Apex Legends Wiki

It's Pride Month with Fandom, and Apex Legends' colorful cast of characters includes plenty of LGBTQIA+ representation: Bangalore, Bloodhound, Fuse, Gibraltar, Loba, Mirage, Seer, and Valkyrie. A big thank you to everyone who has helped make those articles and the whole wiki what they are!

There will also be three roundtable discussions in the Fandom Discord server over the month: Discussing LGBTQIA+ video games and characters on June 15, LGBTQIA+ icons and activists on June 22, and a discussion with LGBTQIA+ wiki admins on June 29.


Apex Legends Wiki

Control is a a limited-time game mode that debuted at the launch of Season 12.svg Season 12. In this mode, two teams of nine compete to earn points by controlling zones on the map.


  • Two teams of nine Legends compete against each other.
    • A team is comprised of three trio squads (3+3+3), so each team has 9 players. Overlap of Legends is possible between squads in a team, allowing for a Legend to be present three times on a team.
  • A rating system which upgrades a player's loadout depending on their contributions. Rating is broken up into tiers. Each tier is more difficult to earn than the last.
    • Rating can be increased by doing helpful actions such as killing enemies, capturing zones, etc.
    • The tiers are separated into Rating Tier 2, Rating Tier 3 and Rating Tier 4.
    • An increase in rating tier will increase the player's guns tier by one and the player's ultimate will be charged. At max tier, players can still increase their rating to gain ultimate charges. However, the rating tier and the tiers of the player's guns will remain the same.
    • The player with the highest rating will become the rating leader. Killing the rating leader will give bonus rating to the killer.
  • Players can select from one of five available loadouts and their spawn location while in the spawn screen.
    • Players can spawn at their home base or at any zone under their team's control which is not disconnected from their home base or the zone next to the opponent team’s home base.
    • When players die, they return to this screen, allowing them to change loadouts, legend, and spawn location.
  • Players can't be downed. Instead, when killed, they can respawn in a zone that their team owns, if their team doesn't own that zone you want to respawn in or it's too close to the enemy base, then you can't spawn in that zone you want to.
  • Matches are played on smaller sections of existing Battle Royale maps.
  • Three set zones on the map are available to be controlled, and doing so will earn points for the controlling team.
  • Victory goes to the first team to reach 1250 points, or whichever team has the most points when time runs out. A team can also win by "locking out" the opponent team.
    • When a team takes control of all zones, they "lockout" the opponent team and a timer is started. If the lockout is maintained till the timer the reaches zero, the locked out team loses. However, if the locked out team manages to gain control of a zone, they abort the lockout and the match continues as normal. This can only happen in the early and middle stages of a game.
    • There's also a bug where your stuck in your respawn/zone menu and you see your dead body and people who walk over it, to fix this, then you have to go to your legend on the bottom left corner, click that, switch to another legend, and then switch back to your old legend if you'd like to.
  • Like Ranked and Arenas if a player leaves before the match ends they will get a penalty.