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Inventory gear slots.png
Gear slots in the inventory. Left to right: Helmet, Armor, Knockdown Shield, Backpack, and Survival.

Gear have their own slots in the inventory. There are four types of equippable gear: Helmets, Armor, Knockdown Shields, and Backpacks.

Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.

  • Level 1 is Common.
  • Level 2 is Rare.
  • Level 3 is Epic.
  • Level 4 is Legendary.
  • Level 5 is Mythic.

The game prevents players from swapping gear with gear of equal or lower level. However, players can swap armor for one of an equal or lower level if their current armor has fewer shields. Also, players can swap between the two armor types— Body Shield.svg Body Shield and Evo Shield.svg Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.

In addition to equippable gear, there are also deployable gear known as Survival items.

As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1 Helmet.svg Helmet, a Level 1 Evo Shield.svg Evo Shield, and a Level 1 Knockdown Shield.svg Knockdown Shield (alongside 2 Syringe.svg Syringes and 2 Shield Cell.svg Shield Cells). Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.

Helmet

Helmets decrease damage from headshots.

Common Helmet Item.png

Helmet.svg
Helmet
Type Defense
Time to use ?
Description Minor headshot damage reduction.
  • Reduces the extra damage from headshots by 20%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Rare Helmet Item.png

Helmet.svg
Helmet
Type Defense
Time to use ?
Description Moderate headshot damage reduction.
  • Reduces the extra damage from headshots by 50%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Epic Helmet Item.png

Helmet.svg
Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.
  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .

Legendary Helmet Item.png

Helmet.svg
Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.
[FAST CHARGE]: Reduces Tactical & Ultimate recharge time.
  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
  • Reduces Tactical & Ultimate recharge time by 20%.
  • It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
  • Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.

Armor

Armor grants the player shields. The shields can be recharged using Shield Cell.svg Shield Cells, Shield Battery.svg Shield Batteries, or Phoenix Kit.svg Phoenix Kits; or by completing a finisher. The shields are also restored when the player dies, allowing other players to loot the Death Box for armor.

There are two types of armor: Body Shield.svg Body Shields and Evo Shield.svg Evo Shields.

Body Shield

Common BodyShield Item.png

Body Shield.svg
Body Shield
Type Defense
Time to use ?
Description Absorbs 50 damage.
  • Level 1 is no longer available. See Level 2 or Level 3 for Arenas.svg Arenas, or Level 4 for Battle Royale.

Rare BodyShield Item.png

Body Shield.svg
Body Shield
Type Defense
Time to use ?
Description Absorbs 75 damage.
  • Level 2 is no longer available for Battle Royale. See Level 4.

Epic BodyShield Item.png

Body Shield.svg
Body Shield
Type Defense
Time to use ?
Description Absorbs 100 damage.
  • Level 3 is no longer available for Battle Royale. See Level 4.

Legendary BodyShield Item.png

Body Shield.svg
Body Shield
Type Defense
Time to use ?
Description Absorbs 100 damage.
[IMPROVED MINOR HEAL]: Syringes and Shield Cells have improved effects.
  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.
  • Carrying more small heals, such as Shield Cell.svg Shield Cells and Syringe.svg Syringes rather than big heals, such as Shield Battery.svg Shield Batteries and Med Kit.svg Med Kits will get the most use out of the [IMPROVED MINOR HEAL] Perk. Give your bigger health items to your teammates if possible.

Evo Shield

Common EvoShield Item.png

Evo Shield.svg
Evo Shield
Type Defense
Time to use ?
Description Absorbs 50 damage. Gains strength when wearer inflicts damage.
  • Evolves to Level 2 after dealing at least 150 damage to enemies.
    • Does not count downed enemies.
    • Only 25% of damage to PvE enemies count for Evo Shields.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
  • Using 50 Materials.svg materials, a Replicator can reduce the points needed to evolve by 150, or craft a Level 2 Evo Shield if the points needed was already 150 or less.
  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

Rare EvoShield Item.png

Evo Shield.svg
Evo Shield
Type Defense
Time to use ?
Description Absorbs 75 damage. Gains strength when wearer inflicts damage.
  • Evolves to Level 3 after dealing at least 300 damage to enemies.
    • Does not count downed enemies.
    • Only 25% of damage to PvE enemies count for Evo Shields.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
  • Using 50 Materials.svg materials, a Replicator can reduce the points needed to evolve by 150, or craft a Level 3 Evo Shield if the points needed was already 150 or less.
  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

Epic EvoShield Item.png

Evo Shield.svg
Evo Shield
Type Defense
Time to use ?
Description Absorbs 100 damage. Gains strength when wearer inflicts damage.
  • Evolves to Level 5 after dealing at least 750 damage to enemies.
    • Does not count downed enemies.
    • Only 25% of damage to PvE enemies count for Evo Shields.
  • If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.
  • Using 50 Materials.svg materials, a Replicator can reduce the points needed to evolve by 150, or craft a Level 5 Evo Shield if the points needed was already 150 or less.
  • Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
  • Completing a Finisher refills all Shield health.

Mythic EvoShield Item.png

Evo Shield.svg
Evo Shield
Type Defense
Time to use ?
Description Absorbs 125 damage. Fully evolved.
  • Does not spawn in Battle Royale.
  • Try to look for a used Evo Shield from other dead players.
  • While Shield Cell.svg Shield Cells still heal only 1 bar (25 health) with the Evo Shield equipped, Shield Battery.svg Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
  • Although it may come to preference, sometimes a Legendary Body Shield may still be more valuable than a Level 5 Evo Shield due to its [IMPROVED MINOR HEAL] passive, especially if you are running low on Shield Battery.svg Shield Batteries and Med Kit.svg Med Kits, e.g. in the last few circles, when there probably is less loot available.
  • Completing a Finisher refills all Shield health.

Knockdown Shield

Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.

Common KnockdownShield Item.png

Knockdown Shield.svg
Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 200 Damage).
  • Reduces movement speed to 55%.

Rare KnockdownShield Item.png

Knockdown Shield.svg
Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 450 Damage).
  • Reduces movement speed to 55%.

Epic KnockdownShield Item.png

Knockdown Shield.svg
Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).
  • Reduces movement speed to 55%.

Legendary KnockdownShield Item.png

Knockdown Shield.svg
Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).
[GUARDIAN ANGEL]: You revive squadmates with bonus shields and health.
  • Reduces movement speed to 55%.
  • Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
  • In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
  • The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
  • While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
  • There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.

Backpack

Backpacks increase inventory size.

Common Backpack Item.png

Backpack lvl1.svg
Backpack
Type Gear
Time to use ?
Description Carry 2 more items.
  • Gives the player 12 inventory slots.

Rare Backpack Item.png

Backpack lvl2.svg
Backpack
Type Gear
Time to use ?
Description Carry 4 more items.
  • Gives the player 14 inventory slots.

Epic Backpack Item.png

Backpack lvl3.svg
Backpack
Type Gear
Time to use ?
Description Carry 6 more items.
  • Gives the player 16 inventory slots.

Legendary Backpack Item.png

Backpack lvl3.svg
Backpack
Type Gear
Time to use ?
Description Carry 6 more items.
[DEEP POCKETS]: Large medical supplies stack higher in your inventory.
  • Gives the player 16 inventory slots.
  • Increases the max stack size for Shield Battery.svg Shield Battery, Med Kit.svg Med Kit, and Phoenix Kit.svg Phoenix Kit by one.
  • In Mobile, players who have it equipped can revive their teammates with bonus health.

Survival

Survival items are deployable items that are situational but they provide immense utility. There are two survival items: the Heat Shield.svg Heat Shield and the Mobile Respawn Beacon.svg Mobile Respawn Beacon. As there is only 1 Survival Slot, players cannot carry them both, but they can still swap survival items by holding.

Heat Shield

Heat Shield.svg
Heat Shield
Type Survival
Time to use ?
Description Ring damage protection in an area.
Increases speed of revives outside the ring by 25%.
  • Spawns in stacks of 2.
  • Up to 2 Heat Shields can be stacked in the Survival Slot.
  • Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
  • The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
    • 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
    • 6% for Round 3. (Maximum duration is 25.5 seconds.)
    • 8% for Round 4. (Maximum duration is 19.5 seconds.)
    • 15% for Round 5. (Maximum duration is 10.5 seconds.)
    • 25% for Round 6. (Maximum duration is 6 seconds.)
    • 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)
  • It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.


Mobile Respawn Beacon

Mobile Respawn Beacon.svg
Mobile Respawn Beacon
Type Survival
Time to use ?
Description Creates a respawn beacon at your position.
  • Deploys a small respawn beacon. Takes about 15 seconds to land.
  • Takes 7 seconds to use (instead of 5 like regular Respawn Beacon.svg Respawn Beacons).
  • Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.
  • Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
  • Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone.svg Surveillance Drone.
  • Like a normal Respawn Beacon.svg Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
  • Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal Respawn Beacon.svg Respawn Beacon.


History


Trivia

Armor levels in Battle Royale.png
Armor in Battle Royale.
  • Initially, all armor were Body Shield.svg Body Shields. The System Override.svg System Override event introduced Evo Shield.svg Evo Shields as a high risk, high reward alternative that only spawned in Level 1. As of Season 6.svg Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4).
    • Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
  • Despite being the fourth stage in evolution, red Evo Shields are actually Level 5.
  • Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It is still possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
  • Before the addition of the Survival Slot in the Chaos Theory.svg Chaos Theory event, the Mobile Respawn Beacon.svg Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.

See also


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