Mozambique Shotgun |
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Triple-barrel shotgun pistol. | |||
Profile | |||
Icon | |||
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Type | Shotgun | ||
Ammo | Shotgun Shells | ||
Fire modes | Auto | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
19×3 | 29×3 (1.5×) | 18×3 | |
Technical | |||
RPM | 180 | ||
DPS | 171 | ||
Magazine | 9 | ||
Tac reload time | 2.1 | ||
Full reload time | 2.6 |
The April Fools' variant of the Mozambique Shotgun is a fully automatic triple-barrel shotgun pistol that utilizes Shotgun Shells. It shoots three pellets in the shape of a triangle.
When enabled, this version of the Mozambique replaces the standard version.
Being a shotgun, the April Fools' Mozambique affects Mad Maggie's movement speed because of her Warlord's Ire Passive ability.
This is one of the seven April Fools' weapons in Apex Legends, the other six being: April Fools' P2020, Mozambeam, Mozamblam, Mozambrrr, Mozamburst, and Ol' Nessie.
Stats[ | ]
Damage Profile[ | ]
Target | Modifiers | Damage[note 1] | Bursts to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 72 | 2 | 3 | 3 | 3 | 4 | |
LV.1 | 69 | 2 | 3 | 3 | 3 | 4 | ||
LV.2 | 63 | 2 | 3 | 3 | 4 | 4 | ||
LV.3/4 | 63 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Leg (1×) |
- | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 87 | 2 | 2 | 3 | 3 | 3 | |
LV. 1 | 81 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 78 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 75 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 | ||
Leg (1×) |
- | 69 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 81 | 2 | 2 | 3 | 3 | 3 | |
LV. 1 | 78 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 75 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 72 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 | ||
Leg (1×) |
- | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 99 | 2 | 2 | 2 | 3 | 3 | |
LV. 1 | 93 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 87 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 87 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 79 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 | ||
Leg (1×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 |
- ↑ Shotgun damage is calculated per pellet.
Correct: 15dmg/pellet x 1.25 = 18.75dmg/pellet ≈ 19dmg/pellet, resulting in 57 damage total.
Incorrect: 45dmg x 1.25 = 56.25 ≈ 56 damage total.
Advanced Stats[ | ]
mp_weapon_shotgun_pistol | ||
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Variable | Value | Description |
fire_rate | 3 | Rounds fired in one second. |
projectile_launch_speed | 10000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 254 meters per second. |
headshot_distance | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 0 | Hipfire spread radius while standing. |
spread_stand_hip_run | 0 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 0 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 0 | Hipfire spread radius while crouching. |
spread_air_hip | 0 | Hipfire spread radius while in the air. |
deployfirst_time | 1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.25 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.9 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 0 | Spread radius when in the air and ADS. |
History[ | ]
Patch notes |
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