Charge Rifle

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Charge Rifle
Charge Rifle.png
Charged beam sniper rifle
Profile
Type Sniper
Fire-Modes Single
Ammo Type Sniper Ammo.svg Sniper Ammo
Rate of Fire 30 RPM
Charge time 0.5 seconds
Damage
Head 56 (1.25x)
Body 45
Legs 45
Body DPS 23
Tactical
Magazine Size 8
Reload time 3.60 seconds
ADS Movespeed -65%
Recoil Curves up when charging

The Charge Rifle is a sniper rifle introduced in Season 3.svg Season 3 that utilizes Sniper Ammo.svg Sniper Ammo.

It is currently the only hitscan weapon in the game, meaning that every shot will go instantly where the weapon is pointed at.

Lore[edit | edit source]

The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.

Damage Profile[edit | edit source]

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 56[note 2] 2 3 3 4 4
Helmet.svg Lvl 1 Helmet 50[note 2] 2 3 3 4 4
Helmet.svg Lvl 2 Helmet 45[note 2] 3 3 4 4 5
Helmet.svg Lvl 3/4 Helmet 42[note 2] 3 3 4 5 5
Body 45[note 2] 3 3 4 4 5
Leg 45[note 2] 3 3 4 4 5
Low Profile.png Low Profile Legends[note 3]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 59[note 2] 2 3 3 3 4
Helmet.svg Lvl 1 Helmet 53[note 2] 2 3 3 4 4
Helmet.svg Lvl 2 Helmet 47[note 2] 3 3 4 4 5
Helmet.svg Lvl 3/4 Helmet 44[note 2] 3 3 4 4 5
Body 47[note 2] 3 3 4 4 5
Leg 47[note 2] 3 3 4 4 5
Fortified.svg Fortified Legends[note 4]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 48[note 2] 3 3 4 4 5
Helmet.svg Lvl 1 Helmet 43[note 2] 3 3 4 5 5
Helmet.svg Lvl 2 Helmet 38[note 2] 3 4 4 5 6
Helmet.svg Lvl 3/4 Helmet 36[note 2] 3 4 5 5 6
Body 38[note 2] 3 4 4 5 6
Leg 38[note 2] 3 4 4 5 6
  1. 1.0 1.1 1.2 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 This doesn't take into account damage from sight beam.
  3. Low Profile.png Low Profile increases damage taken by 5%.
  4. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[edit | edit source]

Main article: Attachments
Optics
Others

Pros and Cons[edit | edit source]

Pros
  • Beam deals 3 damage in ticks quickly, maximum 45 dmg plus the 45 of the final shot.
  • Higher profile damage.
  • Longest range out of any weapon.
  • Has 100% accuracy in the air (Jump Pads, Ziplines, and Balloons) .
  • Has 0% leg shot damage reduction.
  • Works at any range.
  • Hitscan weapon, doesn't require compensation for bullet drop, travel time or target movement at long distances.
Cons
  • Uses 2 ammo per shot, totaling 4 shots per magazine.
  • Long reload time, especially with an empty mag.
  • Cannot equip Extended Sniper Mags.
  • Unlike the other sniper rifles, its shots do not penetrate enemies.
  • Takes a while to charge up.
  • Beam can give away position.
  • Has damage falloff at 150-391+ meters
  • Beam of the weapon will shake while using it in hip-fire.

Skins[edit | edit source]

There are a total of 51 weapon skins for the Charge Rifle; 8 Legendary, 6 Epic, 21 Rare and 16 Common.

  1. It was named "Nocturnal Elegance" before it was changed due to sharing a name to a Devotion LMG skin.

History[edit | edit source]


Trivia[edit | edit source]

Gallery[edit | edit source]

Images

See also[edit | edit source]