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The subject of this article appears in Apex Legends.

Charge Rifle
Charged beam sniper rifle.
Profile
Type Sniper
Fire modes Single-fire Icon.svg Single
Ammo type Sniper Ammo.svg Sniper Ammo
Manufacturer Vinson Dynamics Icon.svg Vinson Dynamics
Attachment slots
OpticsSniper Stock
Damage & Tactical
BODY HEAD LEGS
3×15 + 45 4×15 + 56 (1.25×) 3×15 + 45
Rate of fire (RPM) 26
Damage per second 39
Magazine size 8
Tac reload time 4 / 3.87 / 3.73 / 3.6
Full reload time 5.1 / 4.93 / 4.76 / 4.59


The Charge Rifle is a directed-energy battery-fed sniper rifle introduced in Season 3.svg Season 3 that utilizes Sniper Ammo.svg Sniper Ammo.

Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff: starting at 150 meters, damage will decrease to as low as 50% at 400 meters.

Stats[]

Attachments[]

Main article: Attachments
Optics
Others

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 56 2 3 4 4 5
Helmet.svg LV. 1 54 2 3 4 4 5
Helmet.svg LV. 2 51 2 3 4 4 5
Helmet.svg LV. 3/4 49 3 4 4 5 5
Body None 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
Leg None 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
  1. Does not include initial sight laser damage. Shots are from less than 150 meters.

Arenas[]

Purchasing Base ★★ ★★★
Upgrade Materials600 Materials150 Materials150 Materials400
Total Materials750 Materials900 Materials1300
Attachment Base ★★ ★★★ ★★★★
Sniper Stock.svg Sniper Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
6x Sniper.svg 6x Sniper
3x HCOG Ranger.svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG
4x-8x Variable Sniper.svg 4x-8x Variable Sniper
4x-10x Digital Sniper Threat.svg 4x-10x Digital Sniper Threat

Advanced Stats[]

Variable Value Notes
id defender How the weapon is referred to in the files.
charge_cooldown_time
+
charge_cooldown_delay
1.02
(0.92 + 0.1)
Time before the weapon can fire another shot again. Expressed in seconds.
fire_rate 0.95 Expressed in rounds per second.
headshot_distance 11811 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 300 meters.
spread_stand_hip 4 Hipfire spread radius while standing.
spread_stand_hip_run 5.5 Hipfire spread radius while walking.
spread_stand_hip_sprint 6 Hipfire spread radius while sprinting.
spread_crouch_hip 3.25 Hipfire spread radius while crouching.
spread_air_hip 6 Hipfire spread radius while in the air.
deployfirst_time 0.8 Time before the weapon can be fired after first picking it up. Expressed in seconds.

Lore[]

The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.

Skins[]

There are a total of 60 skins for the Charge Rifle: 10 Legendary, 8 Epic, 26 Rare, and 16 Common.

  1. It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.

History[]


Trivia[]

  • Prior models of the Charge Rifle were manufactured by Wonyeon Interstellar as an anti-Titan weapon.
    • The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
  • The Charge Rifle's "magazine" is a battery[1].

Gallery[]

Images

See also[]

References[]


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