Nemesis Burst AR |
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Auto-trigger 4-round burst energy rifle. | |||
Profile | |||
Icon | |||
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Type | Assault rifle | ||
Ammo | Energy Ammo | ||
Fire modes | Burst (4) | ||
Manufacturer | Rampart (designer) The Sisters (manufacturer) | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
16 | 28 (1.75×) | 12 (0.75×) | |
Technical | |||
RPM | 451~582 | ||
DPS | 120-155 | ||
Magazine | 20 / 24 / 28 / 32 | ||
Reload time | 2.7 / 2.61 / 2.52 / 2.43 |
The Nemesis Burst AR, or Nemesis, is an assault rifle introduced in Season 16 that utilizes Energy Ammo. It fires in a 4-round burst but, unlike other burst weapons, the Nemesis keeps firing as long as the trigger is held, rather than being required to pull the trigger every time.
The Nemesis has an energy meter which fills up as the weapon is fired; the fire rate of the weapon will increase relative to the charge. Each burst fired will add 16.5% charge whether or not any targets are hit. After 5 seconds without being fired, charge decreases by 15% per second.[1]
Stats[]
Attachments[]
- Others
- Barrel Stabilizer (Common, Rare, epic)
- Extended Energy Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
Damage Profile[]
- Per round
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
LV.1 | 26 | 4 | 6 | 7 | 8 | 9 | ||
LV.2 | 22 | 5 | 7 | 8 | 10 | 11 | ||
LV.3/4 | 20 | 5 | 8 | 9 | 10 | 12 | ||
Body | - | 16 | 7 | 10 | 11 | 13 | 15 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Leg (0.75×) |
- | 12 | 9 | 13 | 15 | 17 | 19 | |
Fortified | 10 | 10 | 15 | 18 | 20 | 23 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 34 | 3 | 5 | 6 | 6 | 7 | |
LV. 1 | 31 | 4 | 5 | 6 | 7 | 8 | ||
LV. 2 | 26 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 24 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 19 | 6 | 8 | 10 | 11 | 12 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 | ||
Leg (0.75×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 32 | 4 | 5 | 6 | 7 | 8 | |
LV. 1 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 2 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 23 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 18 | 6 | 9 | 10 | 11 | 13 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 | ||
Leg (0.75×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 39 | 3 | 4 | 5 | 6 | 6 | |
LV. 1 | 35 | 3 | 5 | 5 | 6 | 7 | ||
LV. 2 | 30 | 4 | 5 | 6 | 7 | 8 | ||
LV. 3/4 | 28 | 4 | 6 | 7 | 8 | 9 | ||
Body | - | 22 | 5 | 7 | 8 | 10 | 11 | |
Fortified | 19 | 6 | 8 | 10 | 11 | 12 | ||
Leg (0.75×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 |
- Burst
Target | Modifiers | Damage | Bursts to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 112 | 1 | 2 | 2 | 2 | 3 | |
LV.1 | 104 | 1 | 2 | 2 | 2 | 3 | ||
LV.2 | 88 | 2 | 2 | 2 | 3 | 3 | ||
LV.3/4 | 80 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 64 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.75×) |
- | 48 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 40 | 3 | 4 | 5 | 5 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 136 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 124 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 104 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 96 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 77 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 64 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.75×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 128 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 116 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 100 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 92 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 74 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 64 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.75×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 156 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 140 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 120 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 112 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 88 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 76 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.75×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 56 | 2 | 3 | 4 | 4 | 5 |
Advanced Stats[]
mp_weapon_nemesis | ||
---|---|---|
Variable | Value | Description |
fire_rate | 18 | Rounds fired in one second. |
burst_fire_delay | 0.18[2] | Time delay between two bursts. Expressed in seconds. |
projectile_launch_speed | 31000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 812 meters per second. |
headshot_distance | 11828 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 300 meters. |
spread_stand_hip | 4.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 9.9 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 12.6 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3.6 | Hipfire spread radius while crouching. |
spread_air_hip | 12.6 | Hipfire spread radius while in the air. |
deployfirst_time | 1.3 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.6 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.55 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.5 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.27 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.23 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.5 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Charged Up | Down an enemy with fully ramp upped Nemesis. | 20 times |
40 | Avenger | Kill an enemy after they killed your teammate. | 15 times |
60 | Best Served Cold | Kill an enemy who downed you before. | 10 times |
80 | Double Up | Get a double kill with the Nemesis while only reloading once. | 5 times |
100 | Double Time | Get a double kill without letting the Nemesis start to cool down. | 3 times |
Lore[]
“ | The Nemesis was created by the weapons mod group known as The Sisters, who previously helped Rampart learn the tricks of the trade. However, when Rampart left their group and began growing more successful than them, they burned down Rampart's shop. Rampart suspected her prototype of the Nemesis was lost in the fire. Unbeknownst to her, The Sisters had stolen it, and decided to release it as their own. |
The Nemesis Burst AR was originally designed by Rampart during her time with The Sisters, the gang led by Big Sister.[3] Its prototype was stolen during an attack on Rampart's shop, and it was later released by the Sisters as their first product as a licensed business.[4]
Skins[]
There are 50 skins for the Nemesis Burst AR: 10 Legendary, 8 epic, 17 Rare, and 15 Common.
History[]
Patch notes |
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Datamined and Leaked Data[]
The Nemesis got initially leaked in both the Evolution Collection Event trailer and the patch notes for the September 14, 2021 Patch, appearing in the list of purchasable Arenas weapons using the R-301 Carbine icon as a placeholder[5]. It has been confirmed by a developer[6] that this leak was accidental, and that the weapon is "not releasing anytime soon".
The Nemesis Burst AR reappeared in another leak still using the R-301 as placeholder, this time without being compatible with Standard Stocks, and using the Auto fire mode, even though the latter seems to be a placeholder icon. The Nemesis also appeared with a charge bar, similar to the Sentinel and Rampage LMG, although its effects were unknown at the time, but it was known that it could be charged by simply firing the weapon.
On March 22, 2022, the Nemesis reappears once again, this time with a unique model and icon. Some of its stats were also shown, as well as being once again compatible with Standard Stocks.
Trivia[]
- The Nemesis bears a striking resemblance to the Splitter Rifle used by Ion-class Titans in Titanfall 2.
- A rare Nemesis full reload animation also references this.
- The name for the Nemesis' Twisted Transistor skin is a reference to a song of the same name by the nu metal band Korn from their 2005 album See You on the Other Side.
References[]
- ↑ Dazs: Nemesis Gun Guide Apex Legends Season 16 Revelry
- ↑ Starts at 0.21 and ramps up to 0.18.
- ↑ Rampart Nemesis pickup quote - "Errgh... Nickin' my design and callin' it the Neme-SIS? Bloody evil. And bloody brilliant."
- ↑ Transition - The Modder's Corner
- ↑ Rampart Arenas Takeover
- ↑ Ryan K. Rigney on Twitter
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