Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the background of the subject in Apex Legends universe, see Conduit (character). |
“ | Ang buhay ay weather weather lang. But I'll bring the sun. |
Conduit | |
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Shield Healer | |
Details | |
Real Name | Rowenna Valentina Coffey Divina |
Gender | Female |
Age | 27 |
Homeworld | Nexus |
Gameplay | |
Class | Support |
Tactical Ability | Radiant Transfer |
Passive Ability | Savior's Speed |
Ultimate Ability | Energy Barricade |
Real-world Info | |
Voice Actor | Frankie Kevich[1] |
Conduit is a Support Legend. She was introduced in Season 19 and is locked from the base game. She can be unlocked using digital currency: either 12,000 or 750.
She is a legend who can quickly help and protect her allies in a rush aswell as stopping enemy aggression. Conduit's tactical ability Radiant Transfer temporarily replenishes her teammate's and her own shields, even at a distance. Her ultimate Energy Barricade can be used to deploy devices that damage and slow down enemies, fending hostiles off of her allies. And her passive ability Savior's Speed makes Conduit go faster when she head towards teammates out of her range.
Abilities[ | ]
Radiant Transfer[ | ]
Tactical | Q/// | |
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Radiant Transfer | ||
Description | Send a surge of energy to a teammate and yourself, temporarily regenerating shields when in danger. | |
Cooldown | 30 seconds |
The transfer has a range of 50 meters.
- The transfer can go through walls, as long as you are in range.
- You are in range when you see a "shield" icon hover on top of your allies. Shield icon has 4 states:
- White: Allies have full shield
- Green: Allies have full temporary shield
- Yellow: Allies have more than 50% shield, but not full.
- Red: Allies have less than 50% shield.
This ability has three subtle phases:
- Phase 1: Regenerating Shields
- During this phase, damaged and broken shields are reinforced with temporary shields.
- This phase lasts for 10 seconds.
- Each tick, temporary shields are granted so long as the total shield health isn't full.
- While the target's total shield health is full, more temporary shields aren't granted. These wasted hitpoints can't be regained later.
- Over the duration, up to 60 hitpoints to herself worth of temporary shields are granted.
- The temporary shields are granted at a rate roughly equivalent to 7.5 hitpoints worth of shields per second, or 10 hitpoints every 1.35 seconds.
- Phase 2: Temporary Shields Hold
- During this phase, any temporary shields that were granted during phase 1 remain, but no new temporary shields are granted.
- This phase lasts for 20 seconds.
- Phase 3: Temporary Shields Decay
- Any remaining temporary shields begin to decay twice as fast as they are gained in Phase 1 all temporary shields are gone.
- This phase lasts until all temporary shields decay, which could take up to 4 seconds with the maximum amount of temporary shields.
Note that:
- This ability is always applied to Conduit when used, but can also be applied to one of her allies, provided that they are in range and Conduit is hovering over them when the ability is activated.
- The range of this ability is 50 meters.
- The ability has a cooldown of 30 seconds from when the ability is used intially.
- The actual timer doesn't show up until a few seconds after Phase 1 ends.
- Due to the duration of the temporary shields and the cooldown of the ability, the tactical can be used again just as the old temporary shields expire, provided that they have not been destroyed first.
- If recovering shields would cause your total shields to exceed the maximum that your evo shield can provide, excess temporary shields are LOST.
- Temporary shields act like normal shields, except that they ALWAYS take damage first before normal shields - even if they are recovered after gaining temporary shields.
- This ability can provide you with a second-wind to continue or re-engage a fight after losing some or all of your shields.
- If your shields are cracked, you can use this as an opportunity to take cover and use a shield cell or syringe.
- Doing so will give you an opportunity to gain some extra hitpoint restoration while the temporary shields build before re-engaging while giving your opponents minimal time to regenerate their hitpoints.
- Using a shield battery or phoenix kit will completely restore your shields and therefore cause this effect to end immediately. Try to do this only when you aren't able to make use of the temporary shields.
- This might occur because the temporary shields are about to time out, or because you have lost some of the temporary shields in a re-engagement and need to recover back to full shields for yet another skirmish.
- You can use Radiant Transfer while using a healing item. This can be useful if you backed up for some heal and still need to help your allies.
- Radiant transfer is crucial in fights. Make sure to use it wisely as the cooldown is significantly long compared to other abilities.
- Watch out if your teammate is going to get shot before using her tactical ability as any damage to them will immediately stop regenerating their shields.
Savior's Speed[ | ]
Passive | ||
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Savior's Speed | ||
Description | Sprint faster towards allies that are out of range of your tactical. | |
- While active, Conduit gains boost to her sprint speed, as long as the following conditions are met:
- Conduit must be sprinting; walking or sliding won't allow the passive to trigger.
- Conduit must have one or more allies outside of her tactical range, which is 50 meters long.
- Conduit must run directly towerd her ally. If she runs with a strafing movement, the speed boost will cancel.
- Conduit must be facing such an ally for at least 3(?) seconds within a 60(?) degree viewing cone.
- The icon on top of the ally need to be shown as "speed up" icon instead of "shield" icon, with a fill-in ring surronding it. When the ring is fully filled, the passive will be activated.
- Some movements count as "running", such as (may not be exhaustive) :
- Being propelled by a grav-cannon
- Riding a zip-line
- Riding a Trident
- The effect ends when any of the conditions aren't met for more than 3(?) seconds.
- This effect has no cooldown.
- The speed boost is 30%.
- This passive can persist indefinitely as long as it's conditions are met. Use this continued boost of speed to close the distance between you and your team members after looting, to catch up to legends with movement-based abilities, and to reposition or engage enemies in a fight.
- Conduit's passive ties her tactical and ultimate together.
- Her passive allows her to reach your teammate faster to replenish their shield and to deploy her ultimate to fight against aggression from the enemy.
- Because of the semi-indefinite speed boost, it makes Conduit a good runner to get important things such as evo caches or a teammate's banner (rip) while still being able to return to her teammates quickly.
Energy Barricade[ | ]
Ultimate | Z/+/+/+ | |
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Energy Barricade | ||
Description | Deploy an array of shield jamming devices which damage and slow enemies. | |
Charge time | 2.5 minutes |
- When the ability is activated, a delivery device is lobbed forward from Conduit.
- When the delivery device reaches its destination, it deploys an array of seven shield jammers in a line.
- The middle jammer is always dropped straight down, while the six other jammers land to the left and right of the middle one.
- The jammers can bounce off of walls and other surfaces.
- If the jammers don't bounce, they are deployed such that their area of effects slight overlap, forming a continuous line of effect.
- When the delivery device reaches its destination, it deploys an array of seven shield jammers in a line.
- When the jammers land, they take 4 seconds to prime.
- Once primed, the active jammers last for 60 seconds before disappearing or until destroyed.
- Each active jammer hovers slightly above the ground, and creates a visible zone of effect in a sphere around the node.
- The radius of the spheres are approximately 10 meters
- Enemies within range of an active jammer take 10 damage per second and are slowed by 15%, resetting every second.
- Despite the in-game description of the ability, the effect of jammers aren't stronger (or weaker) against shields than health.
- Each jammer has 250 hitpoints
- The shield jammers can bounce off of walls and other surfaces, causing the areas of effect to overlap. This can be used to force enemies to destroy multiple shield jammers to clear an area, to endure the damage and slow, or to avoid the area altogether.
- Shield jammers can block bullets and can be used as cover in a fight.
- Even though her shield jammers can control an area, it is recommended to use this ability in this way mostly for the endgame.
- If you want to use shield jammers to control an area specifically, it might be better used either indoors or small spaces.
- Her ultimate is designed (as to her kit and role) to stop aggression from enemies coming to you or your teammate's way.
Legend Upgrades[ | ]
Legend Upgrades are special perks introduced in Season 20 to all Battle Royale modes. These add upgrades to a Legend's abilities as you level up your Evo Armor. Only one option may be chosen per level-up for a maximum of two perks total.
- Battpack: +1 Shield Battery stack limit.
- Bigger Jam: +10% Energy Barricade jammer damage radius.
- Split Charge: +1 Radiant Transfer charge; half shield regen duration.
- Radiant Transfer: +10m Radiant Transfer range.
Lore[ | ]
“ | On her rebuilt homeworld of Nexus, Rowenna Valentina Coffey Divina chose joy, her ever-present smile offering hope amidst the rubble of a government coup. There, the remnants of a fallen Monarch Titan became a symbol of sacrifice, inspiring heroic tales of Legends that Rowenna spun for her siblings. Her sense of humor would be her family’s shield against the harshness of reality, and a secret weapon in Rowenna’s own quest to be an Apex Legend.
But when tragedy struck her oldest sister Diwa, Rowenna took her family’s fate into her own hands. She snuck into the restricted battlefields, salvaging the Titan's radioactive battery. From it, Rowenna forged a combat rig, harnessing its lethal energy to fight in local tournaments. Every victory helped support her loved ones and brought her closer to becoming a Legend, but at a grave cost: The battery’s fallout was slowly killing her. It didn’t matter. To achieve her dream, it was a price Rowenna was ready to pay. Her success led neutral Nexus to its first invitation to the Apex Games, forcing a heated confrontation with Diwa, who recognized the armor’s fatal origin. But Rowenna had made her choice. Now, as Conduit, she steps onto the battlefield. Equal parts fan and gladiator, fueled by the Monarch Titan's battery and her own quest to give her family a better life. For Rowenna, an early death is inevitable, but right now–it’s Conduit’s chance for a day in the sun. |
Cosmetic items[ | ]
Skins[ | ]
There are a total of 42 Legend skins for Conduit; 5 Legendary, 6 epic, 15 Rare, and 16 Common.
Finishers[ | ]
Badges[ | ]
Emotes[ | ]
Skydive Emotes[ | ]
Banner Frames[ | ]
Banner Poses[ | ]
Holosprays[ | ]
Music Packs[ | ]
Transitions[ | ]
Voice lines[ | ]
See: Conduit/Voice Lines
History[ | ]
Patch notes |
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Datamined and Leaked Data[ | ]
Conduit is a datamined Support Legend whose character subtitle is "Empathic Shielder". Their most recent abilities come from a leak happened on March 22, 2022.
Leaked abilities |
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Trivia[ | ]
- Conduit has a number of rare or unique animations:
- On rare occasions, she will mimic the Legend select animation (and voice line) of Loba or Newcastle.
- While sliding, she will sometimes hold a phone as if she's taking a selfie.
- Occasionally, if a player accesses their inventory, Conduit will project a holographic screen from her wrist, displaying items.
Gallery[ | ]
References[ | ]
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