ElectricIce (talk | contribs) (Updated damage tables. Various edits to Pro/Con section.) Tag: Visual edit |
(→Skins) Tag: Visual edit |
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+ | {{MainGameNotice|mobilePage=Longbow DMR (Mobile)}} |
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− | {{Infobox weapon |
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+ | {{Infobox-Weapon |
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| name = Longbow DMR |
| name = Longbow DMR |
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+ | | description = Semi-auto sniper rifle. |
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− | | image = Longbow DRM SR.png |
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− | | description = Semi-auto sniper |
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| type = Sniper |
| type = Sniper |
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− | | fireModes = Single |
+ | | fireModes = [[File:Single-fire Icon.svg|20px]] Single |
| ammoType = Sniper Ammo |
| ammoType = Sniper Ammo |
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+ | | creator = [[File:Wonyeon.svg|20px]] [[Wonyeon]] |
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− | | rateOfFire = 78 [[RPM]] |
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+ | | barrel = stabilizer |
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− | | projectileSpeed = 30500 |
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− | | |
+ | | magType = sniper |
− | | |
+ | | optics = true |
− | | |
+ | | stock = sniper |
− | | |
+ | | hopup = skullpiercer |
| damageBody = 55 |
| damageBody = 55 |
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− | | damageLegs = 44 (0. |
+ | | damageLegs = 44 <small>(0.8×)</small> |
− | | damageHead = 118 (2. |
+ | | damageHead = 118 <small>(2.15×)</small><br>{{Symbol|Skullpiercer}} 138 <small>(2.5×)</small> |
− | | |
+ | | rateOfFire = 78 |
| magazineSize = {{Level0123|6|8|10|12}} |
| magazineSize = {{Level0123|6|8|10|12}} |
||
− | | |
+ | | tacReload = {{Level0123|2.66|2.57|2.48|2.39}} |
− | | |
+ | | fullReload = {{Level0123|3.66|3.54|3.41|3.29}} |
− | | ADSspeed = 65 |
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− | | recoil = Strong curve left |
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}} |
}} |
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− | The '''Longbow DMR''' is a [[designated marksman rifle]] that utilizes {{ItemLink|Sniper Ammo}}. |
+ | The '''Longbow DMR''', or '''Longbow''', is a semi-automatic [[designated marksman rifle]] that utilizes {{ItemLink|Sniper Ammo}}. |
+ | It can be enhanced with the {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} Hop-Up, which increases the headshot multiplier by an additional 35%. |
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− | == Damage Profile == |
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− | {{Damage profile |
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− | |118|105|93|87|55|44 |
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− | <!-- Fortified !--> |
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− | |100|89|79|74|47|37 |
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− | }} |
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− | <references group="note"/> |
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− | == |
+ | == Stats == |
+ | === Attachments === |
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{{main|Attachments}} |
{{main|Attachments}} |
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; [[Optic]]s |
; [[Optic]]s |
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− | * {{ItemLink|1x Holo|text={{Common|1x Holo}}}} |
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* {{ItemLink|1x HCOG "Classic"|image=1x HCOG Classic.svg|text={{Common|1x HCOG "Classic"}}}} |
* {{ItemLink|1x HCOG "Classic"|image=1x HCOG Classic.svg|text={{Common|1x HCOG "Classic"}}}} |
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− | * {{ItemLink| |
+ | * {{ItemLink|1x Holo|text={{Common|1x Holo}}}} |
* {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} |
* {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}} |
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+ | * {{ItemLink|2x HCOG "Bruiser"|image=2x HCOG Bruiser.svg|text={{Rare|2x HCOG "Bruiser"}}}} |
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* {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}} |
* {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}} |
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− | * {{ItemLink|3x HCOG "Ranger"|image=3x HCOG Ranger.svg|text={{Epic|3x HCOG "Ranger"}}}} |
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* {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} |
* {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} |
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+ | * {{ItemLink|3x HCOG "Ranger"|image=3x HCOG Ranger.svg|text={{Epic|3x HCOG "Ranger"}}}} |
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* {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}} |
* {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}} |
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* {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} |
* {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} |
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* {{ItemLink|Extended Sniper Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}}) |
* {{ItemLink|Extended Sniper Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}}) |
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* {{ItemLink|Sniper Stock}} ({{Common}}, {{Rare}}, {{Epic}}) |
* {{ItemLink|Sniper Stock}} ({{Common}}, {{Rare}}, {{Epic}}) |
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+ | * {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} |
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− | ==Pros and Cons== |
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− | ; Pros |
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+ | === Damage profile === |
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− | * Good fire rate. |
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+ | ; Base |
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− | * Bullets penetrate enemies, allowing you to hit multiple targets with one shot. |
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+ | {{Damage profile |
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− | * Has the highest ammo capacity of all snipers. |
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+ | | damage = 55 |
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− | * Can open doors by shooting the handle. |
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+ | | headshotMdfr = 2.15 |
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+ | | legMdfr = 0.9 |
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+ | }} |
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+ | |||
+ | |||
+ | ; {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} |
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+ | {{Damage profile |
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+ | | damage = 55 |
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+ | | headshotMdfr = 2.5 |
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+ | | legMdfr = 0.9 |
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+ | }} |
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+ | |||
+ | |||
+ | === Advanced Stats === |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:left; width:75%" |
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+ | |- |
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+ | ! colspan="3" | <big>mp_weapon_dmr</big> |
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+ | |- |
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+ | ! Variable !! Value !! Description |
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+ | |- |
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+ | | fire_rate |
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+ | | style="text-align:center" | 1.3 |
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+ | | Rounds fired in one second. |
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+ | |- |
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+ | | projectile_launch_speed |
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+ | | style="text-align:center" | 30500 |
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+ | | Speed at which projectiles travel.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second, equals to 774 meters per second. |
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+ | |- |
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+ | | headshot_distance |
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+ | | style="text-align:center" | 29528 |
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+ | | Distance at which shots can no longer deal headshots.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units], equals to 750 meters. |
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+ | |- |
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+ | | spread_stand_hip |
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+ | | style="text-align:center" | 8 |
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+ | | Hipfire spread radius while standing. |
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+ | |- |
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+ | | spread_stand_hip_run |
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+ | | style="text-align:center" | 10 |
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+ | | Hipfire spread radius while walking. |
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+ | |- |
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+ | | spread_stand_hip_sprint |
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+ | | style="text-align:center" | 11 |
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+ | | Hipfire spread radius while sprinting. |
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+ | |- |
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+ | | spread_crouch_hip |
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+ | | style="text-align:center" | 6 |
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+ | | Hipfire spread radius while crouching. |
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+ | |- |
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+ | | spread_air_hip |
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+ | | style="text-align:center" | 10 |
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+ | | Hipfire spread radius while in the air. |
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+ | |- |
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+ | | deployfirst_time |
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+ | | style="text-align:center" | 1.6 |
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+ | | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
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+ | |- |
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+ | | deploy_time |
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+ | | style="text-align:center" | 0.7 |
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+ | | Time to bring out the weapon. Expressed in seconds. |
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+ | |- |
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+ | | holster_time |
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+ | | style="text-align:center" | 0.6 |
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+ | | Time to holster the weapon. Expressed in seconds. |
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+ | |- |
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+ | | raise_time |
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+ | | style="text-align:center" | 0.55 |
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+ | | Time to bring out the weapon after performing an action. Expressed in seconds. |
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+ | |- |
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+ | | lower_time |
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+ | | style="text-align:center" | 0.5 |
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+ | | Time to holster the weapon before performing an action. Expressed in seconds. |
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+ | |- |
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+ | | zoom_time_in |
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+ | | style="text-align:center" | 0.34 |
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+ | | Time to enter ADS with the weapon. Expressed in seconds. |
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+ | |- |
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+ | | zoom_time_out |
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+ | | style="text-align:center" | 0.31 |
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+ | | Time to exit ADS with the weapon. Expressed in seconds. |
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+ | |- |
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+ | | ads_move_speed_scale |
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+ | | style="text-align:center" | 0.35 |
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+ | | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
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+ | |- |
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+ | | spread_stand_ads |
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+ | | style="text-align:center" | 0 |
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+ | | Spread radius when standing and ADS. |
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+ | |- |
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+ | | spread_crouch_ads |
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+ | | style="text-align:center" | 0 |
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+ | | Spread radius when crouching and ADS. |
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+ | |- |
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+ | | spread_air_ads |
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+ | | style="text-align:center" | 6 |
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+ | | Spread radius when in the air and ADS. |
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+ | |} |
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+ | |||
+ | |||
+ | == Weapon Mastery == |
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+ | {| class="wikitable" style="text-align:center; width:75%" |
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+ | |- |
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+ | ! colspan="4" | <span class="invert-image">[[File:{{PAGENAME}} Icon.svg|x30px|link=]]</span> <big>MASTERY TRIALS</big> |
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+ | |- |
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+ | ! Level !! Trial Name !! colspan="2" | Requirements |
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+ | |- |
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+ | | 20 |
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+ | | ''Teamwork'' |
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+ | | style="text-align:left" | Down an enemy with headshot after target damaged by teammate. |
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+ | | 20 times |
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+ | |- |
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+ | | 40 |
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+ | | ''It's mine'' |
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+ | | style="text-align:left" | Down an enemy while they are looting a care package. |
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+ | | 15 times |
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+ | |- |
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+ | | 60 |
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+ | | ''Savior'' |
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+ | | style="text-align:left" | Down an enemy while the target is damaging a teammate. |
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+ | | 10 times |
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+ | |- |
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+ | | 80 |
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+ | | ''No Second Chance'' |
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+ | | style="text-align:left" | Down an enemy with the Longbow within 15 seconds while target respawned from dropship. |
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+ | | 10 times |
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+ | |- |
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+ | | 100 |
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+ | | ''Precise Shots'' |
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+ | | style="text-align:left" | Land 3 consective headshots in one match. |
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+ | | 5 times |
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+ | |} |
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+ | |||
+ | |||
+ | == Lore == |
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+ | {{Quote|The Longbow DMR marries the effective range of a sniper rifle and a semi-automatic rate of fire. An experienced marksman can use the Longbow to defend a wide swath of territory from a single perch, then seamlessly switch to firing from the hip if flanked. The rarity of suitable hop-ups makes it difficult to modify, but nonetheless, it became a lynchpin in early civil struggles between Outlands townships before the signing of the Mercenary Syndicate accords.}} |
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+ | |||
+ | The D-101 Longbow DMR ([[wikipedia:Designated marksman rifle|Designated Marksman Rifle]]) is a semi-automatic sniper rifle made by [[Lastimosa Armory]]. Models from the [[Frontier War]] were variants of the then-current R-201 Assault Rifle,<ref>[https://www.reddit.com/r/titanfall/comments/672pcz/i_framed_my_tier_1_diecast_tf2_weapons_shiny/dip21l7/ Comment by Ryan Lastimosa (brockhaurd) on r/titanfall]</ref> the model used in the [[Apex Games]] then would most likely be a variant of the R-201's successor, the [[R-301 Carbine]]. |
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− | ; Cons |
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− | * Low DPS. |
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− | * Slow projectile speed. |
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− | *Poor hip-fire accuracy. |
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== Skins == |
== Skins == |
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− | There are a total of |
+ | There are a total of 85 skins for the Longbow DMR: 23 {{Legendary}}, 14 {{Epic}}, 32 {{Rare}}, and 16 {{Common}}. |
<tabber> |
<tabber> |
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− | Legendary |
+ | Legendary= |
− | <gallery widths=" |
+ | <gallery widths="250" heights="300" mode="nolines"> |
− | + | Big Game Hunter Longbow.png|{{Legendary|Big Game Hunter}}<br/>{{CraftingMetals|1,200}} |
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− | + | Nocturnal Predator Longbow.png|{{Legendary|Nocturnal Predator}}<br/>{{CraftingMetals|1,200}} |
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− | + | Sleeper Cell Longbow.png|{{Legendary|Sleeper Cell}}<br/>{{CraftingMetals|1,200}} |
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− | + | DEFCON 1 Longbow.png|{{Legendary|DEFCON 1}}<br/>{{CraftingMetals|1,200}} |
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− | + | Pharaoh's Curse Longbow.png|{{Cosmetic|Voidwalker|Legendary|Pharaoh's Curse}}<br/>{{CraftingMetals|1,200}} |
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− | + | McFly Longbow.png|{{Cosmetic|Grand Soirée|Legendary|McFly}}<br/>{{CraftingMetals|1,200}} |
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− | + | Reckoner Longbow.png|{{Cosmetic|Season 3|Legendary|Reckoner}}<br/>Level 1 |
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− | + | Frigid Longbow.png|{{Cosmetic-NI|Recolor|Legendary|Frigid}}<br/>Needs {{Legendary|DEFCON 1}} |
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− | + | The Trailblazer Longbow.png|{{Cosmetic-NI|Recolor|Legendary|The Trailblazer}}<br/>Needs {{Legendary|Big Game Hunter}} |
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− | + | Night Breaker Longbow.png|{{Cosmetic-NI|Recolor|Legendary|Night Breaker}}<br/>Needs {{Legendary|Sleeper Cell}} |
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− | + | Longhorn Longbow.png|{{Cosmetic|The Old Ways|Legendary|Longhorn}} |
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− | + | Cryogenesis Longbow.png|{{Cosmetic-NI|Recolor|Legendary|Cryogenesis}}<br/>Needs {{Legendary|Nocturnal Predator}} |
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− | + | Hunter Exotica Longbow.png|{{Cosmetic-NI|Recolor|Legendary|Hunter Exotica}}<br/>Needs {{Legendary|Big Game Hunter}} |
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− | + | DMR X-1 Longbow.png|{{Cosmetic|Season 8|Legendary|DMR X-1}}<ref group="note" name="reactive">This skin is reactive.</ref><br/>Level 100 |
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− | + | Blinding Light Longbow.png|{{Cosmetic|Season 8|Legendary|Blinding Light}}<ref group="note" name="reactive"></ref><br/>Level 110 |
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+ | Dawn's Awakening Longbow.png|{{Cosmetic|Valkyrie Launch Bundle|Legendary|Dawn's Awakening}} |
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− | {{Symbol|season 8}} {{Legendary|Blinding Light}}<ref group=note name=Reactive></ref> - Level 110 |
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+ | Supreme Lethal Longbow.png|{{Cosmetic|Awakening|Legendary|Supreme Lethal}} |
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− | <!-- File:Dawn%27s Awakening Longbow.png|{{Legendary|Dawn’s Awakening}}<br/>{{Coins|3,000}}<ref group=note>Included in the Valkyrie Launch Bundle.</ref> --> |
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+ | Runic Ritual Longbow.png|{{Cosmetic|Spellbound|Legendary|Runic Ritual}} |
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+ | Yellow Surge Longbow.png|[[File:Sale Icon.svg|22px|link=Weapon Recolor Store (Season 16)]] {{Legendary|Yellow Surge}} |
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+ | Blood Bolt Longbow.png|{{Cosmetic|Death Dynasty|Legendary|Blood Bolt}} |
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+ | Ruler's Reach Longbow.png|{{Cosmetic|Harbingers|Legendary|Ruler's Reach}} |
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+ | Blue Striker Longbow.png|[[File:Sale Icon.svg|22px|link=End of Year Sale (2023)]] {{Legendary|Blue Striker}} |
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+ | Tidal Wave Longbow.png|{{Cosmetic|Final Fantasy VII|Legendary|Tidal Wave}} |
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</gallery> |
</gallery> |
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− | * {{Legendary|Cryogenesis}} - needs {{Legendary|Nocturnal Predator}} and {{Tokens|10,500}} |
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− | <references group=note/> |
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− | * {{Legendary|Dawn’s Awakening}} - {{Coins|3,000}}<ref group=note>Included in the Valkyrie Launch Bundle.</ref> |
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<references group="note"/> |
<references group="note"/> |
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+ | |||
|-| |
|-| |
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+ | |||
− | Epic skins= |
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+ | Epic= |
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− | <gallery widths="150px" heights="300px" mode="nolines"> |
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+ | <gallery widths="250" heights="300" mode="nolines"> |
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− | File:Eye of the Storm Longbow.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}} |
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− | + | Eye of the Storm Longbow.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}} |
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− | + | Trial by Fire Longbow.png|{{Epic|Trial by Fire}}<br/>{{CraftingMetals|400}} |
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− | + | Code of Honor Longbow.png|{{Epic|Code of Honor}}<br/>{{CraftingMetals|400}} |
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− | + | Off the Grid Longbow.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}} |
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− | + | Break the Enemy Longbow.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}} |
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− | + | Through the Heart Longbow.png|{{Cosmetic|Valentine's Day 2020|Epic|Through the Heart}} |
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− | + | Pumpkin Parlor Longbow.png|{{Cosmetic|Fight or Fright 2019|Epic|Pumpkin Parlor}} |
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− | + | Entry Lane Longbow.png|{{Cosmetic|Aftermarket|Epic|Entry Lane}} |
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− | + | Forward Thinker Longbow.png|{{Cosmetic|Season 7|Epic|Forward Thinker}}<br/>Level 99 |
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+ | Green Ripper Longbow.png|{{Cosmetic|Fight Night|Epic|Green Ripper}} |
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+ | Dexterity Longbow.png|{{Cosmetic|Genesis|Epic|Dexterity}} |
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+ | Silicon Dream Longbow.png|{{Cosmetic|Evolution|Epic|Silicon Dream}} |
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+ | Crow's Nest Longbow.png|{{Cosmetic|Raiders|Epic|Crow's Nest}} |
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+ | Bloody Gold Longbow.png|{{Cosmetic|Beast of Prey|Epic|Bloody Gold}} |
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</gallery> |
</gallery> |
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+ | |||
|-| |
|-| |
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+ | |||
− | Rare skins= |
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+ | Rare= |
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− | <gallery widths="150px" heights="300px" mode="nolines"> |
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+ | <gallery widths="250" heights="300" mode="nolines"> |
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− | File:Generation X Longbow.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}} |
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− | + | Generation X Longbow.png|{{Rare|Generation X}}<br/>{{CraftingMetals|60}} |
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− | + | Outback Longbow.png|{{Rare|Outback}}<br/>{{CraftingMetals|60}} |
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− | + | Sweet 16 Longbow.png|{{Rare|Sweet 16}}<br/>{{CraftingMetals|60}} |
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− | + | Cold Fusion Longbow.png|{{Rare|Cold Fusion}}<br/>{{CraftingMetals|60}} |
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− | + | Shattered Longbow.png|{{Rare|Shattered}}<br/>{{CraftingMetals|60}} |
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− | + | Stellar Longbow.png|{{Rare|Stellar}}<br/>{{CraftingMetals|60}} |
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− | + | Jungle Frenzy Longbow.png|{{Rare|Jungle Frenzy}}<br/>{{CraftingMetals|60}} |
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− | + | Cloudburst Longbow.png|{{Rare|Cloudburst}}<br/>{{CraftingMetals|60}} |
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− | + | Yellow Snake Longbow.png|{{Rare|Yellow Snake}}<br/>{{CraftingMetals|60}} |
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− | + | Skyrise Longbow.png|{{Rare|Skyrise}}<br/>{{CraftingMetals|60}} |
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− | + | Jester Longbow.png|{{Rare|Jester}}<br/>{{CraftingMetals|60}} |
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− | + | Derez Longbow.png|{{Rare|Derez}}<br/>{{CraftingMetals|60}} |
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− | + | Chaos Theory Longbow.png|{{Rare|Chaos Theory}}<br/>{{CraftingMetals|60}} |
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− | + | Triumphant Arch Longbow.png|{{Rare|Triumphant Arch}}<br/>{{CraftingMetals|60}} |
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− | + | New Moon Longbow.png|{{Rare|New Moon}}<br/>{{CraftingMetals|60}} |
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− | + | Navigator Longbow.png|{{Cosmetic|Season 1|Rare|Navigator}}<br/>Level 14 |
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− | + | Riptide Longbow.png|{{Cosmetic|Season 2|Rare|Riptide}}<br/>Level 13 |
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− | + | Uprising Longbow.png|{{Cosmetic|Iron Crown|Rare|Uprising}}<br/>{{Symbol|iron crown}} 60 |
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− | + | Cool Heat Longbow.png|{{Cosmetic|Season 3|Rare|Cool Heat}}<br/>Level 90 |
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− | + | Orbital Longbow.png|{{Cosmetic|Season 4|Rare|Orbital}}<br/>Level 27 |
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− | + | Desert Dweller Longbow.png|{{Cosmetic|Season 5|Rare|Desert Dweller}}<br/>Level 12 |
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− | + | Rumble Strip Longbow.png|{{Cosmetic|Season 6|Rare|Rumble Strip}}<br/>Level 15 |
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− | + | Sunspot Longbow.png|{{Cosmetic|Season 7|Rare|Sunspot}}<br/>Level 17 |
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+ | Triangulation Longbow.png|{{Cosmetic|Season 8|Rare|Triangulation}}<br/>Level 25 |
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+ | Diamond Cutter Longbow.png|{{Cosmetic-NI|PlayStation+|Rare|Diamond Cutter}}<br/>February 2021 |
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+ | Enflamed Longbow.png|{{Cosmetic|Season 9|Rare|Enflamed}}<br/>Level 7 |
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+ | Emissary Longbow.png|{{Cosmetic|Season 10|Rare|Emissary}}<br/>Level 70 |
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+ | New Age Maverick Longbow.png|{{Cosmetic|Season 11|Rare|New Age Maverick}}<br/>Level 54 |
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+ | Hard Hearted Longbow.png|{{Cosmetic|Season 12|Rare|Hard Hearted}}<br/>Level 15 |
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+ | Wings of Wrath Longbow.png|{{Cosmetic|Season 13|Rare|Wings of Wrath}}<br/>Level 98 |
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+ | Covering Fire Longbow.png|{{Cosmetic|Season 14|Rare|Covering Fire}}<br/>Level 34 |
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+ | Bottled Rage Longbow.png|{{Cosmetic|Season 15|Rare|Bottled Rage}}<br/>Level 45 |
||
</gallery> |
</gallery> |
||
+ | |||
− | * {{Symbol|ps+}} {{Rare|Diamond Cutter}} - February 2021 |
||
|-| |
|-| |
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+ | |||
− | Common skins= |
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+ | Common= |
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− | <gallery widths="150px" heights="300px" mode="nolines"> |
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+ | <gallery widths="250" heights="300" mode="nolines"> |
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− | File:Factory Issue Longbow.png|{{Common|Factory Issue}}<br/>Default |
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− | + | Factory Issue Longbow.png|{{Common|Factory Issue}}<br/>Default |
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− | + | Midnight Longbow.png|{{Common|Midnight}}<br/>{{CraftingMetals|30}} |
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− | + | Cardinal Longbow.png|{{Common|Cardinal}}<br/>{{CraftingMetals|30}} |
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− | + | Arctic Longbow.png|{{Common|Arctic}}<br/>{{CraftingMetals|30}} |
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− | + | Sunfire Longbow.png|{{Common|Sunfire}}<br/>{{CraftingMetals|30}} |
|
− | + | Clearwater Longbow.png|{{Common|Clearwater}}<br/>{{CraftingMetals|30}} |
|
− | + | Flamingo Longbow.png|{{Common|Flamingo}}<br/>{{CraftingMetals|30}} |
|
− | + | Sandstorm Longbow.png|{{Common|Sandstorm}}<br/>{{CraftingMetals|30}} |
|
− | + | Rainforest Longbow.png|{{Common|Rainforest}}<br/>{{CraftingMetals|30}} |
|
− | + | Evergreen Longbow.png|{{Common|Evergreen}}<br/>{{CraftingMetals|30}} |
|
− | + | Orchid Longbow.png|{{Common|Orchid}}<br/>{{CraftingMetals|30}} |
|
− | + | Bengal Longbow.png|{{Common|Bengal}}<br/>{{CraftingMetals|30}} |
|
− | + | Yellowjacket Longbow.png|{{Common|Yellowjacket}}<br/>{{CraftingMetals|30}} |
|
− | + | Lagoon Longbow.png|{{Common|Lagoon}}<br/>{{CraftingMetals|30}} |
|
− | + | Clover Longbow.png|{{Common|Clover}}<br/>{{CraftingMetals|30}} |
|
+ | Oceanic Longbow.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}} |
||
</gallery> |
</gallery> |
||
</tabber> |
</tabber> |
||
Line 159: | Line 303: | ||
== History == |
== History == |
||
{{Patch notes| |
{{Patch notes| |
||
− | ; [[ |
+ | ; {{ItemLink|Season 19|noText=yes}} [[October 31, 2023 Patch]] |
+ | * Increased projectile size. |
||
− | * Removed {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} compatibility as it got removed from the game. |
||
− | * Adjusted headshot multiplier from 2.0 to 2.15. |
||
− | ; [[March |
+ | ; {{ItemLink|Sun Squad|noText=yes}} [[March 28, 2023 Patch]] |
+ | * Removed from the {{ItemLink|Materials|text=Replicator}}. |
||
− | * The [[Fully kitted weapons|{{Legendary|Gold Longbow’s}}]] optic can now be removed and replaced with a different one. |
||
− | ; [[February |
+ | ; {{ItemLink|Season 16|noText=yes}} [[February 14, 2023 Patch]] |
+ | * Moved in the {{ItemLink|Materials|text=Replicator}}. Craftable for {{Materials|30}}. |
||
− | * Added to the loot table of [[Fully kitted weapons]] for {{ItemLink|Season 8}}. |
||
− | ; [[ |
+ | ; {{ItemLink|Season 14|noText=yes}} [[August 09, 2022 Patch]] |
+ | * Added {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. Compatible with [[30-30 Repeater]], Longbow DMR, and [[Wingman]]. |
||
− | * Headshot scale reduced from 2.15 to 2.0. |
||
− | * |
+ | * Increased {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} multiplier from 2.4× to 2.5×. |
− | * Added to the loot table of [[Fully Kitted Weapons]] for {{ItemLink|Season |
+ | * Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 14}}. |
− | ; [[ |
+ | ; {{ItemLink|Season 13|noText=yes}} [[May 10, 2022 Patch]] |
− | * |
+ | * Removed from the {{ItemLink|Materials|text=Replicator}}. |
+ | |||
− | ** Now equips {{ItemLink|Extended Sniper Mag}}s. |
||
+ | ; {{ItemLink|Season 12|noText=yes}} [[February 08, 2022 Patch]] |
||
− | * Improved ironsights accuracy. |
||
+ | * Moved in the {{ItemLink|Materials|text=Replicator}}. Craftable for {{Materials|30}}. |
||
+ | |||
+ | ; {{ItemLink|Season 11|noText=yes}} [[November 02, 2021 Patch]] |
||
+ | * Reduced damage from 60 to 55. |
||
+ | * Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 11}}. |
||
+ | |||
+ | ; {{ItemLink|Season 10|noText=yes}} [[June 29, 2021 Patch]] |
||
+ | * Increased damage from 55 to 60. |
||
+ | |||
+ | ; {{ItemLink|Season 9|noText=yes}} [[May 04, 2021 Patch]] |
||
+ | * Removed {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. |
||
+ | * Increased headshot multiplier from 2× to 2.15×. |
||
+ | |||
+ | ; {{ItemLink|Chaos Theory|noText=yes}} [[March 09, 2021 Patch]] |
||
+ | * [[Fully Kitted Weapon|{{Legendary|Fully Kitted}}]] Longbow DMR optics can now be removed and/or replaced with any other compatible optic. |
||
+ | |||
+ | ; {{ItemLink|Season 8|noText=yes}} [[February 02, 2021 Patch]] |
||
+ | * Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 8}}. |
||
+ | |||
+ | ; {{ItemLink|Season 6|noText=yes}} [[August 18, 2020 Patch]] |
||
+ | * ('''Undocumented''') Updated the {{Cosmetic|Season 3|Legendary|Reckoner}} skin. |
||
+ | |||
+ | ; {{ItemLink|Season 5|noText=yes}} [[May 12, 2020 Patch]] |
||
+ | * Added {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. Compatible with Longbow DMR and [[Wingman]]. |
||
+ | * Reduced headshot multiplier from 2.15× to 2×. |
||
+ | * Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 5}}. |
||
+ | |||
+ | ; {{ItemLink|Season 4|noText=yes}} [[February 04, 2020 Patch]] |
||
+ | * Changed ammo type from {{ItemLink|Heavy Rounds|text=Heavy}} to {{ItemLink|Sniper Ammo|text=Sniper}}. |
||
+ | * Introduced {{ItemLink|Extended Sniper Mag|text=Extended Sniper Mags}}. Compatible with Longbow DMR, [[Sentinel]], and [[Triple Take]]. |
||
+ | * Removed {{ItemLink|Extended Heavy Mag|text=Extended Heavy Mags}} compatibility. |
||
+ | * Improved iron-sights accuracy. |
||
+ | * ('''Undocumented''') Updated the {{Cosmetic|Season 3|Legendary|Reckoner}} skin. |
||
; [[November 05, 2019 Patch]] |
; [[November 05, 2019 Patch]] |
||
* Increased projectile width. |
* Increased projectile width. |
||
− | ; [[October 01, 2019 Patch]] |
+ | ; {{ItemLink|Season 3|noText=yes}} [[October 01, 2019 Patch]] |
− | * Removed {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} |
+ | * Removed {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}}. |
− | * |
+ | * Reduced fire rate from 1.6 to 1.3. |
− | * |
+ | * Increased headshot multiplier from 2× to 2.15×. |
− | * Reduced |
+ | * Reduced legshot damage multiplier from 0.9× to 0.8×. |
; [[April 16, 2019 Patch]] |
; [[April 16, 2019 Patch]] |
||
− | * Lowered leg shot damage reduction from 25% to 10%. |
||
− | * Reduced base weapon sway by about 33%. |
||
− | * Reduced base sway speed by about 25%. |
||
* Increased fire rate from 1.2 to 1.6. |
* Increased fire rate from 1.2 to 1.6. |
||
+ | * Increased legshot multiplier from 0.75× to 0.9×. |
||
− | * Increased magazine size: {{Level0123|5|6|8|10}} → {{Level0123|6|8|10|12}}}} |
||
+ | * Reduced base weapon sway by 33%. |
||
+ | * Reduced base sway speed by 25%. |
||
+ | * Increased magazine size from {{Level0123|5|6|8|10}} to {{Level0123|6|8|10|12}}. |
||
+ | }} |
||
+ | |||
+ | |||
+ | == Trivia == |
||
+ | * Owing to its lineage as a variant of the [[R-301 Carbine]], it shares the same magazine design with said weapon, which is also the same model used for the {{ItemLink|Extended Light Mag|text=Extended Light Mags}}. |
||
+ | ** [[Bangalore]] can be seen using a fully-automatic Longbow in her Stories from the Outlands. |
||
+ | * Despite being a designated marksman rifle (DMR), the Longbow in-game is classified as a [[sniper rifle]] instead of a [[marksman weapon]]. |
||
+ | |||
+ | |||
+ | == Gallery == |
||
+ | <gallery widths="250" heights="250"> |
||
+ | The Reckoner Longbow Concept Art.jpg|Concept art for the {{Legendary|The Reckoner}} skin. |
||
+ | McFly Longbow Concept Art.jpg|Concept art for the {{Legendary|McFly}} skin. |
||
+ | Longhorn Longbow Concept Art.jpg|Concept art for the {{Legendary|Longhorn}} skin.<ref>https://www.artstation.com/artwork/gJEEaG</ref> |
||
+ | Blinding Light Longbow Concept Art.jpg|Concept art for the Longbow's {{Legendary|Blinding Light}} skin.<ref>[https://www.artstation.com/artwork/3qVNl2 Rachel Gagner on ArtStation]</ref> |
||
+ | DMR-X1 Longbow Concept Art.jpg|Concept art for the Longbow's {{Legendary|DMR-X1}} skin.<ref>[https://www.artstation.com/artwork/oAPw9L Stevo Chang on ArtStation]</ref> |
||
+ | </gallery> |
||
+ | |||
− | == |
+ | == See also == |
+ | * [[Longbow DMR (Mobile)|Longbow DMR (''Apex Legends Mobile'')]] |
||
− | *In Titanfall, the Longbow DMR's model name was D-101, indicating its relation to the [[R-301]] and its predecessors.<ref>[https://www.reddit.com/r/titanfall/comments/672pcz/i_framed_my_tier_1_diecast_tf2_weapons_shiny/dip21l7/ Comment by Ryan Lastimosa (brockhaurd) on r/titanfall]</ref> |
||
+ | * [https://titanfall.fandom.com/wiki/D-101_Longbow-DMR D-101 Longbow DMR (''Titanfall'')] |
||
+ | * [https://titanfall.fandom.com/wiki/D-101_Longbow-DMR#Titanfall_2 DMR (''Titanfall 2'')] |
||
− | ==See also== |
||
− | *[[titanfall:Longbow-DMR Sniper|Longbow DMR (Titanfall 1)]] |
||
− | *[[titanfall:Longbow-DMR|Longbow DMR (Titanfall 2)]] |
||
− | ==References== |
+ | == References == |
<references/> |
<references/> |
||
− | {{Nav |
+ | {{Nav-Weapons}} |
Latest revision as of 20:11, 26 January 2024
Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Longbow DMR (Mobile). |
Longbow DMR |
---|
Semi-auto sniper rifle. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sniper | ||
Ammo | Sniper Ammo | ||
Fire modes | Single | ||
Manufacturer | Wonyeon | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
55 | 118 (2.15×) 138 (2.5×) |
44 (0.8×) | |
Technical | |||
RPM | 78 | ||
DPS | 72 | ||
Magazine | 6 / 8 / 10 / 12 | ||
Tac reload time | 2.66 / 2.57 / 2.48 / 2.39 | ||
Full reload time | 3.66 / 3.54 / 3.41 / 3.29 |
The Longbow DMR, or Longbow, is a semi-automatic designated marksman rifle that utilizes Sniper Ammo.
It can be enhanced with the Skullpiercer Rifling Hop-Up, which increases the headshot multiplier by an additional 35%.
Stats[ | ]
Attachments[ | ]
- 1x HCOG "Classic"
- 1x Holo
- 1x-2x Variable Holo
- 2x HCOG "Bruiser"
- 6x Sniper
- 2x-4x Variable AOG
- 3x HCOG "Ranger"
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Others
- Barrel Stabilizer (Common, Rare, epic)
- Extended Sniper Mag (Common, Rare, epic, Legendary)
- Sniper Stock (Common, Rare, epic)
- Skullpiercer Rifling
Damage profile[ | ]
- Base
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2.15×) |
- | 118 | 1 | 2 | 2 | 2 | 2 | |
LV.1 | 106 | 1 | 2 | 2 | 2 | 3 | ||
LV.2 | 87 | 2 | 2 | 3 | 3 | 3 | ||
LV.3/4 | 77 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 55 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 47 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.9×) |
- | 50 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 42 | 3 | 4 | 5 | 5 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2.15×) |
- | 142 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 127 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 104 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 93 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 59 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 50 | 2 | 3 | 4 | 4 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2.15×) |
- | 136 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 121 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 100 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 89 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 63 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2.15×) |
- | 163 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 146 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 120 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 106 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 76 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 65 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 58 | 2 | 3 | 4 | 4 | 4 |
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2.5×) |
- | 138 | 1 | 2 | 2 | 2 | 2 | |
LV.1 | 121 | 1 | 2 | 2 | 2 | 2 | ||
LV.2 | 96 | 2 | 2 | 2 | 3 | 3 | ||
LV.3/4 | 84 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 55 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 47 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.9×) |
- | 50 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 42 | 3 | 4 | 5 | 5 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2.5×) |
- | 165 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 145 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 116 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 101 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 59 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 50 | 2 | 3 | 4 | 4 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2.5×) |
- | 158 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 139 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 111 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 96 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 63 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2.5×) |
- | 190 | 1 | 1 | 1 | 2 | 2 | |
LV. 1 | 167 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 133 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 116 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 76 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 65 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 58 | 2 | 3 | 4 | 4 | 4 |
Advanced Stats[ | ]
mp_weapon_dmr | ||
---|---|---|
Variable | Value | Description |
fire_rate | 1.3 | Rounds fired in one second. |
projectile_launch_speed | 30500 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 774 meters per second. |
headshot_distance | 29528 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 750 meters. |
spread_stand_hip | 8 | Hipfire spread radius while standing. |
spread_stand_hip_run | 10 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 11 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 6 | Hipfire spread radius while crouching. |
spread_air_hip | 10 | Hipfire spread radius while in the air. |
deployfirst_time | 1.6 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.7 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.6 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.55 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.5 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.34 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.31 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.35 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Teamwork | Down an enemy with headshot after target damaged by teammate. | 20 times |
40 | It's mine | Down an enemy while they are looting a care package. | 15 times |
60 | Savior | Down an enemy while the target is damaging a teammate. | 10 times |
80 | No Second Chance | Down an enemy with the Longbow within 15 seconds while target respawned from dropship. | 10 times |
100 | Precise Shots | Land 3 consective headshots in one match. | 5 times |
Lore[ | ]
“ | The Longbow DMR marries the effective range of a sniper rifle and a semi-automatic rate of fire. An experienced marksman can use the Longbow to defend a wide swath of territory from a single perch, then seamlessly switch to firing from the hip if flanked. The rarity of suitable hop-ups makes it difficult to modify, but nonetheless, it became a lynchpin in early civil struggles between Outlands townships before the signing of the Mercenary Syndicate accords. |
The D-101 Longbow DMR (Designated Marksman Rifle) is a semi-automatic sniper rifle made by Lastimosa Armory. Models from the Frontier War were variants of the then-current R-201 Assault Rifle,[1] the model used in the Apex Games then would most likely be a variant of the R-201's successor, the R-301 Carbine.
Skins[ | ]
There are a total of 85 skins for the Longbow DMR: 23 Legendary, 14 epic, 32 Rare, and 16 Common.
History[ | ]
Patch notes |
|
Trivia[ | ]
- Owing to its lineage as a variant of the R-301 Carbine, it shares the same magazine design with said weapon, which is also the same model used for the Extended Light Mags.
- Bangalore can be seen using a fully-automatic Longbow in her Stories from the Outlands.
- Despite being a designated marksman rifle (DMR), the Longbow in-game is classified as a sniper rifle instead of a marksman weapon.
Gallery[ | ]
Concept art for the Longhorn skin.[2]
Concept art for the Longbow's Blinding Light skin.[3]
Concept art for the Longbow's DMR-X1 skin.[4]
See also[ | ]
References[ | ]
|