L-STAR EMG

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L-STAR EMG
L-Star.png
Plasma fueled EMG
Profile
Type Light machine gun
Fire-Modes Automatic
Ammo Type Energy Ammo.svg Energy Ammo
Rate of Fire 600 RPM
Projectile speed 22000
Arenas
Base Cost Materials400
1st Upgrade Cost Materials100
2nd Upgrade Cost Materials200
3rd Upgrade Cost Materials300
Damage
Head 36 (2x)
Body 18
Legs 14 (0.8x)
Body DPS 180
Tactical
Magazine Size
Reload time 2.45 seconds
Modded Loader 1.84 seconds
ADS Movespeed -50%
Recoil Kicks left on first two shots, then relatively vertical

The L-STAR EMG is a plasma fueled energy machine gun added in Season 2.svg Season 2 that utilizes Energy Ammo.svg Energy Ammo.

Like the Bocek Compound Bow, the L-STAR does not have a magazine but instead draws ammo directly out of your inventory. It has a unique overheating mechanic, which triggers "overheat" after 22 continuous shots (26 with Modded Loader.png Modded Loader), but can otherwise be used as long as you have required ammo.

Damage Profile[edit | edit source]

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 36 3 5 5 6 7
Helmet.svg Level 1 Helmet 32 4 5 6 7 8
Helmet.svg Level 2 Helmet 29 4 6 7 7 8
Helmet.svg Level 3/4 Helmet 27 4 6 7 8 9
Body 18 6 9 10 12 13
Leg 14 8 11 13 15 17
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 31 4 5 6 7 8
Helmet.svg Level 1 Helmet 27 4 6 7 8 9
Helmet.svg Level 2 Helmet 25 4 6 7 8 9
Helmet.svg Level 3/4 Helmet 23 5 7 8 9 10
Body 15 7 10 12 14 15
Leg 12 9 13 15 17 19


  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[edit | edit source]

Main article: Attachments
Optics
Others

Pros and Cons[edit | edit source]

Pros
  • 2× headshot multiplier.
  • High damage per shot.
  • High fire rate.
  • Overheat mechanic allows use without reloading if fired in bursts.
  • Large projectiles.
  • Low projectile drop.
  • Projectiles can make it difficult for your target to see.
  • Projectiles will open doors if they impact with the handle.
  • Same ADS speed as AR.
  • Using Ziplines and Jump pads doesn't affect accuracy.
Cons
  • Overheats after 22 shots (26 with Rampart's Modded Loader.png Modded Loader.)
  • Limited attachments. Can only accept optics and Standard Stock.svg Standard Stocks.
  • Does not support Extended Energy Mag.svg Extended Energy Mags due to lacking a magazine; no way to extend its 22-26 shot sustained fire limit.
  • High recoil, with no Barrel Stabilizer.svg Barrel Stabilizer compatibility.
  • Slow projectile speed.
  • Projectile effects and muzzle flash can make it difficult to track targets.
  • Has no magazine, therefore requires Energy Ammo to be used.
  • 1× headshot multiplier at 64+ meters.

Lore[edit | edit source]

The L-STAR EMG (LaSTimosa ARmory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.

Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.

The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.[1]

Skins[edit | edit source]

There are a total of 55 weapon skins for the L-STAR EMG; 12 Legendary, 5 Epic, 23 Rare and 16 Common.

  • The Aristocrat - needs The Warrior's Way and Legend Tokens 6,500
  • Oxidized Envy - needs Poetic Justice and Legend Tokens 6,500
  • Fragger - needs Apex Hyperdrive and Legend Tokens 6,500
  1. Included in the Snowfall Bundle.

History[edit | edit source]


Trivia[edit | edit source]

  • The model of the L-STAR used in the Apex Games was made by Wonyeon Interstellar instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR, but with the rework of the weapon that came with Season 4.svg Season 4, they now function the same.
  • Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called the ASW (Advanced Scattering Weapon).
  • As seen in the trailer, the original L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the capacity of the mag at launch was reduced to 40, and it overheated after firing 21-22 shots.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]