Bocek Compound Bow |
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File:Bocek Icon.png |
Hold fire to increase power | |||
Profile | |||
Icon | [[Image:{{{name}}} Icon.svg|x25px]] | ||
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Type | Marksman weapon | ||
Ammo | Arrows | ||
Fire modes | |||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
25-60 28-77 |
31-123 35-98 |
20-63 (0.8x) 21-76 | |
Technical | |||
RPM | 180~69 | ||
DPS | - | ||
Magazine | ∞ |
The Bocek Compound Bow is a compound bow introduced in Season 9 that utilizes Arrows.
Damage Profile
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
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Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
- ↑ This accounts for the minimum damage only.
Attachments
- Optics
- 1x HCOG “Classic”
- 1x Holo
- 2x HCOG “Bruiser”
- 1x-2x Variable Holo
- 3x HCOG “Ranger”
- Hop-Ups
- Shatter Caps
- When shatter is enabled, the arrow's body will switch to an orange color
- Deadeye's Tempo
Arenas Upgrades
Attachment | 1st Upgrade | 2nd Upgrade | 3rd Upgrade |
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1x HCOG “Classic” | ✔ | ✔ | ✔ |
1x Holo | ✔ | ✔ | ✔ |
2x HCOG “Bruiser” | ✔ | ✔ | |
1x-2x Variable Holo | ✔ | ✔ | |
3x HCOG “Ranger” | ✔ | ||
Shatter Caps | ✔ | ||
Deadeye's Tempo | ✔ | ✔ |
Pros and Cons
- Pros
- Very high accuracy.
- Very high DPS with the Deadeye's Tempo hop-up.
- Very ammo efficient with 48 arrows being enough for the average game, only requiring one inventory slot.
- Can equip two Hop-Ups simultaneously.
- Missed arrows can be picked up later at the place they landed and arrows that hit enemies will appear in their death box after they die.
- Significantly less audible than any other weapon, giving you much more time to fire at someone you have the drop on.
- Has no magazine, therefore never requiring a reload and allowing consistent damage output.
- Cons
- Poor close range performance without the Shatter Caps hop-up.
- Takes a while to fully draw back the bow for maximum damage without the Deadeye’s Tempo hop-up.
- Has no magazine size, therefore requires its respective ammo to be initially used.
- Cannot equip the 2x-4x Variable AOG optic unlike other marksman weapons.
Skins
History
Patch notes |
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Trivia
- The weapon is named after David Bocek, Respawn's Weapon Designer.
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