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Apex Legends Wiki

The subject of this article appears in Apex Legends.

Adaptable SMG. Uses light and heavy ammo.
Type Sub machine gun
Fire modes Auto Icon.svg Auto
Ammo type HeavyLight Rounds.svg Heavy/Light Rounds
Manufacturer Siwhan Industries Icon.svg Siwhan Industries
Attachment slots
Barrel StabilizersAccepts either Extended Light Mag or Extended Heavy MagOpticsStandard Stock
Damage & Tactical
13 20 (1.5×) 10 (0.8×)
Rate of fire (RPM) 930
Damage per second 202
Magazine size 20 / 22 / 24 / 27
Tac reload time 1.7 / 1.64 / 1.59 / 1.53
Full reload time 2.13 / 2.06 / 1.99 / 1.92

The Combat Advanced Round SMG, C.A.R., or CAR, is a fully-automatic sub machine gun introduced in Season 11.svg Season 11 that utilizes both Heavy Rounds.svg Heavy Rounds and Light Rounds.svg Light Rounds.

The CAR is compatible with two Extended Mags, Extended Heavy Mag.svg Heavy and Extended Light Mag.svg Light, although only one of them can be equipped at any given time. Regardless, the magazine gets extended even if the ammo type currently in use doesn't match the Extended Mag type.

When a CAR spawns, it is always surrounded by Heavy Rounds.svg Heavy Rounds, its primary ammo type.



Main article: Attachments

Damage profile[]

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 20 5 8 9 10 12
Helmet.svg LV. 1 18 6 9 10 12 13
Helmet.svg LV. 2 16 7 10 11 13 15
Helmet.svg LV. 3/4 15 7 10 12 14 15
Body None 13 8 12 14 16 18
Fortified.svg Fortified 11 10 14 16 19 21
Leg None 10 10 15 18 20 23
Fortified.svg Fortified 9 12 17 20 23 25


Purchasing Base ★★ ★★★
Upgrade Materials550 Materials200 Materials250 Materials350
Total Materials750 Materials1000 Materials1350
Attachment ★★ ★★★ ★★★★
Barrel Stabilizer.svg Barrel Stabilizer
Extended Heavy Mag.svg Extended Heavy Mag
Standard Stock.svg Standard Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
1x Digital Threat.svg 1x Digital Threat

Advanced Stats[]

Variable Value Notes
id car How the weapon is referred to in the files.
fire_rate 15.4 Expressed in rounds per second.
projectile_launch_speed 18500 Expressed in hammer units per second. Equals to 469 m/s.
headshot_distance 1500 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 38 meters.
spread_stand_hip 1.8 Hipfire spread radius while standing.
spread_stand_hip_run 2 Hipfire spread radius while walking.
spread_stand_hip_sprint 2.2 Hipfire spread radius while sprinting.
spread_crouch_hip 1 Hipfire spread radius while crouching.
spread_air_hip 3.2 Hipfire spread radius while in the air.
deployfirst_time 1.1 Time before the weapon can be fired after first picking it up. Expressed in seconds.


There are a total of 46 skins for the C.A.R. SMG: 8 Legendary, 7 Epic, 15 Rare, and 16 Common.

  1. Included in the Ash Launch Bundle.



  • Part of the C.A.R. SMG icon appeared in an UI asset showing the weapon's stock in the buy menu for Arenas.svg Arenas, indicating that the weapon might've already had an icon stylized in the Apex style in Season 9.svg Season 9.[1] The icon can be seen in a video showing how to upgrade weapons in Arenas that got posted on the official website.
  • The C.A.R. had a defined recoil pattern way before its release.[2][3]

See also[]