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The subject of this article appears in Apex Legends Mobile. The subject of this article appears in Apex Legends.

L-STAR EMG
L-STAR EMG.png
Plasma-fueled heavy MG.
Profile
Type Light machine gun
Fire modes Auto Icon.svg Auto
Ammo type Energy Ammo.svg Energy Ammo
Rate of fire 600 RPM
Projectile speed 22000 UPS
Manufacturer Wonyeon Icon.svg Wonyeon
Weapon ID mp_weapon_lstar
Arenas
Purchase cost Materials600
Level 1 upgrade cost Materials200
Level 2 upgrade cost Materials200
Level 3 upgrade cost Materials300
Total cost Materials1300
Damage
Head 26 (1.5×)
Body 17
Legs 14 (0.85×)
Body DPS 170
Tactical
Magazine size ∞; utilize overheat mechanism:
20 / 22 / 24 / 26
Modded Loader23 / 26 / 28 / 30; also faster cooldown
Reload time 2.45 / 2.37 / 2.29 / 2.21
Modded Loader 1.84 / 1.78 / 1.71 / 1.65
ADS speed penalty -60%

The L-STAR EMG, or L-STAR, is an energy machine gun added in Season 2.svg Season 2 that utilizes Energy Ammo.svg Energy Ammo. It fires red plasma orb-like projectiles.

Like the Bocek Compound Bow, the L-STAR does not have a magazine but instead draws ammo directly from the inventory. Due to this fact it does not contain any ammo when picked up. The L-STAR has a unique overheating mechanic, which triggers after 20 / 22 / 24 / 26 (Modded Loader 23 / 26 / 28 / 30) continuous shots, but can otherwise be fired as long as there's ammo in the inventory.

Stats[]

Attachments[]

Main article: Attachments
Optics
Others

Damage profile[]

Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 26 4 6 7 8 9
Helmet.svg Level 1 Helmet 24 5 7 8 9 10
Helmet.svg Level 2 Helmet 21 5 8 9 10 11
Helmet.svg Level 3/4 Helmet 20 5 8 9 10 12
Body 17 6 9 11 12 14
Fortified.svg 14 8 11 13 15 17
Leg 14 8 11 13 15 17
Fortified.svg 12 9 13 15 17 19
  1. Fortified.svg Fortified decreases damage taken by 15%.
  2. Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.

Arenas[]

Attachment ★★ ★★★ ★★★★
Barrel Stabilizer.svg Barrel Stabilizer
Extended Energy Mag.svg Extended Energy Mag
Standard Stock.svg Standard Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
3x HCOG "Ranger".svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG

Advanced Weapon Stats[]

Variable Value Notes
fire_rate Value is in Rounds per second.
projectile_launch_speed UPS
spread_stand_hip Hipfire spread while standing.
spread_stand_hip_run Hipfire spread while walking.
spread_stand_hip_sprint Hipfire spread while sprinting.
spread_crouch_hip Hipfire spread while crouching.
spread_air_hip Hipfire spread while in the air.
deployfirst_time Time until weapon is usable after picking the weapon up.

Pros and cons[]

Pros
  • High damage per shot.
  • Firing in bursts erases the chance of overheating.
  • Large projectile size.
  • Low projectile drop.
  • Projectiles and muzzle flash can make it difficult for enemies to see.
  • Projectiles will open doors if they impact the handle.
  • Using Ziplines and Jump Pads doesn't affect accuracy.
Cons
  • Overheats after a certain number of shots if a pause isn't taken.
  • Lower projectile speed requires additional lead-ins.
  • Projectiles and muzzle flash can make it difficult for the player to see.
  • 1× headshot multiplier at 64+ meters.
  • Energy Ammo.svg Energy Ammo is generally rarer and less used compared to Light Rounds.svg Light and Heavy Rounds.svg Heavy Rounds, sometimes forcing the player to swap to a different weapon due to lack of ammo to loot from enemies.

Lore[]

The L-STAR EMG (Lastimosa Armory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.

Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.

The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.[1]

Skins[]

There are a total of 61 weapon skins for the L-STAR EMG: 13 Legendary, 5 Epic, 27 Rare and 16 Common.

  1. Included in the Snowfall Bundle.

History[]


Trivia[]

  • The L-STAR appeared way before its actual release in Season 2.svg Season 2, in the first ever background before logging into the lobby during the Battle Royale.svg Preseason.
  • When it was first released in Season 2, in addition to the overheat mechanics, it had a set magazine size instead of just drawing ammo from the inventory, and thus required manual reload.
    • The magazine from the L-STAR's reloadable iteration is used as the model for Extended Energy Mag.svg Extended Energy Mags.
    • When first shown in its trailer, the L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the final release version had a magazine capacity of 40, and the gun overheated after firing 21-22 shots.
    • The model of the L-STAR used in Apex Legends was made by Wonyeon Interstellar, instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR. With the rework of the weapon that came with Season 4.svg Season 4, they now function the same.
  • Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).

Gallery[]

Bugs[]

  • In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.

See also[]

References[]


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