Apex Legends Mobile game content
This article concerns the subject and the content related to it in Apex Legends Mobile. For the subject in Apex Legends, see Charge Rifle. |
Charge Rifle |
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Charged beam Sniper Rifle. Deals damage over time to target. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sniper | ||
Ammo | |||
Fire modes | |||
Manufacturer | |||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
3×15 + 45 | 4×15 + 56 (1.25×) | 3×15 + 45 | |
Technical | |||
RPM | 26 | ||
DPS | 39 | ||
Magazine | 10 | ||
Tac reload time | 3.95 | ||
Full reload time | 4.75 |
The Charge Rifle is a directed-energy battery-fed sniper rifle that utilizes Sniper Ammo.
Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff; starting at 150 meters, damage will decrease to as low as 50% at 400 meters.
Stats[]
Attachments[]
1x Holo
1x HCOG "Classic"
2x HCOG "Bruiser"
3x HCOG "Ranger"
6x Sniper
1x-2x Variable Holo
2x-4x Variable AOG
4x-8x Variable Sniper
4x-10x Digital Sniper Threat
- Others
Sniper Stock (Common, Rare, epic)
Damage profile[]
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
54 | 2 | 3 | 4 | 4 | 5 | |||
51 | 2 | 3 | 4 | 4 | 5 | |||
49 | 3 | 4 | 4 | 5 | 5 | |||
Body | - | 45 | 3 | 4 | 4 | 5 | 5 | |
38 | 3 | 4 | 5 | 6 | 6 | |||
Leg (1×) |
- | 45 | 3 | 4 | 4 | 5 | 5 | |
38 | 3 | 4 | 5 | 6 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
65 | 2 | 3 | 3 | 4 | 4 | |||
61 | 2 | 3 | 3 | 4 | 4 | |||
59 | 2 | 3 | 3 | 4 | 4 | |||
Body | - | 54 | 2 | 3 | 4 | 4 | 5 | |
46 | 3 | 4 | 4 | 5 | 5 | |||
Leg (1×) |
- | 54 | 2 | 3 | 4 | 4 | 5 | |
46 | 3 | 4 | 4 | 5 | 5 | |||
Marked with | ||||||||
Head (1.25×) |
- | 65 | 2 | 3 | 3 | 4 | 4 | |
62 | 2 | 3 | 3 | 4 | 4 | |||
58 | 2 | 3 | 4 | 4 | 4 | |||
56 | 2 | 3 | 4 | 4 | 5 | |||
Body | - | 52 | 2 | 3 | 4 | 4 | 5 | |
44 | 3 | 4 | 4 | 5 | 6 | |||
Leg (1×) |
- | 52 | 2 | 3 | 4 | 4 | 5 | |
44 | 3 | 4 | 4 | 5 | 6 | |||
Head (1.25×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
75 | 2 | 2 | 3 | 3 | 3 | |||
70 | 2 | 3 | 3 | 3 | 4 | |||
68 | 2 | 3 | 3 | 3 | 4 | |||
Body | - | 62 | 2 | 3 | 3 | 4 | 4 | |
53 | 2 | 3 | 4 | 4 | 5 | |||
Leg (1×) |
- | 62 | 2 | 3 | 3 | 4 | 4 | |
53 | 2 | 3 | 4 | 4 | 5 |
- ↑ Does not include initial sight laser damage. Shots are from less than 150 meters.
Arenas[]
Purchasing | Base | ★ | ★★ | ★★★ |
---|---|---|---|---|
Upgrade | ||||
Total |
Pros and Cons[]
- Pros
- Infinite range.
- Hitscan, so no compensation for bullet drop is required.
- No damage reduction when firing at lower parts of the body
- Due to the laser's continuous nature, it can be used to suppress enemies unlike other snipers.
- Cons
- Uses 2 ammo per shot (5 shots per mag).
- Long reload time, especially with an empty mag.
- Unlike other sniper rifles, shots do not penetrate enemies and have damage falloff over distance.
- Beam can give away position.
- If hip firing, while charging, the beam sways violently, but the final blast will always be 100% accurate.
Lore[]
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
Skins[]
There are a total of 10 skins for the Charge Rifle: 2 Eternal, 1 Legendary, 3 epic, 3 Rare, and 2 Common.
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Castle Dungeon
See also[]
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