|Charged beam sniper rifle.|
|Ammo type||Sniper Ammo|
|Damage & Tactical|
|3×15 + 45||4×15 + 56 (1.25×)||3×15 + 45|
|Rate of fire ()||26|
|Damage per second||39|
|Tac reload time||4 / 3.87 / 3.73 / 3.6|
|Full reload time||5.1 / 4.93 / 4.76 / 4.59|
Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff: starting at 150 meters, damage will decrease to as low as 50% at 400 meters.
- 1x HCOG "Classic"
- 1x Holo
- 2x HCOG "Bruiser"
- 1x-2x Variable Holo
- 6x Sniper
- 3x HCOG "Ranger"
- 2x-4x Variable AOG
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Sniper Stock (Common, Rare, Epic)
|Target||Modifiers||Damage[note 1]||Shots to kill|
|100 HP||150 HP||175 HP||200 HP||225 HP|
- Does not include initial sight laser damage. Shots are from less than 150 meters.
|1x HCOG "Classic"||✔||✔||✔|
|1x-2x Variable Holo||✔||✔|
|2x HCOG “Bruiser”||✔||✔|
|3x HCOG "Ranger"||✔|
|2x-4x Variable AOG||✔|
|4x-8x Variable Sniper||✔|
|4x-10x Digital Sniper Threat||✔||✔|
|id||defender||How the weapon is referred to in the files.|
(0.92 + 0.1)
|Time before the weapon can fire another shot again. Expressed in seconds.|
|fire_rate||0.95||Expressed in rounds per second.|
|headshot_distance||11811||Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 300 meters.|
|spread_stand_hip||4||Hipfire spread radius while standing.|
|spread_stand_hip_run||5.5||Hipfire spread radius while walking.|
|spread_stand_hip_sprint||6||Hipfire spread radius while sprinting.|
|spread_crouch_hip||3.25||Hipfire spread radius while crouching.|
|spread_air_hip||6||Hipfire spread radius while in the air.|
|deployfirst_time||0.8||Time before the weapon can be fired after first picking it up. Expressed in seconds.|
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
There are a total of 60 skins for the Charge Rifle: 10 Legendary, 8 Epic, 26 Rare, and 16 Common.
Contemporary Counterpart[note 1]
- It was named "Nocturnal Elegance" before it was changed due to sharing the name with a Devotion LMG skin.
- Prior models of the Charge Rifle were manufactured by Wonyeon Interstellar as an anti-Titan weapon.
- The Charge Rifle is currently the only anti-Titan weapon adapted for use in the Apex Games.
- The Charge Rifle's "magazine" is a battery.
Concept Art by Eric Simard.