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Apex Legends Wiki
Plasma-fueled heavy MG.
Type Light machine gun
Fire modes Auto
Ammo type Energy Ammo.svg Energy Ammo
Rate of fire 600 RPM
Projectile speed 22000 UPS
Base cost Materials500
Level 1 upgrade cost Materials100
Level 2 upgrade cost Materials200
Level 3 upgrade cost Materials300
Total cost Materials?
Head 36 (2x)
Body 18
Legs 14 (0.8x)
Body DPS 180
Magazine size
Reload time 2.45 seconds
Modded Loader 1.84 seconds
ADS speed penalty -50%
Recoil Kicks left on first two shots, then relatively vertical

The L-STAR EMG is an energy machine gun added in Season 2.svg Season 2 that utilizes Energy Ammo.svg Energy Ammo. It fires red plasma orb-like projectiles.

Like the Bocek Compound Bow, the L-STAR does not have a magazine but instead draws ammo directly from the inventory. It has a unique overheating mechanic, which triggers after 22 (Modded Loader 26) continuous shots, but can otherwise be fired as long as there's ammo in the inventory.


The L-STAR EMG (LaSTimosa ARmory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.

Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.

The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.[1]

Damage profile[]

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 36 3 5 5 6 7
Helmet.svg Level 1 Helmet 32 4 5 6 7 8
Helmet.svg Level 2 Helmet 29 4 6 7 7 8
Helmet.svg Level 3/4 Helmet 27 4 6 7 8 9
Body 18 6 9 10 12 13
Leg 14 8 11 13 15 17
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 31 4 5 6 7 8
Helmet.svg Level 1 Helmet 27 4 6 7 8 9
Helmet.svg Level 2 Helmet 25 4 6 7 8 9
Helmet.svg Level 3/4 Helmet 23 5 7 8 9 10
Body 15 7 10 12 14 15
Leg 12 9 13 15 17 19

  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.


Main article: Attachments

Pros and cons[]

  • 2× headshot multiplier.
  • High damage per shot.
  • High rate of fire.
  • Firing in bursts erases the chance of overheating.
  • Large projectile size.
  • Low projectile drop.
  • Projectiles and muzzle flash can make it difficult for enemies to see.
  • Projectiles will open doors if they impact with the handle.
  • Same speed penalty when aiming down sights as assault rifles.
  • Using Ziplines and Jump Pads doesn't affect accuracy.
  • Overheats after 22 continuous shots (26 with Rampart's Modded Loader.svg Modded Loader), which is far less than other LMGs base mags.
  • Lower projectile speed requires additional lead ins.
  • High recoil even with a Level 3 Standard Stock.svg Standard Stock.
  • Projectiles and muzzle flash can make it difficult for the player to see.
  • 1× headshot multiplier at 64+ meters.
  • Energy Ammo.svg Energy Ammo is generally rarer and less used compared to Light Rounds.svg Light and Heavy Rounds.svg Heavy Rounds, sometimes forcing the player to swap to a different weapon due to lack of ammo to loot from enemies.


There are a total of 56 weapon skins for the L-STAR EMG: 12 Legendary, 5 Epic, 24 Rare and 16 Common.

  • The Aristocrat - needs The Warrior's Way and Legend Tokens 6,500
  • Oxidized Envy - needs Poetic Justice and Legend Tokens 6,500
  1. Included in the Snowfall Bundle.



  • The L-STAR appeared way before its actual release in Season 2.svg Season 2, in the first ever background before logging into the lobby during the Battle Royale.svg Preseason.
  • When it was first released in Season 2, in addition to the overheat mechanics, it had a setted magazine size instead of just drawing from player's ammo pool, and thus require manual reload
    • When first shown in its trailer, the L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the final release version has a magazine capacity of 40, and the gun overheated after firing 21-22 shots.
    • The model of the L-STAR used in Apex Legends was made by Wonyeon Interstellar, instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR. With the rework of the weapon that came with Season 4.svg Season 4, they now function the same.
  • Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).



  • While inspecting the L-STAR, the cooler that gets replaced when the weapon overheats lacks animations and slowly blends through the model of the weapon vertically, and then slowly repositions itself to its original position towards the end of the animation. This happens with every L-STAR skin.
  • In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.

See also[]