Charge Rifle |
---|
Charged beam sniper rifle. | |||
Profile | |||
Type | Sniper | ||
---|---|---|---|
Fire modes | |||
Ammo type | |||
Manufacturer | |||
Attachment slots | |||
Damage & Tactical | |||
BODY | HEAD | LEGS | |
3×15 + 45 | 4×15 + 56 (1.25×) | 3×15 + 45 | |
Rate of fire (RPM) | 26 | ||
Damage per second | 39 | ||
Magazine size | 8 | ||
Tac reload time | 4 / 3.87 / 3.73 / 3.6 | ||
Full reload time | 5.1 / 4.93 / 4.76 / 4.59 |
The Charge Rifle is a directed-energy battery-fed sniper rifle introduced in Season 3 that utilizes
Sniper Ammo.
Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff: starting at 150 meters, damage will decrease to as low as 50% at 400 meters.
Stats[]
Attachments[]
1x HCOG "Classic"
1x Holo
2x HCOG "Bruiser"
1x-2x Variable Holo
6x Sniper
3x HCOG "Ranger"
2x-4x Variable AOG
4x-8x Variable Sniper
4x-10x Digital Sniper Threat
- Others
Sniper Stock (Common, Rare, Epic)
Damage profile[]
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | None | 56 | 2 | 3 | 4 | 4 | 5 | |
54 | 2 | 3 | 4 | 4 | 5 | |||
51 | 2 | 3 | 4 | 4 | 5 | |||
49 | 3 | 4 | 4 | 5 | 5 | |||
Body | None | 45 | 3 | 4 | 4 | 5 | 5 | |
38 | 3 | 4 | 5 | 6 | 6 | |||
Leg | None | 45 | 3 | 4 | 4 | 5 | 5 | |
38 | 3 | 4 | 5 | 6 | 6 |
- ↑ Does not include initial sight laser damage. Shots are from less than 150 meters.
Arenas[]
Purchasing | Base | ★ | ★★ | ★★★ |
---|---|---|---|---|
Upgrade | ||||
Total |
Attachment | Base | ★ | ★★ | ★★★ | ★★★★ |
---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ||
✔ | ✔ | ✔ | |||
✔ | ✔ | ✔ | |||
✔ | ✔ | ||||
✔ | ✔ | ||||
✔ | ✔ | ✔ | ✔ | ||
✔ | |||||
✔ | |||||
✔ | |||||
✔ | ✔ |
Advanced Stats[]
Variable | Value | Notes |
---|---|---|
id | defender | How the weapon is referred to in the files. |
charge_cooldown_time + charge_cooldown_delay |
1.02 (0.92 + 0.1) |
Time before the weapon can fire another shot again. Expressed in seconds. |
fire_rate | 0.95 | Expressed in rounds per second. |
headshot_distance | 11811 | Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 300 meters. |
spread_stand_hip | 4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 5.5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 6 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3.25 | Hipfire spread radius while crouching. |
spread_air_hip | 6 | Hipfire spread radius while in the air. |
deployfirst_time | 0.8 | Time before the weapon can be fired after first picking it up. Expressed in seconds. |
Lore[]
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
Skins[]
There are a total of 60 skins for the Charge Rifle: 10 Legendary, 8 Epic, 26 Rare, and 16 Common.
Contemporary Counterpart[note 1]
1,200
- ↑ It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.
History[]
Patch notes |
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Trivia[]
- Prior models of the Charge Rifle were manufactured by Wonyeon Interstellar as an anti-Titan weapon.
- The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
- The Charge Rifle's "magazine" is a battery[1].
Gallery[]
- Images
Concept Art by Eric Simard.[2]
See also[]
References[]
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