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m (→‎Helmet: Fixed the incorrect recharge time percentage, from 20% to 25%, if required I have 100% valid proof that it is 25% and not 20%)
Tag: Visual edit
 
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[[File:inventory_gear_slots.png|thumb|Gear slots in the inventory. Left to right: [[Helmet]], [[Armor]], [[Knockdown Shield]], [[Backpack]], and [[Survival]].]]
+
[[File:inventory_gear_slots.png|thumb|Gear slots in the inventory. Left to right: [[Gear#Legend_Armor|Legend Armor]], [[Gear#Shield Core|Shield Core]], [[Helmet]], [[Knockdown Shield]], [[Backpack]], and [[Survival]].]]
'''Gear''' have their own slots in the inventory. There are four types of equippable gear: [[Helmet]]s, [[Armor]], [[Knockdown Shield]]s, and [[Backpack]]s.
+
'''Gear''' have their own slots in the inventory. There are five types of equippable gear: [[Gear#Shield Core|Shield Core]], [[Helmet]], [[Knockdown Shield]], [[Backpack]], and [[Survival]].
   
 
Gear comes in different levels, each with a different rarity. {{Legendary|Level 4}} gear has the same stats as {{Epic|Level 3}} gear, but they grant the player [[perk]]s.
 
Gear comes in different levels, each with a different rarity. {{Legendary|Level 4}} gear has the same stats as {{Epic|Level 3}} gear, but they grant the player [[perk]]s.
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* {{Rare|Level 2}} is {{Rare}}.
 
* {{Rare|Level 2}} is {{Rare}}.
 
* {{Epic|Level 3}} is {{Epic}}.
 
* {{Epic|Level 3}} is {{Epic}}.
* {{Legendary|Level 4}} is {{Legendary}}.
+
* '''Level 4''' is referred to as {{Legendary}} (or {{Mythic}} if it is a [[Gear#Shield Core|Shield Core]]).
* {{Heirloom|Level 5}} is {{Heirloom}}.
 
   
The game prevents players from swapping gear with gear of lower or equal level. However, players can swap armor for one of a lower level if their current armor has fewer shields. Also, players can swap between the two armor types—{{ItemLink|Body Shield}} and {{ItemLink|Evo Shield}}—regardless of levels or shields, but they must hold if the other armor is weaker.
+
The game prevents players from swapping gear with gear of equal or lower level.
   
 
In addition to equippable gear, there are also deployable gear known as [[Survival]] items.
 
In addition to equippable gear, there are also deployable gear known as [[Survival]] items.
  +
  +
As part of the '''Starter Kit''' for Battle Royale, each [[Legend]] drops with a {{Common|Level 1}} {{ItemLink|Helmet}}, {{Common|Level 1}}[[Gear#Legend_Armor|Legend Armor]] with a {{Common|Level 1}} [[Gear#Shield Core|Shield Core]], a {{Common|Level 1}} {{ItemLink|Knockdown Shield}}, 2 {{ItemLink|Syringe|text=Syringes}}, and 2 {{ItemLink|Shield Cell|text=Shield Cells}}).
  +
<br> {{Common|Level 1}} Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.
   
 
== Helmet ==
 
== Helmet ==
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<tabber>
 
<tabber>
 
Level 1=
 
Level 1=
[[File:Common Helmet Item.png|thumb|90px|A {{Common|Level 1}}<br>Helmet]]
+
[[File:Common Helmet Item.png|thumb|50px|<small>{{Common|LV. 1}} Helmet</small>]]
 
{{Items
 
{{Items
 
| name = {{Common|Helmet}}
 
| name = {{Common|Helmet}}
 
| image = Helmet.svg
 
| image = Helmet.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Minor headshot damage reduction.
 
| description = Minor headshot damage reduction.
 
| info =
 
| info =
* Reduces the extra damage from headshots by '''20%'''. The expression is '''x''' (0.2 + 0.8'''y''') where '''x''' is the base damage and '''y''' is the headshot multiplier.
+
* Reduces the extra damage from headshots by '''20%'''. The expression is <math>x (0.2 + 0.8y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier.
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is '''100''' (0.2 + 0.8 * '''2''') = '''180'''.
+
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.2 + 0.8 * 2) = 180</math>.
 
| tips =
 
| tips =
 
| bugs =
 
| bugs =
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|-|
 
|-|
 
Level 2=
 
Level 2=
[[File:Rare Helmet Item.png|thumb|90px|A {{Rare|Level 2}}<br>Helmet]]
+
[[File:Rare Helmet Item.png|thumb|50px|<small>{{Rare|LV. 2}} Helmet</small>]]
 
{{Items
 
{{Items
 
| name = {{Rare|Helmet}}
 
| name = {{Rare|Helmet}}
 
| image = Helmet.svg
 
| image = Helmet.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Moderate headshot damage reduction.
 
| description = Moderate headshot damage reduction.
 
| info =
 
| info =
* Reduces the extra damage from headshots by '''40%'''. The expression is '''x''' (0.4 + 0.6'''y''') where '''x''' is the base damage and '''y''' is the headshot multiplier.
+
* Reduces the extra damage from headshots by '''50%'''. The expression is <math>x (0.5 + 0.5y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier.
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is '''100''' (0.4 + 0.6 * '''2''') = '''160'''.
+
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.5 + 0.5 * 2) = 150</math>.
 
| tips =
 
| tips =
 
| bugs =
 
| bugs =
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|-|
 
|-|
 
Level 3=
 
Level 3=
[[File:Epic Helmet Item.png|thumb|90px|A {{Epic|Level 3}}<br>Helmet]]
+
[[File:Epic Helmet Item.png|thumb|50px|<small>{{Epic|LV. 3}} Helmet</small>]]
 
{{Items
 
{{Items
 
| name = {{Epic|Helmet}}
 
| name = {{Epic|Helmet}}
 
| image = Helmet.svg
 
| image = Helmet.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Maximum headshot damage reduction.
 
| description = Maximum headshot damage reduction.
 
| info =
 
| info =
* Reduces the extra damage from headshots by '''50%'''. The expression is '''x''' (0.5 + 0.5'''y''') where '''x''' is the base damage and '''y''' is the headshot multiplier.
+
* Reduces the extra damage from headshots by '''65%'''. The expression is <math>x (0.65 + 0.35y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier.
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is '''100''' (0.5 + 0.5 * '''2''') = '''150'''.
+
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.65 + 0.35 * 2) = 135</math>.
 
| tips =
 
| tips =
 
| bugs =
 
| bugs =
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|-|
 
|-|
 
Level 4=
 
Level 4=
[[File:Legendary Helmet Item.png|thumb|90px|A {{Legendary|Level 4}}<br>Helmet]]
+
[[File:Legendary Helmet Item.png|thumb|50px|<small>{{Legendary|LV. 4}} Helmet</small>]]
 
{{Items
 
{{Items
 
| name = {{Legendary|Helmet}}
 
| name = {{Legendary|Helmet}}
 
| image = Helmet.svg
 
| image = Helmet.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Maximum headshot damage reduction.<br>{{Legendary|[FAST CHARGE]}}: Reduces Tactical & Ultimate recharge time.
 
| description = Maximum headshot damage reduction.<br>{{Legendary|[FAST CHARGE]}}: Reduces Tactical & Ultimate recharge time.
 
| info =
 
| info =
* Reduces the extra damage from headshots by '''50%'''. The expression is '''x''' (0.5 + 0.5'''y''') where '''x''' is the base damage and '''y''' is the headshot multiplier.
+
* Reduces the extra damage from headshots by '''65%'''. The expression is <math>x (0.65 + 0.35y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier.
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is '''100''' (0.5 + 0.5 * '''2''') = '''150'''.
+
** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.65 + 0.35 * 2) = 135</math>.
* Reduces Tactical & Ultimate recharge time by '''25%'''.
+
* Reduces [[Tactical]] & [[Ultimate]] recharge time by '''20%'''.
| tips = * It is not very necessary using it while playing Octane or Mirage (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate simply charges up as quickly as Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
+
| tips = * It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
 
* Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.
 
* Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.
 
| bugs =
 
| bugs =
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== Armor ==
 
== Armor ==
'''Armor''' grants the player [[shields]]. The shields can be recharged using {{ItemLink|Shield Cell|text=Shield Cells}}, {{ItemLink|Shield Battery|text=Shield Batteries}}, or {{ItemLink|Phoenix Kit|text=Phoenix Kits}}.
+
'''Armor''' grants the player [[shields]]. The shields can be recharged using {{ItemLink|Shield Cell|text=Shield Cells}}, {{ItemLink|Shield Battery|text=Shield Batteries}}, or {{ItemLink|Phoenix Kit|text=Phoenix Kits}}; or by completing a [[finisher]]; or by looting a [[Gear#Shield Core|Shield Core]] from a [[Death Box]].
   
There are two types of armor: {{ItemLink|Body Shield|text=Body Shields}} and {{ItemLink|Evo Shield|text=Evo Shields}}.
+
There are three types of armor: {{ItemLink|Body Shield|text=Body Shields}}, {{ItemLink|Evo Shield|text=Evo Shields}}, and [[Gear#Legend_Armor|Legend Armor]] that is fuled by [[Gear#Shield Core|Shield Cores]]. {{ItemLink|Body Shield|text=Body Shields}} and {{ItemLink|Evo Shield|text=Evo Shields}} are no longer available in Battle Royale. This includes the {{Legendary|Level 4}} Shield with the [[Perk]] {{Legendary|[IMPROVED MINOR HEAL]}}.
   
 
=== Body Shield ===
 
=== Body Shield ===
  +
No longer available in Battle Royale.
  +
{{Patch notes|
  +
February 13th, 2024. "Body Shields are no longer a loot item and won't be found on the ground in Battle Royale. Instead, all Legends have inherent Legend Armor that increases in capacity permanently as they Level-Up." Technically the only Body Shield left in the game was the {{Legendary|Level 4}} Shield with the {{Legendary|[IMPROVED MINOR HEAL]}}, which is now no longer in Battle Royale.
  +
 
<tabber>
 
<tabber>
 
Level 1=
 
Level 1=
[[File:Common BodyShield Item.png|thumb|110px|A {{Common|Level 1}}<br>Body Shield]]
+
[[File:Common BodyShield Item.png|thumb|50px|<small>{{Common|LV. 1}} Body Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Common|Body Shield}}
 
| name = {{Common|Body Shield}}
 
| image = Body Shield.svg
 
| image = Body Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''50''' damage.
 
| description = Absorbs '''50''' damage.
 
| info =
 
| info =
* '''{{Common|Level 1}}, {{Rare|Level 2}}, and {{Epic|Level 3}} are no longer in the loot pool. See {{Legendary|Level 4}}.'''
+
* '''{{Common|Level 1}} is no longer available. See {{Rare|Level 2}} or {{Epic|Level 3}} for {{ItemLink|Arenas}}, or {{Legendary|Level 4}} for Battle Royale.'''
 
| tips =
 
| tips =
* Prioritize finding one as soon as possible at the start of the game, regardless of its level.
 
* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using {{ItemLink|Shield Cell|text=Shield Cells}} or {{ItemLink|Shield Battery|text=Shield Batteries}}, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 2=
 
Level 2=
[[File:Rare BodyShield Item.png|thumb|110px|A {{Rare|Level 2}}<br>Body Shield]]
+
[[File:Rare BodyShield Item.png|thumb|50px|<small>{{Rare|LV. 2}} Body Shield]]</small>
 
{{Items
 
{{Items
 
| name = {{Rare|Body Shield}}
 
| name = {{Rare|Body Shield}}
 
| image = Body Shield.svg
 
| image = Body Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''75''' damage.
 
| description = Absorbs '''75''' damage.
 
| info =
 
| info =
* '''{{Common|Level 1}}, {{Rare|Level 2}}, and {{Epic|Level 3}} are no longer in the loot pool. See {{Legendary|Level 4}}.'''
+
* '''{{Rare|Level 2}} is no longer available for Battle Royale. See {{Legendary|Level 4}}.'''
 
| tips =
 
| tips =
* Prioritize finding one as soon as possible at the start of the game, regardless of its level.
 
* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using {{ItemLink|Shield Cell|text=Shield Cells}} or {{ItemLink|Shield Battery|text=Shield Batteries}}, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 3=
 
Level 3=
[[File:Epic BodyShield Item.png|thumb|110px|A {{Epic|Level 3}}<br>Body Shield]]
+
[[File:Epic BodyShield Item.png|thumb|50px|<small>{{Epic|LV. 3}} Body Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Epic|Body Shield}}
 
| name = {{Epic|Body Shield}}
 
| image = Body Shield.svg
 
| image = Body Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''100''' damage.
 
| description = Absorbs '''100''' damage.
 
| info =
 
| info =
* '''{{Common|Level 1}}, {{Rare|Level 2}}, and {{Epic|Level 3}} are no longer in the loot pool. See {{Legendary|Level 4}}.'''
+
* '''{{Epic|Level 3}} is no longer available for Battle Royale. See {{Legendary|Level 4}}.'''
 
| tips =
 
| tips =
* Prioritize finding one as soon as possible at the start of the game, regardless of its level.
 
* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using {{ItemLink|Shield Cell|text=Shield Cells}} or {{ItemLink|Shield Battery|text=Shield Batteries}}, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 4=
 
Level 4=
[[File:Legendary BodyShield Item.png|thumb|110px|A {{Legendary|Level 4}}<br>Body Shield]]
+
[[File:Legendary BodyShield Item.png|thumb|50px|<small>{{Legendary|LV. 4}} Body Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Legendary|Body Shield}}
 
| name = {{Legendary|Body Shield}}
 
| image = Body Shield.svg
 
| image = Body Shield.svg
| type = Gear
+
| type = Defense
  +
| description = Absorbs '''100''' damage.<br>{{Legendary|[IMPROVED MINOR HEAL]}}: Syringes and Shield Cells have improved effects.
| Time to use = -
 
| description = Absorbs '''100''' damage.<br>{{Legendary|[IMPROVED MINOR HEAL]}}: '''Syringes''' and '''Shield Cells''' have improved effects.
 
 
| info =
 
| info =
 
* {{ItemLink|Syringe|text=Syringes}} and {{ItemLink|Shield Cell|text=Shield Cells}} heal '''50''' instead of '''25'''.
 
* {{ItemLink|Syringe|text=Syringes}} and {{ItemLink|Shield Cell|text=Shield Cells}} heal '''50''' instead of '''25'''.
 
| interactions =
 
| interactions =
* The {{Legendary|Level 4}} Body Shield reduces the [[Sentinel]]'s charge cost from 2 to 1 {{ItemLink|Shield Cell}}.
 
 
| tips =
 
| tips =
 
* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using {{ItemLink|Shield Cell|text=Shield Cells}} or {{ItemLink|Shield Battery|text=Shield Batteries}}, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
 
* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using {{ItemLink|Shield Cell|text=Shield Cells}} or {{ItemLink|Shield Battery|text=Shield Batteries}}, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
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}}
 
}}
 
</tabber>
 
</tabber>
  +
}}
   
 
=== Evo Shield ===
 
=== Evo Shield ===
  +
No longer available in Battle Royale.
  +
{{Patch notes|
  +
; February 13th, 2024. "Body Shields are no longer a loot item and won't be found on the ground in Battle Royale. Instead, all Legends have inherent Legend Armor that increases in capacity permanently as they Level-Up."
 
<tabber>
 
<tabber>
Level 0=
 
{{Items
 
| name = Evo Shield
 
| image = Evo Shield.svg
 
| type = Gear
 
| Time to use = -
 
| description = Gains strength when wearer inflicts damage.
 
| info = * Legends drop with this equipped. It does not actually exist as an item and is effectively no armor until it evolves.
 
* Evolves to {{Common|Level 1}} after dealing at least '''100''' damage to enemies. Does not count downed enemies.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
| interactions = * Using 45 {{ItemLink|materials}}, a Replicator can [[Crafting|craft]] a {{Common|Level 1}} Evo Shield.
 
| bugs =
 
}}
 
|-|
 
 
Level 1=
 
Level 1=
[[File:Common EvoShield Item.png|thumb|110px|A {{Common|Level 1}}<br>Evo Shield]]
+
[[File:Common EvoShield Item.png|thumb|50px|<small>{{Common|LV. 1}} Evo Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Common|Evo Shield}}
 
| name = {{Common|Evo Shield}}
 
| image = Evo Shield.svg
 
| image = Evo Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''50''' damage. Gains strength when wearer inflicts damage.
 
| description = Absorbs '''50''' damage. Gains strength when wearer inflicts damage.
| info = * Evolves to {{Rare|Level 2}} after dealing at least '''150''' damage to enemies. Does not count downed enemies.
+
| info = * Evolves to {{Rare|Level 2}} after dealing at least '''200''' damage to enemies.
  +
** Does not count downed enemies.
  +
** Only '''25%''' of damage to PvE enemies count for Evo Shields.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
| interactions = * Using 45 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 100, or [[Crafting|craft]] a {{Rare|Level 2}} Evo Shield if the points needed was already 100 or less.
+
| interactions = * Using 50 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 200, or [[Crafting|craft]] a {{Rare|Level 2}} Evo Shield if the points needed was already 200 or less.
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 2=
 
Level 2=
[[File:Rare EvoShield Item.png|thumb|110px|A {{Rare|Level 2}}<br>Evo Shield]]
+
[[File:Rare EvoShield Item.png|thumb|50px|<small>{{Rare|LV. 2}} Evo Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Rare|Evo Shield}}
 
| name = {{Rare|Evo Shield}}
 
| image = Evo Shield.svg
 
| image = Evo Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''75''' damage. Gains strength when wearer inflicts damage.
 
| description = Absorbs '''75''' damage. Gains strength when wearer inflicts damage.
 
| info =
 
| info =
* Evolves to {{Epic|Level 3}} after dealing at least '''300''' damage to enemies. Does not count downed enemies.
+
* Evolves to {{Epic|Level 3}} after dealing at least '''300''' damage to enemies.
  +
** Does not count downed enemies.
  +
** Only '''25%''' of damage to PvE enemies count for Evo Shields.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
| interactions = * Using 45 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 100, or [[Crafting|craft]] a {{Epic|Level 3}} Evo Shield if the points needed was already 100 or less.
+
| interactions = * Using 50 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 200, or [[Crafting|craft]] a {{Epic|Level 3}} Evo Shield if the points needed was already 200 or less.
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 3=
 
Level 3=
[[File:Epic EvoShield Item.png|thumb|110px|A {{Epic|Level 3}}<br>Evo Shield]]
+
[[File:Epic EvoShield Item.png|thumb|50px|<small>{{Epic|LV. 3}} Evo Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Epic|Evo Shield}}
 
| name = {{Epic|Evo Shield}}
 
| image = Evo Shield.svg
 
| image = Evo Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''100''' damage. Gains strength when wearer inflicts damage.
 
| description = Absorbs '''100''' damage. Gains strength when wearer inflicts damage.
 
| info =
 
| info =
* Evolves to {{Heirloom|Level 5}} after dealing at least '''750''' damage to enemies. Does not count downed enemies.
+
* Evolves to {{Mythic|Level 5}} after dealing at least '''750''' damage to enemies.
  +
** Does not count downed enemies.
  +
** Only '''25%''' of damage to PvE enemies count for Evo Shields.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
| tips = *Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
| interactions = * Using 45 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 100, or [[Crafting|craft]] a {{Heirloom|Level 5}} Evo Shield if the points needed was already 100 or less.
+
| interactions = * Using 50 {{ItemLink|materials}}, a Replicator can reduce the points needed to evolve by 200, or [[Crafting|craft]] a {{Mythic|Level 5}} Evo Shield if the points needed was already 200 or less.
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 5=
 
Level 5=
[[File:Heirloom EvoShield Item.png|thumb|110px|A {{Heirloom|Level 5}}<br>Evo Shield]]
+
[[File:Mythic EvoShield Item.png|thumb|50px|<small>{{Mythic|LV. 5}} Evo Shield</small>]]
 
{{Items
 
{{Items
| name = {{Heirloom|Evo Shield}}
+
| name = {{Mythic|Evo Shield}}
 
| image = Evo Shield.svg
 
| image = Evo Shield.svg
| type = Gear
+
| type = Defense
| Time to use = -
 
 
| description = Absorbs '''125''' damage. Fully evolved.
 
| description = Absorbs '''125''' damage. Fully evolved.
| info = * Must be evolved from {{Epic|Level 3}}; does not spawn in normal game modes.
+
| info = * Does not spawn in Battle Royale.
 
| tips = *Try to look for a used Evo Shield from other dead players.
 
| tips = *Try to look for a used Evo Shield from other dead players.
 
* While {{ItemLink|Shield Cell|text=Shield Cells}} still heal only 1 bar (25 health) with the Evo Shield equipped, {{ItemLink|Shield Battery|text=Shield Batteries}} can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
 
* While {{ItemLink|Shield Cell|text=Shield Cells}} still heal only 1 bar (25 health) with the Evo Shield equipped, {{ItemLink|Shield Battery|text=Shield Batteries}} can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
* Although it may come to preference, sometimes a {{Legendary}} '''Body Shield''' may still be more valuable than a {{Heirloom|Level 5}} '''Evo Shield''' due to its {{Legendary|[IMPROVED MINOR HEAL]}} passive, especially if you are running low on {{ItemLink|Shield Battery|text=Shield Batteries}} and {{ItemLink|Med Kit|text=Med Kits}}, e.g. in the last few circles, when there probably is less loot available.
+
* Although it may come to preference, sometimes a {{Legendary}} '''Body Shield''' may still be more valuable than a {{Mythic|Level 5}} '''Evo Shield''' due to its {{Legendary|[IMPROVED MINOR HEAL]}} passive, especially if you are running low on {{ItemLink|Shield Battery|text=Shield Batteries}} and {{ItemLink|Med Kit|text=Med Kits}}, e.g. in the last few circles, when there probably is less loot available.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
* Completing a [[Finisher]] refills all [[Shield]] health.
 
| bugs =
 
| bugs =
 
}}
 
}}
 
</tabber>
 
</tabber>
  +
}}
  +
  +
=== Legend Armor ===
  +
'''Legend Armor''' is a non-lootable item tied to [[Legend]]s. It dictates the max capacity of a [[Legend]]'s Shield HP.
  +
<br>'''Legend Armor''' can be upgrade by completing actions that grant EVO points.
  +
<br>The [[Legend Upgrades|Legend Upgrade]] system is attached to '''Legend Armor'''.
  +
<br>'''Legend Armor''' is fueled by [[Gear#Shield Core|Shield Core]]s.
  +
<tabber>
  +
Level 1=
  +
{{Items
  +
| name = {{Common|Level 1}}
  +
| image = Evo Shield.svg
  +
| type = Defense
  +
| description = Can absorb up to '''50''' damage.
  +
| info = * Evolves to {{Rare|Level 2}} after gaining '''450''' EVO points.
  +
| tips =
  +
* Completing a [[Finisher]] refills all [[Shield]] HP.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 2=
  +
[[File:Rare EvoShield Item.png|thumb|50px|<small>{{Rare|LV. 2}} Evo Shield</small>]]
  +
{{Items
  +
| name = {{Rare|Level 2}}
  +
| image = Evo Shield.svg
  +
| type = Defense
  +
| description = Can absorb up to '''75''' damage.
  +
| info = * Gives first [[Legend Upgrades|Legend Upgrade]]
  +
* Evolves to {{Epic|Level 3}} after gaining '''1350''' EVO points.
  +
| tips =
  +
* Completing a [[Finisher]] refills all [[Shield]] HP.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 3=
  +
[[File:Epic EvoShield Item.png|thumb|50px|<small>{{Epic|LV. 3}} Evo Shield</small>]]
  +
{{Items
  +
| name = {{Epic|Level 3}}
  +
| image = Evo Shield.svg
  +
| type = Defense
  +
| description = Can absorb up to '''100''' damage.
  +
| info = * Gives second [[Legend Upgrades|Legend Upgrade]]
  +
* Evolves to {{Mythic|Level 4}} after gaining '''2000''' EVO points.
  +
| tips =
  +
* Completing a [[Finisher]] refills all [[Shield]] HP.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 4=
  +
[[File:Mythic EvoShield Item.png|thumb|50px|<small>{{Mythic|LV. 5}} Evo Shield</small>]]
  +
{{Items
  +
| name = {{Mythic|Level 4}}
  +
| image = Evo Shield.svg
  +
| type = Defense
  +
| description = Can absorb up to '''125''' damage. Fully evolved.
  +
| info = Max Level
  +
| tips =
  +
* While {{ItemLink|Shield Cell|text=Shield Cells}} still heal only 1 bar (25 health), {{ItemLink|Shield Battery|text=Shield Batteries}} can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
  +
* Completing a [[Finisher]] refills all [[Shield]] HP.
  +
| bugs =
  +
}}
  +
</tabber>
  +
  +
==== EVO point values for Legend Armor ====
  +
{| class="wikitable" style="text-align:center; width:85%"
  +
|-
  +
! colspan="4" | <span class="invert-image"> </span> <big>EVO Point Values</big>
  +
|-
  +
! Actions !! Points !! Gain
  +
|-
  +
| style="text-align:left" | Re-knocking Legends, damage to knocked Legends, Destructible Legend abilities, Survival Gear, Cargo Bots, Loot Spheres, and MRVNS.
  +
| 0
  +
| -
  +
|-
  +
| style="text-align:left" | Interacting with Supply Bins, Charge Towers, Crafters, MRVNS, and Gold MRVN Arms.
  +
| 0
  +
| -
  +
|-
  +
| style="text-align:left" |Damage to Wildlife : [[Carthage Spider|Spiders]], [[Prowler (creature)|Prowlers]], and [[Flyer]]s.
  +
| 0.25
  +
| Personal
  +
|-
  +
| style="text-align:left" | Damage to Legends directly.
  +
| 1
  +
| Personal
  +
|-
  +
| style="text-align:left" | Killing a [[Flyer]].
  +
| 50
  +
| Personal
  +
|-
  +
| style="text-align:left" | [[Care Package|Crate Reveal (Supply Drop)]].
  +
| 50
  +
| Team
  +
|-
  +
| style="text-align:left" | Banner Recovery. 2x the points for double recovery.
  +
| 75
  +
| Team
  +
|-
  +
| style="text-align:left" | Underdog Bonus : teammate knocking an opponent with a higher Armor level (no assist).
  +
| 100
  +
| Team
  +
|-
  +
| style="text-align:left" | Assist, [[Finisher]] or Crate Looted
  +
| 100
  +
| Personal
  +
|-
  +
| style="text-align:left" | Revive, Squad Wipe.<br>Opening [[Extended Supply Bin]]s as an [[File:Assault Class.svg|25px]] [[Assault]] or a [[File:Support Class.svg|25px]] [[Support]] class.
  +
| 100
  +
| Team
  +
|-
  +
| style="text-align:left" | {{ItemLink|Respawn Beacon|text=Respawning}} a teammate. 2x the points for double respawn.
  +
| 125
  +
| Team
  +
|-
  +
| style="text-align:left" | Knocking down an opponent.
  +
| 150
  +
| Personal
  +
|-
  +
| style="text-align:left" | Clearing Wildlife Nest ([[Carthage Spider|spiders]] or [[Prowler (creature)|prowlers]] : Points are only awarded to teammates in the area).
  +
| 150
  +
| Team
  +
|-
  +
| style="text-align:left" | Scanning [[File:MapIcon Survey Beacon.svg|x25px|link=]] Survey Beacons or [[File:MapIcon Ring Console.svg|x25px|link=]] Ring Consoles, and opening [[File:MapIcon Vault.png|32px]] Vaults.
  +
| 200
  +
| Team
  +
|-
  +
| style="text-align:left" | Underdog Bonus : knocking/assist an opponent with a higher Armor level.
  +
| 250
  +
| Personal
  +
|-
  +
| style="text-align:left" | Completing [[Bloodhound's Trials]].
  +
| 250
  +
| Team
  +
|-
  +
| style="text-align:left" | EVO Harvesters.
  +
| 350
  +
| Team
  +
|-
  +
| style="text-align:left" | '''Full EVO Caches''' found in [[File:MapIcon Vault.png|32px]] Vaults or [[Care Package]]s.<br>Amount of EVO points awarded depends on current Armor Level. <br>Armor level up guaranteed.
  +
{{Common|Evo Shield}} = 500 points.<br>{{Rare|Evo Shield}} = 1800 points.<br>{{Epic|Evo Shield}} = 3800 points.
  +
| 500 to 3800
  +
| Personal
  +
|-
  +
|}
  +
''Notes''
  +
<br> You do not receive Team EVO while you are dead.
  +
<br> You will retain your last Armor Level and retain all EVO progress on Respawn.
  +
<br> [[Olympus]] is only map without consistent map provided EVO sources.
  +
  +
==== Shield Core ====
  +
'''Shield Cores''' provide Shield HP to [[Gear#Legend_Armor|Legend Armor]]
  +
<tabber>
  +
Level 1=
  +
{{Items
  +
| name = {{Common|Level 1}}
  +
| image =
  +
| type = Defense
  +
| description = Grants '''50''' Shield HP.
  +
| info =
  +
* Can be looted from [[Death Box]]s.
  +
* Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''.
  +
| tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 2=
  +
{{Items
  +
| name = {{Rare|Level 2}}
  +
| image =
  +
| type = Defense
  +
| description = Grants '''75''' Shield HP.
  +
| info =
  +
* Can be looted from [[Death Box]]s.
  +
* Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''.
  +
| tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 3=
  +
{{Items
  +
| name = {{Epic|Level 3}}
  +
| image =
  +
| type = Defense
  +
| description = Grants '''100''' Shield HP.
  +
| info =
  +
* Can be looted from [[Death Box]]s.
  +
* Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''.
  +
| tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
  +
| interactions =
  +
| bugs =
  +
}}
  +
|-|
  +
Level 4=
  +
{{Items
  +
| name = {{Mythic|Level 4}}
  +
| image =
  +
| type = Defense
  +
| description = Grants '''125''' Shield HP.
  +
| info =
  +
* Can be looted from [[Death Box]]s.
  +
* Can only be looted if your current Shield HP is lower than the amount granted by the '''Shield Core'''.
  +
| tips = * You can drop '''Shield Cores''' for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.
  +
| bugs =
  +
}}
  +
</tabber>
  +
''Notes''
  +
<br> Picking up '''Shield Cores''' with an Armor Level higher than yours nets '''Overshield''' for 30 seconds, equal to the rarity of the '''Shield Core'''.
  +
<br> Upon Armor Level Up, your current Shield HP does not change; instead, your shield gradually heals up to the new max capacity. The heal will be permanently stopped by any damage or Seer tactical.
   
 
== Knockdown Shield ==
 
== Knockdown Shield ==
'''Knockdown Shields''' allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with [[finishers]].
+
'''Knockdown Shields''' allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with [[finisher]]s.
   
 
<tabber>
 
<tabber>
 
Level 1=
 
Level 1=
[[File:Common KnockdownShield Item.png|thumb|110px|A {{Common|Level 1}}<br>Knockdown Shield]]
+
[[File:Common KnockdownShield Item.png|thumb|50px|<small>{{Common|LV. 1}} Knockdown Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Common|Knockdown Shield}}
 
| name = {{Common|Knockdown Shield}}
 
| image = Knockdown Shield.svg
 
| image = Knockdown Shield.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Directional damage protection while knocked down (Max: '''200''' Damage).
 
| description = Directional damage protection while knocked down (Max: '''200''' Damage).
 
| info =
 
| info =
 
* Reduces movement speed to '''55%'''.
 
* Reduces movement speed to '''55%'''.
  +
| interactions = * When used for {{AbilityLink|Retrieve the Wounded}}, it has 200 health.
 
| tips =
 
| tips =
 
| bugs =
 
| bugs =
Line 262: Line 454:
 
|-|
 
|-|
 
Level 2=
 
Level 2=
[[File:Rare KnockdownShield Item.png|thumb|110px|A {{Rare|Level 2}}<br>Knockdown Shield]]
+
[[File:Rare KnockdownShield Item.png|thumb|50px|<small>{{Rare|LV. 2}} Knockdown Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Rare|Knockdown Shield}}
 
| name = {{Rare|Knockdown Shield}}
 
| image = Knockdown Shield.svg
 
| image = Knockdown Shield.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Directional damage protection while knocked down (Max: '''450''' Damage).
 
| description = Directional damage protection while knocked down (Max: '''450''' Damage).
 
| info =
 
| info =
 
* Reduces movement speed to '''55%'''.
 
* Reduces movement speed to '''55%'''.
  +
| interactions = * When used for {{AbilityLink|Retrieve the Wounded}}, it has 300 health.
 
| tips =
 
| tips =
  +
*Consider prioritizing [[Newcastle]] for {{Rare|Knockdown Shield}} as it helps his passive {{AbilityLink|Retrieve the Wounded}}
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 3=
 
Level 3=
[[File:Epic KnockdownShield Item.png|thumb|110px|A {{Epic|Level 3}}<br>Knockdown Shield]]
+
[[File:Epic KnockdownShield Item.png|thumb|50px|<small>{{Epic|LV. 3}} Knockdown Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Epic|Knockdown Shield}}
 
| name = {{Epic|Knockdown Shield}}
 
| image = Knockdown Shield.svg
 
| image = Knockdown Shield.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Directional damage protection while knocked down (Max: '''750''' Damage).
 
| description = Directional damage protection while knocked down (Max: '''750''' Damage).
 
| info =
 
| info =
 
* Reduces movement speed to '''55%'''.
 
* Reduces movement speed to '''55%'''.
  +
| interactions = * When used for {{AbilityLink|Retrieve the Wounded}}, it has 500 health.
 
| tips =
 
| tips =
  +
*Consider prioritizing [[Newcastle]] for {{Epic|Knockdown Shield}} as it helps his passive {{AbilityLink|Retrieve the Wounded}}
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 4=
 
Level 4=
[[File:Legendary KnockdownShield Item.png|thumb|110px|A {{Legendary|Level 4}}<br> Knockdown Shield]]
+
[[File:Legendary KnockdownShield Item.png|thumb|50px|<small>{{Legendary|LV. 4}} Knockdown Shield</small>]]
 
{{Items
 
{{Items
 
| name = {{Legendary|Knockdown Shield}}
 
| name = {{Legendary|Knockdown Shield}}
 
| image = Knockdown Shield.svg
 
| image = Knockdown Shield.svg
 
| type = Gear
 
| type = Gear
  +
| description = Directional damage protection while knocked down (Max: '''750''' Damage).<br>{{Legendary|[GUARDIAN ANGEL]}}: You revive squadmates with bonus [[shields]] and [[health]].
| Time to use = -
 
| description = Directional damage protection while knocked down (Max: '''750''' Damage).<br>{{Legendary|[RESURRECTION]}}: Can self-resurrect once. Ability consumed upon use.
 
 
| info =
 
| info =
* '''Not available in custom lobbies, including tournament matches.'''
 
 
* Reduces movement speed to '''55%'''.
 
* Reduces movement speed to '''55%'''.
  +
* Restores '''50''' shields and '''50''' health, in addition to the 20 health restored by the revive. In other words, the revived player will have '''50''' shields and '''70''' health.
* The [[perk]] of this knockdown shield is the only way for a player to revive without the assistance of a squad member. However, it takes twice as long (12 seconds).
 
  +
** The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of '''50''' shields, unless they had more remaining.
* If a member of a squad has a {{Legendary}} knockdown shield equipped, the squad may stay active in the match until that player is killed (even if all squad members are downed, or killed).
 
  +
* In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
* The shield reverts to an {{Epic}} Knockdown shield when {{Legendary|[RESURRECTION]}} is consumed.
 
  +
* The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the [[perk]].
  +
* While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
  +
| interactions = * When used for {{AbilityLink|Retrieve the Wounded}}, it has 500 health.
 
| tips =
 
| tips =
  +
* There are 4 legends you must prioritize with a gold knockdown shield: 1, [[Gibraltar]], 2, [[Lifeline]], 3, [[Mirage]], and 4, [[Newcastle]] as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like [[Caustic]] or [[Bangalore]] who can provide artificial cover with gas/smoke, or [[Wraith]] who can use her portal to provide a safer revive.
* Stay in cover and have your back against a wall while self-reviving since the hitbox moves behind the player slightly.
 
* Even if you have teammates who can revive you, using your {{Legendary|[RESURRECTION]}} perk early can be beneficial, as it leaves your team free to fight, or revive one another.
 
* If one of your teammates is down, try using one of their knockdown shields as cover while reviving, since you are vulnerable while doing so.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
</tabber>
 
</tabber>
  +
   
 
== Backpack ==
 
== Backpack ==
Line 316: Line 510:
 
<tabber>
 
<tabber>
 
Level 1=
 
Level 1=
[[File:Common_Backpack_Item.png|thumb|95px|A {{Common|Level 1}}<br>Backpack]]
+
[[File:Common Backpack Item.png|thumb|50px|<small>{{Common|LV. 1}} Backpack</small>]]
 
{{Items
 
{{Items
 
| name = {{Common|Backpack}}
 
| name = {{Common|Backpack}}
 
| image = Backpack lvl1.svg
 
| image = Backpack lvl1.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Carry '''2''' more items.
 
| description = Carry '''2''' more items.
 
| info =
 
| info =
 
* Gives the player '''12''' inventory slots.
 
* Gives the player '''12''' inventory slots.
 
| tips =
 
| tips =
* Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 2=
 
Level 2=
[[File:Rare_Backpack_Item.png|thumb|95px|A {{Rare|Level 2}}<br>Backpack]]
+
[[File:Rare Backpack Item.png|thumb|50px|<small>{{Rare|LV. 2}} Backpack</small>]]
 
{{Items
 
{{Items
 
| name = {{Rare|Backpack}}
 
| name = {{Rare|Backpack}}
 
| image = Backpack lvl2.svg
 
| image = Backpack lvl2.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Carry '''4''' more items.
 
| description = Carry '''4''' more items.
 
| info =
 
| info =
 
* Gives the player '''14''' inventory slots.
 
* Gives the player '''14''' inventory slots.
 
| tips =
 
| tips =
* Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 3=
 
Level 3=
[[File:Epic_Backpack_Item.png|thumb|95px|A {{Epic|Level 3}}<br>Backpack]]
+
[[File:Epic Backpack Item.png|thumb|50px|<small>{{Epic|LV. 3}} Backpack</small>]]
 
{{Items
 
{{Items
 
| name = {{Epic|Backpack}}
 
| name = {{Epic|Backpack}}
 
| image = Backpack lvl3.svg
 
| image = Backpack lvl3.svg
 
| type = Gear
 
| type = Gear
| Time to use = -
 
 
| description = Carry '''6''' more items.
 
| description = Carry '''6''' more items.
 
| info =
 
| info =
 
* Gives the player '''16''' inventory slots.
 
* Gives the player '''16''' inventory slots.
 
| tips =
 
| tips =
* Make it a priority to acquire a backpack during the first round to give you additional room to carry more ammunition, consumables, or rare weapon attachments as, without a backpack, a player only has ten slots for picking up items that would fill up pretty quickly.
 
 
| bugs =
 
| bugs =
 
}}
 
}}
 
|-|
 
|-|
 
Level 4=
 
Level 4=
[[File:Legendary_Backpack_Item.png|thumb|95px|A {{Legendary|Level 4}}<br>Backpack]]
+
[[File:Legendary Backpack Item.png|thumb|50px|<small>{{Legendary|LV. 4}} Backpack</small>]]
 
{{Items
 
{{Items
 
| name = {{Legendary|Backpack}}
 
| name = {{Legendary|Backpack}}
 
| image = Backpack lvl3.svg
 
| image = Backpack lvl3.svg
 
| type = Gear
 
| type = Gear
  +
| description = Carry '''6''' more items.<br>{{Legendary|[DEEP POCKETS]}}: Large [[Regen|medical supplies]] stack higher in your inventory.
| Time to use = -
 
| description = Carry '''6''' more items.<br>{{Legendary|[GUARDIAN ANGEL]}}: You revive squadmates with bonus [[shields]] and [[health]].
 
 
| info =
 
| info =
 
* Gives the player '''16''' inventory slots.
 
* Gives the player '''16''' inventory slots.
  +
* Increases the max stack size for {{ItemLink|Shield Battery|text={{Rare|Shield Battery}}}}, {{ItemLink|Med Kit|text={{Rare|Med Kit}}}}, and {{ItemLink|Phoenix Kit|text={{Epic|Phoenix Kit}}}} by one.
* Restores '''50''' shields and '''50''' health, in addition to the 20 health restored by the revive. In other words, the revived player will have '''50''' shields and '''70''' health.
 
  +
* In Mobile, players who have it equipped can revive their teammates with bonus health.
* The UI for the Gold Backpack has a Gold Bar to better convey to the player when they are using or being revived with the [[perk]].
 
* While an enemy is being revived with a gold backpack, there is a slight "charged" effect to indicate the gold backpack is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
 
| tips =
 
* Using this with a [[Lifeline]] will result in a shield cover and replenished health and shields.
 
* There are 3 legends you must prioritize with a gold backpack: 1, [[Lifeline]], 2, [[Gibraltar]], and 3, [[Mirage]] as their revives can be augmented with their abilities. Make sure to give this backpack to these three legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold bags to legends like [[Caustic]] or [[Bangalore]] who can provide artificial cover with gas/smoke, or [[Wraith]] who can use her portal to provide a safer revive.
 
* If you have the {{Legendary|Level 4 Knockdown Shield}} and manage to successfully self-resurrect yourself while having this backpack, you'll trigger Guardian Angel's healing effect on yourself, giving you 50 shields and 70 health.
 
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
   
Line 383: Line 565:
   
 
== Survival ==
 
== Survival ==
'''Survival''' items are deployable items that are situational but they provide immense utility. There are two survival items: the {{ItemLink|Heat Shield}} and the {{ItemLink|Mobile Respawn Beacon}}. As there is only 1 Survival Slot, players cannot carry them both, but they can still swap survival items by holding.
+
'''Survival''' items are deployable items that are situational but they provide immense utility. There are three survival items: the {{ItemLink|Heat Shield}}, the {{ItemLink|Mobile Respawn Beacon}}, and the {{ItemLink|Evac Tower}}. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.
   
 
=== Heat Shield ===
 
=== Heat Shield ===
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| image = Heat Shield.svg
 
| image = Heat Shield.svg
 
| type = Survival
 
| type = Survival
  +
| description = Ring damage protection in an area.<br/>Increases speed of revives outside [[the ring]] by '''25%'''.
| Time to use = -
 
| description = Ring damage protection in an area.<br/>Increases speed of revives outside [[the ring]].
 
 
| info =
 
| info =
 
* Spawns in stacks of 2.
 
* Spawns in stacks of 2.
 
* Up to 2 Heat Shields can be stacked in the Survival Slot.
 
* Up to 2 Heat Shields can be stacked in the Survival Slot.
* Inside the Ring, the Heat Shield does nothing and it disappears if the Ring does not touch it within 45 seconds.
+
* Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
* Outside the Ring, in addition to preventing Ring damage, it reduces the time to revive by '''25%'''.
 
 
* The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
 
* The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
 
** '''5%''' for Rounds 1 and 2. (Maximum duration is '''30''' seconds.)
 
** '''5%''' for Rounds 1 and 2. (Maximum duration is '''30''' seconds.)
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** '''100%''' while Round 6 is closing. (Maximum duration is '''1.5''' seconds.)
 
** '''100%''' while Round 6 is closing. (Maximum duration is '''1.5''' seconds.)
 
| interactions =
 
| interactions =
  +
* Can be placed on the [[Trident]].
 
| tips =
 
| tips =
 
* It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
 
* It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
  +
* You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
 
}}
 
}}
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| image = Mobile Respawn Beacon.svg
 
| image = Mobile Respawn Beacon.svg
 
| type = Survival
 
| type = Survival
| Time to use = 7 seconds
 
 
| description = Creates a respawn beacon at your position.
 
| description = Creates a respawn beacon at your position.
 
| info =
 
| info =
 
* Deploys a small respawn beacon. Takes about 15 seconds to land.
 
* Deploys a small respawn beacon. Takes about 15 seconds to land.
  +
* Takes '''7''' seconds to use (instead of 5 like regular {{ItemLink|Respawn Beacon|text=Respawn Beacons}}).
* Each Mobile Respawn Beacon can only be used once.
 
  +
* Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.
 
| interactions =
 
| interactions =
* Takes 2 seconds longer to use than normal {{ItemLink|Respawn Beacon}}s.
 
 
| tips =
 
| tips =
 
* Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
 
* Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
Line 428: Line 609:
 
* Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal {{ItemLink|Respawn Beacon}}.
 
* Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal {{ItemLink|Respawn Beacon}}.
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
 
| bugs = <!-- Please leave this section empty if there are no bugs -->
  +
}}
* If the Mobile Respawn Beacon gets swapped with a Heat Shield in someone's [[Death Box]], the Mobile Respawn Beacon becomes stuck and can no longer be taken out.
 
  +
  +
=== Evac Tower ===
  +
{{Items
  +
| name = {{Rare|Evac Tower}}
  +
| image = Evac Tower.svg
  +
| type = Survival
  +
| description = Emergency inflatable for rapid extraction. Balloon can be damaged. Handle with care.
  +
| info =
  +
* Deploys a jump tower. Takes roughly 5 seconds until ready.
  +
* Once ready, the Evac Tower starts at '''100%'''.
  +
** '''4%''' is taken off every second. (Maximum duration is 25 seconds from ready.)
  +
** An additional '''1%''' is taken off every 20 damage received.
  +
** The Evac Tower will not self destruct if a legend is riding the zipline.
  +
| interactions =
  +
| tips =
  +
| bugs = <!-- Please leave this section empty if there are no bugs -->
  +
}}
  +
  +
=== Node Tracker ===
  +
{{Items
  +
| name = {{Rare|Node Tracker}}
  +
| image = Node Tracker.svg
  +
| type = Survival
  +
| description = ???
  +
| info =
  +
* Exclusive to the [[Node Tracker Takeover]] mode.
  +
* When held, points the player towards the nearest Compute Node Zone.
  +
* Disappears after Nodes are granted.
  +
| interactions =
  +
| tips =
  +
| bugs =
  +
}}
  +
  +
=== Copycat Kit ===
  +
{{Items
  +
| name = Copycat Kit
  +
| image = Copycat Kit.svg
  +
| type = Survival
  +
| description = A copied tactical/ultimate ability from one of your favorite legends.
  +
| info =
  +
* Exclusive to the [[Tricks N' Treats Trios]] mode.
  +
* Can be {{Rare}} or {{Epic}}. Picking it up grants usage of an additional Tactical ({{Rare}}) or Ultimate ({{Epic}}) [[Ability]] from another Legend.
  +
** Possible Tactical abilities include: [[Bloodhound]]'s {{AbilityLink|Eye of the Allfather}}, [[Wraith]]'s {{AbilityLink|Into the Void}}, [[Mirage]]'s {{AbilityLink|Psyche Out}} and [[Horizon]]'s {{AbilityLink|Gravity Lift}}.
  +
** Possible Ultimate abilities include: [[Caustic]]'s {{AbilityLink|Nox Gas Grenade}}, [[Octane]]'s {{AbilityLink|Launch Pad}}, [[Ash]]'s {{AbilityLink|Phase Breach}} and [[Catalyst]]'s {{AbilityLink|Dark Veil}}.
  +
* Legends cannot equip a Copycat Kit for one of their own abilities.
  +
* Copycat abilities are on cooldown immediately after picking up a Copycat Kit.
  +
| interactions =
  +
| tips =
  +
| bugs =
 
}}
 
}}
   
 
== History ==
 
== History ==
 
{{Patch notes|
 
{{Patch notes|
  +
; {{Symbol|s18}} [[August 08, 2023 Patch]]
  +
* {{ItemLink|Evo Shield|text={{Common|White}}}} to {{ItemLink|Evo Shield|text={{Rare|Blue}}}} evo points required increased to 200 (was 150)
  +
** Crafted evo points increased to 200
  +
  +
; {{Symbol|season 17}} [[May 09, 2023 Patch]]
  +
* Added {{ItemLink|Evac Tower|text=Evac Towers}}.
  +
  +
; {{Symbol|season 14}} [[August 09, 2022 Patch]]
  +
* Added {{Legendary|Deep Pockets}} Perk to {{ItemLink|Backpack|image=Backpack lvl3.svg|text={{Legendary|Level 4 Backpack}}}}. Increases {{ItemLink|Shield Battery|text={{Rare|Shield Battery}}}} and {{ItemLink|Med Kit|text={{Rare|Med Kit}}}} stack sizes from 2 to 3, and {{ItemLink|Phoenix Kit|text={{Epic|Phoenix Kit}}}} stack size from 1 to 2.
  +
* Moved {{Legendary|Guardian Angel}} Perk from {{ItemLink|Backpack|image=Backpack lvl3.svg|text={{Legendary|Level 4 Backpack}}}} to {{ItemLink|Knockdown Shield|text={{Legendary|Level 4 Knockdown Shield}}}}.
  +
* Removed {{Legendary|Resurrection}} Perk from {{ItemLink|Knockdown Shield|text={{Legendary|Level 4 Knockdown Shield}}}}.
  +
  +
; {{Symbol|season 13}} [[May 10, 2022 Patch]]
  +
* Increased {{ItemLink|Helmet|text={{Rare|Helmet}}}} headshot damage reduction from 40% to 50%.
  +
* Increased {{ItemLink|Helmet|text={{Epic|Helmet}}}} headshot damage reduction from 50% to 65%.
  +
  +
; [[November 02, 2021 Patch]]
  +
* Damage to wildlife now counts for Evo Shields, but only 25%.
  +
  +
; [[September 22, 2021 Patch]]
  +
* Players can once again swap an Evo Shield for a Body Shield of a lower level, by holding.
  +
  +
; [[September 14, 2021 Patch]]
  +
* [[Armor]] health now shows up in [[Death Box]]es.
  +
* Players no longer have to hold to swap an Evo Shield for a Body Shield of a lower level with more health. (However, players can no longer swap from an Evo Shield to a Body Shield of a lower level, unless that Body Shield has more health.)
  +
  +
; [[August 03, 2021 Patch]]
  +
* {{ItemLink|Backpack|image=Backpack lvl3.svg|text={{Legendary|Gold Backpack}}}}:
  +
** Now has a unique sound when reviving.
  +
; [[May 04, 2021 Patch]]
  +
* Starter kit:
  +
** Players will now start a match with a “Starter Kit” consisting of a {{Common|Level 1}} {{ItemLink|Evo Shield}}, {{ItemLink|Helmet}}, and {{ItemLink|Knockdown Shield}}, plus two {{ItemLink|Shield Cell}}s and {{ItemLink|Syringe}}s each.
  +
** {{ItemLink|Helmet|text={{Common|Helmets}}}} and {{ItemLink|Knockdown Shield|text={{Common|Knockdown Shields}}}} have been removed from ground loot.
  +
** Spawn chances for {{ItemLink|Evo Shield|text={{Common|Evo Shields}}}} in the loot pool have been significantly reduced.
  +
** Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)
  +
 
; [[March 23, 2021 Patch]]
 
; [[March 23, 2021 Patch]]
 
* Added {{ItemLink|Heat Shield}}s to all game modes.
 
* Added {{ItemLink|Heat Shield}}s to all game modes.
 
* Removed 50% faster healing item usage.
 
* Removed 50% faster healing item usage.
   
; [[March 22, 2021 Patch]]
+
; [[March 22, 2021 Patch]]
 
* Added the ability to enable/disable the Survival Slot button on the settings. If disabled, the button will become an “Inspect Weapon” button.
 
* Added the ability to enable/disable the Survival Slot button on the settings. If disabled, the button will become an “Inspect Weapon” button.
   
Line 460: Line 726:
 
** {{Common|Level 1}} to {{Rare|Level 2}}: 125 to 150.
 
** {{Common|Level 1}} to {{Rare|Level 2}}: 125 to 150.
 
** {{Rare|Level 2}} to {{Epic|Level 3}}: 250 to 300.
 
** {{Rare|Level 2}} to {{Epic|Level 3}}: 250 to 300.
** {{Epic|Level 3}} to {{Heirloom|Level 5}}: 500 to 750.
+
** {{Epic|Level 3}} to {{Mythic|Level 5}}: 500 to 750.
   
 
; [[October 06, 2020 Patch]]
 
; [[October 06, 2020 Patch]]
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** {{Common|Level 1}} to {{Rare|Level 2}}: 75 to 125.
 
** {{Common|Level 1}} to {{Rare|Level 2}}: 75 to 125.
 
** {{Rare|Level 2}} to {{Epic|Level 3}}: 150 to 250.
 
** {{Rare|Level 2}} to {{Epic|Level 3}}: 150 to 250.
** {{Epic|Level 3}} to {{Heirloom|Level 5}}: 400 to 500.
+
** {{Epic|Level 3}} to {{Mythic|Level 5}}: 400 to 500.
 
* Reduced the shield values of all armor except the {{Common|Level 1}} and {{Rare|Level 2}} Evo Shields by 25.
 
* Reduced the shield values of all armor except the {{Common|Level 1}} and {{Rare|Level 2}} Evo Shields by 25.
 
* Removed {{Common|Level 1}}, {{Rare|Level 2}}, and {{Epic|Level 3}} {{ItemLink|Body Shield}}s from the loot pool. {{ItemLink|Evo Shield}}s of the same level spawn in their place.
 
* Removed {{Common|Level 1}}, {{Rare|Level 2}}, and {{Epic|Level 3}} {{ItemLink|Body Shield}}s from the loot pool. {{ItemLink|Evo Shield}}s of the same level spawn in their place.
  +
  +
; [[July 07, 2020 Patch]]
  +
* Added {{ItemLink|Mobile Respawn Beacon}}s to all game modes.
  +
  +
; [[June 23, 2020 Patch]]
  +
* Added the {{ItemLink|Mobile Respawn Beacon}}, initially only available in the [[Armed and Dangerous Evolved]] gamemode.
   
 
; June 15, 2020
 
; June 15, 2020
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** {{Rare|Level 2}}: 100 to 75.
 
** {{Rare|Level 2}}: 100 to 75.
 
** {{Epic|Level 3}}: 300 to 150.
 
** {{Epic|Level 3}}: 300 to 150.
** {{Heirloom|Level 5}}: 500 to 400.
+
** {{Mythic|Level 5}}: 500 to 400.
   
 
; March 17, 2020
 
; March 17, 2020
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== Trivia ==
 
== Trivia ==
  +
[[File:Armor levels in Battle Royale.png|thumb|right|250px|Armor in Battle Royale.]]
* The {{ItemLink|Evo Shield}} is the only gear that does not come in {{Legendary|Level 4}}; it skips from {{Epic|Level 3}} directly to {{Heirloom|Level 5}}. Also, it is the only item in the entire game that comes in Level 0.
 
* [[Armor]] was reworked in {{ItemLink|Season 6}}. Initially, all armor were {{ItemLink|Body Shield|text=Body Shields}}; Evo Shields were introduced as a high risk, high reward alternative with the {{ItemLink|System Override|image=System Override Icon.svg}} event that spawned only in {{Common|Level 1}}. Now, Evo Shields are the default, all Body Shields except {{Legendary|Level 4}} are replaced with their Evo Shield equivalents, and every Legend comes pre-equipped with a Level 0 Evo Shield. The removed Body Shields are still available in the [[Firing Range]].
+
* Initially, all [[armor]] were {{ItemLink|Body Shield|text=Body Shields}}. The {{ItemLink|System Override}} event introduced {{ItemLink|Evo Shield|text=Evo Shields}} as a high risk, high reward alternative that only spawned in {{Common|Level 1}}. As of {{ItemLink|Season 6}}, Evo Shields replaced all Body Shields in Battle Royale (except {{Legendary|Level 4}}).
  +
** Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
  +
* Despite being the fourth stage in evolution, red Evo Shields are actually {{Mythic|Level 5}}. This is no longer the case for Legend Armor.
  +
* Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to {{Common|Level 1}} after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It used to be possible get a Level 0 Evo Shield by depositing the player's current armor into a [[Replicator]].
 
* Before the addition of the Survival Slot in the {{ItemLink|Chaos Theory}} event, the {{ItemLink|Mobile Respawn Beacon}} was stored in the regular inventory slots and was previously classified as a [[Regen]] item.
 
* Before the addition of the Survival Slot in the {{ItemLink|Chaos Theory}} event, the {{ItemLink|Mobile Respawn Beacon}} was stored in the regular inventory slots and was previously classified as a [[Regen]] item.
* Before the [[March 23, 2021 Patch]], the {{ItemLink|Heat Shield}} had 50% faster healing inside it. It was since then removed due to game balance.
 
   
 
==See also==
 
==See also==

Latest revision as of 22:49, 3 March 2024

Inventory gear slots

Gear slots in the inventory. Left to right: Legend Armor, Shield Core, Helmet, Knockdown Shield, Backpack, and Survival.

Gear have their own slots in the inventory. There are five types of equippable gear: Shield Core, Helmet, Knockdown Shield, Backpack, and Survival.

Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.

  • Level 1 is Common.
  • Level 2 is Rare.
  • Level 3 is epic.
  • Level 4 is referred to as Legendary (or Mythic if it is a Shield Core).

The game prevents players from swapping gear with gear of equal or lower level.

In addition to equippable gear, there are also deployable gear known as Survival items.

As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1 Helmet Helmet, Level 1Legend Armor with a Level 1 Shield Core, a Level 1 Knockdown Shield Knockdown Shield, 2 Syringe Syringes, and 2 Shield Cell Shield Cells).
Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.

Helmet[ | ]

Helmets decrease damage from headshots.

Common Helmet Item

LV. 1 Helmet

Helmet Helmet
Type Defense
Time to use ?
Description Minor headshot damage reduction.

  • Reduces the extra damage from headshots by 20%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Rare Helmet Item

LV. 2 Helmet

Helmet Helmet
Type Defense
Time to use ?
Description Moderate headshot damage reduction.

  • Reduces the extra damage from headshots by 50%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Epic Helmet Item

LV. 3 Helmet

Helmet Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.

  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Legendary Helmet Item

LV. 4 Helmet

Helmet Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.
[FAST CHARGE]: Reduces Tactical & Ultimate recharge time.

  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
  • Reduces Tactical & Ultimate recharge time by 20%.

  • It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
  • Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.

Armor[ | ]

Armor grants the player shields. The shields can be recharged using Shield Cell Shield Cells, Shield Battery Shield Batteries, or Phoenix Kit Phoenix Kits; or by completing a finisher; or by looting a Shield Core from a Death Box.

There are three types of armor: Body Shield Body Shields, Evo Shield Evo Shields, and Legend Armor that is fuled by Shield Cores. Body Shield Body Shields and Evo Shield Evo Shields are no longer available in Battle Royale. This includes the Level 4 Shield with the Perk [IMPROVED MINOR HEAL].

Body Shield[ | ]

No longer available in Battle Royale.


Evo Shield[ | ]

No longer available in Battle Royale.


Legend Armor[ | ]

Legend Armor is a non-lootable item tied to Legends. It dictates the max capacity of a Legend's Shield HP.
Legend Armor can be upgrade by completing actions that grant EVO points.
The Legend Upgrade system is attached to Legend Armor.
Legend Armor is fueled by Shield Cores.

Evo Shield Level 1
Type Defense
Time to use ?
Description Can absorb up to 50 damage.

  • Evolves to Level 2 after gaining 450 EVO points.

Rare EvoShield Item

LV. 2 Evo Shield

Evo Shield Level 2
Type Defense
Time to use ?
Description Can absorb up to 75 damage.

  • Gives first Legend Upgrade
  • Evolves to Level 3 after gaining 1350 EVO points.

Epic EvoShield Item

LV. 3 Evo Shield

Evo Shield Level 3
Type Defense
Time to use ?
Description Can absorb up to 100 damage.

  • Gives second Legend Upgrade
  • Evolves to Level 4 after gaining 2000 EVO points.

Mythic EvoShield Item

LV. 5 Evo Shield

Evo Shield Level 4
Type Defense
Time to use ?
Description Can absorb up to 125 damage. Fully evolved.

Max Level

  • While Shield Cell Shield Cells still heal only 1 bar (25 health), Shield Battery Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
  • Completing a Finisher refills all Shield HP.

EVO point values for Legend Armor[ | ]

EVO Point Values
Actions Points Gain
Re-knocking Legends, damage to knocked Legends, Destructible Legend abilities, Survival Gear, Cargo Bots, Loot Spheres, and MRVNS. 0 -
Interacting with Supply Bins, Charge Towers, Crafters, MRVNS, and Gold MRVN Arms. 0 -
Damage to Wildlife : Spiders, Prowlers, and Flyers. 0.25 Personal
Damage to Legends directly. 1 Personal
Killing a Flyer. 50 Personal
Crate Reveal (Supply Drop). 50 Team
Banner Recovery. 2x the points for double recovery. 75 Team
Underdog Bonus : teammate knocking an opponent with a higher Armor level (no assist). 100 Team
Assist, Finisher or Crate Looted 100 Personal
Revive, Squad Wipe.
Opening Extended Supply Bins as an Assault Class Assault or a Support Class Support class.
100 Team
Respawn Beacon Respawning a teammate. 2x the points for double respawn. 125 Team
Knocking down an opponent. 150 Personal
Clearing Wildlife Nest (spiders or prowlers : Points are only awarded to teammates in the area). 150 Team
Scanning MapIcon Survey Beacon Survey Beacons or MapIcon Ring Console Ring Consoles, and opening MapIcon Vault Vaults. 200 Team
Underdog Bonus : knocking/assist an opponent with a higher Armor level. 250 Personal
Completing Bloodhound's Trials. 250 Team
EVO Harvesters. 350 Team
Full EVO Caches found in MapIcon Vault Vaults or Care Packages.
Amount of EVO points awarded depends on current Armor Level.
Armor level up guaranteed.

Evo Shield = 500 points.
Evo Shield = 1800 points.
Evo Shield = 3800 points.

500 to 3800 Personal

Notes
You do not receive Team EVO while you are dead.
You will retain your last Armor Level and retain all EVO progress on Respawn.
Olympus is only map without consistent map provided EVO sources.

Shield Core[ | ]

Shield Cores provide Shield HP to Legend Armor

[[File:Level 1.png|100x100px]] Level 1
Type Defense
Time to use ?
Description Grants 50 Shield HP.

  • Can be looted from Death Boxs.
  • Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.

  • You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.

[[File:Level 2.png|100x100px]] Level 2
Type Defense
Time to use ?
Description Grants 75 Shield HP.

  • Can be looted from Death Boxs.
  • Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.

  • You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.

[[File:Level 3.png|100x100px]] Level 3
Type Defense
Time to use ?
Description Grants 100 Shield HP.

  • Can be looted from Death Boxs.
  • Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.

  • You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.

[[File:Level 4.png|100x100px]] Level 4
Type Defense
Time to use ?
Description Grants 125 Shield HP.

  • Can be looted from Death Boxs.
  • Can only be looted if your current Shield HP is lower than the amount granted by the Shield Core.

  • You can drop Shield Cores for allies who are being revived or low on Shield HP. This way they can pick it up and have some shield HP instantly after revive.

Notes
Picking up Shield Cores with an Armor Level higher than yours nets Overshield for 30 seconds, equal to the rarity of the Shield Core.
Upon Armor Level Up, your current Shield HP does not change; instead, your shield gradually heals up to the new max capacity. The heal will be permanently stopped by any damage or Seer tactical.

Knockdown Shield[ | ]

Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.

Common KnockdownShield Item

LV. 1 Knockdown Shield

Knockdown Shield Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 200 Damage).

  • Reduces movement speed to 55%.

Rare KnockdownShield Item

LV. 2 Knockdown Shield

Knockdown Shield Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 450 Damage).

  • Reduces movement speed to 55%.

Epic KnockdownShield Item

LV. 3 Knockdown Shield

Knockdown Shield Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).

  • Reduces movement speed to 55%.

Legendary KnockdownShield Item

LV. 4 Knockdown Shield

Knockdown Shield Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).
[GUARDIAN ANGEL]: You revive squadmates with bonus shields and health.

  • Reduces movement speed to 55%.
  • Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
    • The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of 50 shields, unless they had more remaining.
  • In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
  • The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
  • While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.

  • There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.


Backpack[ | ]

Backpacks increase inventory size.

Common Backpack Item

LV. 1 Backpack

Backpack lvl1 Backpack
Type Gear
Time to use ?
Description Carry 2 more items.

  • Gives the player 12 inventory slots.

Rare Backpack Item

LV. 2 Backpack

Backpack lvl2 Backpack
Type Gear
Time to use ?
Description Carry 4 more items.

  • Gives the player 14 inventory slots.

Epic Backpack Item

LV. 3 Backpack

Backpack lvl3 Backpack
Type Gear
Time to use ?
Description Carry 6 more items.

  • Gives the player 16 inventory slots.

Legendary Backpack Item

LV. 4 Backpack

Backpack lvl3 Backpack
Type Gear
Time to use ?
Description Carry 6 more items.
[DEEP POCKETS]: Large medical supplies stack higher in your inventory.

  • Gives the player 16 inventory slots.
  • Increases the max stack size for Shield Battery Shield Battery, Med Kit Med Kit, and Phoenix Kit Phoenix Kit by one.
  • In Mobile, players who have it equipped can revive their teammates with bonus health.

Survival[ | ]

Survival items are deployable items that are situational but they provide immense utility. There are three survival items: the Heat Shield Heat Shield, the Mobile Respawn Beacon Mobile Respawn Beacon, and the Evac Tower Evac Tower. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.

Heat Shield[ | ]

Heat Shield Heat Shield
Type Survival
Time to use ?
Description Ring damage protection in an area.
Increases speed of revives outside the ring by 25%.

  • Spawns in stacks of 2.
  • Up to 2 Heat Shields can be stacked in the Survival Slot.
  • Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
  • The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
    • 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
    • 6% for Round 3. (Maximum duration is 25.5 seconds.)
    • 8% for Round 4. (Maximum duration is 19.5 seconds.)
    • 15% for Round 5. (Maximum duration is 10.5 seconds.)
    • 25% for Round 6. (Maximum duration is 6 seconds.)
    • 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)

  • It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
  • You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.


Mobile Respawn Beacon[ | ]

Mobile Respawn Beacon Mobile Respawn Beacon
Type Survival
Time to use ?
Description Creates a respawn beacon at your position.

  • Deploys a small respawn beacon. Takes about 15 seconds to land.
  • Takes 7 seconds to use (instead of 5 like regular Respawn Beacon Respawn Beacons).
  • Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.

  • Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
  • Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone Surveillance Drone.
  • Like a normal Respawn Beacon Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
  • Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal Respawn Beacon Respawn Beacon.


Evac Tower[ | ]

Evac Tower Evac Tower
Type Survival
Time to use ?
Description Emergency inflatable for rapid extraction. Balloon can be damaged. Handle with care.

  • Deploys a jump tower. Takes roughly 5 seconds until ready.
  • Once ready, the Evac Tower starts at 100%.
    • 4% is taken off every second. (Maximum duration is 25 seconds from ready.)
    • An additional 1% is taken off every 20 damage received.
    • The Evac Tower will not self destruct if a legend is riding the zipline.


Node Tracker[ | ]

Node Tracker Node Tracker
Type Survival
Time to use ?
Description ???

  • Exclusive to the Node Tracker Takeover mode.
  • When held, points the player towards the nearest Compute Node Zone.
  • Disappears after Nodes are granted.


Copycat Kit[ | ]

File:Copycat Kit.svg Copycat Kit
Type Survival
Time to use ?
Description A copied tactical/ultimate ability from one of your favorite legends.


History[ | ]


Trivia[ | ]

Armor levels in Battle Royale

Armor in Battle Royale.

  • Initially, all armor were Body Shield Body Shields. The System Override System Override event introduced Evo Shield Evo Shields as a high risk, high reward alternative that only spawned in Level 1. As of Season 6 Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4).
    • Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
  • Despite being the fourth stage in evolution, red Evo Shields are actually Level 5. This is no longer the case for Legend Armor.
  • Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It used to be possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
  • Before the addition of the Survival Slot in the Chaos Theory Chaos Theory event, the Mobile Respawn Beacon Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.

See also[ | ]