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Apex Legends Wiki
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Explore
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How to play guide for Apex Legends
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How to play guide for Apex Legends
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==Unlocking new Legends== A freshly created account on ''Apex Legends'' has access to 6 Legends: [[Bangalore]], [[Bloodhound]], [[Gibraltar]], [[Lifeline]], [[Pathfinder]], and [[Wraith]]. Each other Legend the game offers can be purchased with {{Tokens|12,000}} Legend Tokens, or {{Coins|750}} Apex Coins. Apex Coins can be purchased with real world currency, Legend Tokens can instead be earned by playing and leveling up. Since each time a new level is reached {{Tokens|600}} are awarded, a new Legend can be unlocked every 20 levels, although tokens are not earned up until Level 3, which means your first Legend unlock will most likely happen at Level 23. Below is some advice for picking the next Legend to unlock. {| class="wikitable" |- !Legend!!Details |- | style="text-align: center;" |[[File:Portrait Caustic full.png|x75px|link=Caustic]]<br>'''[[Caustic]]''' |Caustic is easily the most straightforward of the trap-setting legends. Though he is very close-range by necessity, and his large hitbox can make him an easy target, his ability to coat entire buildings in gas is very strong. Not only is Nox Gas a very easy source of chip damage, it also slows enemies, making them easy to pick off. Although he usually will be playing in a very defensive way, his {{AbilityLink|Nox Gas Grenade}} helps him to make offensive pushes on occasion. |- | style="text-align: center;" |[[File:Portrait Mirage full.png|x75px|link=Mirage]]<br>'''[[Mirage]]''' |As a legend whose playstyle is all about trickery, Mirage is strongest when his enemies are gullible. That said, a good Mirage player can fool anyone by using their decoys right. There are lots of uses for decoys; luring enemies into danger, distracting enemies while you escape, distracting enemies while you shoot them from a different angle, or simply making enemies waste ammo on nothing. In addition, Mirage's ability to cloak while reviving with {{AbilityLink|Now You See Me...}} can allow for some bold revives right under an enemy's nose. |- | style="text-align: center;" |[[File:Portrait Octane full.png|x75px|link=Octane]]<br>'''[[Octane]]''' |Octane has one of the simplest but most powerful advantages that any character in any game can possess: speed. While other legends can increase their move speed under certain circumstances, Octane has constant access to a 30% speed boost, making him very strong for flanking, repositioning, and head-to-head combat. He does sacrifice health to do so, but his passive {{AbilityLink|Swift Mend}} helps to counteract this. On top of the speed, his {{AbilityLink|Launch Pad}} is easily the best tool for a coordinated, aggressive push. |- | style="text-align: center;" |[[File:Portrait Wattson full.png|x75px|link=Wattson]]<br>'''[[Wattson]]''' |Wattson can be difficult to pick up for new players; her defenses take a lot of time and map knowledge to set up, and even when they're set up it can be hard to tell how effective they are. However, a well-built web of {{AbilityLink|Perimeter Security}} fences will convince most enemies to slow down and avoid fast, aggressive pushes - and those that push anyway are easily finished off after being electrocuted. Adding an {{AbilityLink|Interception Pylon}} will further reduce the chaos of fights by shooting down ordnance. A calm Wattson match is a successful Wattson match. |- | style="text-align: center;" |[[File:Portrait Crypto full.png|x75px|link=Crypto]]<br>'''[[Crypto]]''' |Crypto has the best tools for finding enemies over large swaths of land. Being able to scout entire POIs with the {{AbilityLink|Surveillance Drone}}, as well as always knowing how many squads are near, means that Crypto's squad is rarely caught off guard and can always find a fight. During combat, a well-placed drone can be a very powerful tool; where other recon legends' scans wear off, Crypto's can last forever if the enemy never has a moment to shoot it down. Besides tracking enemies, {{AbilityLink|Drone EMP}} is an excellent opener for initiating a fight. |- | style="text-align: center;" |[[File:Portrait Revenant full.png|x75px|link=Revenant]]<br>'''[[Revenant]]''' |Revenant is an excellent generalist, great for any kind of offensive push. {{AbilityLink|Silence}} is a great thing to use on any enemy, preventing them from using abilities to escape or set up new defenses. Though his mobility options granted by {{AbilityLink|Stalker}} are very subdued compared to other legends, they are the most generally applicable, and unlike others make no sound. {{AbilityLink|Death Totem}} is a very powerful tool, allowing your whole squad to make a bold push with a safety net, and forcing enemies to fight you off twice to survive. |- | style="text-align: center;" |[[File:Portrait Loba full.png|x75px|link=Loba]]<br>'''[[Loba]]''' |Loba's primary draw is her ability to get herself and her squad the best loot available. In the early game, she can find the exact [[weapon]]s she wants; in the midgame, she can quickly check entire POIs for high-tier attachments and gear; and in the late game, she can keep herself and her squadmates topped up on ammo and [[grenade]]s. The {{AbilityLink|Burglar's Best Friend}} is an underrated mobility option - not only is it versatile in getting you anywhere you want to go, it is also very safe since you don't need to cross open sightlines yourself. |- | style="text-align: center;" |[[File:Portrait Rampart full.png|x75px|link=Rampart]]<br>'''[[Rampart]]''' |Being able to build cover that allows you to shoot your enemy while they can't shoot you is powerful enough on its own; the fact that it boosts outgoing damage is the icing on the cake. Rampart setups can be vulnerable to flankers or grenades, but survive those and you've got the best tools for exerting pressure on an enemy from a distance. Especially when coupled with a well-placed [[Sheila]], you can mow down enemies in seconds. And of course, if you're an [[LMG]] enthusiast, Rampart makes them even better thanks to {{AbilityLink|Modded Loader}}, which lets her reload them faster with an extended magazine. |- | style="text-align: center;" |[[File:Portrait Horizon full.png|x75px|link=Horizon]]<br>'''[[Horizon]]''' |Horizon is a mobility legend for team players. Though {{AbilityLink|Gravity Lift}} seems a lot more restrictive than other options, it's the only mobility tactical that your whole squad can use. Lots of legends can scale a building, but being able to bring backup while you do it means you can pull off unusual full-squad pushes far more easily and frequently than with a zipline, launch pad, or phase rift. For those pushes, the {{AbilityLink|Black Hole}} is a great thing to drop on unsuspecting enemies to keep them from fleeing easily. Should the time call for you to escape, you can use her built-in spacesuit to fall from any height without a stagger, helping to either engage or disengage safer. |- | style="text-align: center;" |[[File:Portrait Fuse full.png|x75px|link=Fuse]]<br>'''[[Fuse]]''' |For those that enjoy the simple pleasure of throwing explosives, Fuse is the perfect legend. {{AbilityLink|Knuckle Cluster}} is an easy way to rack up a little chip damage and force an enemy to back up, and if that's on cooldown, just stock up on regular [[grenade]]s and start throwing those. Not only can you carry a lot of ordnance, you can launch it much farther than other legends, allowing you to flush out camping squads without even being near. And if they try to flee, use {{AbilityLink|The Motherlode}} to keep them from escaping unscathed. |- | style="text-align: center;" |[[File:Portrait Valkyrie full.png|x75px|link=Valkyrie]]<br>'''[[Valkyrie]]''' |Valkyrie's ability to fly is straightforward, but its flexibility makes it very strong in the right hands. Flying high into the sky can be great for scouting, but leaves you very vulnerable in the air; more often you'll be flying in short bursts to get over gaps, scale buildings, dodge fire, or find a good angle to launch a {{AbilityLink|Missile Swarm}} from. On top of that, {{AbilityLink|Skyward Dive}} is one of the best ways to relocate your entire squad over a very long distance, either as an escape or to drop on enemies. |- | style="text-align: center;" |[[File:Portrait Seer full.png|x75px|link=Seer]]<br>'''[[Seer]]''' |Seer almost entirely nullifies the element of surprise. His most powerful tool is {{AbilityLink|Heart Seeker}}, allowing him to roughly find enemies' locations without them knowing they've been found. If you notice an enemy staying still nearby, hit them with {{AbilityLink|Focus of Attention}} to cancel their healing and mark them for your squadmates to pounce. Combining all that with {{AbilityLink|Exhibit}} to track quickly-moving enemies, squads will have a very difficult time hiding from you. |- | style="text-align: center;" |[[File:Portrait Ash full.png|x75px|link=Ash]]<br>'''[[Ash]]''' |The ultimate engagement (or third-partying) legend. She allows your team to quickly travel to a distant spot, or to claim high-ground with {{AbilityLink|Phase Breach}}, with a 2 minutes cooldown. When close to a deathbox, she can pinpoint their attackers both in world, and on the map for your team. It can be used as a budget wallhack for example. {{AbilityLink|Arc Snare}}, serves more as an area-denial tool than an actual trap, although both uses gives her control on though situations. Its unlimited range, and short cooldown makes it viable to use it at a distance every time it comes off cooldown. |- | style="text-align: center;" |[[File:Portrait Mad Maggie full.png|x75px|link=Mad Maggie]]<br>'''[[Mad Maggie]]''' |Mad Maggie is a strong offensive Legend with great breaching capabilities. Her {{AbilityLink|Riot Drill}} is great for flushing enemies out of cover, or for breaking doors that enemies are hiding behind. With her passive, {{AbilityLink|Warlord's Ire}}, she can track enemies she recently damaged, as well as run at normal speed with a shotgun equipped. Make sure you're always using a shotgun while playing her. Once you're ready to engage, you can use her Ultimate {{AbilityLink|Wrecking Ball}} to gain some speed, while also immediately breaking any doors it comes into contact with. All combined, Maggie is a great pick for those offensive types that enjoy CQC and getting past pesky campers. |- | style="text-align: center;" |[[File:Portrait Newcastle full.png|x75px|link=Newcastle]]<br>'''[[Newcastle]]''' |Newcastle is an amazing defensive Legend, focused on protecting his Squad with all of his abilities. His {{AbilityLink|Mobile Shield}} is great for quick cover (for you or your squadmates) or pushing up on enemies with something to hide behind, but it can break with enough damage. His passive ability {{AbilityLink|Retrieve the Wounded}} allows him to take downed squadmates, revive them while under the cover of his Knockdown Shield, and move them to solid cover. When you're in need of a more fortified position, his Ultimate {{AbilityLink|Castle Wall}} creates a huge, electrified wall that his whole Squad can use for cover in areas where there might not be any. Newcastle is amazing for those willing to work with their Squad to get the win, or for those who are tired of getting shot in wide open areas. |- | style="text-align: center;" |[[File:Portrait Vantage full.png|x75px|link=Vantage]]<br>'''[[Vantage]]''' |Are you really good at sniping? Want to have a character who's based around it? Vantage is for you! With her {{AbilityLink|Spotter's Lens}}, you can check out bullet drop AND get information on a whole squad's armor just by looking at them from a distance! Need the high ground but it just seems too far to climb? Your little buddy Echo can help with {{AbilityLink|Echo Relocation}}! Use some nice jump jets and gain a great sniping spot (or get to a nice rat spot) and use her Ultimate {{AbilityLink|Sniper's Mark}} for a great built-in sniper that increases damage dealt by you and your squad to that target! In all, Vantage is great for those that would either prefer to hang back and snipe away or provide quick information on a potential threat. |- | style="text-align: center;" |<!-- uncomment this when full version of the portrait is uploaded [[File:Portrait Catalyst full.png|x75px|link=Catalyst]]<br> -->'''[[Catalyst]]''' |Catalyst is a strong defensive legend for your squad to warm up for a fight, or run away. No matter If the door is broken or not, her passive ,{{AbilityLink|Barricade}} adds ferrofluid that stops players from opening the door or passing through it. Her tactical {{AbilityLink|Piercing Spikes}} create a short line of ferrofluid spikes that damage enemies. Her ultimate {{AbilityLink|Dark Veil}} creates a ferrofluid wall that blinds and slows enemies who pass through it (except if your enemy is another catalyst). |}
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