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Apex Legends Wiki
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August 18, 2020 Patch
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August 18, 2020 Patch
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=== Recon class<ref group=note>This patch, we're taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.) In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound's ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in-game.</ref> === * Added {{AbilityLink|Recon}} passive [[perk]]: All {{AbilityLink|Recon}} characters (Bloodhound, Crypto, and Pathfinder) can now use {{ItemLink|Survey Beacon}}s to get the next ring location. ; [[File:Pathfinder Icon.svg|25px]] [[Pathfinder]]<ref group=note>Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future, we will take another look at Pathfinder to see what else we could do to make him feel more unique.</ref> * Passive: Each time Pathfinder scans a survey beacon, the total cooldown of {{AbilityLink|Zipline Gun}} is reduced. ** {{AbilityLink|Zipline Gun}} cooldown is reduced by 10 seconds each time Pathfinder scans a beacon. ** Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120 seconds to 60 seconds. ; [[File:Bloodhound Icon.svg|25px]] [[Bloodhound]]<ref group=note>Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.</ref> * {{AbilityLink|Beast of the Hunt}}: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out. ** Beast of the Hunt duration extension is now between 5 and 15 seconds based on the remaining duration. * {{AbilityLink|Eye of the Allfather}}: During {{AbilityLink|Beast of the Hunt}}, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown. ** Cooldown during Beast of the Hunt is now 6 seconds rather than the usual 25. ** Total use time during Beast of the Hunt is now 0.9 seconds rather than the usual 1.8. ; [[File:Crypto Icon.svg|25px]] [[Crypto]]<ref group=note>Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.</ref> * {{AbilityLink|Surveillance Drone}}: ** Crypto can now activate {{ItemLink|Respawn Beacon}}s and {{ItemLink|Survey Beacon}}s from his drone. Doing so is instant instead of requiring prolonged use. ** Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints. *** Health increased from 30 to 60. *** Hitbox size increased: cube of edge length 16 → cube of edge length 24 * {{AbilityLink|Drone EMP}}: Now slows teammates.<ref group=note> EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used [[Revenant]]’s {{AbilityLink|Death Totem}} will also be slowed.</ref> ; [[File:Revenant Icon.svg|25px]] [[Revenant]]<ref group=note>We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional-level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.</ref> * {{AbilityLink|Death Totem}}: For 2 seconds after being recalled by the totem, players cannot use [[Wraith]]’s {{AbilityLink|Dimensional Rift}}. ; [[File:Octane Icon.svg|25px]] [[Octane]] * {{AbilityLink|Stim}}: Can now use it while healing, but not removing the slow you incur from healing. ; [[File:Loba Icon.svg|25px]] [[Loba]]<ref group=note>While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate, rather than her tactical, we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out-of-combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.</ref> * {{AbilityLink|Black Market Boutique}}: Decreased cooldown from 3 minutes to 90 seconds. ; [[File:Gibraltar Icon.svg|25px]] [[Gibraltar]] * {{AbilityLink|Defensive Bombardment}}: Increased cooldown from 3 minutes to 4.5 minutes. ; [[File:Bangalore Icon.svg|25px]] [[Bangalore]] * {{AbilityLink|Rolling Thunder}}: Decreased cooldown from 4.5 minutes to 3 minutes. ; [[File:Wraith Icon.svg|25px]] [[Wraith]] * {{AbilityLink|Dimensional Rift}}: Increased cooldown from 2.5 minutes to 3.5 minutes. ; [[File:Wattson Icon.svg|25px]] [[Wattson]] * {{AbilityLink|Interception Pylon}}: Now shoots down [[Caustic]] barrels in flight if they would have landed inside the range.
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