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{{WorkInProgress|the '''damage profile'''}}
 
 
{{Infobox weapon
 
{{Infobox weapon
 
| image = Bocek Icon.png
 
| image = Bocek Icon.png
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| type = Marksman weapon
 
| type = Marksman weapon
 
| ammoType = Arrows
 
| ammoType = Arrows
| rateOfFire = 180 <!-- 3.0 RPS, base -->
+
| rateOfFire = {{texttip|180|Base}}~{{texttip|107|Max Charge}}<!-- 3.0 RPS, base. 1.78 RPS, charged-->
 
| projectileSpeed = 10000~28000<br/>{{Symbol|shatter caps}} 10000~16000
 
| projectileSpeed = 10000~28000<br/>{{Symbol|shatter caps}} 10000~16000
| charge = 0.5 seconds?
+
| charge = {{texttip|0.56 seconds|Base}} (Base)<br/>{{Symbol|tempo}} 0.38 seconds
 
| cost1 = 600
 
| cost1 = 600
 
| cost2 = 150
 
| cost2 = 150
 
| cost3 = 250
 
| cost3 = 250
 
| cost4 = 300
 
| cost4 = 300
| damageBody = 25-70<br/>{{Symbol|shatter caps}} 28-77
+
| damageBody = 25-60<br/>{{Symbol|shatter caps}} 28-77
| damageHead = {{texttip|31|1.25x}}-{{texttip|123|1.75x}}<br/>{{Symbol|shatter caps}} 35-98
+
| damageHead = {{texttip|31|1.25x}}-{{texttip|105|1.75x}}<br/>{{Symbol|shatter caps}} 35-98
| damageLegs = 20-63 (0.8x)<br/>{{Symbol|shatter caps}} 21-76
+
| damageLegs = {{texttip|20|0.8x}}-{{texttip|54|0.9x}}<br/>{{Symbol|shatter caps}} 21-76
  +
| dps = {{texttip|75|Base}}<br/>{{texttip|80.5|Max Charge}}
| damageDps = 90~210
 
 
| magazineSize = ∞
 
| magazineSize = ∞
 
| ADSspeed = 15
 
| ADSspeed = 15
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The '''Bocek Compound Bow''' is a [[compound bow]] introduced in {{ItemLink|Season 9}} that utilizes {{ItemLink|Arrows}}.
 
The '''Bocek Compound Bow''' is a [[compound bow]] introduced in {{ItemLink|Season 9}} that utilizes {{ItemLink|Arrows}}.
  +
  +
It features a charge mechanic similar to the [[30-30 Repeater]], allowing the weapon to do more damage by holding the Fire button before releasing the shot. Pressing Reload while charging an arrow will un-nock it without firing.
  +
  +
Like the [[L-STAR EMG]], the Bocek does not have a magazine but instead draws ammo directly out of your inventory. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with Interact. If an arrow hits a player, that arrow will appear in that player's [[Death Box]] if they die.
   
 
== Damage Profile ==
 
== Damage Profile ==
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-->
 
-->
 
{{Damage profile
 
{{Damage profile
|damageref=<ref group=note>This accounts for the maximum damage only.</ref>
+
|damageref=<ref group=note>This accounts for the minimum damage only.</ref>
 
|31|28|25|23|25|20
 
|31|28|25|23|25|20
 
<!-- Fortified -->
 
<!-- Fortified -->
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| style="text-align: left;"| {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} || || || ✔
 
| style="text-align: left;"| {{ItemLink|3x HCOG Ranger|text={{Epic|3x HCOG “Ranger”}}}} || || || ✔
 
|-
 
|-
| style="text-align: left;"| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || || || ✔
+
| style="text-align: left;"| {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} || || || ✔
 
|-
 
|-
| style="text-align: left;"| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || || || ✔
+
| style="text-align: left;"| {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} || || || ✔
 
|}
 
|}
   
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; Pros
 
; Pros
 
* Very high accuracy.
 
* Very high accuracy.
*Very high DPS with the Deadeye's Tempo hop-up.
+
* Very high DPS with the {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} hop-up.
 
* Has no magazine, therefore never requiring a reload and allowing consistent damage output.
*Very ammo efficient with 48 arrows being enough for the average game, only requiring one inventory slot.
+
* Somewhat ammo efficient with 28 arrows per inventory slot.
 
* Can equip two [[Hop-Ups]] simultaneously.
 
* Can equip two [[Hop-Ups]] simultaneously.
 
* Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die.
 
* Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die.
*Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on.
+
* Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on.
*Has no magazine, therefore never requiring a reload and allowing consistent damage output.
 
   
 
; Cons
 
; Cons
* Poor close range performance without the Shatter Caps [[hop-up]].
+
* Poor close range performance without the {{ItemLink|Shatter Caps|text={{Epic|Shatter Caps}}}} [[hop-up]].
* Takes a while to fully draw back the bow for maximum damage without the Deadeye’s Tempo [[hop-up]].
+
* Takes a while to fully draw back the bow for maximum damage without the {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} [[hop-up]].
* Has no magazine size, therefore requires its respective ammo to be used.
+
* Has no magazine size, therefore requires its respective ammo to be initially used.
*Cannot equip the {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} optic unlike other marksman weapons.
+
* Cannot equip the {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} optic unlike other marksman weapons.
   
 
<!--
 
 
== Skins ==
 
== Skins ==
 
<tabber>
 
<tabber>
 
Legendary skins=
 
Legendary skins=
  +
<div style=display:none><!--
 
<gallery widths=150 heights=300 mode=nolines>
 
<gallery widths=150 heights=300 mode=nolines>
 
Night Piercer Bocek.png|{{Legendary|Night Piercer}}<br/>{{CraftingMetals|1,200}}
 
Night Piercer Bocek.png|{{Legendary|Night Piercer}}<br/>{{CraftingMetals|1,200}}
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Ivory Fire Bocek.png|{{Legendary|Ivory Fire}}<br/>{{CraftingMetals|1,200}}
 
Ivory Fire Bocek.png|{{Legendary|Ivory Fire}}<br/>{{CraftingMetals|1,200}}
 
Timeless Timber Bocek.png|{{Legendary|Timeless Timber}}<br/>{{CraftingMetals|1,200}}
 
Timeless Timber Bocek.png|{{Legendary|Timeless Timber}}<br/>{{CraftingMetals|1,200}}
</gallery>
+
</gallery> --> </div>
  +
* {{Legendary|Night Piercer}} - {{CraftingMetals|1,200}}
  +
* {{Legendary|Meteor Shot}} - {{CraftingMetals|1,200}}
  +
* {{Legendary|Ivory Fire}} - {{CraftingMetals|1,200}}
  +
* {{Legendary|Timeless Timber}} - {{CraftingMetals|1,200}}
 
|-|
 
|-|
 
Epic skins=
 
Epic skins=
  +
<div style=display:none><!--
 
<gallery widths=150 heights=300 mode=nolines>
 
<gallery widths=150 heights=300 mode=nolines>
 
Eye of the Storm Bocek.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}}
 
Eye of the Storm Bocek.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}}
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Off the Grid Bocek.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}}
 
Off the Grid Bocek.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}}
 
Break the Enemy Bocek.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}}
 
Break the Enemy Bocek.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}}
</gallery>
+
</gallery> --> </div>
  +
* {{Epic|Eye of the Storm}} - {{CraftingMetals|400}}
  +
* {{Epic|Trial by Fire}} - {{CraftingMetals|400}}
  +
* {{Epic|Code of Honor}} - {{CraftingMetals|400}}
  +
* {{Epic|Off the Grid}} - {{CraftingMetals|400}}
  +
* {{Epic|Break the Enemy}} - {{CraftingMetals|400}}
 
|-|
 
|-|
 
Rare skins=
 
Rare skins=
  +
<div style=display:none><!--
 
<gallery widths=150 heights=300 mode=nolines>
 
<gallery widths=150 heights=300 mode=nolines>
 
File:Generation X Bocek.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}}
 
File:Generation X Bocek.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}}
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File:Triumphant Arch Bocek.png|{{Rare|Triumphant Arch}}<br/>{{CraftingMetals|60}}
 
File:Triumphant Arch Bocek.png|{{Rare|Triumphant Arch}}<br/>{{CraftingMetals|60}}
 
File:New Moon Bocek.png|{{Rare|New Moon}}<br/>{{CraftingMetals|60}}
 
File:New Moon Bocek.png|{{Rare|New Moon}}<br/>{{CraftingMetals|60}}
</gallery>
+
</gallery> --> </div>
  +
* {{Rare|Generation X}} - {{CraftingMetals|60}}
  +
* {{Rare|Outback}} - {{CraftingMetals|60}}
  +
* {{Rare|Sweet 16}} - {{CraftingMetals|60}}
  +
* {{Rare|Cold Fusion}} - {{CraftingMetals|60}}
  +
* {{Rare|Shattered}} - {{CraftingMetals|60}}
  +
* {{Rare|Stellar}} - {{CraftingMetals|60}}
  +
* {{Rare|Jungle Frenzy}} - {{CraftingMetals|60}}
  +
* {{Rare|Cloudburst}} - {{CraftingMetals|60}}
  +
* {{Rare|Yellow Snake}} - {{CraftingMetals|60}}
  +
* {{Rare|Skyrise}} - {{CraftingMetals|60}}
  +
* {{Rare|Jester}} - {{CraftingMetals|60}}
  +
* {{Rare|Derez}} - {{CraftingMetals|60}}
  +
* {{Rare|Chaos Theory}} - {{CraftingMetals|60}}
  +
* {{Rare|Triumphant Arch}} - {{CraftingMetals|60}}
  +
* {{Rare|New Moon}} - {{CraftingMetals|60}}
 
|-|
 
|-|
 
Common skins=
 
Common skins=
  +
<div style=display:none><!--
 
<gallery widths=150 heights=300 mode=nolines>
 
<gallery widths=150 heights=300 mode=nolines>
 
File:Factory Issue Bocek.png|{{Common|Factory Issue}}<br/>Default
 
File:Factory Issue Bocek.png|{{Common|Factory Issue}}<br/>Default
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File:Clover Bocek.png|{{Common|Clover}}<br/>{{CraftingMetals|30}}
 
File:Clover Bocek.png|{{Common|Clover}}<br/>{{CraftingMetals|30}}
 
File:Oceanic Bocek.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}}
 
File:Oceanic Bocek.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}}
</gallery>
+
</gallery> --> </div>
  +
* {{Common|Factory Issue}} - Default
  +
* {{Common|Midnight}} - {{CraftingMetals|30}}
  +
* {{Common|Cardinal}} - {{CraftingMetals|30}}
  +
* {{Common|Arctic}} - {{CraftingMetals|30}}
  +
* {{Common|Sunfire}} - {{CraftingMetals|30}}
  +
* {{Common|Clearwater}} - {{CraftingMetals|30}}
  +
* {{Common|Flamingo}} - {{CraftingMetals|30}}
  +
* {{Common|Sandstorm}} - {{CraftingMetals|30}}
  +
* {{Common|Rainforest}} - {{CraftingMetals|30}}
  +
* {{Common|Evergreen}} - {{CraftingMetals|30}}
  +
* {{Common|Orchid}} - {{CraftingMetals|30}}
  +
* {{Common|Bengal}} - {{CraftingMetals|30}}
  +
* {{Common|Yellowjacket}} - {{CraftingMetals|30}}
  +
* {{Common|Lagoon}} - {{CraftingMetals|30}}
  +
* {{Common|Clover}} - {{CraftingMetals|30}}
  +
* {{Common|Oceanic}} - {{CraftingMetals|30}}
 
</tabber>
 
</tabber>
-->
 
   
 
== History ==
 
== History ==
 
{{Patch notes|
 
{{Patch notes|
  +
; [[May 24, 2021 Patch]]
  +
* Hop-up upgrades for the Bocek Bow in the [[Arenas]] mode are now as follows:
  +
** {{Rare|Level 2}}: {{ItemLink|Shatter Caps}}
  +
** {{Epic|Level 3}}: {{ItemLink|Deadeye's Tempo}}
  +
  +
; [[May 11, 2021 Patch]]
  +
* Reduced maximum damage from 70 to 60.
  +
* Increased charge-up time from 0.54 to 0.56 seconds (base) and 0.32 to 0.38 seconds (with {{ItemLink|Deadeye's Tempo|text={{Epic|Deadeye's Tempo}}}} [[hop-up]]).
  +
 
; [[May 04, 2021 Patch]]
 
; [[May 04, 2021 Patch]]
 
* Introduced.
 
* Introduced.
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== Trivia ==
 
== Trivia ==
 
* The weapon is named after David Bocek, Respawn's Weapon Designer.
 
* The weapon is named after David Bocek, Respawn's Weapon Designer.
  +
*Loaded arrows emit a bluish-white color when in single fire mode, when changed to split-shot mode using Shatter Caps, they emit a reddish-orange color.
 
{{Nav weapons}}
 
   
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  +
 
{{Nav weapons}}

Revision as of 00:10, 19 June 2021

Bocek Compound Bow
File:Bocek Icon.png
Hold fire to increase power
Profile
Icon [[Image:{{{name}}} Icon.svg|x25px]]
Type Marksman weapon
Ammo Arrows Arrows
Fire modes
Attachment Slots
Damage
BODY HEAD LEGS
25-60
Shatter Caps 28-77
31-105
Shatter Caps 35-98
20-54
Shatter Caps 21-76
Technical
RPM 180~107
DPS 75
80.5
Magazine


The Bocek Compound Bow is a compound bow introduced in Season 9 Season 9 that utilizes Arrows Arrows.

It features a charge mechanic similar to the 30-30 Repeater, allowing the weapon to do more damage by holding the Fire button before releasing the shot. Pressing Reload while charging an arrow will un-nock it without firing.

Like the L-STAR EMG, the Bocek does not have a magazine but instead draws ammo directly out of your inventory. Single arrows stick to the environment and can be retrieved to be fired again unless fired with the Shatter Caps Shatter Caps hop-up enabled, which causes them to disappear on landing. When carrying a Bocek, stuck arrows will automatically be picked up when moving over them; otherwise they can be picked up manually with Interact. If an arrow hits a player, that arrow will appear in that player's Death Box if they die.

Damage Profile

Target Modifiers Damage Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head - Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Helmet LV.1 Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Helmet LV.2 Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Helmet LV.3/4 Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Body - Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Fortified Fortified Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Leg - Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
Fortified Fortified Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number.
  1. This accounts for the minimum damage only.

Attachments

Optics
Hop-Ups

Arenas Upgrades

Attachment 1st Upgrade 2nd Upgrade 3rd Upgrade
1x HCOG Classic 1x HCOG “Classic”
1x Holo 1x Holo
2x HCOG Bruiser 2x HCOG “Bruiser”
1x-2x Variable Holo 1x-2x Variable Holo
3x HCOG Ranger 3x HCOG “Ranger”
Shatter Caps Shatter Caps
Deadeye's Tempo Deadeye's Tempo

Pros and Cons

Pros
  • Very high accuracy.
  • Very high DPS with the Deadeye's Tempo Deadeye's Tempo hop-up.
  • Has no magazine, therefore never requiring a reload and allowing consistent damage output.
  • Somewhat ammo efficient with 28 arrows per inventory slot.
  • Can equip two Hop-Ups simultaneously.
  • Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die.
  • Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on.
Cons
  • Poor close range performance without the Shatter Caps Shatter Caps hop-up.
  • Takes a while to fully draw back the bow for maximum damage without the Deadeye's Tempo Deadeye's Tempo hop-up.
  • Has no magazine size, therefore requires its respective ammo to be initially used.
  • Cannot equip the 2x-4x Variable AOG 2x-4x Variable AOG optic unlike other marksman weapons.

Skins

  • Night Piercer - Crafting Metals 1,200
  • Meteor Shot - Crafting Metals 1,200
  • Ivory Fire - Crafting Metals 1,200
  • Timeless Timber - Crafting Metals 1,200

  • Eye of the Storm - Crafting Metals 400
  • Trial by Fire - Crafting Metals 400
  • Code of Honor - Crafting Metals 400
  • Off the Grid - Crafting Metals 400
  • Break the Enemy - Crafting Metals 400

  • Generation X - Crafting Metals 60
  • Outback - Crafting Metals 60
  • Sweet 16 - Crafting Metals 60
  • Cold Fusion - Crafting Metals 60
  • Shattered - Crafting Metals 60
  • Stellar - Crafting Metals 60
  • Jungle Frenzy - Crafting Metals 60
  • Cloudburst - Crafting Metals 60
  • Yellow Snake - Crafting Metals 60
  • Skyrise - Crafting Metals 60
  • Jester - Crafting Metals 60
  • Derez - Crafting Metals 60
  • Chaos Theory - Crafting Metals 60
  • Triumphant Arch - Crafting Metals 60
  • New Moon - Crafting Metals 60

  • Factory Issue - Default
  • Midnight - Crafting Metals 30
  • Cardinal - Crafting Metals 30
  • Arctic - Crafting Metals 30
  • Sunfire - Crafting Metals 30
  • Clearwater - Crafting Metals 30
  • Flamingo - Crafting Metals 30
  • Sandstorm - Crafting Metals 30
  • Rainforest - Crafting Metals 30
  • Evergreen - Crafting Metals 30
  • Orchid - Crafting Metals 30
  • Bengal - Crafting Metals 30
  • Yellowjacket - Crafting Metals 30
  • Lagoon - Crafting Metals 30
  • Clover - Crafting Metals 30
  • Oceanic - Crafting Metals 30

History


Trivia

  • The weapon is named after David Bocek, Respawn's Weapon Designer.
  • Loaded arrows emit a bluish-white color when in single fire mode, when changed to split-shot mode using Shatter Caps, they emit a reddish-orange color.

References