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Volt SMG
Volt SMG
Energy actuated SMG.
Profile
Icon Volt SMG Icon
Type Sub machine gun
Ammo Energy Ammo Energy Ammo
Fire modes Auto Icon Auto
Attachment Slots
Laser SightExtended Energy MagOpticsStandard Stock
Damage
BODY HEAD LEGS
15 19 (1.25×) 12 (0.8×)
Technical
RPM 720
DPS 180
Magazine 19 / 21 / 23 / 26
Tac reload time 1.44 / 1.39 / 1.34 / 1.3
Full reload time 2.03 / 1.96 / 1.89 / 1.83


The Volt SMG, or Volt, is a fully-automatic submachine gun introduced in Season 6 Season 6 that utilizes Energy Ammo Energy Ammo.

Stats[ | ]

Attachments[ | ]

Main article: Attachments
Optics


Others

Damage Profile[ | ]

Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 19 6 8 10 11 12
Helmet LV.1 18 6 9 10 12 13
Helmet LV.2 17 6 9 11 12 14
Helmet LV.3/4 16 7 10 11 13 15
Body - 15 7 10 12 14 15
Fortified Fortified 13 8 12 14 16 18
Leg
(0.8×)
- 12 9 13 15 17 19
Fortified Fortified 10 10 15 18 20 23


Advanced Stats[ | ]

mp_weapon_volt_smg
Variable Value Description
fire_rate 12 Rounds fired in one second.
projectile_launch_speed 22000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 596 meters per second.
headshot_distance 1500 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 38 meters.
spread_stand_hip 4.125 Hipfire spread radius while standing.
spread_stand_hip_run 4.875 Hipfire spread radius while walking.
spread_stand_hip_sprint 5.25 Hipfire spread radius while sprinting.
spread_crouch_hip 3 Hipfire spread radius while crouching.
spread_air_hip 5.625 Hipfire spread radius while in the air.
deployfirst_time 1 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.35 Time to bring out the weapon. Expressed in seconds.
holster_time 0.3 Time to holster the weapon. Expressed in seconds.
raise_time 0.3 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.2 Time to holster the weapon before performing an action. Expressed in seconds.
zoom_time_in 0.22 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.2 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.75 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0.35 Spread radius when standing and ADS.
spread_crouch_ads 0.25 Spread radius when crouching and ADS.
spread_air_ads 5 Spread radius when in the air and ADS.


Weapon Mastery[ | ]

Volt SMG Icon MASTERY TRIALS
Level Trial Name Requirements
20 Eagle Eye Down an enemy at least 40 meters range while ADS with the weapon. 20 times
40 Survivor Down an enemy while you are severely injured. 15 times
60 Slick Down an enemy with the weapon without releasing the trigger while sliding. 10 times
80 Rapid Fire Rapidly down at least 2 enemies in one match (5 seconds window). 5 times
100 Onslaught Break an enemy's armor with the weapon at least 50 meters away then get a knock within 10 meters in 8 seconds. 5 times


Lore[ | ]

The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window. In the early days of Frontier exploration, expeditions were often waylaid by dense populations of local wildlife. Progress ground to a halt as settlers were ill-equipped to protect themselves in unfamiliar terrain. The IMC commissioned the Volt, which could be used quickly and effectively at multiple distances, reducing casualties from local fauna and jumpstarting excursions into untouched territory.


Skins[ | ]

There are a total of 79 weapon skins for the Volt SMG: 23 Legendary, 9 epic, 32 Rare and 16 Common.

  1. 1.0 1.1 This skin is reactive.

  1. This is tied to a promotion with the Monster Energy energy drinks whose rewards can be redeemed starting on September 1, 2021 until March 31, 2021.


History[ | ]


Gallery[ | ]


References[ | ]


See also[ | ]

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