Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Charge Rifle (Mobile). |
Charge Rifle |
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Charged beam sniper rifle. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sniper | ||
Ammo | Sniper Ammo | ||
Fire modes | Single | ||
Manufacturer | Vinson Dynamics | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
75~110 | 150~220 (2×) | 68~99 (0.9×) | |
Technical | |||
RPM | 26 | ||
DPS | 48 | ||
Magazine | 4 / 5 / 6 / 8 | ||
Tac reload time | 3.5 / 3.38 / 3.27 / 3.15 | ||
Full reload time | 4.6 / 4.45 / 4.29 / 4.14 |
The Charge Rifle is a railgun introduced in Season 3 that utilizes Sniper Ammo.
When the trigger is pressed, there is a 0.85 second charge delay before the shot is fired. The projectile the Charge Rifle fires is subjected to a damage increase the further it travels: starting with 75 damage at 57 meters, it gradually increases by 1 damage every ~7 meters traveled (76 DMG at 56-62 meters, 77 DMG at 63-69 meters, and so on), eventually reaching 110 damage at 300+ meters.
Stats[]
Attachments[]
- 1x HCOG "Classic"
- 1x Holo
- 1x-2x Variable Holo
- 2x HCOG "Bruiser"
- 6x Sniper
- 2x-4x Variable AOG
- 3x HCOG "Ranger"
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Others
- Extended Sniper Mag (Common, Rare, epic, Legendary)
- Sniper Stock (Common, Rare, epic)
Damage Profile[]
- Closest range
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2×) |
- | 150 | 1 | 1 | 2 | 2 | 2 | |
LV.1 | 135 | 1 | 2 | 2 | 2 | 2 | ||
LV.2 | 113 | 1 | 2 | 2 | 2 | 2 | ||
LV.3/4 | 101 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 75 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 64 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2×) |
- | 180 | 1 | 1 | 1 | 2 | 2 | |
LV. 1 | 162 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 135 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 122 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 90 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 77 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.9×) |
- | 81 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 69 | 2 | 3 | 3 | 3 | 4 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2×) |
- | 173 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 155 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 129 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 116 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 86 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 73 | 2 | 3 | 3 | 3 | 4 | ||
Leg (0.9×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2×) |
- | 207 | 1 | 1 | 1 | 1 | 2 | |
LV. 1 | 186 | 1 | 1 | 1 | 2 | 2 | ||
LV. 2 | 155 | 1 | 1 | 2 | 2 | 2 | ||
LV. 3/4 | 140 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 104 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 88 | 2 | 2 | 2 | 3 | 3 | ||
Leg (0.9×) |
- | 93 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 79 | 2 | 2 | 3 | 3 | 3 |
- Farthest range
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2×) |
- | 220 | 1 | 1 | 1 | 1 | 2 | |
LV.1 | 198 | 1 | 1 | 1 | 2 | 2 | ||
LV.2 | 165 | 1 | 1 | 2 | 2 | 2 | ||
LV.3/4 | 149 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 110 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 94 | 2 | 2 | 2 | 3 | 3 | ||
Leg (0.9×) |
- | 99 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 84 | 2 | 2 | 3 | 3 | 3 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2×) |
- | 264 | 1 | 1 | 1 | 1 | 1 | |
LV. 1 | 238 | 1 | 1 | 1 | 1 | 1 | ||
LV. 2 | 198 | 1 | 1 | 1 | 2 | 2 | ||
LV. 3/4 | 178 | 1 | 1 | 1 | 2 | 2 | ||
Body | - | 132 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 112 | 1 | 2 | 2 | 2 | 3 | ||
Leg (0.9×) |
- | 119 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 101 | 1 | 2 | 2 | 2 | 3 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2×) |
- | 253 | 1 | 1 | 1 | 1 | 1 | |
LV. 1 | 228 | 1 | 1 | 1 | 1 | 1 | ||
LV. 2 | 190 | 1 | 1 | 1 | 2 | 2 | ||
LV. 3/4 | 171 | 1 | 1 | 2 | 2 | 2 | ||
Body | - | 126 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 108 | 1 | 2 | 2 | 2 | 3 | ||
Leg (0.9×) |
- | 114 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 97 | 2 | 2 | 2 | 3 | 3 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2×) |
- | 304 | 1 | 1 | 1 | 1 | 1 | |
LV. 1 | 273 | 1 | 1 | 1 | 1 | 1 | ||
LV. 2 | 228 | 1 | 1 | 1 | 1 | 1 | ||
LV. 3/4 | 205 | 1 | 1 | 1 | 1 | 2 | ||
Body | - | 152 | 1 | 1 | 2 | 2 | 2 | |
Fortified | 129 | 1 | 2 | 2 | 2 | 2 | ||
Leg (0.9×) |
- | 137 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 116 | 1 | 2 | 2 | 2 | 2 |
Advanced Stats[]
mp_weapon_defender | ||
---|---|---|
Variable | Value | Description |
fire_rate | 1.3 | Rounds fired in one second. |
charge_time | 0.85 | Time to charge shots to fire. Expressed in seconds. |
charge_cooldown_time | 1.1 | Time delay between two shots. Expressed in seconds. |
charge_cooldown_delay | 0.1 | |
projectile_launch_speed | 33501 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 851 meters per second. |
spread_stand_hip | 4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 5.5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 6 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3.25 | Hipfire spread radius while crouching. |
spread_air_hip | 6 | Hipfire spread radius while in the air. |
deployfirst_time | 1.5 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.5 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.7 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.2 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.15 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.35 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 0 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | I See You... | Down an enemy with ADS with any Sniper optic equipped. | 25 times |
40 | ONE CHARGED-GUN | Crack at least 3 enemies' armor with charged shot in one match. | 20 times |
60 | Light Show | Down an enemy with the weapon after the target damaged you with Charge Rifle. | 10 times |
80 | Cauterized | Hit multiple targets with one shot. | 5 times |
100 | Go The Distance | Down and finish off at least 2 enemies from 200 meters away in one match. | 3 times |
Lore[]
“ | This portable beam cannon was originally designed to take down Titans in the field, so imagine what it can do to a human. The Charge Rifle's signature orange beam starts charging on trigger-pull and fires automatically when fully charged. This unique firing cadence makes accuracy essential - a poorly aimed shot will leave the operator vulnerable to return fire. A shot that lands, however, can finish the fight before it starts. |
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
In 2735, Vinson Dynamics shared plans internally for a redesign of the Apex Games' implementation of the Charge Rifle.[1]
Skins[]
There are a total of 74 skins for the Charge Rifle: 19 Legendary, 9 epic, 30 Rare, and 16 Common.
Contemporary Counterpart[note 1]
1,200Laser Eviscerator[note 2]
Level 100Cosmic Cannon[note 2]
Level 110
- ↑ It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.
- ↑ 2.0 2.1 This skin is reactive.
History[]
Patch notes |
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Gallery[]
Concept Art by Eric Simard.[2]
Concept art for the Safety First skin.[3]
Concept art for the Oak Thump skin.[4]
Concept art for the Curse of the Amazon skin.[5]
Trivia[]
- Prior models of the Charge Rifle were manufactured by Wonyeon as an anti-Titan weapon.
- The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
- The Charge Rifle's "magazine" is a battery.[6]
See also[]
References[]
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