|Plasma-fueled heavy MG.|
|Type||Light machine gun|
|Ammo type||Energy Ammo|
|Rate of fire||600|
|Level 1 upgrade cost||200|
|Level 2 upgrade cost||200|
|Level 3 upgrade cost||300|
|Magazine size||∞; utilize overheat mechanism: |
20 / 22 / 24 / 26
23 / 26 / 28 / 30; also faster cooldown
Like the Bocek Compound Bow, the L-STAR does not have a magazine but instead draws ammo directly from the inventory. Due to this fact it does not contain any ammo when picked up. The L-STAR has a unique overheating mechanic, which triggers after 20 / 22 / 24 / 26 ( 23 / 26 / 28 / 30) continuous shots, but can otherwise be fired as long as there's ammo in the inventory.
- Barrel Stabilizer (Common, Rare, Epic)
- Extended Energy Mag (Common, Rare, Epic, Legendary)
- Standard Stock (Common, Rare, Epic)
|Target||Damage [note 1]||Shots to kill [note 2]|
|100 HP||150 HP||175 HP||200 HP||225 HP|
|Level 1 Helmet||24||5||7||8||9||10|
|Level 2 Helmet||21||5||8||9||10||11|
|Level 3/4 Helmet||20||5||8||9||10||12|
|Extended Energy Mag||✔||✔||✔||✔|
|1x HCOG "Classic"||✔||✔||✔|
|1x-2x Variable Holo||✔||✔|
|2x HCOG “Bruiser”||✔||✔||✔|
|3x HCOG "Ranger"||✔|
|2x-4x Variable AOG||✔|
Advanced Weapon Stats
|fire_rate||Value is in Rounds per second.|
|spread_stand_hip||Hipfire spread while standing.|
|spread_stand_hip_run||Hipfire spread while walking.|
|spread_stand_hip_sprint||Hipfire spread while sprinting.|
|spread_crouch_hip||Hipfire spread while crouching.|
|spread_air_hip||Hipfire spread while in the air.|
|deployfirst_time||Time until weapon is usable after picking the weapon up.|
Pros and cons
- High damage per shot.
- Firing in bursts erases the chance of overheating.
- Large projectile size.
- Low projectile drop.
- Projectiles and muzzle flash can make it difficult for enemies to see.
- Projectiles will open doors if they impact the handle.
- Using Ziplines and Jump Pads doesn't affect accuracy.
- Overheats after a certain number of shots if a pause isn't taken.
- Lower projectile speed requires additional lead-ins.
- Projectiles and muzzle flash can make it difficult for the player to see.
- 1× headshot multiplier at 64+ meters.
- Energy Ammo is generally rarer and less used compared to Light and Heavy Rounds, sometimes forcing the player to swap to a different weapon due to lack of ammo to loot from enemies.
The L-STAR EMG (Lastimosa Armory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.
Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.
The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.
There are a total of 61 weapon skins for the L-STAR EMG: 13 Legendary, 5 Epic, 27 Rare and 16 Common.
- Included in the Snowfall Bundle.
- The L-STAR appeared way before its actual release in Season 2, in the first ever background before logging into the lobby during the Preseason.
- When it was first released in Season 2, in addition to the overheat mechanics, it had a set magazine size instead of just drawing ammo from the inventory, and thus required manual reload.
- The magazine from the L-STAR's reloadable iteration is used as the model for Extended Energy Mags.
- When first shown in its trailer, the L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the final release version had a magazine capacity of 40, and the gun overheated after firing 21-22 shots.
- The model of the L-STAR used in Apex Legends was made by Wonyeon Interstellar, instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR. With the rework of the weapon that came with Season 4, they now function the same.
- Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).
Concept Art for the L-STAR EMG by Ryan Lastimosa.
Concept Art for the Natural Fusion skin by Dallas Doan.
- In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.