Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Mozambique Shotgun (Mobile). |
Mozambique Shotgun |
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Triple-barrel shotgun pistol. | |||
Profile | |||
Icon | |||
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Type | Shotgun | ||
Ammo | Shotgun Shells | ||
Fire modes | Auto | ||
Manufacturer | Altamirano Armory | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
15×3 20×3 |
19×3 (1.25×) 25×3 (1.25×) |
15×3 20×3 | |
Technical | |||
RPM | 132 / 152 / 165 / 178 | ||
DPS | 99 / 114 / 124 / 134 | ||
Magazine | 6 | ||
Tac reload time | 1.9 | ||
Full reload time | 2.4 |
The Mozambique Shotgun, or Mozambique, is a fully-automatic triple-barreled shotgun pistol that utilizes Shotgun Shells. It shoots three pellets in the shape of a triangle.
It can be enhanced with the Hammerpoint Rounds Hop-Up, which increases damage done to unshielded targets by 30%.
Being a shotgun, the Mozambique affects Mad Maggie's movement speed because of her Warlord's Ire Passive ability.
Six April Fools' variants exist for the Mozambique: an enhanced version, Ol' Nessie, Mozambrrr, Mozamburst, Mozambeam, and Mozamblam.
Stats[ | ]
Attachments[ | ]
- Others
- Shotgun Bolt (Common, Rare, epic)
- Hammerpoint Rounds
Damage Profile[ | ]
Note: Fortified headshot damage may vary ±3. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.
Target | Modifiers | Damage[note 1] | Bursts to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 57 | 2 | 3 | 4 | 4 | 4 | |
LV.1 | 54 | 2 | 3 | 4 | 4 | 5 | ||
LV.2 | 51 | 2 | 3 | 4 | 4 | 5 | ||
LV.3/4 | 48 | 3 | 4 | 4 | 5 | 5 | ||
Body | - | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 39 | 3 | 4 | 5 | 6 | 6 | ||
Leg (1×) |
- | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 39 | 3 | 4 | 5 | 6 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 69 | 2 | 3 | 3 | 3 | 4 | |
LV. 1 | 66 | 2 | 3 | 3 | 4 | 4 | ||
LV. 2 | 60 | 2 | 3 | 3 | 4 | 4 | ||
LV. 3/4 | 60 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 45 | 3 | 4 | 4 | 5 | 5 | ||
Leg (1×) |
- | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 45 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 66 | 2 | 3 | 3 | 4 | 4 | |
LV. 1 | 63 | 2 | 3 | 3 | 4 | 4 | ||
LV. 2 | 57 | 2 | 3 | 4 | 4 | 4 | ||
LV. 3/4 | 57 | 2 | 3 | 4 | 4 | 4 | ||
Body | - | 52 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 45 | 3 | 4 | 4 | 5 | 5 | ||
Leg (1×) |
- | 51 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 45 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
LV. 1 | 75 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 69 | 2 | 3 | 3 | 3 | 4 | ||
LV. 3/4 | 69 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 62 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 | ||
Leg (1×) |
- | 63 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 |
- ↑ Shotgun damage is calculated per pellet.
Correct: 15dmg/pellet x 1.25 = 18.75dmg/pellet ≈ 19dmg/pellet, resulting in 57 damage total.
Incorrect: 45dmg x 1.25 = 56.25 ≈ 56 damage total.
Advanced Stats[ | ]
mp_weapon_shotgun_pistol | ||
---|---|---|
Variable | Value | Description |
fire_rate | 2.2 | Rounds fired in one second. |
projectile_launch_speed | 10000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 254 meters per second. |
headshot_distance | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 3 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 3 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | Hipfire spread radius while crouching. |
spread_air_hip | 3 | Hipfire spread radius while in the air. |
deployfirst_time | 1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.25 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.9 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 3 | Spread radius when standing and ADS. |
spread_crouch_ads | 3 | Spread radius when crouching and ADS. |
spread_air_ads | 3 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Mozambique Here! | Down an enemy after picking up the weapon in 15 seconds. | 25 times |
40 | It's Full Auto?! | Down an enemy with ADS without releasing the trigger. | 20 times |
60 | Mozambique over there | Down an enemy from 25 meters away while ADS. | 10 times |
80 | Mozambique Main | Deal at least 1500 damage with the weapon in one match. | 5 times |
100 | All Star | Kill at least 3 enemies with 2 Mozambiques equipped in one match. | 3 times |
Lore[ | ]
“ | In the wake of the mass Frontier migration into the Outlands, regional conflicts and land-grabs created a demand for inexpensive firearms. The Mozambique Shotgun (named for an execution technique with a similar, triangular spread) served that function for Pilots in the Frontier War and a new model was soon being mass-produced for civilian use. The result is a firearm with a small magazine and minimal stopping power - while useful for self-defense, a standard Mozambique will require modifications (or a lot of luck) to be useful in a real fight. |
Skins[ | ]
There are a total of 66 skins for the Mozambique Shotgun: 11 Legendary, 7 epic, 32 Rare, and 16 Common.
History[ | ]
Patch notes |
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Trivia[ | ]
- The name and triangular pellet pattern of the Mozambique Shotgun is a reference to the Mozambique Drill technique of shooting someone twice in the chest and once in the head.
- Bangalore may reference this when pinging a Mozambique.
- The Mozambique Drill is also referenced with an Anniversary event challenge of the same name.
- Requesting optics for the Mozambique will result in the Legend asking for pistol optics, instead of shotgun ones, despite the weapon being classified as a shotgun.
- The Mozambique being a pistol was also further supported by Hammerpoint Rounds, which were shown to be compatible with "pistols, except the Wingman".
- Since the game has been released, the Mozambique has become a popular meme among players due to it being hardly ever useful in fights because of the low damage output and the very slow time to kill; the weapon is also memed for the line Mozambique here!, said by all Legends when pinging one, with players especially mimicking Lifeline because of her unique accent. Even after the various buffs the Mozambique received through the Seasons to the point of becoming a far more viable weapon than it was originally, the meme is still popular to this day.
- Respawn Entertainment themselves officially acknowledged the existence of this meme during the second Anniversary of the game, by adding a Weapon Charm as well as a Badge.
- During April Fools' 2023, pinging any weapon (except the Mozambique) would transorm it into a random April Fools' variant of the Mozambique based on its original ammo type, essentially rendering impossible to ping other weapons than the Mozambique. During the same say, most Map Features such as Doors and Ziplines also served the same fate, replacing themselves by Mozambiques once pinged.
- During the Preseason and Season 1, the Mozambique had a unique drop animation where the Legends would forcefully throw it on the ground instead of simply letting the weapon fall. It has been removed in Season 2.
Gallery[ | ]
Concept art for the Mozambique.[1]
See also[ | ]
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