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Apex Legends Wiki
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pages
Explore
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Kings Canyon
World's Edge
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Storm Point
Broken Moon
Game modes
Battle Royale
Ranked
Control
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Gun Run
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Events
Legends
Assault
Bangalore
Fuse
Ash
Mad Maggie
Ballistic
Skirmisher
Pathfinder
Wraith
Octane
Revenant
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Recon
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Crypto
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== Stats == === Attachments === {{main|Attachments}} ; [[Optic]]s * {{ItemLink|1x HCOG "Classic"|image=1x HCOG Classic.svg|text={{Common|1x HCOG "Classic"}}}} * {{ItemLink|1x Holo|text={{Common|1x Holo}}}} * {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} * {{ItemLink|2x HCOG "Bruiser"|image=2x HCOG Bruiser.svg|text={{Rare|2x HCOG "Bruiser"}}}} ; Others * {{ItemLink|Extended CAR Mag|link=Extended Mag|text=Extended Heavy or Light Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}}) * {{ItemLink|Standard Stock}} ({{Common}}, {{Rare}}, {{Epic}}) === Damage Profile === {{Damage profile | damage = 12 | headshotMdfr = 1.25 | legMdfr = 0.8 }} === Advanced Stats === {| class="wikitable mw-collapsible mw-collapsed" style="text-align:left; width:75%" |- ! colspan="3" | <big>mp_weapon_car</big> |- ! Variable !! Value !! Description |- | fire_rate | style="text-align:center" | 15.4 | Rounds fired in one second. |- | projectile_launch_speed | style="text-align:center" | 18500 | Speed at which projectiles travel.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second, equals to 469 meters per second. |- | headshot_distance | style="text-align:center" | 1500 | Distance at which shots can no longer deal headshots.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units], equals to 38 meters. |- | spread_stand_hip | style="text-align:center" | 2 | Hipfire spread radius while standing. |- | spread_stand_hip_run | style="text-align:center" | 3 | Hipfire spread radius while walking. |- | spread_stand_hip_sprint | style="text-align:center" | 5 | Hipfire spread radius while sprinting. |- | spread_crouch_hip | style="text-align:center" | 1.6 | Hipfire spread radius while crouching. |- | spread_air_hip | style="text-align:center" | 7 | Hipfire spread radius while in the air. |- | deployfirst_time | style="text-align:center" | 1.1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |- | deploy_time | style="text-align:center" | 0.35 | Time to bring out the weapon. Expressed in seconds. |- | holster_time | style="text-align:center" | 0.3 | Time to holster the weapon. Expressed in seconds. |- | raise_time | style="text-align:center" | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |- | lower_time | style="text-align:center" | 0.2 | Time to holster the weapon before performing an action. Expressed in seconds. |- | zoom_time_in | style="text-align:center" | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |- | zoom_time_out | style="text-align:center" | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |- | ads_move_speed_scale | style="text-align:center" | 0.75 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |- | spread_stand_ads | style="text-align:center" | 0.35 | Spread radius when standing and ADS. |- | spread_crouch_ads | style="text-align:center" | 0.25 | Spread radius when crouching and ADS. |- | spread_air_ads | style="text-align:center" | 5 | Spread radius when in the air and ADS. |}
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