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EVA-8 Auto
Full-auto shotgun.
Profile
Type Shotgun
Fire modes Auto Icon.svg Auto
Ammo type Shotgun Shells.svg Shotgun Shells
Manufacturer Wonyeon Icon.svg Wonyeon
Attachment slots
Shotgun BoltOptics
Damage & Tactical
BODY HEAD LEGS
6×9 8×9 (1.25×) 6×9
Rate of fire (RPM) 120 / 132 / 138 / 144
Damage per second 108 / 119 / 124 / 130
Magazine size 8
Tac reload time 2.5 seconds
Full reload time 2.8 seconds


The EVA-8 Auto, or EVA-8, is a fully-automatic shotgun that utilizes Shotgun Shells.svg Shotgun Shells. It fires 9 pellets in the shape of the number 8.

Stats[]

Attachments[]

Main article: Attachments
Optics
Others

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 72 2 3 3 3 4
Helmet.svg LV. 1 63 2 3 3 4 4
Helmet.svg LV. 2 63 2 3 3 4 4
Helmet.svg LV. 3/4 63 2 3 3 4 4
Body None 54 2 3 4 4 5
Fortified.svg Fortified 45 3 4 4 5 5
Leg None 54 2 3 4 4 5
Fortified.svg Fortified 45 3 4 4 5 5
  1. Shotgun damage is calculated per pellet.
    Correct: 6 dmg/pellet x 1.25 = 7.5 dmg/pellet ≈ 8 dmg/pellet, resulting in 72 damage total.
    Incorrect: 54 dmg x 1.25 = 67.5 dmg ≈ 68 dmg.
  • Fortified head shot damages may vary ±9. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.
  • Non rounded, non Fortified Level 1 -> Level 3/4 Helmet damages are 7.2/6.9/6.75 respectively. They all round to 7 dmg/pellet, 63 dmg total.
  • Non rounded, Fortified No Helmet -> Level 3/4 Helmet damages are 6.375/6.12/5.865/5.7375 respectively. They all round to 6 dmg/pellet, 54 dmg total.

Arenas[]

Purchasing Base ★★ ★★★
Upgrade Materials150 Materials150 Materials250 Materials300
Total Materials300 Materials550 Materials850
Attachment ★★ ★★★ ★★★★
Shotgun Bolt.svg Shotgun Bolt
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
1x-2x Variable Holo.svg 1x-2x Variable Holo
1x Digital Threat.svg 1x Digital Threat

Advanced Stats[]

Variable Value Notes
id shotgun How the weapon is referred to in the files.
fire_rate 2 Expressed in rounds per second.
projectile_launch_speed 16000 Expressed in hammer units per second. Equals to 406 m/s.
headshot_distance 1500 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 38 meters.
spread_stand_hip 1.3 Hipfire spread radius while standing.
spread_stand_hip_run Hipfire spread radius while walking.
spread_stand_hip_sprint Hipfire spread radius while sprinting.
spread_stand_ads Hipfire spread radius while standing and aiming down the sights.
spread_crouch_hip Hipfire spread radius while crouching.
spread_crouch_ads Hipfire spread radius while crouching and aiming down the sights.
spread_air_hip Hipfire spread radius while in the air.
spread_air_ads Hipfire spread radius while in the air and aiming down the sights.
deployfirst_time 1.35 Time before the weapon can be fired after first picking it up. Expressed in seconds.

Lore[]

The EVA-8 Auto is a pump-action/automatic shotgun from the Frontier War designed for extra-vehicular activity and to operate in zero gravity environments. Using 12 Gauge 00 Buckshot cartridges, this weapon was developed from the ground up by Wonyeon Interstellar to provide the IMC Orbital Guard Raiding Parties (aka Shipwreckers) with devastating CQB firepower. The EVA-8 has also been widely used by the Frontier Militia and Badlands Pirates, often acquiring the weapons by raiding remote supply convoys to the Outer Colonies. It is now used in the Apex Games where legends in need of massive firepower during the first contact can look no further than the EVA-8.[1]

Skins[]

There are a total of 69 skins for the EVA-8 Auto: 13 Legendary, 11 Epic, 29 Rare, and 16 Common.

Notes:

  1. Wasn't available despite already have collected all 45 Treasure Packs in Season 11.

History[]


Trivia[]

  • The EVA-8 was originally a pump-action shotgun with the drum mag being the upgrade.[1]

Gallery[]

See also[]

References[]


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