| Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Charge Rifle (Mobile). |
| Charge Rifle |
|---|
|
| Charged beam sniper rifle. | |||
| Profile | |||
| Icon | |||
|---|---|---|---|
| Type | Sniper | ||
| Ammo | |||
| Fire modes | |||
| Manufacturer | |||
| Attachment Slots | |||
| Damage | |||
| BODY | HEAD | LEGS | |
| 75~110 | 150~220 (2×) | 68~99 (0.9×) | |
| Technical | |||
| RPM | 26 | ||
| DPS | 48 | ||
| Magazine | 4 / 5 / 6 / 8 | ||
| Tac reload time | 3.5 / 3.38 / 3.27 / 3.15 | ||
| Full reload time | 4.6 / 4.45 / 4.29 / 4.14 | ||
The Charge Rifle is a railgun introduced in Season 3 that utilizes
Sniper Ammo.
When the trigger is pressed, there is a 0.85 second charge delay before the shot is fired. The projectile the Charge Rifle fires is subjected to a damage increase the further it travels: starting with 75 damage at 57 meters, it gradually increases by 1 damage every ~7 meters traveled (76 DMG at 56-62 meters, 77 DMG at 63-69 meters, and so on), eventually reaching 110 damage at 300+ meters.
Stats[]
Attachments[]
1x HCOG "Classic"
1x Holo
1x-2x Variable Holo
2x HCOG "Bruiser"
6x Sniper
2x-4x Variable AOG
3x HCOG "Ranger"
4x-8x Variable Sniper
4x-10x Digital Sniper Threat
- Others
Extended Sniper Mag (Common, Rare, epic, Legendary)
Sniper Stock (Common, Rare, epic)
Damage Profile[]
- Closest range
| Target | Modifiers | Shots to kill | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
| Head (2×) |
- | 150 | 1 | 1 | 2 | 2 | 2 | |
| 135 | 1 | 2 | 2 | 2 | 2 | |||
| 113 | 1 | 2 | 2 | 2 | 2 | |||
| 101 | 1 | 2 | 2 | 2 | 3 | |||
| Body | - | 75 | 2 | 2 | 3 | 3 | 3 | |
| 64 | 2 | 3 | 3 | 4 | 4 | |||
| Leg (0.9×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
| 57 | 2 | 3 | 4 | 4 | 4 | |||
| Ability Modifiers | ||||||||
|---|---|---|---|---|---|---|---|---|
| Target | Modifiers | Shots to kill | ||||||
| 100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
| Head (2×) |
- | 180 | 1 | 1 | 1 | 2 | 2 | |
| 162 | 1 | 1 | 2 | 2 | 2 | |||
| 135 | 1 | 2 | 2 | 2 | 2 | |||
| 122 | 1 | 2 | 2 | 2 | 2 | |||
| Body | - | 90 | 2 | 2 | 2 | 3 | 3 | |
| 77 | 2 | 2 | 3 | 3 | 3 | |||
| Leg (0.9×) |
- | 81 | 2 | 2 | 3 | 3 | 3 | |
| 69 | 2 | 3 | 3 | 3 | 4 | |||
| Marked with | ||||||||
| Head (2×) |
- | 173 | 1 | 1 | 2 | 2 | 2 | |
| 155 | 1 | 1 | 2 | 2 | 2 | |||
| 129 | 1 | 2 | 2 | 2 | 2 | |||
| 116 | 1 | 2 | 2 | 2 | 2 | |||
| Body | - | 86 | 2 | 2 | 3 | 3 | 3 | |
| 73 | 2 | 3 | 3 | 3 | 4 | |||
| Leg (0.9×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
| 66 | 2 | 3 | 3 | 4 | 4 | |||
| Head (2×) |
- | 207 | 1 | 1 | 1 | 1 | 2 | |
| 186 | 1 | 1 | 1 | 2 | 2 | |||
| 155 | 1 | 1 | 2 | 2 | 2 | |||
| 140 | 1 | 2 | 2 | 2 | 2 | |||
| Body | - | 104 | 1 | 2 | 2 | 2 | 3 | |
| 88 | 2 | 2 | 2 | 3 | 3 | |||
| Leg (0.9×) |
- | 93 | 2 | 2 | 2 | 3 | 3 | |
| 79 | 2 | 2 | 3 | 3 | 3 | |||
- Farthest range
| Target | Modifiers | Shots to kill | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
| Head (2×) |
- | 220 | 1 | 1 | 1 | 1 | 2 | |
| 198 | 1 | 1 | 1 | 2 | 2 | |||
| 165 | 1 | 1 | 2 | 2 | 2 | |||
| 149 | 1 | 2 | 2 | 2 | 2 | |||
| Body | - | 110 | 1 | 2 | 2 | 2 | 3 | |
| 94 | 2 | 2 | 2 | 3 | 3 | |||
| Leg (0.9×) |
- | 99 | 2 | 2 | 2 | 3 | 3 | |
| 84 | 2 | 2 | 3 | 3 | 3 | |||
| Ability Modifiers | ||||||||
|---|---|---|---|---|---|---|---|---|
| Target | Modifiers | Shots to kill | ||||||
| 100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
| Head (2×) |
- | 264 | 1 | 1 | 1 | 1 | 1 | |
| 238 | 1 | 1 | 1 | 1 | 1 | |||
| 198 | 1 | 1 | 1 | 2 | 2 | |||
| 178 | 1 | 1 | 1 | 2 | 2 | |||
| Body | - | 132 | 1 | 2 | 2 | 2 | 2 | |
| 112 | 1 | 2 | 2 | 2 | 3 | |||
| Leg (0.9×) |
- | 119 | 1 | 2 | 2 | 2 | 2 | |
| 101 | 1 | 2 | 2 | 2 | 3 | |||
| Marked with | ||||||||
| Head (2×) |
- | 253 | 1 | 1 | 1 | 1 | 1 | |
| 228 | 1 | 1 | 1 | 1 | 1 | |||
| 190 | 1 | 1 | 1 | 2 | 2 | |||
| 171 | 1 | 1 | 2 | 2 | 2 | |||
| Body | - | 126 | 1 | 2 | 2 | 2 | 2 | |
| 108 | 1 | 2 | 2 | 2 | 3 | |||
| Leg (0.9×) |
- | 114 | 1 | 2 | 2 | 2 | 2 | |
| 97 | 2 | 2 | 2 | 3 | 3 | |||
| Head (2×) |
- | 304 | 1 | 1 | 1 | 1 | 1 | |
| 273 | 1 | 1 | 1 | 1 | 1 | |||
| 228 | 1 | 1 | 1 | 1 | 1 | |||
| 205 | 1 | 1 | 1 | 1 | 2 | |||
| Body | - | 152 | 1 | 1 | 2 | 2 | 2 | |
| 129 | 1 | 2 | 2 | 2 | 2 | |||
| Leg (0.9×) |
- | 137 | 1 | 2 | 2 | 2 | 2 | |
| 116 | 1 | 2 | 2 | 2 | 2 | |||
Advanced Stats[]
| mp_weapon_defender | ||
|---|---|---|
| Variable | Value | Description |
| fire_rate | 1.3 | Rounds fired in one second. |
| charge_time | 0.85 | Time to charge shots to fire. Expressed in seconds. |
| charge_cooldown_time | 1.1 | Time delay between two shots. Expressed in seconds. |
| charge_cooldown_delay | 0.1 | |
| projectile_launch_speed | 33501 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 851 meters per second. |
| spread_stand_hip | 4 | Hipfire spread radius while standing. |
| spread_stand_hip_run | 5.5 | Hipfire spread radius while walking. |
| spread_stand_hip_sprint | 6 | Hipfire spread radius while sprinting. |
| spread_crouch_hip | 3.25 | Hipfire spread radius while crouching. |
| spread_air_hip | 6 | Hipfire spread radius while in the air. |
| deployfirst_time | 1.5 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
| deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
| holster_time | 0.5 | Time to holster the weapon. Expressed in seconds. |
| raise_time | 0.7 | Time to bring out the weapon after performing an action. Expressed in seconds. |
| lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
| zoom_time_in | 0.2 | Time to enter ADS with the weapon. Expressed in seconds. |
| zoom_time_out | 0.15 | Time to exit ADS with the weapon. Expressed in seconds. |
| ads_move_speed_scale | 0.35 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
| spread_stand_ads | 0 | Spread radius when standing and ADS. |
| spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
| spread_air_ads | 0 | Spread radius when in the air and ADS. |
Weapon Mastery[]
| Level | Trial Name | Requirements | |
|---|---|---|---|
| 20 | I See You... | Down an enemy with ADS with any Sniper optic equipped. | 25 times |
| 40 | ONE CHARGED-GUN | Crack at least 3 enemies' armor with charged shot in one match. | 20 times |
| 60 | Light Show | Down an enemy with the weapon after the target damaged you with Charge Rifle. | 10 times |
| 80 | Cauterized | Hit multiple targets with one shot. | 5 times |
| 100 | Go The Distance | Down and finish off at least 2 enemies from 200 meters away in one match. | 3 times |
Lore[]
| “ | This portable beam cannon was originally designed to take down Titans in the field, so imagine what it can do to a human. The Charge Rifle's signature orange beam starts charging on trigger-pull and fires automatically when fully charged. This unique firing cadence makes accuracy essential - a poorly aimed shot will leave the operator vulnerable to return fire. A shot that lands, however, can finish the fight before it starts. |
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
In 2735, Vinson Dynamics shared plans internally for a redesign of the Apex Games' implementation of the Charge Rifle.[1]
Skins[]
There are a total of 74 skins for the Charge Rifle: 19 Legendary, 9 epic, 30 Rare, and 16 Common.
- ↑ It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.
- ↑ 2.0 2.1 This skin is reactive.
History[]
| Patch notes |
|
Gallery[]
-
Concept Art by Eric Simard.[2]
-
Concept art for the Elegant Experiment skin.
-
Concept art for the Arachnoid skin.
-
Concept art for the Safety First skin.[3]
-
Concept art for the Oak Thump skin.[4]
-
Concept art for the Curse of the Amazon skin.[5]
Trivia[]
- Prior models of the Charge Rifle were manufactured by
Wonyeon as an anti-Titan weapon.
- The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
- The Charge Rifle's "magazine" is a battery.[6]
See also[]
References[]
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![Contemporary Counterpart[note 1] 1,200](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/4/4e/Contemporary_Counterpart_Charge_Rifle.png/revision/latest/scale-to-width-down/250?cb=20220524132912)







![Laser Eviscerator[note 2] Level 100](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/c/c4/Laser_Eviscerator_Charge_Rifle.png/revision/latest/scale-to-width-down/250?cb=20221102074408)
![Cosmic Cannon[note 2] Level 110](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/3/3f/Cosmic_Cannon_Charge_Rifle.png/revision/latest/scale-to-width-down/250?cb=20221102074235)

























































![Concept Art by Eric Simard.[2]](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/5/5c/ConceptArt_Eric_Simard_Charge_Rifle_01.jpg/revision/latest/scale-to-width-down/250?cb=20200514131711)




![Concept art for the Safety First skin.[3]](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/c/c8/Safety_First_Charge_Rifle_Concept_Art.jpg/revision/latest/scale-to-width-down/250?cb=20220528054901)
![Concept art for the Oak Thump skin.[4]](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/b/b9/Oak_Thump_Charge_Rifle_Concept_Art.jpg/revision/latest/scale-to-width-down/250?cb=20221202174137)
![Concept art for the Curse of the Amazon skin.[5]](https://static.wikia.nocookie.net/apexlegends_gamepedia_en/images/1/17/Curse_of_the_Amazon_Charge_Rifle_Concept_Art.jpg/revision/latest/scale-to-width-down/250?cb=20221202175208)