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Apex Legends Wiki
1,387
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Recent changes
Community portal
Admin noticeboard
Rules for editors
Style guide
Useful pages
Weapons
Items
Gear
Regen
Attachments
Grenades
Maps
Kings Canyon
World's Edge
Olympus
Storm Point
Broken Moon
Game modes
Battle Royale
Ranked
Control
Team Deathmatch
Gun Run
Arenas
Seasons
Events
Legends
Assault
Bangalore
Fuse
Ash
Mad Maggie
Ballistic
Skirmisher
Pathfinder
Wraith
Octane
Revenant
Horizon
Valkyrie
Recon
Bloodhound
Crypto
Seer
Vantage
Support
Gibraltar
Lifeline
Mirage
Loba
Newcastle
Conduit
Controller
Caustic
Wattson
Rampart
Catalyst
Official
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How to play guide for Apex Legends
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How to play guide for Apex Legends
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===Early game (Rounds 1 and 2)=== As is expected with most Battle Royale game modes, all Legends begin the match inside of a dropship flying across the map in a straight line. Checking your map for the projected flight path is a good idea, as this allows you to predict the amount of initial traffic each named location will have. Locations near the drop ship's flight path are usually densely populated at the start of the match because players can get into the action faster compared to late path locations. The last player who picked their Legend will be chosen as the '''Jumpmaster''', giving them the privilege to initiate the drop sequence for your team - although one can always decide to land alone, even if it's strongly discouraged. If you are the Jumpmaster, find out if your squad is looking for immediate action or a chance to get nicely geared, and then go ahead with the drop. Your two (or one) squad members will automatically follow your movement during the free-fall until they decide to break away and fly on their own. The ideal drop distance is approximately 500 meters. If your preferred drop location is further than 1000m, don't drop; rather, settle and find a closer location. Sticking together in the same PoI largely increases your chance of survival once you land -- but try to avoid landing right next to the Jumpmaster, or else you'll all be scrambling for loot in the same location and all of you will probably end up with little to no loot. If you are the only team landing in the PoI, detach from the Jumpmaster when you are close to the ground PoI, land on different area of the PoI, and regroup with your squad after you've looted your own location. However, if there are other teams in the same area, stick to the same building can be wise, in case a team member is forced into the fight. Once you've geared up adequately, collaborate with your squad when deciding where to go and what to do next. The Ring will periodically shrink and make the playable area smaller, and standing outside of it will keep dealing damage every second. While in the first round the damage can be ignored for the most part, subsequent rounds may not be so forgiving.
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