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Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. Weapons can only equip one at a time, except for the Bocek Compound Bow, which can equip two at once. The available hop-ups change every season.

Available Hop-Ups[]

Season Hop-Ups
Season 11.svg
Season 11
Season 10.svg
Season 10
Season 9.svg
Season 9
Season 8.svg
Season 8
Season 7.svg
Season 7
Season 6.svg
Season 6
Season 5.svg
Season 5
Season 4.svg
Season 4
Season 3.svg
Season 3
Season 2.svg
Season 2
Season 1.svg
Season 1

List of Hop-Ups[]

Anvil Receiver[]

Anvil Receiver.svg
Was valid for the VK-47 Flatline and the R-301 Carbine.

Removed in Season 10.svg Season 10, the Anvil Receiver hop-up increased semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire was reduced. The single-fire damage multiplier was 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.

Boosted Loader[]

Boosted Loader.svg
Valid for the Wingman and the Hemlok Burst AR.

The Boosted Loader hop-up greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty).

Deadeye's Tempo[]

Deadeye's Tempo.svg
Valid for the Bocek Compound Bow and the Sentinel.

The Deadeye's Tempo hop-up speeds up the rate of fire when continuously firing after timing a shot properly.

Disruptor Rounds[]

Disruptor Rounds.svg
Was valid for the Alternator SMG and the RE-45 Auto.

Removed in Season 3.svg Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x. The hop-up is now integrated into the Alternator SMG, in its supply drop state, but at a reduced multiplier compared to Season 2 of just 1.4x.

Double Tap Trigger[]

Double Tap Trigger.svg
Was valid for the G7 Scout and the EVA-8 Auto.

Removed in Season 8.svg Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull. This hop-up is now built into the G7 Scout.

Dual Shell[]

Dual Shell.svg
Valid for the Mastiff Shotgun and the 30-30 Repeater.

The Dual Shell hop-up allows weapons to reload 2 rounds at a time, instead of 1.

Hammerpoint Rounds[]

Hammerpoint Rounds.svg
Was valid for the P2020 and the Mozambique Shotgun.

Removed in Season 9.svg Season 9, the Hammerpoint Rounds hop-up greatly increased damage to unshielded targets: 2.35x for the P2020 and 2.26x for the Mozambique.

If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.

Precision Choke[]

Precision Choke.svg
Was valid for the Peacekeeper and the Triple Take.

Removed in Season 6.svg Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. After it was removed, Peacekeeper keeps its charge for a moment while the Triple Take loses it instantly.

Quickdraw Holster[]

Quickdraw Holster.svg
Was valid for the Wingman and the RE-45 Auto.

Removed in Season 10.svg Season 10, the Quickdraw Holster hop-up reduced the weapon's swap time, ADS time, and hip-fire spread.

Selectfire Receiver[]

Selectfire Receiver.svg
Was valid for the HAVOC Rifle and the Prowler Burst PDW.

Removed in Season 7.svg Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.

Shatter Caps[]

Shatter Caps.svg
Valid for the Bocek Compound Bow and the 30-30 Repeater.

The Shatter Caps hop-up splits the weapon's arrow or round into a shotgun pattern.

Skullpiercer Rifling[]

Skullpiercer Rifling.svg
Was valid for the Longbow DMR and the Wingman.

Removed in Season 9.svg Season 9, the Skullpiercer Rifling hop-up increased the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.


Valid for the Devotion LMG and the HAVOC Rifle.

The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.

Special Hop-Ups[]

Graffiti Mod[]

Splatter Rounds.svg
Was valid for the M600 Spitfire.

Available during the Always Be Closing Evolved game mode to tease Season 6.svg Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and decreases reload time by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.

Splatter Rounds[]

Splatter Rounds.svg

This hop-up is found on weapons from Rampart's Big Maude. It decreases reload time by 25%. It also allows paint-loaded rounds, but unlike the Graffiti Mod, the colors are randomized.

This hop-up's effects stack with Rampart's personal passive for LMGs.