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Bocek Compound Bow
Bocek Compound Bow.png
Hold fire to increase power.
Profile
Type Marksman weapon
Fire modes Single-fire Icon.svg Single
Ammo type Arrows.svg Arrows
Rate of fire 107-180 RPM
Projectile speed 10000~28000
Shatter Caps 10000~16000 UPS
Charge time 0.54 seconds
Deadeye's Tempo 0.38 seconds
Weapon ID mp_weapon_bow
Arenas
Purchase cost Materials500
Level 1 upgrade cost Materials150
Level 2 upgrade cost Materials250
Level 3 upgrade cost Materials300
Total cost Materials1200
Damage
Head 31 (1.25×)-105 (1.75×)
Shatter Caps 42-98 (1.25×)
Body 25-60
Shatter Caps 35-77
Legs 20 (0.8×)-54 (0.9×)
Shatter Caps 28 (0.8x)-77
Body DPS 75-107
Deadeye's Tempo 75-150
Shatter Caps 105-137
Deadeye's TempoShatter Caps 105-192
Tactical
Magazine size
ADS speed penalty -15%

The Bocek Compound Bow, Bocek, or Bow, is a compound bow introduced in Season 9.svg Season 9 that utilizes Arrows.svg Arrows.

Unlike other weapons, the Bocek fires an arrow when the Fire button (default: Left / RT / R2) is released. Holding the button for longer before firing will increase its damage and velocity. Pressing Reload (default: R / X / Square) while charging an arrow will un-nock it without firing.

The Bocek can be enhanced with two Hop-Ups: Deadeye's Tempo.svg Deadeye's Tempo, which gradually reduces the time needed to reach the Bow's maximum charge if arrows are fired within a specific time window, and Shatter Caps.svg Shatter Caps, which allow the weapon to act like a shotgun when hipfiring. Both Hop-Ups can be equipped at the same time.

The Bocek does not have a magazine but instead draws ammo directly from the inventory. Due to this fact it does not contain any ammo when picked up initially. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps.svg Shatter Caps Hop-Up enabled, which causes them to disappear when landing on something. If the player has an incomplete stack of arrows, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with Interact (default: E / X / Square). If arrows hit an enemy, those arrows will appear in that enemy's Death Box if they die.

Stats[]

Attachments[]

Optics
Hop-Ups

Damage profile[]

Minimum draw
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 31 4 5 6 7 8
Helmet.svg Level 1 Helmet 30 4 5 6 7 8
Helmet.svg Level 2 Helmet 28 4 6 7 8 9
Helmet.svg Level 3/4 Helmet 27 4 6 7 8 9
Body 25 4 6 7 8 9
Fortified.svg 21 5 8 9 10 11
Leg 20 5 8 9 10 12
Fortified.svg 17 6 9 11 12 14
Maximum draw
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 105 1 2 2 2 3
Helmet.svg Level 1 Helmet 96 2 2 2 3 3
Helmet.svg Level 2 Helmet 83 2 2 3 3 3
Helmet.svg Level 3/4 Helmet 76 2 2 3 3 3
Body 60 2 3 3 4 4
Fortified.svg 51 2 3 4 4 5
Leg 54 2 3 4 4 5
Fortified.svg 46 3 4 4 5 5
  1. 1.0 1.1 Fortified.svg Fortified decreases damage taken by 15%.
  2. 2.0 2.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.

Minimum draw, damage per projectile
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 44 3 4 4 5 6
Helmet.svg Level 1 Helmet 42 3 4 5 5 6
Helmet.svg Level 2 Helmet 39 3 4 5 6 6
Helmet.svg Level 3/4 Helmet 38 3 4 5 6 6
Body 35 3 5 5 6 7
Fortified.svg 30 4 5 6 7 8
Leg 28 4 6 7 8 9
Fortified.svg 24 5 7 8 9 10
Maximum draw, damage per projectile
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 96 2 2 2 3 3
Helmet.svg Level 1 Helmet 92 2 2 2 3 3
Helmet.svg Level 2 Helmet 87 2 2 3 3 3
Helmet.svg Level 3/4 Helmet 84 2 2 3 3 3
Body 77 2 2 3 3 3
Fortified.svg 65 2 3 3 4 4
Leg 77 2 2 3 3 3
Fortified.svg 65 2 3 3 4 4
  1. 1.0 1.1 Fortified.svg Fortified decreases damage taken by 15%.
  2. 2.0 2.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.

Arenas[]

Attachment ★★ ★★★ ★★★★
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
3x HCOG "Ranger".svg 3x HCOG "Ranger"
Deadeye's Tempo.svg Deadeye's Tempo
Shatter Caps.svg Shatter Caps

Advanced Weapon Stats[]

Variable Value Notes
fire_rate Value is in Rounds per second.
projectile_launch_speed UPS
spread_stand_hip Hipfire spread while standing.
spread_stand_hip_run Hipfire spread while walking.
spread_stand_hip_sprint Hipfire spread while sprinting.
spread_crouch_hip Hipfire spread while crouching.
spread_air_hip Hipfire spread while in the air.
deployfirst_time Time until weapon is usable after picking the weapon up.

Pros and cons[]

Pros
  • Very high accuracy.
  • Very high DPS with the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up.
  • Same ADS move speed penalty as SMGs unlike other marksman weapons.
  • Has no magazine, therefore never requiring a reload and allowing consistent damage output.
  • Very ammo efficient despite the small Arrows.svg Arrows max stack size.
  • Can equip two Hop-Ups simultaneously.
  • Missed arrows can be picked up later at the place they landed at and arrows that hit enemies will appear in their Death Boxes after they die.
  • Significantly less audible than any other weapon, allowing the user to potentially score more shots before the enemy realizes where the shots are coming from.
Cons
  • Poor close range performance without the Shatter Caps.svg Shatter Caps Hop-Up.
  • Takes a while to fully draw back the bow for maximum damage without the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up.
  • Has no magazine size, therefore requires its respective ammo to be initially used.
  • Cannot equip the 2x-4x Variable AOG.svg 2x-4x Variable AOG optic unlike other marksman weapons.

Skins[]

There are a total of 43 weapon skins for the Bocek Compound Bow: 6 Legendary, 5 Epic, 17 Rare and 16 Common.

History[]


Trivia[]

  • The Bocek Compound Bow is named after David Bocek, one of Respawn Entertainment's ex-game designers.
  • The Bocek Compound Bow is the only weapon in the game with two slightly different inspect animations, which depend on the player having arrows in their inventory or not.
  • The arrows change color based on the active fire mode: blue for default fire mode, orange for Shatter Caps.svg Shatter Caps.
  • A drawn/held arrow can be canceled (un-nocked) by either melee'ing or switching weapons/items.
  • An early iteration of the Bocek can be seen equipped by Loba in Part 5 of Season 9 The Legacy Antigen, as the comic was completed before the Bocek's design was finalized.

Bugs[]

  • The Bocek lacks an animation for when un-nocking an arrow while charging it and aiming down the sights.


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