Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see L-STAR EMG (Mobile). |
L-STAR EMG |
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Plasma-fueled heavy MG. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Light machine gun | ||
Ammo | Energy Ammo | ||
Fire modes | Auto | ||
Manufacturer | Wonyeon | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
17 | 26 (1.5×) | 14 (0.85×) | |
Technical | |||
RPM | 600 | ||
DPS | 170 | ||
Magazine | ∞ | ||
Reload time | 2.45 / 2.37 / 2.29 / 2.21 |
The L-STAR EMG, or L-STAR, is a fully-automatic energy machine gun introduced in Season 2 that utilizes Energy Ammo. It fires red plasma orb-like projectiles and forcefully opens doors when it comes in contact.
The L-STAR has a unique overheating mechanic, which triggers after 24 / 26 / 28 / 30 continuous shots; it only needs to reload if it overheats.
Being an LMG, the L-STAR is affected by Rampart's Modded Loader Passive ability.
Stats[]
Attachments[]
- Others
- Barrel Stabilizer (Common, Rare, epic)
- Extended Energy Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
Damage Profile[]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.5×) |
- | 26 | 4 | 6 | 7 | 8 | 9 | |
LV.1 | 24 | 5 | 7 | 8 | 9 | 10 | ||
LV.2 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV.3/4 | 20 | 5 | 8 | 9 | 10 | 12 | ||
Body | - | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Leg (0.85×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.5×) |
- | 31 | 4 | 5 | 6 | 7 | 8 | |
LV. 1 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 2 | 26 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 24 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 20 | 5 | 8 | 9 | 10 | 12 | |
Fortified | 17 | 6 | 9 | 11 | 12 | 14 | ||
Leg (0.85×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 15 | 7 | 10 | 12 | 14 | 15 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.5×) |
- | 29 | 4 | 6 | 7 | 7 | 8 | |
LV. 1 | 27 | 4 | 6 | 7 | 8 | 9 | ||
LV. 2 | 24 | 5 | 7 | 8 | 9 | 10 | ||
LV. 3/4 | 23 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 20 | 6 | 8 | 9 | 11 | 12 | |
Fortified | 17 | 6 | 9 | 11 | 12 | 14 | ||
Leg (0.85×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.5×) |
- | 35 | 3 | 5 | 5 | 6 | 7 | |
LV. 1 | 33 | 4 | 5 | 6 | 7 | 7 | ||
LV. 2 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 3/4 | 28 | 4 | 6 | 7 | 8 | 9 | ||
Body | - | 23 | 5 | 7 | 8 | 9 | 10 | |
Fortified | 20 | 5 | 8 | 9 | 10 | 12 | ||
Leg (0.85×) |
- | 20 | 5 | 8 | 9 | 10 | 12 | |
Fortified | 17 | 6 | 9 | 11 | 12 | 14 |
Advanced Stats[]
mp_weapon_lstar | ||
---|---|---|
Variable | Value | Description |
fire_rate | 10 | Rounds fired in one second. |
projectile_launch_speed | 24000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 610 meters per second. |
headshot_distance | 2250 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 57 meters. |
spread_stand_hip | 2.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 4 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 2.25 | Hipfire spread radius while crouching. |
spread_air_hip | 5 | Hipfire spread radius while in the air. |
deployfirst_time | 1.45 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.75 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.65 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.6 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.34 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.3 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.4 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Up Close And Personal | Down an enemy with hipfire within 10 meters range without overheating. | 20 times |
40 | I Know Your Pain | Down an enemy while both of you using the LSTAR. | 20 times |
60 | Disciplined | Down an enemy, break their knockdown shield, and kill them without overheating. | 15 times |
80 | U Mag Bro? | Down an enemy while they are reloading. | 10 times |
100 | Super Star | Kill at least 3 enemies and never overheat in one match. | 5 times |
Lore[]
“ | The L-STAR is most accurately described as an automatic superheated plasma thrower. It fires large, combustible plasma projectiles, propelled from an internal superheating chamber. A special lens focuses the projectile, and uninterrupted fire can cause this lens to overheat and shatter. "Feathering" the trigger is ideal, as it keeps the lens at a stable temperature while allowing continuous, personnel-suppressing bombardments. |
The L-STAR EMG (Lastimosa Armory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.
Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.
The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.[1]
Skins[]
There are a total of 72 weapon skins for the L-STAR EMG: 15 Legendary, 10 epic, 31 Rare and 16 Common.
History[]
Patch notes |
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Gallery[]
Concept Art for the L-STAR EMG by Ryan Lastimosa.[1]
Concept art for the Natural Fusion skin.[2]
Concept art for the Beyond the Wheel skin.[3]
Trivia[]
- Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).
- The L-STAR appeared way before its actual release in Season 2, in the first ever background before logging into the lobby during the Preseason.
- When it was first released in Season 2, in addition to the overheat mechanics, it had a set magazine size instead of just drawing ammo from the inventory, and thus required manual reload.
- The magazine from the L-STAR's reloadable iteration is used as the model for Extended Energy Mags.
- When first shown in its trailer, the L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the final release version had a magazine capacity of 40, and the gun overheated after firing 21-22 shots.
- The model of the L-STAR used in Apex Legends was made by Wonyeon Interstellar, instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR. With the rework of the weapon that came with Season 4, they now function the same.
- The L-STAR's icon lacks iron sights.
- An Extended Energy Mag won't autoreload the L-STAR if its cooler has overheated and requires to be changed.
Bugs[]
- In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.
- In the Firing Range, if infinite ammo is enabled it shows that the L-STAR ammo counter is at 324, despite having unlimited ammo.
See also[]
References[]
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