
Crypto on the Firing Range
The Firing Range is the map used in the Firing Range and Training game modes.
Features[]
- Every weapon is available here, organized by ammo type. Beside the weapons are a limitless supply of Attachments, Grenades, Regen items, and Gear in every rarity.
- Several targets are arranged for target practice. The blue square targets will simply display damage done, while the closer targets can be hit with a headshot and will flip down when shot.
- Several Extreme range targets are on various elements of the background including the ship, catwalks behind the ship, and lone rock spire
- Three DUMMIEs are standing by, each equipped with a Level 5 Evo Shield, for players to shoot. They respawn quickly after being killed. They also do not have helmets equipped.
- Friendly Fire can be toggled in the setting menu. This will cause all players in your group to become enemies of one another. Players will respawn in the caves.
- A charge tower is located at the bottom of the far-right cave (when looking at the caves), and recharges quickly.
- Survival items are obtainable only through Lifeline's
Care Package. However, they do not do anything.
Challenge[]
Some of the firing lanes have an isolated weapon holder in their center. Activating the holder will start the challenge for that particular weapon.
- All weapons have infinite ammo reserve.
- Player is restricted within a highlight square, are not able to use any abilities, but can move around as needed.
- You have 60 seconds to land as many shots as possible on blue (valid) targets. The challenge's timer begin when the first target is shot.
- Once the timer reaches 0, it will show your Number Shots hit, Accuracy, Damage done, and Critical hits.
Available Challenges:
- Scout of Action - G7 Scout
- Center firing lane
- Attachment: 2x HCOG; clip size: 20
- 11 Static targets arranged in 4 rows of different distance and height. During challenge, the valid target will flip to blue.
- Tracker Score: Shots (targets) Hit
- Jackson's Bow Out - Bocek
- Leftmost firing lane
- Attachment: 1x-2x Variable Holo, Scattershot, Tempo
- 1 target along 1 row, moves left and right perpendicular to the firing lane. During challenge, target will occasionally flip from blue (valid) to red (invalid), and occasionally change direction mid-travel.
- Tracker Score: Damage Dealt
- Smoke Show Challenge - P2020
- Between Leftmost firing lane and the firing lane next to it, at the front.
- Attachment: 1x Digital Threat, Golden Magazine (clip size: 21), Hammerpoint
- Once started, a plume of smoke appears across the Firing Range, with 1x DUMMIE (HP: 160) randomly spawning within. Initially DUMMIES will be stationary. Eventually DUMMIES will move around. The player must use the Digital Threat scope to find and shoot the DUMMIEs.
- 1st target will be low health to start
- Tracker Score: Damage Dealt
Activating additional functions[]
There are currently two additional functions available in the Firing Range, each of which can be activated by having no weapons in your inventory, crouching and looking downwards in a specific location, and changing legends.
- Hostile DUMMIEs: activated in the catwalk on the roof of the far left cave. This causes the DUMMIEs to become hostile to players, patrolling the area, and shooting with their guns, which are a Hemlok, a Peacekeeper, and an L-STAR fired in bursts.
- Video example: https://www.youtube.com/watch?v=fNbfLqqinmk
- Third Person Mode: activated in the bushes on the right side of the middle mountain behind the targets. It causes players to play with an over-the-shoulder perspective.
- Video example: https://www.youtube.com/watch?v=ysYsFt7w1mQ
History[]
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