Osvaldatore (talk | contribs) mNo edit summary Tag: Source edit |
Tag: Source edit |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Game|main}} {{Game|mobile}} |
||
[[File:Attachment slots.png|300px|thumb|right|The slots for attachments. From left to right: [[Barrel]], [[Mag]], [[Optic]], [[Stock]], and [[Hop-Up]].]] |
[[File:Attachment slots.png|300px|thumb|right|The slots for attachments. From left to right: [[Barrel]], [[Mag]], [[Optic]], [[Stock]], and [[Hop-Up]].]] |
||
'''Attachments''' are items that can improve a [[weapon]]'s stats. |
'''Attachments''' are items that can improve a [[weapon]]'s stats. |
||
Line 4: | Line 5: | ||
There are 5 categories: |
There are 5 categories: |
||
− | * [[Barrel]]s |
+ | * [[Barrel]]s {{ItemLink|Barrel Stabilizer|noText=1}} reduce recoil. |
− | * [[Mag]]s |
+ | * [[Mag]]s {{ItemLink|Extended Light Mag|noText=1}} {{ItemLink|Extended Energy Mag|noText=1}} {{ItemLink|Extended Heavy Mag|noText=1}} {{ItemLink|Extended Sniper Mag|noText=1}} increase magazine size. |
− | ** [[Shotgun Bolt]]s |
+ | ** [[Shotgun Bolt]]s {{ItemLink|Shotgun Bolt|noText=1}} increase the rate of fire for [[shotguns]]. They are classified as mags even though they do not provide any magazine increase. |
− | * [[Optic]]s |
+ | * [[Optic]]s {{ItemLink|Optics Slot|noText=1}} provide an optic to look through while aiming down sights. |
− | * [[Stock]]s |
+ | * [[Stock]]s {{ItemLink|Standard Stock|noText=1}} {{ItemLink|Sniper Stock|noText=1}} improve handling, reduce aim drift, and reduce reload time. |
* [[Hop-Up]]s modify the weapons in unique ways. |
* [[Hop-Up]]s modify the weapons in unique ways. |
||
Line 23: | Line 24: | ||
! style="background-color:#cead21" | Level 4 |
! style="background-color:#cead21" | Level 4 |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Barrel Stabilizer|size=60px|noText=1}}<br/>'''Barrel Stabilizer''' |
− | | <small>'''ARs:'''</small> [[Hemlok Burst AR|Hemlok]], [[R-301 Carbine|R-301]]<br><small>'''SMGs:'''</small> [[Alternator SMG|Alternator]], [[C.A.R. SMG|C.A.R.]], [[R-99 SMG|R-99]]<br><small>'''LMGs:'''</small> |
+ | | <small>'''ARs:'''</small> [[Hemlok Burst AR|Hemlok]], [[R-301 Carbine|R-301]]<br><small>'''SMGs:'''</small> [[Alternator SMG|Alternator]], [[C.A.R. SMG|C.A.R.]], [[R-99 SMG|R-99]]<br><small>'''LMGs:'''</small> [[Devotion LMG|Devotion]], [[L-STAR EMG|L-STAR]], [[Rampage LMG|Rampage]]<br><small>'''Sniper:'''</small> [[Longbow DMR|Longbow]]<br><small>'''Pistol:'''</small> [[RE-45 Auto|RE-45]] |
| • '''5%''' less recoil<br><small>('''3%''' for [[L-STAR]])</small><br>• '''20%''' less pitch randomness<br><small>('''5%''' for [[L-STAR]])</small><br>• '''10%''' less yaw randomness<br><small>('''5%''' for [[L-STAR]])</small> |
| • '''5%''' less recoil<br><small>('''3%''' for [[L-STAR]])</small><br>• '''20%''' less pitch randomness<br><small>('''5%''' for [[L-STAR]])</small><br>• '''10%''' less yaw randomness<br><small>('''5%''' for [[L-STAR]])</small> |
||
| • '''10%''' less recoil<br><small>('''6%''' for [[L-STAR]])</small><br>• '''25%''' less pitch randomness<br><small>('''7%''' for [[L-STAR]])</small><br>• '''15%''' less yaw randomness<br><small>('''7%''' for [[L-STAR]])</small> |
| • '''10%''' less recoil<br><small>('''6%''' for [[L-STAR]])</small><br>• '''25%''' less pitch randomness<br><small>('''7%''' for [[L-STAR]])</small><br>• '''15%''' less yaw randomness<br><small>('''7%''' for [[L-STAR]])</small> |
||
Line 30: | Line 31: | ||
| N/A |
| N/A |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Energy Mag|size=45px|noText=1}}<br/>[[Extended Energy Mag|'''<small>Extended Energy Mag</small>''']] |
| {{Energy|weapons}} |
| {{Energy|weapons}} |
||
| colspan="3" rowspan="4" | • Magazine capacity increase, based on the weapon |
| colspan="3" rowspan="4" | • Magazine capacity increase, based on the weapon |
||
Line 36: | Line 37: | ||
|- |
|- |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Heavy Mag|size=45px|noText=1}}<br/>[[Extended Heavy Mag|'''<small>Extended Heavy Mag</small>''']] |
| {{Heavy|weapons}} |
| {{Heavy|weapons}} |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Light Mag|size=45px|noText=1}}<br/>[[Extended Light Mag|'''<small>Extended Light Mag</small>''']] |
| {{Light|weapons}} |
| {{Light|weapons}} |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Extended Sniper Mag|size=45px|noText=1}}<br/>[[Extended Sniper Mag|'''<small>Extended Sniper Mag</small>''']] |
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
| {{Sniper|weapons}}<br><small>(except the [[Charge Rifle]])</small> |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Shotgun Bolt|size=60px|noText=1}}<br/>'''Shotgun Bolt''' |
| {{Shotgun|weapons}} |
| {{Shotgun|weapons}} |
||
| • '''15%''' higher fire rate<br><small>('''10%''' for [[EVA-8]] and [[Mastiff]])</small> |
| • '''15%''' higher fire rate<br><small>('''10%''' for [[EVA-8]] and [[Mastiff]])</small> |
||
Line 55: | Line 56: | ||
| rowspan="3" | N/A |
| rowspan="3" | N/A |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Standard Stock|size=60px|noText=1}}<br/>'''Standard Stock''' |
|[[AR]]s, [[SMG]]s, [[LMG]]s |
|[[AR]]s, [[SMG]]s, [[LMG]]s |
||
| • '''15%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''15%''' less aim drift<br>• '''3.3%''' less reload time |
| • '''15%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''15%''' less aim drift<br>• '''3.3%''' less reload time |
||
Line 61: | Line 62: | ||
| • '''25%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower time<br>• '''45%''' less aim drift<br>• '''10%''' less reload time |
| • '''25%''' less ADS time<br>• '''25%''' less deploy/holster time<br>• '''20%''' less raise/lower time<br>• '''45%''' less aim drift<br>• '''10%''' less reload time |
||
|- |
|- |
||
− | | |
+ | | {{ItemLink|Sniper Stock|size=60px|noText=1}}<br/>'''Sniper Stock''' |
| [[Sniper]]s, [[marksman]]<br><small>(except the [[Bocek Compound Bow|Bocek]])</small> |
| [[Sniper]]s, [[marksman]]<br><small>(except the [[Bocek Compound Bow|Bocek]])</small> |
||
| • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed<br>• '''3.3%''' less reload time<br><small>('''5%''' for [[30-30]])</small> |
| • '''10%''' less ADS time<br>• '''15%''' less deploy/holster time<br>• '''10%''' less raise/lower time<br>• '''30%''' less aim drift<br>• '''10%''' slower drift speed<br>• '''3.3%''' less reload time<br><small>('''5%''' for [[30-30]])</small> |
||
Line 100: | Line 101: | ||
{{Legendary}} optics highlight enemies, even through smoke. Since this is especially potent long range, the {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} can only be found in [[Care Package]]s or on [[Fully kitted weapon|{{Legendary|fully kitted weapons}}]]. |
{{Legendary}} optics highlight enemies, even through smoke. Since this is especially potent long range, the {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} can only be found in [[Care Package]]s or on [[Fully kitted weapon|{{Legendary|fully kitted weapons}}]]. |
||
+ | |||
+ | In Apex Legends Mobile, the {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} can be used on any sniper rifle by default in Team Deathmatch. |
||
=== Gallery === |
=== Gallery === |
||
Line 143: | Line 146: | ||
! Hop-Up !! Effect !! Compatible weapons |
! Hop-Up !! Effect !! Compatible weapons |
||
|- |
|- |
||
− | | {{ItemLink|Boosted Loader|text={{Legendary|Boosted Loader}}}} || Boosts reload time when the magazine is almost empty. ||[[Hemlok Burst AR]], [[Wingman]] |
+ | | {{ItemLink|Boosted Loader|text={{Legendary|Boosted Loader}}}} || Boosts reload time and overloads weapon when the magazine is almost empty. ||[[Hemlok Burst AR]], [[Wingman]] |
|- |
|- |
||
| {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} || Removes or reduces weapon charge-up times. ||[[Devotion LMG]], [[HAVOC Rifle]] |
| {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} || Removes or reduces weapon charge-up times. ||[[Devotion LMG]], [[HAVOC Rifle]] |
||
|- |
|- |
||
| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || Speeds up fire rate while continuously firing. || [[Bocek Compound Bow]], [[Sentinel]] |
| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || Speeds up fire rate while continuously firing. || [[Bocek Compound Bow]], [[Sentinel]] |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}} || Increases unshielded damage. || [[Mozambique Shotgun]], [[P2020]], [[RE-45 Auto]] |
| {{ItemLink|Hammerpoint Rounds|text={{Epic|Hammerpoint Rounds}}}} || Increases unshielded damage. || [[Mozambique Shotgun]], [[P2020]], [[RE-45 Auto]] |
||
Line 167: | Line 168: | ||
|- |
|- |
||
| {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} || Two shots per trigger pull. ||[[EVA-8 Auto]], [[G7 Scout]]|| [[October 01, 2019 Patch]] || [[February 02, 2021 Patch]] |
| {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} || Two shots per trigger pull. ||[[EVA-8 Auto]], [[G7 Scout]]|| [[October 01, 2019 Patch]] || [[February 02, 2021 Patch]] |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} || Reduces weapon spread. || [[Peacekeeper]], [[Triple Take]] || Game release || [[August 18, 2020 Patch]] |
| {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} || Reduces weapon spread. || [[Peacekeeper]], [[Triple Take]] || Game release || [[August 18, 2020 Patch]] |
||
Line 174: | Line 177: | ||
|- |
|- |
||
| {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}} || Unlocks additional fire modes. || [[HAVOC Rifle]], [[Prowler Burst PDW]] || Game release || [[November 04, 2020 Patch]] |
| {{ItemLink|Selectfire Receiver|text={{Epic|Selectfire Receiver}}}} || Unlocks additional fire modes. || [[HAVOC Rifle]], [[Prowler Burst PDW]] || Game release || [[November 04, 2020 Patch]] |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} || Increased semi auto firemode damage at the cost of 2 ammo for each shot and reduced fire rate. || [[R-301 Carbine]], [[VK-47 Flatline]] |
| {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} || Increased semi auto firemode damage at the cost of 2 ammo for each shot and reduced fire rate. || [[R-301 Carbine]], [[VK-47 Flatline]] |
||
|| [[October 01, 2019 Patch]] (first addition)<br>[[February 02, 2021 Patch]] (re-added) || [[May 12, 2020 Patch]] (first removal)<br>[[August 03, 2021 Patch]] (second removal) |
|| [[October 01, 2019 Patch]] (first addition)<br>[[February 02, 2021 Patch]] (re-added) || [[May 12, 2020 Patch]] (first removal)<br>[[August 03, 2021 Patch]] (second removal) |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} || Increases headshot damage. || [[Longbow DMR]], [[Wingman]] || Game release (first addition)<br>[[May 12, 2020 Patch]] (re-added) || [[October 01, 2019 Patch]] (first removal)<br>[[May 04, 2021 Patch]] (second removal) |
| {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} || Increases headshot damage. || [[Longbow DMR]], [[Wingman]] || Game release (first addition)<br>[[May 12, 2020 Patch]] (re-added) || [[October 01, 2019 Patch]] (first removal)<br>[[May 04, 2021 Patch]] (second removal) |
||
Line 185: | Line 188: | ||
== History == |
== History == |
||
{{Patch notes| |
{{Patch notes| |
||
+ | ; {{Symbol|season 13}} [[May 10, 2022 Patch]] |
||
+ | * Removed {{ItemLink|Dual Shell|text={{Epic|Dual Shell}}}}. |
||
+ | * [[M600 Spitfire]] can no longer take a {{ItemLink|Barrel Stabilizer}}. |
||
+ | |||
; {{Symbol|season 12}} [[February 08, 2022 Patch]] |
; {{Symbol|season 12}} [[February 08, 2022 Patch]] |
||
* Added {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}}. |
* Added {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}}. |
Revision as of 20:59, 23 June 2022
Attachments are items that can improve a weapon's stats.
There are 5 categories:
- Barrels reduce recoil.
- Mags increase magazine size.
- Shotgun Bolts increase the rate of fire for shotguns. They are classified as mags even though they do not provide any magazine increase.
- Optics provide an optic to look through while aiming down sights.
- Stocks improve handling, reduce aim drift, and reduce reload time.
- Hop-Ups modify the weapons in unique ways.
The number of attachments a weapon can have varies from weapon to weapon. Some weapons can have up to five attachments, while others only need two. Fully kitted weapons come with all their attachments but they cannot be removed, except for the optic.
Barrels, Mags, and Stocks
The following attachments come in different levels, each a different rarity. Level 4 attachments have the same stats as Level 3, but come with additional perks.
Attachment | Compatible weapons | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Barrel Stabilizer |
ARs: Hemlok, R-301 SMGs: Alternator, C.A.R., R-99 LMGs: Devotion, L-STAR, Rampage Sniper: Longbow Pistol: RE-45 |
• 5% less recoil (3% for L-STAR) • 20% less pitch randomness (5% for L-STAR) • 10% less yaw randomness (5% for L-STAR) |
• 10% less recoil (6% for L-STAR) • 25% less pitch randomness (7% for L-STAR) • 15% less yaw randomness (7% for L-STAR) |
• 15% less recoil (10% for L-STAR) • 30% less pitch randomness (10% for L-STAR) • 20% less yaw randomness (10% for L-STAR) |
N/A |
Extended Energy Mag |
weapons | • Magazine capacity increase, based on the weapon | • Autoloader [Automatically reloads weapons that were stowed for 5 seconds.] | ||
Extended Heavy Mag |
weapons | ||||
Extended Light Mag |
weapons | ||||
Extended Sniper Mag |
weapons (except the Charge Rifle) | ||||
Shotgun Bolt |
weapons | • 15% higher fire rate (10% for EVA-8 and Mastiff) • 7.5% less rechamber time (Peacekeeper only) |
• 25% higher fire rate (15% for EVA-8 and Mastiff) • 13% less rechamber time (Peacekeeper only) |
• 35% higher fire rate (20% for EVA-8 and Mastiff) • 16% less rechamber time (Peacekeeper only) |
N/A |
Standard Stock |
ARs, SMGs, LMGs | • 15% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 15% less aim drift • 3.3% less reload time |
• 20% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 25% less aim drift • 6.7% less reload time |
• 25% less ADS time • 25% less deploy/holster time • 20% less raise/lower time • 45% less aim drift • 10% less reload time | |
Sniper Stock |
Snipers, marksman (except the Bocek) |
• 10% less ADS time • 15% less deploy/holster time • 10% less raise/lower time • 30% less aim drift • 10% slower drift speed • 3.3% less reload time (5% for 30-30) |
• 15% less ADS time • 20% less deploy/holster time • 15% less raise/lower time • 50% less aim drift • 15% slower drift speed • 6.7% less reload time (12.5% for 30-30) |
• 20% less ADS time • 25% less deploy/holster time • 20% less raise/lower speed • 80% less aim drift • 20% slower drift speed • 10% less reload time (20% for 30-30) |
Tips
- It is better to equip a Standard Stock on heavier weapons first (LMGs, then ARs, then SMGs) to minimize switch time as the heavier the weapon, the slower their equip and holster speed usually are.[1]
Optics
Optic attachments, or sights, are attachments that give zoom and more precision to guns. They offer magnification while aiming down sights. The Kraber .50-Cal Sniper has its own 6x-10x Variable optic and cannot accept any others.
Optic | Range | Compatible weapons |
---|---|---|
1x HCOG "Classic" | Close range | All |
1x Holo | Close range | All |
2x HCOG "Bruiser" | Close range | All |
1x-2x Variable Holo | Close range | All |
6x Sniper | Sniper | Snipers |
3x HCOG "Ranger" | Mid-range | ARs, LMGs, marksman, snipers |
2x-4x Variable AOG | Mid-range | ARs, LMGs, marksman (except the Bocek), snipers |
4x-8x Variable Sniper | Sniper | Snipers |
1x Digital Threat | Close range | Pistols, shotguns, SMGs |
4x-10x Digital Sniper Threat | Sniper | Snipers |
Legendary optics highlight enemies, even through smoke. Since this is especially potent long range, the 4x-10x Digital Sniper Threat can only be found in Care Packages or on fully kitted weapons.
In Apex Legends Mobile, the 4x-10x Digital Sniper Threat can be used on any sniper rifle by default in Team Deathmatch.
Gallery
Hop-Ups
Hop-Ups enhance the capabilities of a weapon in unique ways.
Hop-Up | Effect | Compatible weapons |
---|---|---|
Boosted Loader | Boosts reload time and overloads weapon when the magazine is almost empty. | Hemlok Burst AR, Wingman |
Turbocharger | Removes or reduces weapon charge-up times. | Devotion LMG, HAVOC Rifle |
Deadeye's Tempo | Speeds up fire rate while continuously firing. | Bocek Compound Bow, Sentinel |
Hammerpoint Rounds | Increases unshielded damage. | Mozambique Shotgun, P2020, RE-45 Auto |
Kinetic Feeder | Faster choke and automatic gradual reload while sliding. | Peacekeeper, Triple Take |
Shatter Caps | Gives the weapon a shotgun pattern. | Bocek Compound Bow, 30-30 Repeater |
Vaulted attachments
These attachments are vaulted and are currently not available in any loot pool. They may return in the future.
History
Patch notes |
|
Trivia
- HCOG means "Holographic Combat Optical Gunsight" while AOG means "Advanced Optical Gunsight".
See also
References
|