June 04, 2019 Patch

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June 04, 2019 Patch
Legendaryhunt bloodhound screenshot.jpg
Master of the Hunt Bloodhound
Version number 1.2
Previous patch May 20, 2019 Patch
Next patch June 10, 2019 Patch

New Content[edit | edit source]

Kings Canyon[edit | edit source]

  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot it had previously.
  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot added to the underground pit in the small town in Shattered Forest.
  • It is now possible to ping Jump Towers and added voice-over lines that will call out Jump Towers when you do so.

Legends[edit | edit source]

  • Nox Gas Trap.png Nox Gas Trap:
    • It can now be triggered or disabled by friendly teammates.
    • Fixed a rare issue with using consumables while having the canister out.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed issue where Octane’s Stim.png Stim trail would still linger after death.
  • Grappling Hook.png Grappling Hook now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.

Weapons and Consumables[edit | edit source]

G7 Scout
  • Fixed the extra sway from the G7 crosshair while moving.

Stability and Performance[edit | edit source]

  • Lots of minor fixes and polish to game stability and performance.
  • Improved server performance for some cases of rubberbanding when using items.
  • Improved framerate when Sun shadow coverage is set High in Video options.

Quality of Life[edit | edit source]

  • Improved skydiving so it should feel more responsive and smooth.
  • We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • Squad Summary Page Improvements:
    • Cursor support added.
    • Players can now mute/report players from this page.
    • Players can now report teammates that have disconnected.
  • Added ability to fully customize button layout for controllers.
  • Decreased the delay with items showing up in the menu when looting a Death Box.
  • Minimap direction will now display correctly while in the ship or skydiving.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • New pings:
    • Players can now select “Enemy Suspected” from the ping wheel.
    • Players can now choose “yes” and “no” options from the ping wheel.
  • Added localized voice-overs for all Legends that now support: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin

Balance[edit | edit source]

  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Removed an exploit that allowed to "bunny hop" while healing.
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.

Bug Fixes[edit | edit source]

  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where players would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.