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Bocek Compound Bow
Bocek Compound Bow.png
Hold fire to increase power.
Profile
Type Marksman weapon
Fire modes Single-fire Icon.svg Single
Ammo type Arrows.svg Arrows
Rate of fire 180~107 RPM
Projectile speed 10000~28000
Shatter Caps 10000~16000 UPS
Charge time 0.54 seconds
Deadeye's Tempo 0.38 seconds
Arenas
Base cost Materials600
Level 1 upgrade cost Materials150
Level 2 upgrade cost Materials250
Level 3 upgrade cost Materials300
Total cost Materials1300
Damage
Head 31 (1.25×)-105 (1.75x)
Shatter Caps 7×7-15×7 (1.25×)
Body 25-60
Shatter Caps 6×7-12×7
Legs 20 (0.8×)-54 (0.9x)
Shatter Caps 6×7-12×7
Body DPS 75
80.5
Tactical
Magazine size
ADS speed penalty -15%

The Bocek Compound Bow is a compound bow introduced in Season 9.svg Season 9 that utilizes Arrows.svg Arrows.

Unlike other weapons, the Bocek fires an arrow when the Fire button (default: Left / RT / R2) is released. Holding the button for longer before firing will increase its damage and velocity. Pressing Reload (default: R / X / Square) while charging an arrow will un-nock it without firing.

The Bocek does not have a magazine but instead draws ammo directly from the inventory. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps.svg Shatter Caps Hop-Up enabled, which causes them to disappear when landing on something. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them, otherwise they can be picked up manually with Interact (default: E / X / Square). If arrows hit an enemy, those arrows will appear in that enemy's Death Box if they die.

Damage profile[]

Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 105 1 2 2 2 3
Helmet.svg Level 1 Helmet 96 2 2 2 3 3
Helmet.svg Level 2 Helmet 87 2 2 3 3 3
Helmet.svg Level 3/4 Helmet 83 2 2 3 3 3
Body 60 2 3 3 4 4
Leg 54 2 3 4 4 5
Fortified.svg Fortified Legends[note 3]
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 89 2 2 2 3 3
Helmet.svg Level 1 Helmet 82 2 2 3 3 3
Helmet.svg Level 2 Helmet 74 2 3 3 3 4
Helmet.svg Level 3/4 Helmet 71 2 3 3 3 4
Body 51 2 3 4 4 5
Leg 46 3 4 4 5 5


  1. This accounts for the maximum damage only.
  2. 2.0 2.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  3. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[]

Optics
Hop-Ups

Arenas[]

Attachment ★★ ★★★ ★★★★
1x HCOG Classic.svg 1x HCOG “Classic”
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
3x HCOG Ranger.svg 3x HCOG "Ranger"
Deadeye's Tempo.svg Deadeye's Tempo
Shatter Caps.svg Shatter Caps

Pros and cons[]

Pros
  • Very high accuracy.
  • Very high DPS with the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up.
  • Same ADS move speed penalty as SMGs unlike other marksman weapons.
  • Has no magazine, therefore never requiring a reload and allowing consistent damage output.
  • Very ammo efficient despite the small Arrows.svg Arrows max stack size.
  • Can equip two Hop-Ups simultaneously.
  • Missed arrows can be picked up later at the place they landed at and arrows that hit enemies will appear in their Death Boxes after they die.
  • Significantly less audible than any other weapon, allowing the user to potentially score more shots before the enemy realizes where the shots are coming from.
Cons
  • Poor close range performance without the Shatter Caps.svg Shatter Caps Hop-Up.
  • Takes a while to fully draw back the bow for maximum damage without the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up.
  • Has no magazine size, therefore requires its respective ammo to be initially used.
  • Cannot equip the 2x-4x Variable AOG.svg 2x-4x Variable AOG optic unlike other marksman weapons.

Skins[]

There are a total of 40 weapon skins for the Bocek Compound Bow: 4 Legendary, 5 Epic, 15 Rare and 16 Common.

History[]


Trivia[]

  • The Bocek Compound Bow is named after David Bocek, one of Respawn Entertainment's game designers.
  • The Bocek Compound Bow is the only weapon in the game with two slightly different inspect animations, which depend on the player having arrows in their inventory or not.
  • The arrows change color based on the active fire mode: blue for default fire mode, orange for Shatter Caps.svg Shatter Caps.

References[]



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