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Mastiff Shotgun
Powerful semi-auto shotgun.
Profile
Type Shotgun
Fire modes Single-fire Icon.svg Single
Ammo type Mythic Shotgun Shells.svg Mythic Shotgun Shells
Manufacturer Lastimosa Armory Icon.png Lastimosa Armory
Attachment slots
Optics
Damage & Tactical
BODY HEAD LEGS
14×8 18×8 (1.25×) 14×8
Rate of fire (RPM) 72
Damage per second 134
Magazine size 4
Tac reload time 1.03 per bullet
Full reload time 1.7 per bullet


The Mastiff Shotgun, or Mastiff, is a semi-automatic shotgun that utilizes Mythic Shotgun Shells.svg Mythic Shotgun Shells. It fires 8 pellets in the shape of a horizontal line, which decreases in width while aiming down the sights, reducing the spread and thus increasing accuracy.

Being a Supply Drop Weapon, it can only be found in Care Packages, and cannot equip foreign ammo. It comes pre-equipped with 28 backup ammo, a Shotgun Bolt.svg Shotgun Bolt, a 1x Digital Threat.svg 1x Digital Threat optic, and Dual Shell.svg Dual Shell.

Stats[]

Attachments[]

Optics

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 144 1 2 2 2 2
Helmet.svg LV. 1 136 1 2 2 2 2
Helmet.svg LV. 2 128 1 2 2 2 2
Helmet.svg LV. 3/4 120 1 2 2 2 2
Body None 112 1 2 2 2 3
Fortified.svg Fortified 96 2 2 2 3 3
Leg None 112 1 2 2 2 3
Fortified.svg Fortified 96 2 2 2 3 3
  1. Shotgun damage is calculated per pellet.
    Correct: 11 dmg/pellet x 1.25 = 13.75 dmg/pellet ≈ 14 dmg/pellet, resulting in 112 damage total.
    Incorrect: 88 dmg x 1.25 = 110 dmg.
  • Fortified head shot damages may vary ±8. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.


Advanced Stats[]

Variable Value Notes
id mastiff How the weapon is referred to in the files.
fire_rate 1.2 Expressed in rounds per second.
projectile_launch_speed 12000 Expressed in hammer units per second. Equals to 305 m/s.
headshot_distance 1500 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 38 meters.
spread_stand_hip 0 Hipfire spread radius while standing.
spread_stand_hip_run Hipfire spread radius while walking.
spread_stand_hip_sprint Hipfire spread radius while sprinting.
spread_stand_ads Hipfire spread radius while standing and aiming down the sights.
spread_crouch_hip Hipfire spread radius while crouching.
spread_crouch_ads Hipfire spread radius while crouching and aiming down the sights.
spread_air_hip Hipfire spread radius while in the air.
spread_air_ads Hipfire spread radius while in the air and aiming down the sights.
deployfirst_time 1.25 Time before the weapon can be fired after first picking it up. Expressed in seconds.

Lore[]

The M1901 Mastiff Combat Shotgun was developed specifically for low-gravity close-quarters engagements. The kinetic energy produced when fired in low-gravity can severely unbalance its user with massive recoil, so the engineers at Lastimosa Armory incorporated a muzzle velocity dampening system which mitigates that energy and greatly reduces recoil.

Intended for low to zero gravity ship boarding and clearing operations, the Mastiff gained notoriety throughout The Frontier as a reliable and devastating combat shotgun. Shells can be fed through the under-mounted magazine or with the optional drum magazine upgrade. Troops from the IMC's 401st often refer to it as the "Mobile Claymore" as its high rate of fire proved to be devastating.[1]

Skins[]

There are a total of 63 skins for the Mastiff Shotgun; 11 Legendary, 6 Epic, 30 Rare, and 16 Common.

  1. Introduced in the Fuse Launch Bundle.

History[]


Trivia[]

  • According to Bangalore, the Mastiff fires incendiary rounds.
  • Mad Maggie has a unique animation and voice line when picking up the Mastiff.
  • The Mastiff is the first weapon that got placed inside Care Packages more than once.
  • The Mastiff is one of the two guns in the game to reload one bullet at a time, the other being the 30-30 Repeater.
  • The Mastiff was named after Respawn's IT Manager, Roni Papouban's, dog.[1]
  • Dual Shell.svg Dual Shell doesn't actually chamber two shells into the Mastiff, it simply increases the number of rounds loaded by 2 whenever a shell is inserted.
  • The fire mode selector seen on the Warp Zone, The Pest Controller, Legend Tokens Final Boss, Legend Tokens Pixel Hunter, and Legend Tokens Game Over skins displays the options for a burst and full auto mode, which the Mastiff is unable to switch to in game.

Gallery[]

See also[]

References[]


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