Fixes that should improve overall game stability to reduce crashes.
Fixed an exploit where players would sometimes be able to still shoot while downed.
Fixed issue where assigned challenges not resetting properly and giving rewards.
Fixed bug causing incorrect calculation of Kill/Death Ratio in player stats.
Fixed an issue where sometimes a Care Package would clip into map geometry.
Fixed a bug that was sometimes showing Apex Predator ranked players RP as zero when viewing the badge in the Lobby.
Fixed issue with players having connection issues when trying to join a squad that has already played a match.
Fixed issue where Daily and Weekly Challenges would reset earlier than communicated in the game.
Fixed a bug where sometimes Arc Stars would attach to players and some objects at a distance and appear to float off of them.
Fixed bug where sometimes Arc Stars would not explode or do no damage when it detonates.
Fixed issue with players sometimes unable to unlock the “Double Duty” Badge.
Fixed bug where sometimes using a healing item while experiencing bad ping would cause them to heal for twice as much.
Players should no longer lose RP when experiencing a server crash or disconnect in Ranked Mode.
Fixed issue where squadmates could not ping a friendly Wraith portal.
Fixed issue where players could pull other players out of a match by joining them, and then joining another friend from the Lobby.
Fixed issue where sometimes a player would get left behind from their squad in the Lobby after they enter a match.
Fixed issue where players would sometimes get a “Party Not Ready” error message even though they were no longer in a party.
[Xbox Only] Fixed bug where players would sometimes not receive “The Player” achievement when hitting level 50.
↑This should more closely match the behavior of the other Legends.
↑We’re giving the RE-45 a small boost in power by giving it one more round for every mag size. Downing a non-fortified enemy with the RE-45 with 0, 50, 75, and 100 shields requires 10, 14, 16, and 19 shots respectively, so this extra round gives the gun the ability to one-mag more armored enemies instead of leaving them barely alive.
↑We’ve made these changes as we’ve seen that the R301 is a bit stronger than intended at long range. We’ve adjusted recoil to balance keeping it effective at medium to close range--which is the original intent--but it should be more difficult for players to auto-fire and still laser enemies at long distances.
↑Disruptor Rounds on the Alternator are shredding shields a bit too quickly and still proving to be stronger than intended, so we're reducing the disruptor rounds multiplier on shield damage.
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