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Apex Legends Wiki
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=== Legend Armor === '''Legend Armor''' is a non-lootable item tied to [[Legend]]s. It dictates the max capacity of a [[Legend]]'s Shield HP. <br>'''Legend Armor''' can be upgrade by completing actions that grant EVO points. <br>The [[Legend Upgrades|Legend Upgrade]] system is attached to '''Legend Armor'''. <br>'''Legend Armor''' is fueled by [[Gear#Shield Core|Shield Core]]s. <tabber> Level 1= {{Items | name = {{Common|Level 1}} | image = Evo Shield.svg | type = Defense | description = Can absorb up to '''50''' damage. | info = * Evolves to {{Rare|Level 2}} after gaining '''450''' EVO points. | tips = * Completing a [[Finisher]] refills all [[Shield]] HP. | interactions = | bugs = }} |-| Level 2= [[File:Rare EvoShield Item.png|thumb|50px|<small>{{Rare|LV. 2}} Evo Shield</small>]] {{Items | name = {{Rare|Level 2}} | image = Evo Shield.svg | type = Defense | description = Can absorb up to '''75''' damage. | info = * Gives first [[Legend Upgrades|Legend Upgrade]] * Evolves to {{Epic|Level 3}} after gaining '''1350''' EVO points. | tips = * Completing a [[Finisher]] refills all [[Shield]] HP. | interactions = | bugs = }} |-| Level 3= [[File:Epic EvoShield Item.png|thumb|50px|<small>{{Epic|LV. 3}} Evo Shield</small>]] {{Items | name = {{Epic|Level 3}} | image = Evo Shield.svg | type = Defense | description = Can absorb up to '''100''' damage. | info = * Gives second [[Legend Upgrades|Legend Upgrade]] * Evolves to {{Mythic|Level 4}} after gaining '''2000''' EVO points. | tips = * Completing a [[Finisher]] refills all [[Shield]] HP. | interactions = | bugs = }} |-| Level 4= [[File:Mythic EvoShield Item.png|thumb|50px|<small>{{Mythic|LV. 5}} Evo Shield</small>]] {{Items | name = {{Mythic|Level 4}} | image = Evo Shield.svg | type = Defense | description = Can absorb up to '''125''' damage. Fully evolved. | info = Max Level | tips = * While {{ItemLink|Shield Cell|text=Shield Cells}} still heal only 1 bar (25 health), {{ItemLink|Shield Battery|text=Shield Batteries}} can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6) * Completing a [[Finisher]] refills all [[Shield]] HP. | bugs = }} </tabber> ==== EVO point values for Legend Armor ==== {| class="wikitable" style="text-align:center; width:85%" |- ! colspan="4" | <span class="invert-image"> </span> <big>EVO Point Values</big> |- ! Actions !! Points !! Gain |- | style="text-align:left" | Re-knocking Legends, damage to knocked Legends, Destructible Legend abilities, Survival Gear, Cargo Bots, Loot Spheres, and MRVNS. | 0 | - |- | style="text-align:left" | Interacting with Supply Bins, Charge Towers, Crafters, MRVNS, and Gold MRVN Arms. | 0 | - |- | style="text-align:left" |Damage to Wildlife : [[Carthage Spider|Spiders]], [[Prowler (creature)|Prowlers]], and [[Flyer]]s. | 0.25 | Personal |- | style="text-align:left" | Damage to Legends directly. | 1 | Personal |- | style="text-align:left" | Killing a [[Flyer]]. | 50 | Personal |- | style="text-align:left" | [[Care Package|Crate Reveal (Supply Drop)]]. | 50 | Team |- | style="text-align:left" | Banner Recovery. 2x the points for double recovery. | 75 | Team |- | style="text-align:left" | Underdog Bonus : teammate knocking an opponent with a higher Armor level (no assist). | 100 | Team |- | style="text-align:left" | Assist, [[Finisher]] or Crate Looted | 100 | Personal |- | style="text-align:left" | Revive, Squad Wipe.<br>Opening [[Extended Supply Bin]]s as an [[File:Assault Class.svg|25px]] [[Assault]] or a [[File:Support Class.svg|25px]] [[Support]] class. | 100 | Team |- | style="text-align:left" | {{ItemLink|Respawn Beacon|text=Respawning}} a teammate. 2x the points for double respawn. | 125 | Team |- | style="text-align:left" | Knocking down an opponent. | 150 | Personal |- | style="text-align:left" | Clearing Wildlife Nest ([[Carthage Spider|spiders]] or [[Prowler (creature)|prowlers]] : Points are only awarded to teammates in the area). | 150 | Team |- | style="text-align:left" | Scanning [[File:MapIcon Survey Beacon.svg|x25px|link=]] Survey Beacons or [[File:MapIcon Ring Console.svg|x25px|link=]] Ring Consoles, and opening [[File:MapIcon Vault.png|32px]] Vaults. | 200 | Team |- | style="text-align:left" | Underdog Bonus : knocking/assist an opponent with a higher Armor level. | 250 | Personal |- | style="text-align:left" | Completing [[Bloodhound's Trials]]. | 250 | Team |- | style="text-align:left" | EVO Harvesters. | 350 | Team |- | style="text-align:left" | '''Full EVO Caches''' found in [[File:MapIcon Vault.png|32px]] Vaults or [[Care Package]]s.<br>Amount of EVO points awarded depends on current Armor Level. <br>Armor level up guaranteed. {{Common|Evo Shield}} = 500 points.<br>{{Rare|Evo Shield}} = 1800 points.<br>{{Epic|Evo Shield}} = 3800 points. | 500 to 3800 | Personal |- |} ''Notes'' <br> You do not receive Team EVO while you are dead. <br> You will retain your last Armor Level and retain all EVO progress on Respawn. <br> [[Olympus]] is only map without consistent map provided EVO sources. ==== Shield Core ==== '''Shield Cores''' provide Shield HP to [[Gear#Legend_Armor|Legend Armor]] <tabber> Level 1= {{Items | name = {{Common|Level 1}} | image = | type = Defense | description = Grants '''50''' Shield HP. | info = * Can be looted from [[Death Box]]s. * Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''. | tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive. | interactions = | bugs = }} |-| Level 2= {{Items | name = {{Rare|Level 2}} | image = | type = Defense | description = Grants '''75''' Shield HP. | info = * Can be looted from [[Death Box]]s. * Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''. | tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive. | interactions = | bugs = }} |-| Level 3= {{Items | name = {{Epic|Level 3}} | image = | type = Defense | description = Grants '''100''' Shield HP. | info = * Can be looted from [[Death Box]]s. * Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''. | tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive. | interactions = | bugs = }} |-| Level 4= {{Items | name = {{Mythic|Level 4}} | image = | type = Defense | description = Grants '''125''' Shield HP. | info = * Can be looted from [[Death Box]]s. * Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''. | tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive. | bugs = }} </tabber> ''Notes'' <br> Picking up '''Shield Cores''' with an Armor Level higher than yours nets '''Overshield''' for 30 seconds, equal to the rarity of the '''Shield Core'''. <br> Upon Armor Level Up, your current Shield HP does not change; instead, your shield gradually heals up to the new max capacity. The heal will be permanently stopped by any damage or Seer tactical.
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