Gear have their own slots in the inventory. There are five types of equippable gear: Shield Core, Helmet, Knockdown Shield, Backpack, and Survival.
Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.
- Level 1 is Common.
- Level 2 is Rare.
- Level 3 is epic.
- Level 4 is referred to as Legendary (or Mythic if it is a Shield Core).
The game prevents players from swapping gear with gear of equal or lower level.
In addition to equippable gear, there are also deployable gear known as Survival items.
As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1 Helmet, Level 1Legend Armor with a Level 1 Shield Core, a Level 1 Knockdown Shield, 2 Syringes, and 2 Shield Cells).
Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.
Helmet[]
Helmets decrease damage from headshots.
Helmet | ||
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Type | Defense | |
Description | Maximum headshot damage reduction. [FAST CHARGE]: Reduces Tactical & Ultimate recharge time. |
- It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
- Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.
Armor[]
Armor grants the player shields. The shields can be recharged using Shield Cells, Shield Batteries, or Phoenix Kits; or by completing a finisher; or by looting a Shield Core from a Death Box.
There are three types of armor: Body Shields, Evo Shields, and Legend Armor that is fuled by Shield Cores. Body Shields and Evo Shields are no longer available in Battle Royale. This includes the Level 4 Shield with the Perk [IMPROVED MINOR HEAL].
Body Shield[]
No longer available in Battle Royale.
Patch notes | |||||||
February 13th, 2024. "Body Shields are no longer a loot item and won't be found on the ground in Battle Royale. Instead, all Legends have inherent Legend Armor that increases in capacity permanently as they Level-Up." Technically the only Body Shield left in the game was the Level 4 Shield with the [IMPROVED MINOR HEAL], which is now no longer in Battle Royale.
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Evo Shield[]
No longer available in Battle Royale.
Patch notes | ||||||||||||||||||||||||||||
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Legend Armor[]
Legend Armor is a non-lootable item tied to Legends. It dictates the max capacity of a Legend's Shield HP.
Legend Armor can be upgrade by completing actions that grant EVO points.
The Legend Upgrade system is attached to Legend Armor.
Legend Armor is fueled by Shield Cores.
Level 2 | ||
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Type | Defense | |
Description | Can absorb up to 75 damage. |
- Gives first Legend Upgrade
- Evolves to Level 3 after gaining 1350 EVO points.
Level 3 | ||
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Type | Defense | |
Description | Can absorb up to 100 damage. |
- Gives second Legend Upgrade
- Evolves to Level 4 after gaining 2000 EVO points.
Level 4 | ||
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Type | Defense | |
Description | Can absorb up to 125 damage. Fully evolved. |
- While Shield Cells still heal only 1 bar (25 health), Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
- Completing a Finisher refills all Shield HP.
EVO point values for Legend Armor[]
EVO Point Values | |||
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Actions | Points | Gain | |
Re-knocking Legends, damage to knocked Legends, Destructible Legend abilities, Survival Gear, Cargo Bots, Loot Spheres, and MRVNS. | 0 | - | |
Interacting with Supply Bins, Charge Towers, Crafters, MRVNS, and Gold MRVN Arms. | 0 | - | |
Damage to Wildlife : Spiders, Prowlers, and Flyers. | 0.25 | Personal | |
Damage to Legends directly. | 1 | Personal | |
Killing a Flyer. | 50 | Personal | |
Crate Reveal (Supply Drop). | 50 | Team | |
Banner Recovery. 2x the points for double recovery. | 75 | Team | |
Underdog Bonus : teammate knocking an opponent with a higher Armor level (no assist). | 100 | Team | |
Assist, Finisher or Crate Looted | 100 | Personal | |
Revive, Squad Wipe. Opening Extended Supply Bins as an Assault or a Support class. |
100 | Team | |
Respawning a teammate. 2x the points for double respawn. | 125 | Team | |
Knocking down an opponent. | 150 | Personal | |
Clearing Wildlife Nest (spiders or prowlers : Points are only awarded to teammates in the area). | 150 | Team | |
Scanning Survey Beacons or Ring Consoles, and opening Vaults. | 200 | Team | |
Underdog Bonus : knocking/assist an opponent with a higher Armor level. | 250 | Personal | |
Completing Bloodhound's Trials. | 250 | Team | |
EVO Harvesters. | 350 | Team | |
Full EVO Caches found in Vaults or Care Packages. Amount of EVO points awarded depends on current Armor Level. Armor level up guaranteed. Evo Shield = 500 points. |
500 to 3800 | Personal |
Notes
You do not receive Team EVO while you are dead.
You will retain your last Armor Level and retain all EVO progress on Respawn.
Olympus is only map without consistent map provided EVO sources.
Shield Core[]
Shield Cores provide Shield HP to Legend Armor
[[File:Level 1.png|100x100px]] | Level 1 | |
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Type | Defense | |
Description | Grants 50 Shield HP. |
- Can be looted from Death Boxs.
- Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.
- You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
[[File:Level 2.png|100x100px]] | Level 2 | |
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Type | Defense | |
Description | Grants 75 Shield HP. |
- Can be looted from Death Boxs.
- Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.
- You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
[[File:Level 3.png|100x100px]] | Level 3 | |
---|---|---|
Type | Defense | |
Description | Grants 100 Shield HP. |
- Can be looted from Death Boxs.
- Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.
- You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
[[File:Level 4.png|100x100px]] | Level 4 | |
---|---|---|
Type | Defense | |
Description | Grants 125 Shield HP. |
- Can be looted from Death Boxs.
- Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.
- You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
Notes
Picking up Shield Cores with an Armor Level higher than yours nets Overshield for 30 seconds, equal to the rarity of the Shield Core.
Upon Armor Level Up, your current Shield HP does not change; instead, your shield gradually heals up to the new max capacity. The heal will be permanently stopped by any damage or Seer tactical.
Knockdown Shield[]
Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.
Knockdown Shield | ||
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Description | Directional damage protection while knocked down (Max: 200 Damage). |
Knockdown Shield | ||
---|---|---|
Description | Directional damage protection while knocked down (Max: 450 Damage). |
- Reduces movement speed to 55%.
- When used for Retrieve the Wounded, it has 300 health.
- Consider prioritizing Newcastle for Knockdown Shield as it helps his passive Retrieve the Wounded
Knockdown Shield | ||
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Description | Directional damage protection while knocked down (Max: 750 Damage). |
- Reduces movement speed to 55%.
- When used for Retrieve the Wounded, it has 500 health.
- Consider prioritizing Newcastle for Knockdown Shield as it helps his passive Retrieve the Wounded
Knockdown Shield | ||
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Description | Directional damage protection while knocked down (Max: 750 Damage). [GUARDIAN ANGEL]: You revive squadmates with bonus shields and health. |
- Reduces movement speed to 55%.
- Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
- The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of 50 shields, unless they had more remaining.
- In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
- The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
- While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
- When used for Retrieve the Wounded, it has 500 health.
- There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.
Backpack[]
Backpacks increase inventory size.
Backpack | ||
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Description | Carry 6 more items. [DEEP POCKETS]: Large medical supplies stack higher in your inventory. |
- Gives the player 16 inventory slots.
- Increases the max stack size for Shield Battery, Med Kit, and Phoenix Kit by one.
- In Mobile, players who have it equipped can revive their teammates with bonus health.
Survival[]
Survival items are deployable items that are situational but they provide immense utility. There are three survival items: the Heat Shield, the Mobile Respawn Beacon, and the Evac Tower. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.
Heat Shield[]
Heat Shield | ||
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Type | Survival | |
Description | Ring damage protection in an area. Increases speed of revives outside the ring by 25%. |
- Spawns in stacks of 2.
- Up to 2 Heat Shields can be stacked in the Survival Slot.
- Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
- The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
- 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
- 6% for Round 3. (Maximum duration is 25.5 seconds.)
- 8% for Round 4. (Maximum duration is 19.5 seconds.)
- 15% for Round 5. (Maximum duration is 10.5 seconds.)
- 25% for Round 6. (Maximum duration is 6 seconds.)
- 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)
- Can be placed on the Trident.
- It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
- You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.
Mobile Respawn Beacon[]
Mobile Respawn Beacon | ||
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Type | Survival | |
Description | Creates a respawn beacon at your position. |
- Deploys a small respawn beacon. Takes about 15 seconds to land.
- Takes 7 seconds to use (instead of 5 like regular Respawn Beacons).
- Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.
- Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
- Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone.
- Like a normal Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
- Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal Respawn Beacon.
Evac Tower[]
Evac Tower | ||
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Type | Survival | |
Description | Emergency inflatable for rapid extraction. Balloon can be damaged. Handle with care. |
- Deploys a jump tower. Takes roughly 5 seconds until ready.
- Once ready, the Evac Tower starts at 100%.
- 4% is taken off every second. (Maximum duration is 25 seconds from ready.)
- An additional 1% is taken off every 20 damage received.
- The Evac Tower will not self destruct if a legend is riding the zipline.
Node Tracker[]
Node Tracker | ||
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Type | Survival | |
Description | ??? |
- Exclusive to the Node Tracker Takeover mode.
- When held, points the player towards the nearest Compute Node Zone.
- Disappears after Nodes are granted.
Copycat Kit[]
File:Copycat Kit.svg | Copycat Kit | |
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Type | Survival | |
Description | A copied tactical/ultimate ability from one of your favorite legends. |
- Exclusive to the Tricks N' Treats Trios mode.
- Can be Rare or epic. Picking it up grants usage of an additional Tactical (Rare) or Ultimate (epic) Ability from another Legend.
- Possible Tactical abilities include: Bloodhound's Eye of the Allfather, Wraith's Into the Void, Mirage's Psyche Out and Horizon's Gravity Lift.
- Possible Ultimate abilities include: Caustic's Nox Gas Grenade, Octane's Launch Pad, Ash's Phase Breach and Catalyst's Dark Veil.
- Legends cannot equip a Copycat Kit for one of their own abilities.
- Copycat abilities are on cooldown immediately after picking up a Copycat Kit.
History[]
Patch notes |
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Trivia[]
- Initially, all armor were Body Shields. The System Override event introduced Evo Shields as a high risk, high reward alternative that only spawned in Level 1. As of Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4).
- Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
- Despite being the fourth stage in evolution, red Evo Shields are actually Level 5. This is no longer the case for Legend Armor.
- Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It used to be possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
- Before the addition of the Survival Slot in the Chaos Theory event, the Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.
See also[]
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