Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. Weapons can only equip one at a time, except for the Bocek Compound Bow, which can equip two at once. The available hop-ups change every season.
- 1 Available Hop-Ups
- 2 List of Hop-Ups
- 3 Special Hop-Ups
- 4 History
- 5 Trivia
List of Hop-Ups
Removed in Season 10, the Anvil Receiver hop-up increased semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire was reduced. The single-fire damage multiplier was 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.
The Boosted Loader hop-up greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty).
The Deadeye's Tempo hop-up speeds up the rate of fire when continuously firing after timing a shot properly.
Removed in Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x. The hop-up is now integrated into the Alternator SMG.
Double Tap Trigger
Removed in Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull.
Removed in Season 9, the Hammerpoint Rounds hop-up greatly increased damage to unshielded targets: 2.35x for the P2020 and 2.26x for the Mozambique.
If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.
Removed in Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. The Triple Take stays charged for a little bit and slowly loses the precision after the player stops aiming down sights while the Peacekeeper loses its charge much quicker after leaving ADS.
Removed in Season 10, the Quickdraw Holster hop-up reduced the weapon's swap time, ADS time, and hip-fire spread.
Removed in Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.
The Shatter Caps hop-up splits the weapon's arrow or round into a shotgun pattern.
Removed in Season 9, the Skullpiercer Rifling hop-up increased the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.
The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.
- Was valid for the M600 Spitfire.
Available during the Always Be Closing Evolved game mode to tease Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and decreases reload time by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.
This hop-up is found on weapons from Rampart's Big Maude. Like the Graffiti Mod (and Rampart's Modded Loader passive), it increases magazine size by 15% and decreases reload time by 25%. It also allows paint-loaded rounds, but unlike the Graffiti Mod, the colors are randomized.
This hop-up's effects stack with Rampart's personal passive for LMGs. For example, an Epic or Legendary Rampage with Splatter Rounds has 53 rounds if Rampart is wielding it, and she reloads it almost twice as fast.
- The Turbocharger is the most persistent hop-up, having appeared in 8 out of 10 seasons. The Disruptor Rounds is the most fleeting, having only appeared in Season 2.
- There are three instances of a hop-up applying only to one weapon:
- Before the Havoc was added shortly after launch, the Devotion was the only weapon to equip the Turbocharger, and the Prowler was the only weapon to equip the Selectfire Receiver.
- In Season 5, the Triple Take was the only weapon to equip the Precision Choke, since the Peacekeeper had become a Supply Drop Weapon.
- Some hop-ups have had their effects built in to the weapons they were equipped to:
- The Graffiti Mod hop-Up was accidentally leaked early in the first Hunt of "The Broken Ghost" quest, where it spawned in one of the loot bins.