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The subject of this article appears in Apex Legends.

June 04, 2019 Patch
Legendaryhunt bloodhound screenshot
Legendary Hunt Themed EventMaster of the Hunt skin for Bloodhound.
Version number 1.2
Previous patch May 20, 2019 Patch
Next patch June 10, 2019 Patch


The June 04, 2019 Patch is a major patch introducing the first Event in Apex Legends.

New content[ | ]

Balance changes[ | ]

Bloodhound Icon Bloodhound
Caustic Icon Caustic
  • Nox Gas Trap Nox Gas Trap:
    • It can now be triggered or disabled by friendly teammates.
    • Fixed a rare issue with using consumables while having the canister out.
Mirage Icon Mirage
  • Fixed bug where cloaked Mirage was too noticeable.
Octane Icon Octane
  • Fixed issue where Octane’s Stim Stim trail would still linger after death.
Pathfinder Icon Pathfinder
  • Grappling Hook Grappling Hook now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
G7 Scout Icon G7 Scout
  • Fixed the extra sway from the G7 crosshair while moving.
Consumables
Ordnance
Kings Canyon
  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot it had previously.
  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot added to the underground pit in the small town in Shattered Forest.
  • It is now possible to ping Jump Towers and added voice-over lines that will call out Jump Towers when you do so.
Other
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Removed an exploit that allowed to "bunny hop" while healing.
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.

Quality of life[ | ]

  • Improved skydiving so it should feel more responsive and smooth.
  • We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
  • Squad Summary Page Improvements:
    • Cursor support added.
    • Players can now mute/report players from this page.
    • Players can now report teammates that have disconnected.
  • Added ability to fully customize button layout for controllers.
  • Decreased the delay with items showing up in the menu when looting a Death Box.
  • Minimap direction will now display correctly while in the ship or skydiving.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • New pings:
    • Players can now select “Enemy Suspected” from the ping wheel.
    • Players can now choose “yes” and “no” options from the ping wheel.
  • Added localized voice-overs for all Legends that now support: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin

Stability, performance, bug fixes[ | ]

  • Lots of minor fixes and polish to game stability and performance.
  • Improved server performance for some cases of rubberbanding when using items.
  • Improved framerate when Sun shadow coverage is set High in Video options.
  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where players would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
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