Deals 10 impact damage and up to 100 explosion damage in an 8 m explosion radius, with a 2.4 m inner radius.
Damages and destroys doors.
Frag Grenades also can bounce or roll on the environment before detonating. This can be used to hit enemies around a corner
Frag Grenades can be used to force enemies out of cover.
Looking up and throwing a Frag Grenade directly up in the sky will have it fall directly back where you're currently standing in the next 3 seconds and explode on impact. This is great if you're outside a door and someone is about to break it down on the opposite side or do this if you're being chased while running.
This will not work with Fuse unless the throw power is disabled, as the grenade will explode in mid-air.
Deals 10 impact damage and up to 70 explosion damage in an 8.75 m explosion radius, with a 1.8 m inner radius. Slows those affected for up to 5 seconds.
Has disruptor functionality: deals quadruple damage against shields.
Projectile launch speed is faster than the other grenades (2200 UPS instead of 1300 UPS).
Damages and destroys doors. Also, it disables the Trident for a very short amount of time.
Thrown to Squadmate will be bounced off to either left or right direction.
The explosion's "splash" damage decreases with distance from the Arc Star itself so plan accordingly.
If you come across extra high-tier armor such as Epic or Legendary ones and you or your squad don't need it, equip an Arc Star, look at your feet and throw the Arc Star on the ground. You'll break your armor, but now you can swap to the new extra armor. Thus, leaving a broken armor on the ground for an enemy to potentially pick up or be forced to heal it.
Some legends can shake the stuck Arc Star off by activating their ability. For example, Into the Void by Warith and Phase Breach by Ash.