Hop-Up
Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. Weapons can only equip one at a time. The available hop-ups change each season.
Contents
Available Hop-Ups[edit | edit source]
Season | Hop-Ups |
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Season 8 |
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Season 7 |
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Season 6 |
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Season 5 |
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Season 4 |
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Season 3 |
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Season 2 |
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Season 1 |
List of Hop-Ups[edit | edit source]
Anvil Receiver[edit | edit source]
- Valid for the VK-47 Flatline and the R-301 Carbine.
The Anvil Receiver hop-up increases semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire is reduced. The single-fire damage multiplier is 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.
Skullpiercer Rifling[edit | edit source]
- Valid for the Longbow DMR and the Wingman.
The Skullpiercer Rifling hop-up increases the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.
Turbocharger[edit | edit source]
- Valid for the Devotion LMG and the HAVOC Rifle.
The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.
Hammerpoint Rounds[edit | edit source]
- Valid for the P2020 and the Mozambique Shotgun.
The Hammerpoint Rounds hop-up greatly increases damage to unshielded targets: 2.35x for the P2020 and 2.26x for the Mozambique.
If damage transitions from shield to flesh, it breaks the shield and any further damage to health is affected by the Hammerpoint multiplier.
Quickdraw Holster[edit | edit source]
- Valid for the Wingman and the RE-45 Auto.
The Quickdraw Holster hop-up reduces the weapon's swap time, ADS time, and hip-fire spread.
Double Tap Trigger[edit | edit source]
- Was valid for the G7 Scout and the EVA-8 Auto.
Removed in Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull.
Disruptor Rounds[edit | edit source]
- Was valid for the Alternator SMG and the RE-45 Auto.
Removed in Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x.
Precision Choke[edit | edit source]
- Was valid for the Peacekeeper and the Triple Take.
Removed in Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. The Peacekeeper stays charged for a little bit and slowly loses the precision after the player stops aiming down sights while the Triple Take loses the charge immediately after.
This hop-up is now integrated into these weapons, and can be toggled on and off using the fire select button.
Selectfire Receiver[edit | edit source]
- Was valid for the HAVOC Rifle and the Prowler Burst PDW.
Removed in Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.
The hop-up is now integrated into the Prowler and can be toggled between burst and full-auto by using the fire-select button.
Special Hop-Ups[edit | edit source]
Graffiti Mod[edit | edit source]
- Was valid for the M600 Spitfire.
Available during the Always Be Closing Evolved game mode to tease Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and reload speed by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.
History[edit | edit source]
Patch notes |
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Trivia[edit | edit source]
- The
Precision Choke hop-up is built into the Peacekeeper and Triple Take after its removal in
Season 6.
- The
Selectfire Receiver hop-up is built into the Prowler Burst PDW (but not the HAVOC Rifle) after its removal in
Season 7.
- The
Graffiti Mod hop-Up was accidentally leaked early in the first Hunt of "The Broken Ghost" quest, where it spawned in one of the loot bins.
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