Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Mirage (Mobile). For the background of the subject in Apex Legends universe, see Mirage (character). |
“ | Why did I become a Legend? One reason: women. I kid. Real reason? Beautiful women. Sorry. They say I use humor as a defense mechanism, but hello... self-deprecation is my defense mechanism. Humor's my crutch. Or maybe my fallback? I don't know, one of those. I guess at the end of the day, the Games give people a reason to cheer. Aren't a whole lot of those left in the Outlands these days. Cool to be part of that. All I have to do is die young. So...yeah...anyhoo, I'm just pulling your leg, it's totally for the babes.[1] |
— Mirage explains why he joined the games. |
Mirage | |
---|---|
Holographic Trickster | |
Details | |
Real Name | Elliott Rodger Witt |
Gender | Male |
Age | 32 |
Homeworld | Solace |
Height | 5'11" (180.3cm) |
Gameplay | |
Class | Support |
Tactical Ability | Psyche Out |
Passive Ability | Now You See Me... |
Ultimate Ability | Life of the Party |
Real-world Info | |
Voice Actor | Roger Craig Smith |
Mirage is a Support Legend. He can be unlocked with either 12,000, 750, or by purchasing the Champion Edition downloadable content.
Mirage is a Support Legend who can distract and confuse enemies. His tactical ability Psyche Out deploys a controllable holographic decoy of himself. His passive ability Now You See Me... cloaks Mirage while reviving a teammate or using a Respawn Beacon. His ultimate ability Life of the Party deploys a team of decoys around him that can mirror the real Mirage's movements and actions.
Abilities[ | ]
Psyche Out[ | ]
Tactical | Q/// | |
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Psyche Out | ||
Description | Send out a holographic decoy to confuse the enemy. Press ⧄ to control the decoy. | |
Cooldown | 15 seconds |
- When used, a hologram duplicate of Mirage is sent in a straight line to wherever the real Mirage targeted.
- When spawned, the decoy will replicate whether Mirage was walking, running, or crouching, and if used in midair will have the same momentum as Mirage. It cannot climb walls or ride zip lines.
- Upon reaching the targeted location, the decoy stands still and performs the 'inspect weapon' animation unless the player takes control of it.
- The decoy can be controlled by pressing the utility action button (default H//), and it will mimic Mirage's actions.
- The decoy has 45 HP, and only takes damage from gunfire and melee attacks.
- When shot, the enemy who damaged it is tracked with a marker for 3.5 seconds. This enemy will see 'BAMBOOZLED' on their HUD.
- The decoy will also automatically vanish after 60 seconds or manually by deploying another decoy.
- This ability may be activated twice while skydiving, and if you are with your squad in flight it will send out a full decoy squad.
- decoys will fly off at that direction and angle at a constant speed of 149.
- Decoys cannot be damaged by Mirage or his allies.
- Decoys cannot go through Dimensional Rifts, Phase Breaches, or Phase Runners.
- Decoys will not walk through Domes of Protection.
- Decoys are highlighted by scanning abilities, including Eye of the Allfather, Neurolink, Focus of Attention (in which case, fake health bars will be displayed above decoys' heads), Heart Seeker, Exhibit and Jet-Fighter HUD, like they were real players.
- Decoys do not leave any tracks for Bloodhound.
- Decoys cannot block doors from opening.
- Decoys can activate and use Gravity Cannons.
- Whistler can lock onto the decoys, use this to trick the enemy
- As the tactical is fast charging, always have your clones out. They serve well as an early warning.
- Have decoys stand in front of death boxes or front of windows with a sniper rifle since these are the most natural places for a player to stand completely still.
- If you're off on your own and suddenly start getting shot from a distance, put a decoy in front of you to instantly show your teammates where to shoot.
- The best way to fool smarter players is to act like you're the decoy. Direct a decoy in one direction and then run in a straight line in a different direction or start controlling it. That way, enemies won't know which is which.
- If your enemy is smart enough not to shoot decoys, act as a decoy to get behind them.
- Send a decoy towards a door to make an enemy on the other side think you're blocking it, then flank around them.
- If you look up into the air without any barriers (trees, roofs, etc.) then your decoy will run in a straight line with no end until they reach cover.
- If you slide-jump, then while you're mid-air you send out your decoy, it will become extremely fast.
- If you hold a grenade while sending out your decoy, it will show a unique animation while running. Use this if there is an enemy sniper nearby.
- Send a decoy into a room with an enemy and immediately follow. They'll likely be briefly distracted by your decoy, giving you time to start shooting them.
- Send decoys towards replicators and care packages when you're using/looting them, to reduce your chance of being shot if an enemy notices you.
- Decoys will always have factory issue weapon skins, so if you don`t care about cosmetics too much, it might be worth it to unequip all skins you have for guns.
- Some small rocks or other rough surfaces that your decoy should be able to pass through can easily destroy it.
- The decoy will run noticably slower if you send it out while unarmed.
Now You See Me...[ | ]
Passive | ||
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Now You See Me... | ||
Description | Automatically cloak when using Respawn Beacons and reviving teammates. Spawn a decoy and cloak when downed. | |
- When downed, Mirage spawns a decoy that falls to its knees and dramatically pretends to be dying. He also turns invisible for 5 seconds, allowing for a quick escape.
- When invisible taking any kind of damage will cause you to flicker in and out of cloak.
- When downed you will not flicker when taking damage, the cloak will be removed completely.
- When reviving a squadmate and using a Respawn Beacon or Mobile Respawn Beacon, Mirage and the squadmate will become invisible.
- After a revive, Mirage and his squadmate will remain invisible for 3 seconds, unless they draw their weapons.
- Mirage’s Holo Emitters are visible to players who are less than 5 meters away while cloaked.
- Mirage will also flicker if he’s using this ability outside the Ring.
- Cloak prevents and removes being highlighted by:
The Motherlode, Beast of the Hunt, Black Hole, Warlord's Ire, Spotter's Lens, Sniper's Mark, Surveillance Drone, Neurolink, Nox Vision, Assassin's Instinct, Phase Breach, Void Passage, Void Nexus, Into the Void, Dimensional Rift, Smoke Launcher, Threat Vision and Digital Threat optics.
- When cloaked getting scanned by Eye of the Allfather will reveal your position.
- If cloak is used after already being scanned it removes the full body highlight but not the orange diamond.
- Cloak won't remove the scan form Jet-Fighter HUD. Being scanned won't cause you to flicker.
- You will still leave tracks when moving while invisible.
- Moving inside of Exhibit while invisible won't reveal your position.
- When cloaked you will still be picked up by Seer's Heart Seeker
- While invisible, Mirage won't activate Caustic's Nox Gas Traps.
- Prevents and removes locking on from Whistler.
- Prevents locking on from Rev Shell but does not remove it if locked on prior to turning invisible.
- The Holo Emitters will become visible while being healed by Lifeline's D.O.C. Heal Drone.
- Cloak won't disable jump jet trails when using Ziplines, Zip Rails, Gravity Cannons, Jump Towers, Evac Towers or Jump pads.
- Once you are downed and this activates, if you are near a ledge or fall-off, try to go down. It'll cover a greater distance and hopefully throw the enemy off of your trail long enough for a potential revive.
- Do not use your knockdown shield unless you are being shot at intentionally, since using it will give you away.
- Movement on dirt and waters also causes dust particles and water splash when crawling, and can give you away while cloaked.
- Do not underestimate Mirage's invisibility when reviving. In a noisy or chaotic environment, enemies will find it difficult to find or notice you.
- Sometimes reviving midfight can be worth it just for the invisibility, for example inside The Motherlode enemies won't know exactly where you are unless they get very close, use it to your advantage and then strike by surprise.
Life of the Party[ | ]
Ultimate | Z/+/+/+ | |
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Life of the Party | ||
Description | Mirage deploys a team of controllable decoys to distract enemies. | |
Charge time | 1 minute |
- When activated, Mirage summons 5 decoys around him that mimic his movements. He also briefly gains a burst of movement speed.
- Turns invisible for 1 second before deploying decoys. During this time, his Holo Emitters will be visible to players who are less than 5 meters away.
- Afterwards, Mirage will blink in and out of cloak for 1 second.
- The decoys have 45 HP.
- While invisible, Mirage won't activate Caustic's Nox Gas Traps.
- Try combining this ability with your passive ability when attempting to revive a downed teammate. The clones will appear with your teammate in the holograms. It will throw off the enemy's direction, and confuse them enough to fire at the clones as you revive.
- It's a good idea to use the second of invisibility you get while casting this ability to change directions unexpectedly to make it more difficult to distinguish you from your decoys.
- Running back through the point where you activate this ability will cause you and the decoys to converge, making it difficult for enemies to identify the real you if they've already figured it out.
- Use this ability to escape dire situations, but try to avoid escaping in the direction the enemies expect.
- Run into walls or in odd directions to make enemies think you're one of the decoys, if you find yourself in danger.
- Don't use this ability after being hit with Focus of Attention. You'll still be scanned, and your decoys won't be, so it'll be obvious to enemies which Mirage is the real one.
Legend Upgrades[ | ]
Legend Upgrades are special perks introduced in Season 20 to all Battle Royale modes. These add upgrades to a Legend's abilities as you level up your Evo Armor. Only one option may be chosen per level-up for a maximum of two perks total.
- Miracle Worker: Revives allies with HP regen.
- More Me: +1 Life of the Party Decoy; -30s cooldown.
- Me Two: +1 Psyche Out charge.
- Bamboozle Bonus: Bamboozles refresh Psyche Out.
Lore[ | ]
“ | Mirage is the kind of guy who likes to stand out. The youngest of four brothers, he perfected the art of fooling around to get attention. The one thing he took seriously was Holo-Pilot technology: introduced to the illusion-creating tech by his engineer mother, he poured over the mechanisms and learned all he could about them. Even when his brothers went MIA during the Outlands’ Civil War, Mirage and his mother continued to develop holo devices, and the work brought them closer.
While working as a bartender to make ends meet, Mirage heard amazing stories from his patrons about the Apex Games and the wealth and glory that came with victory. As good as both of those sounded, he knew he couldn’t risk leaving his mother childless – until she gave him a set of customized holo devices and told him to follow his dream. Mirage is now the life of the Apex Games, outwitting opponents and charming audiences across the Outlands, in front of cameras for the world - and his mother - to see. |
Cosmetic items[ | ]
Skins[ | ]
There are a total of 85 Legend skins for Mirage; 28 Legendary, 14 epic, 27 Rare and 16 Common.
Note:
Story of Mirage:
- ↑ Angel City Hustler: Elliott worried his first holodevices he built with his mother, Evelyn, needed more "pizazzling." Evelyn reassured her son that he didn't need "pizazzle" to look heroic.
Finishers[ | ]
Smooth Moves
Default
Heirloom Set[ | ]
The set includes:
- A Banner Pose: You Really Love Me
- A Melee weapon skin: Too Much Witt
- An Intro Quip: "Excited to see you all in the ring. Don’t worry, there’s plenty of ‘mes’ to go around."
Badges[ | ]
Emotes[ | ]
- Selfie - 1,200
- Time of My Life - 1,200
- Hype Man - 400
- Terrible Twos - Level 97
- Mirage Massage
- Ones and Threes
- Loosen Up
- Smooth Moves - Default
Skydive Emotes[ | ]
Banner Frames[ | ]
Banner Poses[ | ]
Holosprays[ | ]
Music Packs[ | ]
Transitions[ | ]
Voice lines[ | ]
History[ | ]
Patch notes |
|
Trivia[ | ]
- Mirage's abilities are derived from Titanfall 2's Holo Pilot and Cloak abilities. This was especially apparent at launch, when cloaking rendered Mirage as a faint white silhouette rather than making him completely invisible.
Gallery[ | ]
- Videos
- Images
Mirage's profile on Finding Solace.[2]
Quotes about Mirage.[3]
More quotes about Mirage.[4]
Concept art of Mirage.[5]
A Painting of Mirage found in the Mirage Voyage.[6]
Another Painting of Mirage found in the Mirage Voyage.[7]
Concept art of Mirage's Fool's Gold skin.[8]
Concept art of Mirage's The Dark Artist skin.[9]
Concept art of Mirage's Angel City Hustler skin.[10]
Concept art for Mirage's Lit Witt skin.[11]
Concept art for Mirage's The Show Stopper skin.[12]
Concept art for Mirage's Marked Man skin.[13]
- Merchandise
A MiniEpics figurine of Mirage released by Weta Workshop.[14]
See Also[ | ]
References[ | ]
- ↑ Mirage Loading Screen Text "Me, Myself, and I"
- ↑ Dating Service Profile - Mirage
- ↑ PlayApex on Twitter
- ↑ PlayApex on Twitter
- ↑ Hethe Srodawa on ArtStation
- ↑ Luca Xu on ArtStation
- ↑ Luca Xu on ArtStation
- ↑ Brandon Pirruccello on ArtStation
- ↑ Kejun Wang on ArtStation
- ↑ Kejun Wang on ArtStation
- ↑ https://www.artstation.com/artwork/d0gdqW
- ↑ https://www.artstation.com/artwork/eJdrLJ
- ↑ https://www.artstation.com/artwork/wJbe3V
- ↑ MiniEpics figure of Mirage
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