Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. Weapons can only equip one at a time, except for the Bocek Compound Bow, which can equip two at once. The available hop-ups change every season.
- 1 Available Hop-Ups
- 2 List of Hop-Ups
- 3 Special Hop-Ups
- 4 History
- 5 Trivia
Available Hop-Ups[edit | edit source]
List of Hop-Ups[edit | edit source]
Anvil Receiver[edit | edit source]
The Anvil Receiver hop-up increases semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire is reduced. The single-fire damage multiplier is 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.
Deadeye's Tempo[edit | edit source]
The Deadeye's Tempo hop-up speeds up the rate of fire when continuously firing after timing a shot properly.
Disruptor Rounds[edit | edit source]
Removed in Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x.
Double Tap Trigger[edit | edit source]
Removed in Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull.
Hammerpoint Rounds[edit | edit source]
Removed in Season 9, the Hammerpoint Rounds hop-up greatly increased damage to unshielded targets: 2.35x for the P2020 and 2.26x for the Mozambique.
If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.
Precision Choke[edit | edit source]
Removed in Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. The Triple Take stays charged for a little bit and slowly loses the precision after the player stops aiming down sights while the Peacekeeper loses the charge way quicker after leaving ADS.
Quickdraw Holster[edit | edit source]
The Quickdraw Holster hop-up reduces the weapon's swap time, ADS time, and hip-fire spread.
Selectfire Receiver[edit | edit source]
Removed in Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.
The hop-up is now integrated into the Prowler and can be toggled between burst and full-auto by using the fire-select button.
Shatter Caps[edit | edit source]
The Shatter Caps hop-up splits the weapon's arrow or round into a shotgun pattern.
Turbocharger[edit | edit source]
The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.
Skullpiercer Rifling[edit | edit source]
Removed in Season 9, the Skullpiercer Rifling hop-up increased the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.
Special Hop-Ups[edit | edit source]
Graffiti Mod[edit | edit source]
- Was valid for the M600 Spitfire.
Available during the Always Be Closing Evolved game mode to tease Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and reload speed by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.
History[edit | edit source]
Trivia[edit | edit source]
- The Precision Choke hop-up is built into the Peacekeeper and Triple Take after its removal in Season 6.
- The Selectfire Receiver hop-up is built into the Prowler Burst PDW (but not the HAVOC Rifle) after its removal in Season 7.
- The Graffiti Mod hop-Up was accidentally leaked early in the first Hunt of "The Broken Ghost" quest, where it spawned in one of the loot bins.