Osvaldatore (talk | contribs) mNo edit summary Tag: Source edit |
Osvaldatore (talk | contribs) m (Added Arenas attachments) Tag: Source edit |
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* {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} |
* {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} |
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− | ; Others |
+ | ; Others |
* {{ItemLink|Barrel Stabilizer}} ({{Common}}, {{Rare}}, {{Epic}}) |
* {{ItemLink|Barrel Stabilizer}} ({{Common}}, {{Rare}}, {{Epic}}) |
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* {{ItemLink|Extended Heavy Mag}} / {{ItemLink|Extended Light Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}}) |
* {{ItemLink|Extended Heavy Mag}} / {{ItemLink|Extended Light Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}}) |
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* {{ItemLink|Standard Stock}} ({{Common}}, {{Rare}}, {{Epic}}) |
* {{ItemLink|Standard Stock}} ({{Common}}, {{Rare}}, {{Epic}}) |
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+ | |||
+ | === Arenas === |
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+ | {| class="wikitable sortable" style="text-align:center;" |
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+ | |- |
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+ | ! style="width:150px;" | Attachment |
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+ | ! style="width:75px;" | {{Common|★}} |
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+ | ! style="width:75px;" | {{Rare|★★}} |
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+ | ! style="width:75px;" | {{Epic|★★★}} |
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+ | ! style="width:75px;" | {{Legendary|★★★★}} |
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+ | |- |
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+ | | style="text-align:left;" | {{ItemLink|Barrel Stabilizer}} |
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+ | | style="background-color:#a8a8a8" | ✔ |
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+ | | style="background-color:#51a8d6" | ✔ |
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+ | | style="background-color:#b237c8" | ✔ |
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+ | | style="background-color:#b237c8" | ✔ |
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+ | |- |
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+ | | style="text-align:left;" | {{ItemLink|Extended Heavy Mag}} |
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+ | | style="background-color:#a8a8a8" | ✔ |
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+ | | style="background-color:#51a8d6" | ✔ |
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+ | | style="background-color:#b237c8" | ✔ |
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+ | | style="background-color:#cead21" | ✔ |
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+ | |- |
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+ | | style="text-align:left;" | {{ItemLink|Standard Stock}} |
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+ | | style="background-color:#a8a8a8" | ✔ |
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+ | | style="background-color:#51a8d6" | ✔ |
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+ | | style="background-color:#b237c8" | ✔ |
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+ | | style="background-color:#b237c8" | ✔ |
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+ | |- |
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+ | | style="text-align:left;"| {{ItemLink|1x HCOG Classic|text={{Common|1x HCOG “Classic”}}}} || ✔ || ✔ || ✔ || |
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+ | |- |
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+ | | style="text-align:left;"| {{ItemLink|1x Holo|text={{Common|1x Holo}}}} || ✔ || ✔ || ✔ || |
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+ | |- |
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+ | | style="text-align:left;"| {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} || || ✔ || ✔ || |
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+ | |- |
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+ | | style="text-align:left;"| {{ItemLink|2x HCOG Bruiser|text={{Rare|2x HCOG “Bruiser”}}}} || || ✔ || ✔ || |
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+ | |- |
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+ | | style="text-align:left;"| {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} || || || ✔ || ✔ |
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+ | |} |
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== Pros and cons == |
== Pros and cons == |
Revision as of 15:54, 1 December 2021
C.A.R. SMG |
---|
Adaptable SMG. Uses light and heavy ammo. | |||
Profile | |||
Icon | [[Image:{{{name}}} Icon.svg|x25px]] | ||
---|---|---|---|
Type | Sub machine gun | ||
Ammo | Heavy Rounds | ||
Fire modes | Auto | ||
Manufacturer | File:Icon Jaewon Industries.svg Jaewon Industries | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
13 | 20 (1.5×) | 10 (0.8×) | |
Technical | |||
RPM | 930 | ||
DPS | 202 | ||
Magazine | 20 / 22 / 24 / 27 |
The Combat Advanced Round SMG, also called C.A.R. or CAR, is a sub machine gun introduced in Season 11 that utilizes both Heavy Rounds and Light Rounds.
The C.A.R. is compatible with two Extended Mags, Heavy and Light, although only one of them can be equipped at any given time. Regardless, the magazine gets extended even if the ammo type currently in use doesn't match the Extended Mag type.
When a C.A.R. spawns, it is always surrounded by Heavy Rounds, its primary ammo type.
Damage profile
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Attachments
Main article: Attachments
- Others
- Barrel Stabilizer (Common, Rare, epic)
- Extended Heavy Mag / Extended Light Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
Arenas
Attachment | ★ | ★★ | ★★★ | ★★★★ |
---|---|---|---|---|
Barrel Stabilizer | ✔ | ✔ | ✔ | ✔ |
Extended Heavy Mag | ✔ | ✔ | ✔ | ✔ |
Standard Stock | ✔ | ✔ | ✔ | ✔ |
1x HCOG “Classic” | ✔ | ✔ | ✔ | |
1x Holo | ✔ | ✔ | ✔ | |
1x-2x Variable Holo | ✔ | ✔ | ||
2x HCOG “Bruiser” | ✔ | ✔ | ||
1x Digital Threat | ✔ | ✔ |
Pros and cons
- Pros
- High DPS.
- Shortest TTK (time to kill) out of all weapons.
- Can use two different types of ammo.
- Can use either one of two different types of Extended Mags, and both work regardless of the ammo used.
- Cons
- Recoil becomes harder to control on the last few shots.
- 1× headshot multiplier at 37.5+ meters.
Skins
There are a total of 41 weapon skins for the C.A.R. SMG: 5 Legendary, 5 epic, 15 Rare and 16 Common.
History
Patch notes |
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Trivia
- Part of the C.A.R. SMG icon appeared in an UI asset showing the weapon's stock in the buy menu for Arenas, indicating that the weapon might've already had an icon stylized in the Apex style in Season 9.[1] The icon can be seen in a video showing how to upgrade weapons in Arenas that got posted on the official website.
- The C.A.R. had a defined recoil pattern way before its release.[2][3]
References
|