | |||
+ | ; {{Symbol|season 10}} [[August 03, 2021 Patch]] |
||
+ | * The reload speed boost from Extended Mags is now tied to Stocks. |
||
+ | ** {{ItemLink|Heavy Rounds|text=Heavy}} weapons (except the [[30-30 Repeater]]) no longer have a higher speed boost compared to the other weapons. |
||
+ | ** {{Common}} Stocks now provide a reload speed boost of 3.3%. |
||
+ | ** Increased {{Rare}} Stocks reload speed boost from 5% to 6.7%. |
||
+ | * Marksman weapons except the [[Bocek Compound Bow]] are now compatible with {{ItemLink|Sniper Stock|text=Sniper Stocks}} instead of {{ItemLink|Standard Stock|text=Standard Stocks}}. |
||
+ | * Added {{ItemLink|Boosted Loader|text={{Legendary|Boosted Loader}}}}. |
||
+ | * Removed {{ItemLink|Quickdraw Holster|text={{Epic|Quickdraw Holster}}}} and {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}}. |
||
+ | * Increased reload speed boost provided by {{ItemLink|Sniper Stock|text=Sniper Stocks}} for the [[30-30 Repeater]]: |
||
+ | ** {{ItemLink|Sniper Stock|text={{Common|Sniper Stock}}}} from 3.3% to 5% |
||
+ | ** {{ItemLink|Sniper Stock|text={{Rare|Sniper Stock}}}} from 6.7% to 12.5% |
||
+ | ** {{ItemLink|Sniper Stock|text={{Epic|Sniper Stock}}}} from 10% to 20%. |
||
+ | * Reduced fire rate increase provided by {{ItemLink|Shotgun Bolt|text=Shotgun Bolts}} for the [[EVA-8 Auto]]: |
||
+ | ** {{ItemLink|Shotgun Bolt|text={{Common|Shotgun Bolt}}}} from 15% to 10% |
||
+ | ** {{ItemLink|Shotgun Bolt|text={{Rare|Shotgun Bolt}}}} from 25% to 15% |
||
+ | ** {{ItemLink|Shotgun Bolt|text={{Epic|Shotgun Bolt}}}} from 35% to 20%. |
||
+ | |||
+ | ; {{Symbol|season 9}} [[May 04, 2021 Patch]] |
||
+ | * Added {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} and {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}}. |
||
+ | |||
+ | ; {{Symbol|chaos theory}} [[March 09, 2021 Patch]] |
||
+ | * Optics on [[fully kitted weapons|{{Legendary|fully kitted weapons}}]] can now be removed and/or replaced. |
||
− | ; [[February 02, 2021 Patch]] |
+ | ; {{Symbol|season 8}} [[February 02, 2021 Patch]] |
− | * Added {{Legendary|Level 4}} |
+ | * Added {{Legendary|Level 4}} Extended Mags. |
− | * Brought back {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} |
+ | * Brought back {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}}. |
− | * Removed {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} |
+ | * Removed {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}}. |
− | * Removed {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}} |
+ | * Removed {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}}. Can still be found equipped on [[fully kitted weapons|{{Legendary|fully kitted weapons}}]]. |
− | ; [[November 04, 2020 Patch]] |
+ | ; {{Symbol|season 7}} [[November 04, 2020 Patch]] |
− | * Added {{ItemLink|Quickdraw Holster|text={{Epic|Quickdraw Holster}}}} |
+ | * Added {{ItemLink|Quickdraw Holster|text={{Epic|Quickdraw Holster}}}}. |
− | * Removed {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}} |
+ | * Removed {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}}. |
− | * When replacing an attachment with one from the ground, if the old attachment is an improvement for |
+ | * When replacing an attachment with one from the ground, if the old attachment is an improvement for another weapon currently being carried, the old attachment will get automatically transferred. |
; [[August 20, 2020 Patch]] |
; [[August 20, 2020 Patch]] |
||
− | * Reduced |
+ | * Reduced {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}}'s chance to spawn. |
− | ; [[August 18, 2020 Patch]] |
+ | ; {{Symbol|season 6}} [[August 18, 2020 Patch]] |
− | * Brought back {{ItemLink|Extended Energy Mag}} |
+ | * Brought back {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}} and {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}}. |
− | * {{ItemLink|Precision Choke}} |
+ | * Removed {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}}, now integrated into the [[Triple Take]] and [[Peacekeeper]] by default and can be toggled on/off. |
− | ; [[May 12, 2020 Patch]] |
+ | ; {{Symbol|season 5}} [[May 12, 2020 Patch]] |
− | * Brought back {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} |
+ | * Brought back {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. |
− | * Removed {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} |
+ | * Removed {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}}. |
− | ; [[April 07, 2020 Patch]] |
+ | ; {{Symbol|the old ways}} [[April 07, 2020 Patch]] |
− | * Added HUD element that describes the function of [[Hop-Ups]] when equipping one. |
+ | * Added HUD element that briefly describes the function of [[Hop-Ups]] when equipping one. Can be toggled on/off through Options -> "Hop-Up Pop-Up". |
− | ; [[February 04, 2020 Patch]] |
+ | ; {{Symbol|season 4}} [[February 04, 2020 Patch]] |
− | * Added {{ItemLink|Extended Sniper Mag}} |
+ | * Added {{ItemLink|Extended Sniper Mag|text=Extended Sniper Mags}}. |
− | * Removed {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} |
+ | * Removed {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}}. |
− | ; [[January 14, 2020 Patch]] |
+ | ; {{Symbol|grand soiree}} [[January 14, 2020 Patch]] |
* Removed {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}. |
* Removed {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}. |
||
Line 225: | Line 258: | ||
* {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}} can no longer be equipped to the [[Charge Rifle]]. |
* {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}} can no longer be equipped to the [[Charge Rifle]]. |
||
− | ; [[October 01, 2019 Patch]] |
+ | ; {{Symbol|season 3}} [[October 01, 2019 Patch]] |
− | * Added {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} and {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} |
+ | * Added {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} and {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}}. |
− | * Removed {{ItemLink|Disruptor Rounds|text={{Epic|Disruptor Rounds}}}} and {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} |
+ | * Removed {{ItemLink|Disruptor Rounds|text={{Epic|Disruptor Rounds}}}} and {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. |
− | *When swapping weapons with one on the ground, attachments will now attempt to transfer to |
+ | * When swapping weapons with one on the ground, attachments will now attempt to transfer to another currently carried weapon, if any, in addition to the weapon about to be picked up. |
− | ; [[September 03, 2019 Patch]] |
+ | ; {{Symbol|voidwalker}} [[September 03, 2019 Patch]] |
− | * [[SMG]]s are no longer compatible with the {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} and {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} |
+ | * [[SMG]]s are no longer compatible with the {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} and {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} optics. |
− | ; [[July 02, 2019 Patch]] |
+ | ; {{Symbol|season 2}} [[July 02, 2019 Patch]] |
− | * Added {{ItemLink|Disruptor Rounds|text={{Epic|Disruptor Rounds}}}} and {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}} |
+ | * Added {{ItemLink|Disruptor Rounds|text={{Epic|Disruptor Rounds}}}} and {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}}. |
− | * Changed rarity of {{ItemLink|Skullpiercer Rifling}} from {{Epic}} to {{Legendary}} and |
+ | * Changed rarity of {{ItemLink|Skullpiercer Rifling}} from {{Epic}} to {{Legendary}} and reduced chance to spawn as a result. |
* Added {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}. |
* Added {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}. |
||
* Added "flash hider" text description to the {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}}.}} |
* Added "flash hider" text description to the {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}}.}} |
||
Line 242: | Line 275: | ||
* '''HCOG''' means "Holographic Combat Optical Gunsight" while '''AOG''' means "Advanced Optical Gunsight". |
* '''HCOG''' means "Holographic Combat Optical Gunsight" while '''AOG''' means "Advanced Optical Gunsight". |
||
− | ==See also== |
+ | == See also == |
* [[Gear]] |
* [[Gear]] |
||
* [[Weapons]] |
* [[Weapons]] |
||
− | |||
− | == Notes == |
||
− | <references group="note"/> |
||
==References== |
==References== |
Revision as of 20:59, 23 June 2022
Attachments are items that can improve a weapon's stats.
There are 5 categories:
- Barrels reduce recoil.
- Mags increase magazine size.
- Shotgun Bolts increase the rate of fire for shotguns. They are classified as mags even though they do not provide any magazine increase.
- Optics provide an optic to look through while aiming down sights.
- Stocks improve handling, reduce aim drift, and reduce reload time.
- Hop-Ups modify the weapons in unique ways.
The number of attachments a weapon can have varies from weapon to weapon. Some weapons can have up to five attachments, while others only need two. Fully kitted weapons come with all their attachments but they cannot be removed, except for the optic.
Barrels, Mags, and Stocks
The following attachments come in different levels, each a different rarity. Level 4 attachments have the same stats as Level 3, but come with additional perks.
Attachment | Compatible weapons | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Barrel Stabilizer |
ARs: Hemlok, R-301 SMGs: Alternator, C.A.R., R-99 LMGs: Devotion, L-STAR, Rampage Sniper: Longbow Pistol: RE-45 |
• 5% less recoil (3% for L-STAR) • 20% less pitch randomness (5% for L-STAR) • 10% less yaw randomness (5% for L-STAR) |
• 10% less recoil (6% for L-STAR) • 25% less pitch randomness (7% for L-STAR) • 15% less yaw randomness (7% for L-STAR) |
• 15% less recoil (10% for L-STAR) • 30% less pitch randomness (10% for L-STAR) • 20% less yaw randomness (10% for L-STAR) |
N/A |
Extended Energy Mag |
weapons | • Magazine capacity increase, based on the weapon | • Autoloader [Automatically reloads weapons that were stowed for 5 seconds.] | ||
Extended Heavy Mag |
weapons | ||||
Extended Light Mag |
weapons | ||||
Extended Sniper Mag |
weapons (except the Charge Rifle) | ||||
Shotgun Bolt |
weapons | • 15% higher fire rate (10% for EVA-8 and Mastiff) • 7.5% less rechamber time (Peacekeeper only) |
• 25% higher fire rate (15% for EVA-8 and Mastiff) • 13% less rechamber time (Peacekeeper only) |
• 35% higher fire rate (20% for EVA-8 and Mastiff) • 16% less rechamber time (Peacekeeper only) |
N/A |
Standard Stock |
ARs, SMGs, LMGs | • 15% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 15% less aim drift • 3.3% less reload time |
• 20% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 25% less aim drift • 6.7% less reload time |
• 25% less ADS time • 25% less deploy/holster time • 20% less raise/lower time • 45% less aim drift • 10% less reload time | |
Sniper Stock |
Snipers, marksman (except the Bocek) |
• 10% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 30% less aim drift • 10% slower drift speed • 3.3% less reload time (5% for 30-30) |
• 15% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 50% less aim drift • 15% slower drift speed • 6.7% less reload time (12.5% for 30-30) |
• 20% less ADS time • 25% less deploy/holster time • 20% less raise/lower speed • 80% less aim drift • 20% slower drift speed • 10% less reload time (20% for 30-30) |
Tips
- It is better to equip a Standard Stock on heavier weapons first (LMGs, then ARs, then SMGs) to minimize switch time as the heavier the weapon, the slower their equip and holster speed usually are.[1]
Optics
Optic attachments, or sights, are attachments that give zoom and more precision to guns. They offer magnification while aiming down sights. The Kraber .50-Cal Sniper has its own 6x-10x Variable optic and cannot accept any others.
Optic | Range | Compatible weapons |
---|---|---|
1x HCOG "Classic" | Close range | All |
1x Holo | Close range | All |
2x HCOG "Bruiser" | Close range | All |
1x-2x Variable Holo | Close range | All |
6x Sniper | Sniper | Snipers |
3x HCOG "Ranger" | Mid-range | ARs, LMGs, marksman, snipers |
2x-4x Variable AOG | Mid-range | ARs, LMGs, marksman (except the Bocek), snipers |
4x-8x Variable Sniper | Sniper | Snipers |
1x Digital Threat | Close range | Pistols, shotguns, SMGs |
4x-10x Digital Sniper Threat | Sniper | Snipers |
Legendary optics highlight enemies, even through smoke. Since this is especially potent long range, the 4x-10x Digital Sniper Threat can only be found in Care Packages or on fully kitted weapons.
In Apex Legends Mobile, the 4x-10x Digital Sniper Threat can be used on any sniper rifle by default in Team Deathmatch.
Gallery
Hop-Ups
Hop-Ups enhance the capabilities of a weapon in unique ways.
Hop-Up | Effect | Compatible weapons |
---|---|---|
Boosted Loader | Boosts reload time and overloads weapon when the magazine is almost empty. | Hemlok Burst AR, Wingman |
Turbocharger | Removes or reduces weapon charge-up times. | Devotion LMG, HAVOC Rifle |
Deadeye's Tempo | Speeds up fire rate while continuously firing. | Bocek Compound Bow, Sentinel |
Hammerpoint Rounds | Increases unshielded damage. | Mozambique Shotgun, P2020, RE-45 Auto |
Kinetic Feeder | Faster choke and automatic gradual reload while sliding. | Peacekeeper, Triple Take |
Shatter Caps | Gives the weapon a shotgun pattern. | Bocek Compound Bow, 30-30 Repeater |
Vaulted attachments
These attachments are vaulted and are currently not available in any loot pool. They may return in the future.
History
Patch notes |
|
Trivia
- HCOG means "Holographic Combat Optical Gunsight" while AOG means "Advanced Optical Gunsight".
See also
References
|