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Peacekeeper
Peacekeeper
Lever-action shotgun.
Profile
Icon Peacekeeper Icon
Type Shotgun
Ammo Shotgun Shells Shotgun Shells
Fire modes Single-fire Icon Choke Active Icon Single
Single-fire Icon Single
Attachment Slots
Shotgun BoltOpticsStandard StockDisruptor Rounds
Damage
BODY HEAD LEGS
9×11
Disruptor Rounds 11×11
11×11 (1.25×)
Disruptor Rounds 14×11 (1.25×)
9×11
Disruptor Rounds 11×11
Technical
RPM 44 / 47 / 50 / 51
DPS 73 / 78 / 83 / 84
Disruptor Rounds 89 / 95 / 101 / 103
Magazine 5
Tac reload time 2.5 / 2.42 / 2.33 / 2.25
Full reload time 3.5 / 3.38 / 3.27 / 3.15


The Peacekeeper is a lever-action energy shotgun that utilizes Shotgun Shells Shotgun Shells. It fires 11 pellets in the shape of a star, with one pellet in the middle and two on each outer line of the star shape. When Choke Active Icon Choke is active, the spread of the pellets is greatly reduced while aiming down sights.

The Peacekeeper can be enhanced with Disruptor Rounds Disruptor Rounds, which increases damage dealt against shielded targets by 25%.

Being a shotgun, the Peacekeeper affects Mad Maggie's movement speed because of her Warlord's Ire Warlord's Ire Passive ability.

Stats[ | ]

Attachments[ | ]

Main article: Attachments
Optics
Other


Damage Profile[ | ]

Note: Fortified Fortified headshot damage may vary ±9. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.

Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 121 1 2 2 2 2
Helmet LV.1 121 1 2 2 2 2
Helmet LV.2 110 1 2 2 2 3
Helmet LV.3/4 110 1 2 2 2 3
Body - 99 2 2 2 3 3
Fortified Fortified 88 2 2 2 3 3
Leg
(1×)
- 99 2 2 2 3 3
Fortified Fortified 88 2 2 2 3 3
  1. Shotgun Damage is calculated per pellet.
    Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.
    Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.


Advanced Stats[ | ]

mp_weapon_energy_shotgun
Variable Value Description
charge_time 1.25 Time to charge shots for better accuracy. Expressed in seconds.
fire_rate 4 Rounds fired in one second.
rechamber_time 1.1 Time delay between two shots. Expressed in seconds.
projectile_launch_speed 16000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 406 meters per second.
headshot_distance 3940 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 100 meters.
spread_stand_hip 2.8 Hipfire spread radius while standing.
spread_stand_hip_run 2.8 Hipfire spread radius while walking.
spread_stand_hip_sprint 2.8 Hipfire spread radius while sprinting.
spread_crouch_hip 2.8 Hipfire spread radius while crouching.
spread_air_hip 2.8 Hipfire spread radius while in the air.
deployfirst_time 1.4 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.8 Time to bring out the weapon. Expressed in seconds.
holster_time 0.4 Time to holster the weapon. Expressed in seconds.
raise_time 0.3 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.25 Time to holster the weapon after performing an action. Expressed in seconds.
zoom_time_in 0.22 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.2 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.9 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 2.8 Spread radius when standing and ADS.
spread_crouch_ads 2.8 Spread radius when crouching and ADS.
spread_air_ads 2.8 Spread radius when in the air and ADS.


Weapon Mastery[ | ]

Peacekeeper Icon MASTERY TRIALS
Level Trial Name Requirements
20 Full Star Down an enemy with all pellets landed on target in a blast. 25 times
40 Pull! Down an enemy with hipfire when the enemy is airborne. 20 times
60 Here's Peacekeeper! Break a door and get a knock within 5 seconds. 15 times
80 Sh… Down at least 3 enemies with fully choke shots in one match while using Peacekeeper. 15 times
100 Smooth Criminal Down at least 3 enemies with the weapon while sliding in one match. 10 times

Lore[ | ]

As manufacturing became more commonplace with IMC expansion, the need to guard IMC factories and plants against outlaws increased. However, many ballistic firearms could not be used in these facilities due to the volatile materials involved in industrial production. The IMC turned to Lastimosa Armory for a solution, and the energy-based Peacekeeper was born. Slow and heavy-hitting, the Peacekeeper requires few charges to put down a target at close range.


Skins[ | ]

There are a total of 83 skins for Peacekeeper: 23 Legendary, 12 epic, 33 Rare, and 16 Common.

  1. 1.0 1.1 1.2 This skin is reactive.

History[ | ]


Trivia[ | ]

  • The binary code on the Pal 9000 skin reads "Kill Pathfinder".
  • The Peacekeeper's codename is "energy_shotgun", and it fires blue projectiles like energy weapons. This is due to the Peacekeeper's ammunition actually being batteries.[1] Despite this, it's doesn't utilize Energy Ammo Energy Ammo most likely for gameplay reasons.
  • Gibraltar has a "spinning" draw pickup Peackeeper animation, similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line or any other action that may use a Legend's left arm.
    • The spinning draw animation is also a possible reference to the 1991 science fiction film Terminator 2: Judgement Day.
    • Gibraltar and Fuse have chambering the next shot with a single hand animation in 3rd Person View.

Gallery[ | ]


References[ | ]

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