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Apex Legends Wiki
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Bangalore
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=== Rolling Thunder === {{Ability | name = Rolling Thunder | type = Ultimate | cooldown = 4.5 | description = Call in an artillery strike that slowly creeps across the landscape. | info = * Bangalore throws a flare, and several rows of missiles land sequentially in front of the flare. ** Each missile takes 6 seconds to explode after landing. Since they land in rows, this creates a wave of explosions moving forward from the flare. * The missiles land in a 6x6 square, with the maximum distance of 70m ahead from the flare. Each missile has a 14m distance to the adjacent ones in both horizontal and vertical direction. * Each missile has an area of effect of ~8 meter radius. * Each explosion deals 40 damage, and stuns and slows enemies for 6 seconds. This ability cannot damage squadmates, but it will still cause a slowing effect. * Rolling Thunder is referred as "Creeping Barrage" in death recap, obituaries and its corresponding stat tracker. | interactions = * [[Wattson]]'s {{AbilityLink|Interception Pylon}} can shoot down both the missiles (before landing) and the initial flare. | tips = * Note that unlike grenades which can be held in the throw position by holding down the fire button, the flare will be thrown the instant you press the fire button. * Unlike [[Gibraltar]]'s {{AbilityLink|Defensive Bombardment}}, the missiles land in front of the flare instead of around it, so throw it between you and the area you want to bombard. * Rolling Thunder should be best saved for large team engagements or ambushes, or ultimately to cover your team while escaping. It can catch an unsuspecting enemy team off guard and have them running for cover. * A good time to use Rolling Thunder is right after downing an enemy in a long-range outdoor fight. It'll make it dangerous for their squad to try to revive them, and give your squad space to push into a 3v2 fight. * This ultimate ability isn't independently powerful enough to be fully effective on its own, so it is strongly recommended to chase the enemy down as they get bombarded. * Because the missiles explode in rows, you can hit enemies multiple times if they're moving with the wave, i.e. away from where the flare is. Try to get them to flee when they start going off. * If your enemies can't escape, the best thing they could do is stay behind cover and try to heal through the damage. When you see the damage markers, throw some additional grenades at their location while they're still stunned. | bugs = <!-- Please leave this section empty if there are no bugs --> }}
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