Apex Legends Wiki

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Apex Legends Wiki

The subject of this article appears in Apex Legends.

Charge Rifle
Charged beam sniper rifle.
Type Sniper
Fire modes Single-fire Icon.svg Single
Ammo type Sniper Ammo.svg Sniper Ammo
Manufacturer Vinson Dynamics Icon.svg Vinson Dynamics
Attachment slots
OpticsSniper Stock
Damage & Tactical
3×15 + 45 4×15 + 56 (1.25×) 3×15 + 45
Rate of fire (RPM) 26
Damage per second 39
Magazine size 8
Tac reload time 4 / 3.87 / 3.73 / 3.6
Full reload time 5.1 / 4.93 / 4.76 / 4.59

The Charge Rifle is a directed-energy battery-fed sniper rifle introduced in Season 3.svg Season 3 that utilizes Sniper Ammo.svg Sniper Ammo.

Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff: starting at 150 meters, damage will decrease to as low as 50% at 400 meters.



Main article: Attachments

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 56 2 3 4 4 5
Helmet.svg LV. 1 54 2 3 4 4 5
Helmet.svg LV. 2 51 2 3 4 4 5
Helmet.svg LV. 3/4 49 3 4 4 5 5
Body None 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
Leg None 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
  1. Does not include initial sight laser damage. Shots are from less than 150 meters.


Purchasing Base ★★ ★★★
Upgrade Materials600 Materials150 Materials150 Materials400
Total Materials750 Materials900 Materials1300
Attachment Base ★★ ★★★ ★★★★
Sniper Stock.svg Sniper Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
6x Sniper.svg 6x Sniper
3x HCOG Ranger.svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG
4x-8x Variable Sniper.svg 4x-8x Variable Sniper
4x-10x Digital Sniper Threat.svg 4x-10x Digital Sniper Threat

Advanced Stats[]

Variable Value Notes
id defender How the weapon is referred to in the files.
(0.92 + 0.1)
Time before the weapon can fire another shot again. Expressed in seconds.
fire_rate 0.95 Expressed in rounds per second.
headshot_distance 11811 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 300 meters.
spread_stand_hip 4 Hipfire spread radius while standing.
spread_stand_hip_run 5.5 Hipfire spread radius while walking.
spread_stand_hip_sprint 6 Hipfire spread radius while sprinting.
spread_crouch_hip 3.25 Hipfire spread radius while crouching.
spread_air_hip 6 Hipfire spread radius while in the air.
deployfirst_time 0.8 Time before the weapon can be fired after first picking it up. Expressed in seconds.


The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.


There are a total of 60 skins for the Charge Rifle: 10 Legendary, 8 Epic, 26 Rare, and 16 Common.

  1. It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.



  • Prior models of the Charge Rifle were manufactured by Wonyeon Interstellar as an anti-Titan weapon.
    • The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
  • The Charge Rifle's "magazine" is a battery[1].



See also[]