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Apex Legends Wiki
Hop-Up Attachment.svg

Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. Weapons can only equip one at a time, except for the Bocek Compound Bow, which can equip two at once. The available hop-ups change every season.

Available Hop-Ups[]

List of Hop-Ups[]

Anvil Receiver[]

Anvil Receiver.svg
Was valid for the VK-47 Flatline and the R-301 Carbine.

Removed in Season 10.svg Season 10, the Anvil Receiver hop-up increased semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire was reduced. The single-fire damage multiplier was 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.

Boosted Loader[]

Boosted Loader.svg
Valid for the Wingman and the Hemlok Burst AR.

The Boosted Loader hop-up greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty).

Deadeye's Tempo[]

Deadeye's Tempo.svg
Valid for the Bocek Compound Bow and the Sentinel.

The Deadeye's Tempo hop-up speeds up the rate of fire when continuously firing after timing a shot properly.

Disruptor Rounds[]

Disruptor Rounds.svg
Was valid for the Alternator SMG and the RE-45 Auto.

Removed in Season 3.svg Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x. The hop-up was integrated into the Alternator SMG in its supply drop state, but at a reduced multiplier compared to Season 2 of just 1.4x. As of Season 12, it has been removed.

Double Tap Trigger[]

Double Tap Trigger.svg
Was valid for the G7 Scout and the EVA-8 Auto.

Removed in Season 8.svg Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull. This hop-up is now built into the G7 Scout.

Dual Shell[]

Dual Shell.svg
Was valid for the Mastiff Shotgun and the 30-30 Repeater.

Removed in Season 13.svg Season 13, the Dual Shell hop-up allowed weapons to reload 2 rounds at a time, instead of 1. This hop-up is now built into the Mastiff Shotgun.

Hammerpoint Rounds[]

Hammerpoint Rounds.svg
Valid for the P2020, the Mozambique Shotgun, and the RE-45 Auto.

The Hammerpoint Rounds hop-up greatly increases damage to unshielded targets: +50% for the P2020, and +35% for the Mozambique and RE-45.

If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.

Kinetic Feeder[]

Kinetic Feeder.svg
Valid for the Peacekeeper and the Triple Take.

The Kinetic Feeder hop-up draws ammo from the inventory and adds it to the weapon's magazine and speeds up its choke when sliding with the weapon equipped.

Precision Choke[]

Precision Choke.svg
Was valid for the Peacekeeper and the Triple Take.

Removed in Season 6.svg Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. After it was removed, Peacekeeper keeps its charge for a moment while the Triple Take loses it instantly.

Quickdraw Holster[]

Quickdraw Holster.svg
Was valid for the Wingman and the RE-45 Auto.

Removed in Season 10.svg Season 10, the Quickdraw Holster hop-up reduced the weapon's swap time, ADS time, and hip-fire spread.

Selectfire Receiver[]

Selectfire Receiver.svg
Was valid for the HAVOC Rifle and the Prowler Burst PDW.

Removed in Season 7.svg Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.

Shatter Caps[]

Shatter Caps.svg
Valid for the Bocek Compound Bow and the 30-30 Repeater.

The Shatter Caps hop-up splits the weapon's arrow or round into a shotgun pattern.

Skullpiercer Rifling[]

Skullpiercer Rifling.svg
Was valid for the Longbow DMR and the Wingman.

Removed in Season 9.svg Season 9, the Skullpiercer Rifling hop-up increased the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.


Valid for the Devotion LMG and the HAVOC Rifle.

The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.

Special Hop-Ups[]

Graffiti Mod[]

Graffiti Mod.svg
Was valid for the M600 Spitfire.

Available during the Always Be Closing Evolved game mode to tease Season 6.svg Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and decreases reload time by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.

Splatter Rounds[]

Splatter Rounds.svg

This hop-up is found on weapons from Rampart's Big Maude. It decreases reload time by 25%. It also allows paint-loaded rounds, but unlike the Graffiti Mod, the colors are randomized.

This hop-up's effects stack with Rampart's personal passive for LMGs.