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Bocek Compound Bow
Bocek Compound Bow
Hold fire to increase power.
Profile
Icon Bocek Compound Bow Icon
Type Marksman weapon
Ammo Mythic Arrows Mythic Arrows
Fire modes Single Single
Attachment Slots
OpticsShatter Caps
Damage
BODY HEAD LEGS
25-70
Shatter Caps 35-84
31-122 (1.25×)-(1.75×)
Shatter Caps 42-105 (1.25×)
20-63 (0.8×)-(0.9×)
Shatter Caps 28-84 (0.8x)-(1×)
Technical
RPM 180-92
DPS 75-107
Shatter Caps 105-129
Magazine


The Bocek Compound Bow, Bocek, or Bow, is a compound bow introduced in Season 9 Season 9 that utilizes Mythic Arrows Mythic Arrows.

Unlike other weapons, the Bocek fires an arrow when the Fire button (default: Left / RT / R2) is released. Holding the button for longer before firing will increase its damage, arrow speed, and accuracy, at the cost of slower fire rate. Pressing Reload (default: R / X / Square) while charging an arrow will un-nock it without firing. The Bocek also does not have a magazine but instead draws ammo directly from its internal ammo pool. Firing the Bocek at the right time (marked by a blue indicator below the Bocek's optic) also allows for successive shots to be charged faster, as long as they're also fired at the right time too. Missing the timing resets the charge speed to default.

Being a Supply Drop Weapon, it can only be found in Care Packages, is equipped with all of its highest rarity attachments, and cannot equip foreign ammo. It also comes pre-equipped with 60 Mythic Arrows Ammo. Due to the pre-equipped Shatter Caps Shatter Caps, hipfiring the Bocek allows it to fire multiple arrows similarly to shotguns.

Stats[]

Attachments[]

Optics


Damage Profile[]

Minimum draw
Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 31 4 5 6 7 8
Helmet LV.1 30 4 5 6 7 8
Helmet LV.2 28 4 6 7 8 9
Helmet LV.3/4 27 4 6 7 8 9
Body - 25 4 6 7 8 9
Fortified Fortified 21 5 8 9 10 11
Leg
(0.8×)
- 20 5 8 9 10 12
Fortified Fortified 17 6 9 11 12 14


Max draw
Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 123 1 2 2 2 2
Helmet LV.1 112 1 2 2 2 3
Helmet LV.2 96 2 2 2 3 3
Helmet LV.3/4 88 2 2 2 3 3
Body - 70 2 3 3 3 4
Fortified Fortified 60 2 3 3 4 4
Leg
(0.9×)
- 63 2 3 3 4 4
Fortified Fortified 54 2 3 4 4 5


Shatter Caps Shatter Caps, minimum draw
Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 42 3 4 5 5 6
Helmet LV.1 42 3 4 5 5 6
Helmet LV.2 42 3 4 5 5 6
Helmet LV.3/4 35 3 5 5 6 7
Body - 35 3 5 5 6 7
Fortified Fortified 28 4 6 7 8 9
Leg
(0.8×)
- 28 4 6 7 8 9
Fortified Fortified 21 5 8 9 10 11
  1. Shot consists of 7 pellets, dealing 5 damage each.


Shatter Caps Shatter Caps, max draw
Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 105 1 2 2 2 3
Helmet LV.1 98 2 2 2 3 3
Helmet LV.2 98 2 2 2 3 3
Helmet LV.3/4 91 2 2 2 3 3
Body - 84 2 2 3 3 3
Fortified Fortified 70 2 3 3 3 4
Leg
(1×)
- 84 2 2 3 3 3
Fortified Fortified 70 2 3 3 3 4
  1. Shot consists of 7 pellets, dealing 11 damage each.


Advanced Stats[]

mp_weapon_bow
Variable Value Description
charge_time 0.54 Time to charge shots for higher damage. Expressed in seconds.
Deadeye's Tempo 0.32
fire_rate 3 Rounds fired in one second.
projectile_launch_speed 10000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 254 meters per second.
projectile_launch_speed_full_charge 28000 Speed at which charged projectiles travel.
Expressed in hammer units per second, equals to 711 meters per second.
projectile_launch_speed_shatter_arrows 16000 Speed at which Shatter Caps Shatter Caps projectiles travel.
Expressed in hammer units per second, equals to 406 meters per second.
headshot_distance 11828 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 300 meters.
spread_stand_hip 2.75 Hipfire spread radius while standing.
spread_stand_hip_run 3.75 Hipfire spread radius while walking.
spread_stand_hip_sprint 4 Hipfire spread radius while sprinting.
spread_crouch_hip 2.25 Hipfire spread radius while crouching.
spread_air_hip 3.25 Hipfire spread radius while in the air.
deployfirst_time 1.53 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.36 Time to bring out the weapon. Expressed in seconds.
holster_time 0.5 Time to holster the weapon. Expressed in seconds.
raise_time 0.43 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.4 Time to holster the weapon after performing an action. Expressed in seconds.
zoom_time_in 0.26 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.23 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.425 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0 Spread radius when standing and ADS.
spread_crouch_ads 0 Spread radius when crouching and ADS.
spread_air_ads 3.5 Spread radius when in the air and ADS.


Weapon Mastery[]

Bocek Compound Bow Icon MASTERY TRIALS
Level Trial Name Requirements
20 Robin Hood Down an enemy with maximum draw damage while ADS. 25 times
40 The Sticking Point Down an enemy with hipfire within 5 meters range. 20 times
60 Head to Head Down at least 2 enemies with headshots in one match. 10 times
80 Gatekeeper Down an enemy outside the safezone with the Bocek while you are inside the safezone. 5 times
100 True Archer Get a double kill with the Bocek at least 120 meters away. 3 times


Lore[]

The first compound bows to reach the Frontier (all emblazoned with the brand name "Bocek" in shades of neon) were meant for sport and leisure activity. However, many parts of the Frontier proved to be inhospitable, and in lean months, these pieces of sports equipment were found to be a silent and inexpensive means of securing wild game. The latest models have been designed for durability, precision, and power, and while the bow does not see regular use in combat where firearms are favored, it remains deadly in the hands of a skilled archer.


Skins[]

There are a total of 56 skins for the Bocek Compound Bow: 12 Legendary, 7 epic, 21 Rare, and 16 Common.

History[]


Trivia[]

  • The Bocek Compound Bow is named after David Bocek, one of Respawn Entertainment's ex-game designers.
  • The Bocek Compound Bow is one of two weapons in the game, the other being the C.A.R. SMG, with two slightly different inspect animations. The Bocek's depends on the player having arrows in their inventory or not.
  • The arrows change color based on the active fire mode: blue for default fire mode, orange for Shatter Caps Shatter Caps.
  • An early iteration of the Bocek can be seen equipped by Loba in Part 5 of The Legacy Antigen Quest, as the comic was completed before the Bocek's design was finalized.


Gallery[]


Bugs[]

  • The Bocek lacks an animation for when un-nocking an arrow while charging it and aiming down the sights.
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