- 1 Common Map Features
- 2 Map Features Exclusive to Kings Canyon
- 3 Map Features Exclusive to World's Edge
- 4 Map Features Exclusive to Olympus
- 5 Gallery
- 6 References
Common Map Features[edit | edit source]
These are Map Features that can be found in the available maps. While not all have these features, map features listed here appear on at least two of the maps.
Care Package[edit | edit source]
Care Packages are special supply packages from the sky. When looted, this package guarantees more high-end loot and sometimes premium loot exclusive to these care packages, giving you a higher chance of survival.
Doors[edit | edit source]
Metal doors typically come in single or double pairs, with large, unbreakable doors being present in certain areas.
Doors can be opened and closed by pressing the interact key, or by shooting the handle with the Wingman, L-STAR, 30-30 Repeater, or Sentinel. Regular doors can forcibly be opened if blocked by an object or player by kicking it open using a melee attack on it twice. They can also be opened by Crypto's Surveillance Drone.
Bullets do not go through doors but doors can be destroyed by explosive damage or kicking them down.
Hot Zone[edit | edit source]
At the start of each match, a random location on the map is designated as a Hot Zone, indicated by a pulsing blue circle marker. Indicating that, around that area, there will be higher quality loot and a chance of finding a legendary version of a weapon, which will have full legendary attachments and use regular ammo.
- Often times, Hot Zones attract many players upon landing, and therefore can start an early fight almost immediately after landing.
Jump Tower[edit | edit source]
High altitude red balloons, connected by a vertical zip-line that are scattered throughout the map. Interacting with one of these jump towers will send your legend up the zip-line and automatically deploy your glide upon reaching the top, allowing you to traverse the map quickly. You can drop off of the zip-line at any time by pressing the jump key, but this will cause you to fall instead of glide.
- It takes 10 seconds to scale the zipline leading to the balloon.
- When you are launched off of the jump tower, a trail follows your character, making it very easy for observers to follow your flight path.
- Jump towers can be used to reach high places or even high, out of bounds areas.
Phase Runner[edit | edit source]
The Phase Runner is a large portal connecting two points of the map, similar to Wraith's Dimensional Rift. Unlike Dimensional Rift however, players are not immune to ring damage while using it. You cannot be downed in the phase runner's portal however, and as an exception players low enough to die to a single ring tick won't take ring damage until they exit again.
On Olympus, entry points are located at Hydroponics, Hammond Labs and Rift Aftermath. An alarm will sound on the other side of the portal, letting other players know that someone is exiting the Phase Runner. Additionally, after exiting, players will be invincible for a few seconds.
Respawn Beacon[edit | edit source]
Respawn Beacons are scattered all across the map so that players may respawn dead teammates, as long as at least one squad member has retrieved their banner. Respawn Beacons are a one-use feature but up to two team members may be respawned at once. Respawn Beacons can be used by any player, but once used, is deactivated for the rest of the match. These beacons are often surrounded by 1-3 supply bins to resupply the respawned teammate. To activate a beacon, hold the interact key while close to it, and after a few seconds teammate will be airlifted in. Unlike while looting a death box, the player cannot strafe while activating the beacon, much like reviving a downed teammate.
Supply Bins[edit | edit source]
Supply bins are found throughout a map around beacons, named location, or at random points between Points of Interests.
Supply bins are the main source of finding Gear, Regen items, Ammo, Weapons and, once a day, a Treasure Pack. They carry 3 to 4 items and can be found scattered across a map. They can be opened with the Interact key and pinged to show open or closed bins. They can also be opened by Crypto's Surveillance Drone.
Special Blue Supply Bins can be found randomly on the map. These rare supply bins have an extra compartment that only Lifeline can open. The secondary compartment will always contain some mixture of Health Kits and weapon attachments.
- The loot inside a supply bin can be seen just before it finishes opening as the items will clip through the model if they are big enough.
Survey Beacon[edit | edit source]
Twelve Survey Beacons are devices scattered around the map that Recon Legends can access to provide them with the location of the next ring. Their locations are randomized each match. You can only use a Survey Beacon once per round and you can use one beacon as often as you want.
Vaults[edit | edit source]
In World's Edge they can only be accessed with a Vault Key from a Cargo Bot while on Olympus you will need to take the keycard from a corpse inside the Icarus. They take three seconds to unlock.
It can also be opened with Crypto’s Surveillance Drone if he has a key in his inventory. Loba can steal one piece of loot from a locked vault using a Black Market Boutique, but will instantly collapse the Black Market and cause an alarm to sound. The player near the Black Market will also take very minor damage.
Weapon Racks[edit | edit source]
Weapon Racks are loot racks that guarantee a single gun. Only guns will be on the rack, and ammo will not spawn around them.
On World's Edge, these are located at Survey Camp, on the S-shaped buildings around Harvester, the observation areas near Launch Site, and inside of Bloodhound's Trials.
On Olympus, weapon racks can be found inside the Icarus.
Ziplines[edit | edit source]
Yellow ziplines are set between certain locations across the map. Players can use them to travel between points across large distances and are activated with the Interact Key.
They come in two variants: vertical, and horizontal, bi-directional lines that can carry players far distances. Players can drop off with the Jump Key and reconnect to ziplines after a brief delay. Ziplines that are part of the map are permanently connected with tall zipline poles or are connected directly into the environment. Horizontal zip-lines can be traveled across in either direction, regardless of incline.
Pathfinder can create ziplines with Zipline Gun, but can only establish them up to a certain distance and on a mostly horizontal angle. Players cannot interact with zip-lines while downed. Wraith cannot use ziplines while Dimensional Rift is active, as both of her arms are occupied.
Map Features Exclusive to Kings Canyon[edit | edit source]
Supply Ship[edit | edit source]
At the start of the game a mobile supply ship travels to a random destination on the map (designated by ). Another supply ship will spawn halfway through the game. The supply ship has an outer deck and an inner hallway and contains a small quantity of mid to high-tier loot.
Loot Ticks[edit | edit source]
Rare, stationary destructible containers harboring multiple pieces of valuable loot. They usually provide Epic or Legendary items. Their locations are randomized for each match.
- They emit an electronic chirp/whir sound when nearby.
- This noise gets louder when you are closer/facing the direction of the loot tick.
Flyers[edit | edit source]
Flyers are creatures that can be eliminated to access a death box with randomized loot. Some of them are caged and will alert other players to your presence by emitting a loud screech, but caged Flyers do not contain any loot.
Charge Towers[edit | edit source]
Large towers that can be activated, fully charging the ultimate ability of all players standing on the platform. The tower recharges after a few minutes.
Loot Bunkers[edit | edit source]
Bunkers scattered over Kings Canyon that contain high tier loot, a fixed Legendary item, and a charge tower. They were removed in Season 8.
Observation Towers[edit | edit source]
Located in ECHO camps, these towers can be raised by pressing a button. They will then create a vertical zipline anyone can ride. They will also usually spawn sniper weapons, ammo, and attachments.
Explosive Holds[edit | edit source]
Containers scattered around the map that contain weapons, ammo, and other high tier attachments that can only be accessed by planting a grenade into the door using the interact button on the door as opposed to throwing a grenade at the door. There are two doors, and once one of them is opened from the outside, the other one can be opened from the inside.
Map Features Exclusive to World's Edge[edit | edit source]
Train[edit | edit source]
The Train that used to move along a rail which encompasses most of the map stopping at various points of interest around the map, and carries several Supply Bins which contain high-tier loot. Its location is always visible on the map, and the front car emits a blue light similar to Care Packages. It is currently disabled in the current incarnation of World's Edge.
The train is made of six cars. The front car contains a control panel that can be used to stop the train while it is in motion. The other five cars alternate between open-air platforms, which have two supply bins on each, and indoor cars with no loot. The supply bins have a high chance of containing a fully kitted weapon.
The train will not do any damage from running into players but can crush them against some walls close to the track. However, do take note that the train can push players into The Ring as the game progresses in Rounds, which will likely eliminate the player(s).
It does not move anymore now, but is now seperated into different sections around the map.
Geysers[edit | edit source]
Geysers are similar to a Jump Tower, in which you re-launch into the sky, but work much faster and have a shorter glide distance.
Cargo Bots[edit | edit source]
Cargo Bots fly around the map carrying orbs that cycle through Blue, Purple, and Gold colors. When shot, it will drop the orb, which contains loot appropriate to the color it was when it was shot. Some cargo bots also give off Red lights, indicating that they will drop a Vault Key. The bot itself deals a small amount of damage when it hits the ground.
Each color has different time windows for how long they are displayed, with yellow lights having the shortest windows and blue lights the longest. After shooting down the drone, the orb will not change the light colors. This requires players to carefully time their shots if they wish to receive Legendary items.
A cargo orb is used as a disco ball in the Mirage Voyage and works the same way. Two purple (sometimes a gold) would spawn if the party button is pressed. The orbs spawned by the party do not change their color and rarity of items.
Players can also find cargo orbs at Pathfinder’s Fight Night. They can be found inside the boxing ring and can be punched open. They can still contain weapons and grenades, but they can’t be used until the player exits the boxing ring.
- Shooting down the bot itself as opposed to the orb is recommended, as the bot can be destroyed in a single shot with most weapons.
- When aiming at a cargo bot, aim down sights on the bot and wait until the color to turn gold. As soon as it does, shoot down the bot to have the best chance at receiving high-tier loots.
- There is a glitch in which a player is crushed by a cargo orb when punching it on a rising Blast Wall.
Map Features Exclusive to Olympus[edit | edit source]
Trident[edit | edit source]
The Trident vehicle is the first vehicle in the game. It can be found in 12 locations around Olympus.
It has a "boost" feature, where it will boost the vehicle's speed for ~0.5 seconds, and has a 25-second cooldown for each boost.
The vehicle can fit multiple legend abilities on it. These include:
- Rampart's Emplaced Minigun "Sheila" (also allows a fourth player to mount on the back)
- Caustic's Nox Gas Trap
- Gibraltar's Dome of Protection
- Lifeline's D.O.C. Heal Drone
The vehicle cannot be destroyed unless it falls off the map. Shooting the vehicle will do 20% damage to each player in the vehicle. The Trident can be stunned with an Arc Star, Crypto's Drone EMP, or Wattson's Perimeter Security fences.
If the vehicle falls off the map, players inside of the vehicle will automatically be launched to the air instead of falling out of the map with it. However, the player is unable to travel long distances after being ejected.
Loot MRVNs[edit | edit source]
Loot MRVNs are MRVNs that give players loot after interacting with them. They produce tiered loot equal to what is shown on their screens. After that, they power down and will need to be recharged.
- White sad face = Common level 1 loot
- Neutral blue face = Rare level 2 loot
- Pleased purple face = Epic level 3 loot
- Very Happy yellow face = Legendary level 4 loot
All Loot MRVNs are initially single-armed. However, if its arm sparks, when it dies it will drop a MRVN Arm that players can pick up and attach to another single-arm loot MRVN. When the arm is picked up, a prompt will comes up to ping the closest single-arm MRVN. Interacting with the other MRVN will make it so happy that it now has 2 arms that it will guarantee drops Legendary items before deactivating forever. The map will spawn a maximum of 24 MRVNS, with a maximum of 5 of them able to drop a MRVN Arm. 
- Loot MRVNs make sounds when nearby and look different from Pathfinder, so make sure to check for any sounds only Loot MRVNs make to make sure you are not approaching an enemy Pathfinder pretending to be a MRVN.
Gallery[edit | edit source]
References[edit | edit source]