June 04, 2019 Patch | |
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Master of the Hunt skin for Bloodhound. | |
Version number | 1.2 |
Previous patch | May 20, 2019 Patch |
Next patch | June 10, 2019 Patch |
The June 04, 2019 Patch is a major patch introducing the first Event in Apex Legends.
New content[ | ]
- New Event: Legendary Hunt - Runs from June 4 to June 18
- New game mode: Apex Elite Queue - Runs from June 4 to July 2
- Added Challenges
Balance changes[ | ]
- Fixed issue with bad framerate when using Beast of the Hunt.
- Nox Gas Trap:
- It can now be triggered or disabled by friendly teammates.
- Fixed a rare issue with using consumables while having the canister out.
- Fixed bug where cloaked Mirage was too noticeable.
- Fixed issue where Octane’s Stim trail would still linger after death.
- Grappling Hook now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
- Fixed the extra sway from the G7 crosshair while moving.
- Consumables
- Fixed an issue where Shield Cells and Shield Batteries would sometimes appear to be permanently stuck to the player.
- Ordnance
- Thermite Grenades now cause damage to doors.
- Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
- The Pit has about 2x the loot it had previously.
- Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
- Some loot added to the underground pit in the small town in Shattered Forest.
- It is now possible to ping Jump Towers and added voice-over lines that will call out Jump Towers when you do so.
- Other
- Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
- Removed an exploit that allowed a squad to have more than one of the same Legend.
- Removed an exploit that allowed to "bunny hop" while healing.
- Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
- When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
Quality of life[ | ]
- Improved skydiving so it should feel more responsive and smooth.
- We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
- Squad Summary Page Improvements:
- Cursor support added.
- Players can now mute/report players from this page.
- Players can now report teammates that have disconnected.
- Added ability to fully customize button layout for controllers.
- Decreased the delay with items showing up in the menu when looting a Death Box.
- Minimap direction will now display correctly while in the ship or skydiving.
- Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
- Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
- New pings:
- Players can now select “Enemy Suspected” from the ping wheel.
- Players can now choose “yes” and “no” options from the ping wheel.
- Added localized voice-overs for all Legends that now support: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin
Stability, performance, bug fixes[ | ]
- Lots of minor fixes and polish to game stability and performance.
- Improved server performance for some cases of rubberbanding when using items.
- Improved framerate when Sun shadow coverage is set High in Video options.
- Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
- Fixed an issue where a player is unable to change their Party Privacy option.
- Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
- Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
- Fixed a crash related to model code.
- Fixed issue where players would crawl very fast in place.
- Fixed some rare cases of players getting stuck in geometry.
- Fixed cases where melee lunges could stop too far from their intended target.
- Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
- Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.