Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.
Level 1 is Common.
Level 2 is Rare.
Level 3 is Epic.
Level 4 is Legendary.
Level 5 is Mythic.
The game prevents players from swapping gear with gear of equal or lower level. However, players can swap armor for one of an equal or lower level if their current armor has fewer shields. Also, players can swap between the two armor types—Body Shield and Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.
In addition to equippable gear, there are also deployable gear known as Survival items.
As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1Helmet, a Level 1Evo Shield, and a Level 1Knockdown Shield (alongside 2 Syringes and 2 Shield Cells). Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.
It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.
On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cells or Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
Carrying more small heals, such as Shield Cells and Syringes rather than big heals, such as Shield Batteries and Med Kits will get the most use out of the [IMPROVED MINOR HEAL] Perk. Give your bigger health items to your teammates if possible.
Try to look for a used Evo Shield from other dead players.
While Shield Cells still heal only 1 bar (25 health) with the Evo Shield equipped, Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
Although it may come to preference, sometimes a LegendaryBody Shield may still be more valuable than a Level 5Evo Shield due to its [IMPROVED MINOR HEAL] passive, especially if you are running low on Shield Batteries and Med Kits, e.g. in the last few circles, when there probably is less loot available.
Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
The UI for the Gold Backpack has a Gold Bar to better convey to the player when they are using or being revived with the perk.
While a player is being revived with a gold backpack, there is a slight "charged" effect and a special sound effect to indicate the gold backpack is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
There are 4 legends you must prioritize with a gold backpack: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this backpack to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold bags to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.
If you have the Level 4 Knockdown Shield and manage to successfully self-resurrect yourself while having this backpack, you'll trigger Guardian Angel's healing effect on yourself, giving you 50 shields and 70 health.
Survival items are deployable items that are situational but they provide immense utility. There are two survival items: the Heat Shield and the Mobile Respawn Beacon. As there is only 1 Survival Slot, players cannot carry them both, but they can still swap survival items by holding.
Time to use
Ring damage protection in an area. Increases speed of revives outside the ring by 25%.
Players no longer have to hold to swap an Evo Shield for a Body Shield of a lower level with more health. (However, players can no longer swap from an Evo Shield to a Body Shield of a lower level, unless that Body Shield has more health.)
Spawn chances for Evo Shields in the loot pool have been significantly reduced.
Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)
Gold Backpack: Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished.
Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
Despite being the fourth stage in evolution, red Evo Shields are actually Level 5.
Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It is still possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.