Gear

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Gear slots in the inventory. Left to right: Helmet, Armor, Knockdown Shield, Backpack, and Survival.

Gear have their own slots in the inventory. There are four types of equippable gear: Helmets, Armor, Knockdown Shields, and Backpacks.

Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.

  • Level 1 is Common.
  • Level 2 is Rare.
  • Level 3 is Epic.
  • Level 4 is Legendary.
  • Level 5 is Heirloom.

The game prevents players from swapping gear with gear of lower or equal level. However, players can swap armor for one of a lower level if their current armor has fewer shields. Also, players can swap between the two armor types—Body Shield.svg Body Shield and Evo Shield.svg Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.

In addition to equippable gear, there are also deployable gear known as Survival items.

Helmet[edit | edit source]

Helmets decrease damage from headshots.

A Level 1
Helmet
Helmet.svg Helmet
Type Gear
Time to use -
Description Minor headshot damage reduction.

  • Reduces the extra damage from headshots by 20%. The expression is x (0.2 + 0.8y) where x is the base damage and y is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is 100 (0.2 + 0.8 * 2) = 180.

A Level 2
Helmet
Helmet.svg Helmet
Type Gear
Time to use -
Description Moderate headshot damage reduction.

  • Reduces the extra damage from headshots by 40%. The expression is x (0.4 + 0.6y) where x is the base damage and y is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is 100 (0.4 + 0.6 * 2) = 160.

A Level 3
Helmet
Helmet.svg Helmet
Type Gear
Time to use -
Description Maximum headshot damage reduction.

  • Reduces the extra damage from headshots by 50%. The expression is x (0.5 + 0.5y) where x is the base damage and y is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is 100 (0.5 + 0.5 * 2) = 150.

A Level 4
Helmet
Helmet.svg Helmet
Type Gear
Time to use -
Description Maximum headshot damage reduction.
[FAST CHARGE]: Reduces Tactical & Ultimate recharge time.

  • Reduces the extra damage from headshots by 50%. The expression is x (0.5 + 0.5y) where x is the base damage and y is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is 100 (0.5 + 0.5 * 2) = 150.
  • Reduces Tactical & Ultimate recharge time by 20%.

  • It is not very necessary using it while playing Octane or Mirage (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate simply charges up as quickly as Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
  • Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.

Armor[edit | edit source]

Armor grants the player shields. The shields can be recharged using Shield Cell.svg Shield Cells, Shield Battery.svg Shield Batteries, or Phoenix Kit.svg Phoenix Kits.

There are two types of armor: Body Shield.svg Body Shields and Evo Shield.svg Evo Shields.

Body Shield[edit | edit source]

A Level 1
Body Shield
Body Shield.svg Body Shield
Type Gear
Time to use -
Description Absorbs 50 damage.

  • Level 1, Level 2, and Level 3 are no longer in the loot pool. See Level 4.

  • Prioritize finding one as soon as possible at the start of the game, regardless of its level.
  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.

A Level 2
Body Shield
Body Shield.svg Body Shield
Type Gear
Time to use -
Description Absorbs 75 damage.

  • Level 1, Level 2, and Level 3 are no longer in the loot pool. See Level 4.

  • Prioritize finding one as soon as possible at the start of the game, regardless of its level.
  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.

A Level 3
Body Shield
Body Shield.svg Body Shield
Type Gear
Time to use -
Description Absorbs 100 damage.

  • Level 1, Level 2, and Level 3 are no longer in the loot pool. See Level 4.

  • Prioritize finding one as soon as possible at the start of the game, regardless of its level.
  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.

A Level 4
Body Shield
Body Shield.svg Body Shield
Type Gear
Time to use -
Description Absorbs 100 damage.
[IMPROVED MINOR HEAL]: Syringes and Shield Cells have improved effects.

  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.
  • Carrying more small heals, such as Shield Cell.svg Shield Cells and Syringe.svg Syringes rather than big heals, such as Shield Battery.svg Shield Batteries and Med Kit.svg Med Kits will get the most use out of the [IMPROVED MINOR HEAL] Perk. Give your bigger health items to your teammates if possible.

Evo Shield[edit | edit source]

Evo Shield.svg Evo Shield
Type Gear
Time to use -
Description Gains strength when wearer inflicts damage.

  • Legends drop with this equipped. It does not actually exist as an item and is effectively no armor until it evolves.
  • Evolves to Level 1 after dealing at least 100 damage to enemies. Does not count downed enemies.

  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

A Level 1
Evo Shield
Evo Shield.svg Evo Shield
Type Gear
Time to use -
Description Absorbs 50 damage. Gains strength when wearer inflicts damage.

  • Evolves to Level 2 after dealing at least 150 damage to enemies. Does not count downed enemies.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

  • Using 45 Crafting Icon.svg materials, a Replicator can reduce the points needed to evolve by 100, or craft a Level 2 Evo Shield if the points needed was already 100 or less.

  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

A Level 2
Evo Shield
Evo Shield.svg Evo Shield
Type Gear
Time to use -
Description Absorbs 75 damage. Gains strength when wearer inflicts damage.

  • Evolves to Level 3 after dealing at least 300 damage to enemies. Does not count downed enemies.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

  • Using 45 Crafting Icon.svg materials, a Replicator can reduce the points needed to evolve by 100, or craft a Level 3 Evo Shield if the points needed was already 100 or less.

  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

A Level 3
Evo Shield
Evo Shield.svg Evo Shield
Type Gear
Time to use -
Description Absorbs 100 damage. Gains strength when wearer inflicts damage.

  • Evolves to Level 5 after dealing at least 750 damage to enemies. Does not count downed enemies.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

  • Using 45 Crafting Icon.svg materials, a Replicator can reduce the points needed to evolve by 100, or craft a Level 5 Evo Shield if the points needed was already 100 or less.

  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

A Level 5
Evo Shield
Evo Shield.svg Evo Shield
Type Gear
Time to use -
Description Absorbs 125 damage. Fully evolved.

  • Must be evolved from Level 3; does not spawn in normal game modes.

  • Try to look for a used Evo Shield from other dead players.
  • While Shield Cell.svg Shield Cells still heal only 1 bar (25 health) with the Evo Shield equipped, Shield Battery.svg Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
  • Although it may come to preference, sometimes a Legendary Body Shield may still be more valuable than a Level 5 Evo Shield due to its [IMPROVED MINOR HEAL] passive, especially if you are running low on Shield Battery.svg Shield Batteries and Med Kit.svg Med Kits, e.g. in the last few circles, when there probably is less loot available.
  • Completing a Finisher refills all Shield health.

Knockdown Shield[edit | edit source]

Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.

A Level 1
Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use -
Description Directional damage protection while knocked down (Max: 200 Damage).

  • Reduces movement speed to 55%.

A Level 2
Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use -
Description Directional damage protection while knocked down (Max: 450 Damage).

  • Reduces movement speed to 55%.

A Level 3
Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use -
Description Directional damage protection while knocked down (Max: 750 Damage).

  • Reduces movement speed to 55%.

A Level 4
Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use -
Description Directional damage protection while knocked down (Max: 750 Damage).
[RESURRECTION]: Can self-resurrect once. Ability consumed upon use.

  • Not available in custom lobbies, including tournament matches.
  • Reduces movement speed to 55%.
  • The perk of this knockdown shield is the only way for a player to revive without the assistance of a squad member. However, it takes twice as long (12 seconds).
  • If a member of a squad has a Legendary knockdown shield equipped, the squad may stay active in the match until that player is killed (even if all squad members are downed, or killed).
  • The shield reverts to an Epic Knockdown shield when [RESURRECTION] is consumed.

  • Stay in cover and have your back against a wall while self-reviving since the hitbox moves behind the player slightly.
  • Even if you have teammates who can revive you, using your [RESURRECTION] perk early can be beneficial, as it leaves your team free to fight, or revive one another.
  • If one of your teammates is down, try using one of their knockdown shields as cover while reviving, since you are vulnerable while doing so.

Backpack[edit | edit source]

Backpacks increase inventory size.

A Level 1
Backpack
Backpack lvl1.svg Backpack
Type Gear
Time to use -
Description Carry 2 more items.

  • Gives the player 12 inventory slots.

  • Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.

A Level 2
Backpack
Backpack lvl2.svg Backpack
Type Gear
Time to use -
Description Carry 4 more items.

  • Gives the player 14 inventory slots.

  • Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.

A Level 3
Backpack
Backpack lvl3.svg Backpack
Type Gear
Time to use -
Description Carry 6 more items.

  • Gives the player 16 inventory slots.

  • Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.

A Level 4
Backpack
Backpack lvl3.svg Backpack
Type Gear
Time to use -
Description Carry 6 more items.
[GUARDIAN ANGEL]: You revive squadmates with bonus shields and health.

  • Gives the player 16 inventory slots.
  • Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
  • The UI for the Gold Backpack has a Gold Bar to better convey to the player when they are using or being revived with the perk.
  • While an enemy is being revived with a gold backpack, there is a slight "charged" effect to indicate the gold backpack is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.

  • Using this with a Lifeline will result in a shield cover and replenished health and shields.
  • There are 3 legends you must prioritize with a gold backpack: 1, Lifeline, 2, Gibraltar, and 3, Mirage as their revives can be augmented with their abilities. Make sure to give this backpack to these three legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold bags to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.
  • If you have the Level 4 Knockdown Shield and manage to successfully self-resurrect yourself while having this backpack, you'll trigger Guardian Angel's healing effect on yourself, giving you 50 shields and 70 health.

Survival[edit | edit source]

Survival items are deployable items that are situational but they provide immense utility. There are two survival items: the Heat Shield.svg Heat Shield and the Mobile Respawn Beacon.svg Mobile Respawn Beacon. As there is only 1 Survival Slot, players cannot carry them both, but they can still swap survival items by holding.

Heat Shield[edit | edit source]

Heat Shield.svg Heat Shield
Type Survival
Time to use -
Description Ring damage protection in an area.
Increases speed of revives outside the ring.

  • Spawns in stacks of 2.
  • Up to 2 Heat Shields can be stacked in the Survival Slot.
  • Inside the Ring, the Heat Shield does nothing and it disappears if the Ring does not touch it within 45 seconds.
  • Outside the Ring, in addition to preventing Ring damage, it reduces the time to revive by 25%.
  • The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
    • 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
    • 6% for Round 3. (Maximum duration is 25.5 seconds.)
    • 8% for Round 4. (Maximum duration is 19.5 seconds.)
    • 15% for Round 5. (Maximum duration is 10.5 seconds.)
    • 25% for Round 6. (Maximum duration is 6 seconds.)
    • 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)

  • It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.

Mobile Respawn Beacon[edit | edit source]

Mobile Respawn Beacon.svg Mobile Respawn Beacon
Type Survival
Time to use 7 seconds
Description Creates a respawn beacon at your position.

  • Deploys a small respawn beacon. Takes about 15 seconds to land.
  • Each Mobile Respawn Beacon can only be used once.

  • Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
  • Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone.png Surveillance Drone.
  • Like a normal MapIcon Respawn Beacon.png Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
  • Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal MapIcon Respawn Beacon.png Respawn Beacon.

  • If the Mobile Respawn Beacon gets swapped with a Heat Shield in someone's Death Box, the Mobile Respawn Beacon becomes stuck and can no longer be taken out.

History[edit | edit source]


Trivia[edit | edit source]

  • The Evo Shield.svg Evo Shield is the only gear that does not come in Level 4; it skips from Level 3 directly to Level 5. Also, it is the only item in the entire game that comes in Level 0.
  • Armor was reworked in Season 6.svg Season 6. Initially, all armor were Body Shield.svg Body Shields; Evo Shields were introduced as a high risk, high reward alternative with the System Override Icon.svg System Override event that spawned only in Level 1. Now, Evo Shields are the default, all Body Shields except Level 4 are replaced with their Evo Shield equivalents, and every Legend comes pre-equipped with a Level 0 Evo Shield. The removed Body Shields are still available in the Firing Range.
  • Before the addition of the Survival Slot in the Chaos Theory Icon.svg Chaos Theory event, the Mobile Respawn Beacon.svg Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.
  • Before the March 23, 2021 Patch, the Heat Shield.svg Heat Shield had 50% faster healing inside it. It was since then removed due to game balance.

See also[edit | edit source]