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The subject of this article appears in Apex Legends.

Heart Stealer
Heart Stealer
Damage enemies to heal yourself and nearby teammates.
Profile
Icon Bocek Compound Bow Icon
Type Marksman weapon
Ammo Mythic Arrows Mythic Arrows
Fire modes Single-fire Icon Single
Attachment Slots
Optics
Damage
BODY HEAD LEGS
25-70
Shatter Caps 35-84
31-122 (1.25×)-(1.75×)
Shatter Caps 42-105 (1.25×)
20-63 (0.8×)-(0.9×)
Shatter Caps 28-84 (0.8x)-(1×)
Technical
RPM 180-92
DPS 75-107
Shatter Caps 105-129
Magazine


The Heart Stealer is a variant of the Bocek Compound Bow introduced in Season 15 Season 15 that utilizes Mythic Arrows Mythic Arrows, exclusive to the Date Night Limited Time Takeover. It only spawns in specific spots of the map, marked by a magenta beam, pointing at a Loot Tick. Breaking the Tick will drop a Heart Stealer. If a Care Package would spawn a Bocek, it spawns a Heart Stealer instead.

The Heart Stealer is functionally identical to the Bocek. However, dealing damage to enemy players will heal the player wielding it by half the damage dealt. If a player's teammate is inside the magenta circle created whenever the Heart Stealer is equipped, they also get healed.

Being a Supply Drop Weapon, it is equipped with all of its highest rarity attachments, and cannot equip foreign ammo. It also comes pre-equipped with 60 Mythic Arrows Ammo. Due to the pre-equipped Shatter Caps Shatter Caps, hipfiring the Heart Stealer allows it to fire multiple arrows similarly to shotguns.

The Heart Stealer utilizes the Valentines Event Icon Cupid's Arrow skin and the Valentine's Day Rendezvous Love Struck Charm Weapon Charm by default, but it can be converted into the equipped skin and Charm combination currently in use for the Bocek.

Stats[]

Attachments[]

Optics


Damage profile[]

Minimum draw
Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 31 4 5 6 7 8
Helmet LV.1 30 4 5 6 7 8
Helmet LV.2 28 4 6 7 8 9
Helmet LV.3/4 27 4 6 7 8 9
Body - 25 4 6 7 8 9
Fortified Fortified 21 5 8 9 10 11
Leg
(0.8×)
- 20 5 8 9 10 12
Fortified Fortified 17 6 9 11 12 14


Max draw
Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 123 1 2 2 2 2
Helmet LV.1 112 1 2 2 2 3
Helmet LV.2 96 2 2 2 3 3
Helmet LV.3/4 88 2 2 2 3 3
Body - 70 2 3 3 3 4
Fortified Fortified 60 2 3 3 4 4
Leg
(0.9×)
- 63 2 3 3 4 4
Fortified Fortified 54 2 3 4 4 5


Shatter Caps Shatter Caps, minimum draw
Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 42 3 4 5 5 6
Helmet LV.1 42 3 4 5 5 6
Helmet LV.2 42 3 4 5 5 6
Helmet LV.3/4 35 3 5 5 6 7
Body - 35 3 5 5 6 7
Fortified Fortified 28 4 6 7 8 9
Leg
(0.8×)
- 28 4 6 7 8 9
Fortified Fortified 21 5 8 9 10 11
  1. Shot consists of 7 pellets, dealing 5 damage each.


Shatter Caps Shatter Caps, max draw
Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 105 1 2 2 2 3
Helmet LV.1 98 2 2 2 3 3
Helmet LV.2 98 2 2 2 3 3
Helmet LV.3/4 91 2 2 2 3 3
Body - 84 2 2 3 3 3
Fortified Fortified 70 2 3 3 3 4
Leg
(1×)
- 84 2 2 3 3 3
Fortified Fortified 70 2 3 3 3 4
  1. Shot consists of 7 pellets, dealing 11 damage each.


Advanced Stats[]

mp_weapon_bow
Variable Value Description
cupid_arrow_heal_percent 0.5 Multiplier applied to damage dealt, due to the Heart Stealer mechanic of regenerating health on target hit.
charge_time 0.54 Time to charge shots for higher damage. Expressed in seconds.
Deadeye's Tempo 0.32
fire_rate 3 Rounds fired in one second.
projectile_launch_speed 10000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 254 meters per second.
projectile_launch_speed_full_charge 28000 Speed at which charged projectiles travel.
Expressed in hammer units per second, equals to 711 meters per second.
projectile_launch_speed_shatter_arrows 16000 Speed at which Shatter Caps Shatter Caps projectiles travel.
Expressed in hammer units per second, equals to 406 meters per second.
headshot_distance 11828 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 300 meters.
spread_stand_hip 2.75 Hipfire spread radius while standing.
spread_stand_hip_run 3.75 Hipfire spread radius while walking.
spread_stand_hip_sprint 4 Hipfire spread radius while sprinting.
spread_crouch_hip 2.25 Hipfire spread radius while crouching.
spread_air_hip 3.25 Hipfire spread radius while in the air.
deployfirst_time 1.53 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.36 Time to bring out the weapon. Expressed in seconds.
holster_time 0.5 Time to holster the weapon. Expressed in seconds.
raise_time 0.43 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.4 Time to holster the weapon after performing an action. Expressed in seconds.
zoom_time_in 0.26 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.23 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.425 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0 Spread radius when standing and ADS.
spread_crouch_ads 0 Spread radius when crouching and ADS.
spread_air_ads 3.5 Spread radius when in the air and ADS.


History[]


Trivia[]

  • The Heart Seeker arrows' glowing sections are magenta-colored.
  • The Heart Seeker is the first holiday-themed weapon to not be for April Fools.
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