Apex Legends Wiki
Advertisement
Mozambique Shotgun
Mozambique Shotgun
Triple-barrel shotgun pistol.
Profile
Icon Mozambique Shotgun Icon
Type Shotgun
Ammo Shotgun Shells Shotgun Shells
Fire modes Auto
Attachment Slots
Damage
BODY HEAD LEGS
19×3 29×3 (1.5×) 18×3
Technical
RPM 180
DPS 171
Magazine 9
Tac reload time 2.1
Full reload time 2.6


The April Fools' variant of the Mozambique Shotgun is a fully automatic triple-barrel shotgun pistol that utilizes Shotgun Shells Shotgun Shells. It shoots three pellets in the shape of a triangle.

When enabled, this version of the Mozambique replaces the standard version.

Being a shotgun, the April Fools' Mozambique affects Mad Maggie's movement speed because of her Warlord's Ire Warlord's Ire Passive ability.

This is one of the seven April Fools' weapons in Apex Legends, the other six being: April Fools' P2020, Mozambeam, Mozamblam, Mozambrrr, Mozamburst, and Ol' Nessie.

Stats[ | ]

Damage Profile[ | ]

Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 72 2 3 3 3 4
Helmet LV.1 69 2 3 3 3 4
Helmet LV.2 63 2 3 3 4 4
Helmet LV.3/4 63 2 3 3 4 4
Body - 57 2 3 4 4 4
Fortified Fortified 48 3 4 4 5 5
Leg
(1×)
- 57 2 3 4 4 4
Fortified Fortified 48 3 4 4 5 5
  1. Shotgun damage is calculated per pellet.
    Correct: 15dmg/pellet x 1.25 = 18.75dmg/pellet ≈ 19dmg/pellet, resulting in 57 damage total.
    Incorrect: 45dmg x 1.25 = 56.25 ≈ 56 damage total.


Advanced Stats[ | ]

mp_weapon_shotgun_pistol
Variable Value Description
fire_rate 3 Rounds fired in one second.
projectile_launch_speed 10000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 254 meters per second.
headshot_distance 1500 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 38 meters.
spread_stand_hip 0 Hipfire spread radius while standing.
spread_stand_hip_run 0 Hipfire spread radius while walking.
spread_stand_hip_sprint 0 Hipfire spread radius while sprinting.
spread_crouch_hip 0 Hipfire spread radius while crouching.
spread_air_hip 0 Hipfire spread radius while in the air.
deployfirst_time 1 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.8 Time to bring out the weapon. Expressed in seconds.
holster_time 0.4 Time to holster the weapon. Expressed in seconds.
raise_time 0.3 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.25 Time to holster the weapon after performing an action. Expressed in seconds.
zoom_time_in 0.22 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.2 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.9 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0 Spread radius when standing and ADS.
spread_crouch_ads 0 Spread radius when crouching and ADS.
spread_air_ads 0 Spread radius when in the air and ADS.


History[ | ]


Advertisement