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(→top: Updated rateOfFire and dps parameters) |
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− | {{WorkInProgress|the '''damage profile'''}} |
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{{Infobox weapon |
{{Infobox weapon |
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| image = Bocek Icon.png |
| image = Bocek Icon.png |
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| type = Marksman weapon |
| type = Marksman weapon |
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| ammoType = Arrows |
| ammoType = Arrows |
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− | | rateOfFire = 180 <!-- 3.0 RPS, base --> |
+ | | rateOfFire = {{texttip|180|Base}}~{{texttip|107|Max Charge}}<!-- 3.0 RPS, base. 1.78 RPS, charged--> |
| projectileSpeed = 10000~28000<br/>{{Symbol|shatter caps}} 10000~16000 |
| projectileSpeed = 10000~28000<br/>{{Symbol|shatter caps}} 10000~16000 |
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− | | charge = 0. |
+ | | charge = {{texttip|0.56 seconds|Base}} (Base)<br/>{{Symbol|tempo}} 0.38 seconds |
| cost1 = 600 |
| cost1 = 600 |
||
| cost2 = 150 |
| cost2 = 150 |
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| cost3 = 250 |
| cost3 = 250 |
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| cost4 = 300 |
| cost4 = 300 |
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− | | damageBody = 25- |
+ | | damageBody = 25-60<br/>{{Symbol|shatter caps}} 28-77 |
− | | damageHead = {{texttip|31|1.25x}}-{{texttip| |
+ | | damageHead = {{texttip|31|1.25x}}-{{texttip|105|1.75x}}<br/>{{Symbol|shatter caps}} 35-98 |
− | | damageLegs = 20 |
+ | | damageLegs = {{texttip|20|0.8x}}-{{texttip|54|0.9x}}<br/>{{Symbol|shatter caps}} 21-76 |
+ | | dps = {{texttip|75|Base}}<br/>{{texttip|80.5|Max Charge}} |
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− | | damageDps = 90~210 |
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| magazineSize = ∞ |
| magazineSize = ∞ |
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| ADSspeed = 15 |
| ADSspeed = 15 |
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The '''Bocek Compound Bow''' is a [[compound bow]] introduced in {{ItemLink|Season 9}} that utilizes {{ItemLink|Arrows}}. |
The '''Bocek Compound Bow''' is a [[compound bow]] introduced in {{ItemLink|Season 9}} that utilizes {{ItemLink|Arrows}}. |
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+ | |||
+ | It features a charge mechanic similar to the [[30-30 Repeater]], allowing the weapon to do more damage by holding the Fire button before releasing the shot. Pressing Reload while charging an arrow will un-nock it without firing. |
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+ | |||
+ | Like the [[L-STAR EMG]], the Bocek does not have a magazine but instead draws ammo directly out of your inventory. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with Interact. If an arrow hits a player, that arrow will appear in that player's [[Death Box]] if they die. |
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== Damage Profile == |
== Damage Profile == |
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--> |
--> |
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{{Damage profile |
{{Damage profile |
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− | |damageref=<ref group=note>This accounts for the |
+ | |damageref=<ref group=note>This accounts for the minimum damage only.</ref> |
|31|28|25|23|25|20 |
|31|28|25|23|25|20 |
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<!-- Fortified --> |
<!-- Fortified --> |
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Line 74: | Line 77: | ||
| style="text-align: left;"| {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} || || || ✔ |
| style="text-align: left;"| {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} || || || ✔ |
||
|- |
|- |
||
− | | style="text-align: left;"| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || || || ✔ |
+ | | style="text-align: left;"| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || || ✔ || ✔ |
|- |
|- |
||
− | | style="text-align: left;"| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || || |
+ | | style="text-align: left;"| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || || || ✔ |
|} |
|} |
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; Pros |
; Pros |
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* Very high accuracy. |
* Very high accuracy. |
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− | *Very high DPS with the Deadeye's Tempo hop-up. |
+ | * Very high DPS with the {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} hop-up. |
⚫ | |||
− | * |
+ | * Somewhat ammo efficient with 28 arrows per inventory slot. |
* Can equip two [[Hop-Ups]] simultaneously. |
* Can equip two [[Hop-Ups]] simultaneously. |
||
* Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die. |
* Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die. |
||
− | *Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on. |
+ | * Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on. |
⚫ | |||
; Cons |
; Cons |
||
− | * Poor close range performance without the Shatter Caps [[hop-up]]. |
+ | * Poor close range performance without the {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} [[hop-up]]. |
− | * Takes a while to fully draw back the bow for maximum damage without the |
+ | * Takes a while to fully draw back the bow for maximum damage without the {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} [[hop-up]]. |
− | * Has no magazine size, therefore requires its respective ammo to be used. |
+ | * Has no magazine size, therefore requires its respective ammo to be initially used. |
− | *Cannot equip the {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} optic unlike other marksman weapons. |
+ | * Cannot equip the {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} optic unlike other marksman weapons. |
− | |||
− | <!-- |
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== Skins == |
== Skins == |
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<tabber> |
<tabber> |
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Legendary skins= |
Legendary skins= |
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+ | <div style=display:none><!-- |
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<gallery widths=150 heights=300 mode=nolines> |
<gallery widths=150 heights=300 mode=nolines> |
||
Night Piercer Bocek.png|{{Legendary|Night Piercer}}<br/>{{CraftingMetals|1,200}} |
Night Piercer Bocek.png|{{Legendary|Night Piercer}}<br/>{{CraftingMetals|1,200}} |
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Ivory Fire Bocek.png|{{Legendary|Ivory Fire}}<br/>{{CraftingMetals|1,200}} |
Ivory Fire Bocek.png|{{Legendary|Ivory Fire}}<br/>{{CraftingMetals|1,200}} |
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Timeless Timber Bocek.png|{{Legendary|Timeless Timber}}<br/>{{CraftingMetals|1,200}} |
Timeless Timber Bocek.png|{{Legendary|Timeless Timber}}<br/>{{CraftingMetals|1,200}} |
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− | </gallery> |
+ | </gallery> --> </div> |
+ | * {{Legendary|Night Piercer}} - {{CraftingMetals|1,200}} |
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+ | * {{Legendary|Meteor Shot}} - {{CraftingMetals|1,200}} |
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+ | * {{Legendary|Ivory Fire}} - {{CraftingMetals|1,200}} |
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+ | * {{Legendary|Timeless Timber}} - {{CraftingMetals|1,200}} |
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|-| |
|-| |
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Epic skins= |
Epic skins= |
||
+ | <div style=display:none><!-- |
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<gallery widths=150 heights=300 mode=nolines> |
<gallery widths=150 heights=300 mode=nolines> |
||
Eye of the Storm Bocek.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}} |
Eye of the Storm Bocek.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}} |
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Off the Grid Bocek.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}} |
Off the Grid Bocek.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}} |
||
Break the Enemy Bocek.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}} |
Break the Enemy Bocek.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}} |
||
− | </gallery> |
+ | </gallery> --> </div> |
+ | * {{Epic|Eye of the Storm}} - {{CraftingMetals|400}} |
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+ | * {{Epic|Trial by Fire}} - {{CraftingMetals|400}} |
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+ | * {{Epic|Code of Honor}} - {{CraftingMetals|400}} |
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+ | * {{Epic|Off the Grid}} - {{CraftingMetals|400}} |
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+ | * {{Epic|Break the Enemy}} - {{CraftingMetals|400}} |
||
|-| |
|-| |
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Rare skins= |
Rare skins= |
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+ | <div style=display:none><!-- |
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<gallery widths=150 heights=300 mode=nolines> |
<gallery widths=150 heights=300 mode=nolines> |
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File:Generation X Bocek.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}} |
File:Generation X Bocek.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}} |
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File:Triumphant Arch Bocek.png|{{Rare|Triumphant Arch}}<br/>{{CraftingMetals|60}} |
File:Triumphant Arch Bocek.png|{{Rare|Triumphant Arch}}<br/>{{CraftingMetals|60}} |
||
File:New Moon Bocek.png|{{Rare|New Moon}}<br/>{{CraftingMetals|60}} |
File:New Moon Bocek.png|{{Rare|New Moon}}<br/>{{CraftingMetals|60}} |
||
− | </gallery> |
+ | </gallery> --> </div> |
+ | * {{Rare|Generation X}} - {{CraftingMetals|60}} |
||
+ | * {{Rare|Outback}} - {{CraftingMetals|60}} |
||
+ | * {{Rare|Sweet 16}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Cold Fusion}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Shattered}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Stellar}} - {{CraftingMetals|60}} |
||
+ | * {{Rare|Jungle Frenzy}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Cloudburst}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Yellow Snake}} - {{CraftingMetals|60}} |
||
+ | * {{Rare|Skyrise}} - {{CraftingMetals|60}} |
||
+ | * {{Rare|Jester}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Derez}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Chaos Theory}} - {{CraftingMetals|60}} |
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+ | * {{Rare|Triumphant Arch}} - {{CraftingMetals|60}} |
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+ | * {{Rare|New Moon}} - {{CraftingMetals|60}} |
||
|-| |
|-| |
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Common skins= |
Common skins= |
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+ | <div style=display:none><!-- |
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<gallery widths=150 heights=300 mode=nolines> |
<gallery widths=150 heights=300 mode=nolines> |
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File:Factory Issue Bocek.png|{{Common|Factory Issue}}<br/>Default |
File:Factory Issue Bocek.png|{{Common|Factory Issue}}<br/>Default |
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File:Clover Bocek.png|{{Common|Clover}}<br/>{{CraftingMetals|30}} |
File:Clover Bocek.png|{{Common|Clover}}<br/>{{CraftingMetals|30}} |
||
File:Oceanic Bocek.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}} |
File:Oceanic Bocek.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}} |
||
− | </gallery> |
+ | </gallery> --> </div> |
+ | * {{Common|Factory Issue}} - Default |
||
+ | * {{Common|Midnight}} - {{CraftingMetals|30}} |
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+ | * {{Common|Cardinal}} - {{CraftingMetals|30}} |
||
+ | * {{Common|Arctic}} - {{CraftingMetals|30}} |
||
+ | * {{Common|Sunfire}} - {{CraftingMetals|30}} |
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+ | * {{Common|Clearwater}} - {{CraftingMetals|30}} |
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+ | * {{Common|Flamingo}} - {{CraftingMetals|30}} |
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+ | * {{Common|Sandstorm}} - {{CraftingMetals|30}} |
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+ | * {{Common|Rainforest}} - {{CraftingMetals|30}} |
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+ | * {{Common|Evergreen}} - {{CraftingMetals|30}} |
||
+ | * {{Common|Orchid}} - {{CraftingMetals|30}} |
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+ | * {{Common|Bengal}} - {{CraftingMetals|30}} |
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+ | * {{Common|Yellowjacket}} - {{CraftingMetals|30}} |
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+ | * {{Common|Lagoon}} - {{CraftingMetals|30}} |
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+ | * {{Common|Clover}} - {{CraftingMetals|30}} |
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+ | * {{Common|Oceanic}} - {{CraftingMetals|30}} |
||
</tabber> |
</tabber> |
||
− | --> |
||
== History == |
== History == |
||
{{Patch notes| |
{{Patch notes| |
||
+ | ; [[May 24, 2021 Patch]] |
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+ | * Hop-up upgrades for the Bocek Bow in the [[Arenas]] mode are now as follows: |
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+ | ** {{Rare|Level 2}}: {{ItemLink|Shatter Caps}} |
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+ | ** {{Epic|Level 3}}: {{ItemLink|Deadeye's Tempo}} |
||
+ | |||
+ | ; [[May 11, 2021 Patch]] |
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+ | * Reduced maximum damage from 70 to 60. |
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+ | * Increased charge-up time from 0.54 to 0.56 seconds (base) and 0.32 to 0.38 seconds (with {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} [[hop-up]]). |
||
+ | |||
; [[May 04, 2021 Patch]] |
; [[May 04, 2021 Patch]] |
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* Introduced. |
* Introduced. |
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== Trivia == |
== Trivia == |
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* The weapon is named after David Bocek, Respawn's Weapon Designer. |
* The weapon is named after David Bocek, Respawn's Weapon Designer. |
||
+ | *Loaded arrows emit a bluish-white color when in single fire mode, when changed to split-shot mode using Shatter Caps, they emit a reddish-orange color. |
||
− | |||
⚫ | |||
== References == |
== References == |
||
<references/> |
<references/> |
||
+ | |||
⚫ |
Revision as of 00:10, 19 June 2021
Bocek Compound Bow |
---|
File:Bocek Icon.png |
Hold fire to increase power | |||
Profile | |||
Icon | [[Image:{{{name}}} Icon.svg|x25px]] | ||
---|---|---|---|
Type | Marksman weapon | ||
Ammo | Arrows | ||
Fire modes | |||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
25-60 28-77 |
31-105 35-98 |
20-54 21-76 | |
Technical | |||
RPM | 180~107 | ||
DPS | 75 80.5 | ||
Magazine | ∞ |
The Bocek Compound Bow is a compound bow introduced in Season 9 that utilizes Arrows.
It features a charge mechanic similar to the 30-30 Repeater, allowing the weapon to do more damage by holding the Fire button before releasing the shot. Pressing Reload while charging an arrow will un-nock it without firing.
Like the L-STAR EMG, the Bocek does not have a magazine but instead draws ammo directly out of your inventory. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with Interact. If an arrow hits a player, that arrow will appear in that player's Death Box if they die.
Damage Profile
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
- ↑ This accounts for the minimum damage only.
Attachments
- Optics
- 1x HCOG “Classic”
- 1x Holo
- 2x HCOG “Bruiser”
- 1x-2x Variable Holo
- 3x HCOG “Ranger”
- Hop-Ups
Arenas Upgrades
Attachment | 1st Upgrade | 2nd Upgrade | 3rd Upgrade |
---|---|---|---|
1x HCOG “Classic” | ✔ | ✔ | ✔ |
1x Holo | ✔ | ✔ | ✔ |
2x HCOG “Bruiser” | ✔ | ✔ | |
1x-2x Variable Holo | ✔ | ✔ | |
3x HCOG “Ranger” | ✔ | ||
Shatter Caps | ✔ | ✔ | |
Deadeye's Tempo | ✔ |
Pros and Cons
- Pros
- Very high accuracy.
- Very high DPS with the Deadeye's Tempo hop-up.
- Has no magazine, therefore never requiring a reload and allowing consistent damage output.
- Somewhat ammo efficient with 28 arrows per inventory slot.
- Can equip two Hop-Ups simultaneously.
- Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die.
- Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on.
- Cons
- Poor close range performance without the Shatter Caps hop-up.
- Takes a while to fully draw back the bow for maximum damage without the Deadeye's Tempo hop-up.
- Has no magazine size, therefore requires its respective ammo to be initially used.
- Cannot equip the 2x-4x Variable AOG optic unlike other marksman weapons.
Skins
History
Patch notes |
|
Trivia
- The weapon is named after David Bocek, Respawn's Weapon Designer.
- Loaded arrows emit a bluish-white color when in single fire mode, when changed to split-shot mode using Shatter Caps, they emit a reddish-orange color.
References
|